Welcome to the Guard!
Game Master
Swordwhale
Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook
4d100 ⇒ (89, 95, 57, 94) = 335
Cort, Maggy, Kikky and Yuri cannot hold back their lunch either at the sight (and smell) of the green-violet-cube-ork.
@Thud'dr: keep in mind that unnatural Characteristics decrease test difficulty by one step.
Additional Info: As you charge closer (half distance in one round), the smell is getting worse and worse...
Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4
Toughhness (40 + 30): 1d100 ⇒ 3
Cormaeg feels his mind rebel at the sight, but quickly forces the fear and disgust aside to focus on the situation.
The emperor commands that the unclean must be purged!
As for the horrible smell, he does not in fact even notice it, far too ornery to let something like a little stink bother him.
"Squad, I want that thing DEAD! Tivnan, can you hit that shell?"
Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |
Toughness vs 26: 1d100 ⇒ 21.
Awareness vs 8: 1d100 ⇒ 31.
Despite the horrific smell, Krish manages to keep himself under control. Though how she brought herself to look closely enough to identify the .. bits .. is beyond me.
The blue bleeds out of his eyes leaving them as blank white orbs and his hair begins to glow softly blue as Krish thrusts his hand out at the Ork-thing. A wave of psychic power follows after to hammer into the fiend's senses.
Using Enfeeble on the blob-o-ork at the Unfettered level.
Focus Power vs 65: 1d100 ⇒ 18, 5 DoS.
The thing needs to make an opposed Willpower(+0) test or be stunned for one round.

Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
Toughness 31 + 30 =61: 1d100 ⇒ 24 4 DoS
Witnessing this horror is definitely not a pleasant sight especially since it was seemingly Psychically charged. That said, instead of cower and fear and die, Monias fight instinct kicked in.
Awareness 31-20 = 11: 1d100 ⇒ 72
"Fire in the hole!" is all Monia says as she takes a position and takes a visible deep breath before...
Using Flame Breath on the...thing...at Unfettered
Focus Power 41 + 10 (focus) + 15 (PR3) = 66: 1d100 ⇒ 99 3 DoF OH DAMN I REALIZED I ROLLED A DOUBLES SORRY IN ADVANCE GUYS
...Nothing happens?
And Monia quickly ducks back into cover confused as to why her power did not go off but, at that precise moment, she feels the temperature suddenly drop around her and her mind suddenly starts filling with other voices that feed into her confusion and adds to the self-doubt she was already feeling. Though she had been trained by the Schola Psykana to always gird the mind against such invasion, the perfect storm of the orkoid...thing, her own failure and the thinness of the veil-between-realities due to the concentrated psychic might gathered caused her defenses to be wide open to the predations of the warp.
While she was still combat effective, she was definitely no longer as self-assured and confident as she once was.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Will-20 vs... 12: 1d100 ⇒ 37 Yeah, no.
Corruption, Will dmg: 1d5 ⇒ 4 Corruption going up to 7, and Willpower damage of 4, which reminds me to erase the 3 from the last mission, stat damage is healed 1 per hour unless explicitly stated as permanent
Leni keeps her aim and blocks out the whispers surrounding her. Or did she? If you ask her then she sure did.
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
will vs 13: 1d100 ⇒ 99
damage: 1d5 ⇒ 4
As Thud is charging past he suddenly hears the whispers of a thousand men from every side. And it's as creepy as getting hunted on a moonless night.
Wow, insanity, corruption, and willpower getting hit at once! I'm a hp tank, guys! In not built for this crap! :P
This is an NPC alias for the green beasts
As Monias powers backlash (hard) the Ork-Jelly is laughing violently, causing its body to wobble heavily.
2d100 ⇒ (91, 89) = 180
Then, Krish silences him with a powerful psychic attack.
Its head rotates for 630° and comes to rest, looking directly at the offending psyker.
"YA GROTZLIN!
SLIMOK GONNA HUG YOU GUD!"
Squad up.
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud continues to close the distance, picking up speed as he goes!
1d100 ⇒ 20
1d5 ⇒ 4
Notch is affected by the psychic backlash as well and glowers at Monia, the tip of his flamer resting uncomfortably long on her, before he turns to follow 'his' Ogryn towards the Orkjelly.
As he passes her, he says:
"I could have purged you for this one witch and would have been praised by the priesthood.
Keep that in mind in the future..."
Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |
"Oh, good. Hugs." Krish makes the gesture once again, and again a cascade of psychic power crashes into the jellyork. Krish moves a couple of meters closer to the jelly creature, holding his staff at the ready. He glances back over his shoulder at the PDF and Simmins, "Some shooting would be very good right about now."
Enfeeble, cast at Unfettered.
Focus Power vs 65: 1d100 ⇒ 38, 3 DoS.
Opposed Willpower(+0) test or be stunned for 1 round.
What is the scale of the map? 1m per square?
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud overhears the request for shooting and shouts, ME SHOOTIN'?
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Oi, hate to speak out of turn but I'd disassemble that mortar and book it to the backlines! Don't wanna lose it and we might want to blow that thing up! Bolus says. to the mortar crew Before he takes a deep breath and fires!
Half Action Aim, Half action Full Auto fire!
Full Auto Aim Brace Short Range Large Target? 48 + 10 - 10 + 10 +10 +10 78 : 1d100 ⇒ 56
Assuiming +10 for large target let me know if wrong, otherwise 3 DOS so 3 hits!
Impact; Pen 3 Mighty Shot: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Impact; Pen 3 Mighty Shot: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Impact; Pen 3 Mighty Shot: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
It's hard to miss at this range and Bolus grits his teeth as the familiar rat-a-tat-a-tat of his Stubber fills his ears and three bullets slam into the monster that is for some reason not moving towards them.
Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |
Choon the Expendable wrote: Thud overhears the request for shooting and shouts, ME SHOOTIN'? "No, Thud! You choppin'!" Krish chops his hand, blade like, at the cubork for emphasis.
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud grins and goes faster.
Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4
Wp - 20: 1d100 ⇒ 66
Damage: 1d5 ⇒ 4
For a moment, all Cormaeg can see around himself is a vision of his family, and in that moment of weakness, the warp manages to find an in and a small amount of taint settles in his soul.
Of course, afterwards he is filled with rage instead, and charges at "Slimok" in Thuds wake.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
BS 32
Full Aim +20
Called Shot -20
Brace(Standing) +5
Laser Sight +10
vs 47
Aimed Shot: 1d100 ⇒ 76 3 DoF 1shy for 4DoF
Leni squeezes the trigger but not having been on a mission for a while her shot goes wild.
Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
With each map square being 2m, Monia is less than 30 squares (60m) away from Slimork which means that Unfettered Flame Breath's range is 20m X PR3 = 60m so should be in range from where she currently is. The though of her spewing forth a 60m long gout of flame from her face is horrifying.
Shaken but undeterred - she had a duty to uphold and a job to do - Monia slaps her cheeks once then stands up from where she was hidden and attempts to summon forth her Warp Flames.
Focus Power 41 + 10 (focus) + 15 (PR3) - 13 (perils) = WP53: 1d100 ⇒ 80 3 DoF but no doubles so no Psychic Phenomena.
...but, once again, she is left hanging.
"Argh! Tha-that thing is messing with my connection to the Empyrean. " Is all she'll angrily say; mostly to herself.
Man, the dice gods are just "nope"ing Monia hard.

1d100 ⇒ 49
Okay after re-reading both, the unnatural trait and opposed test description, it works as follows:
- opposed test by both parties, see if each succeed
- count DoS of each party and compare
- now unnatural state that you get unnatural/2 bonus DoS on a successful test
-> ... so if you succeed on your part of the opposed test, you get the extra DoS from unnatural for the opposed comparison.
Krish warp tendrils attach to the Orkjelly again, trying to halt its movement as they did before - but this time the thing just breaks free, the tendrils ripping several fist-sized junks of ... matter ... loose - which does not seem to face it all too much.
Then Simmins salvo hammers on the all-too-big target (It was unmoving at the time of your attack so you got a +30 which translates to three additional attacks and Leni to hit as well because it is indeed a big (+10) target.) - the bullets piercing the jelly-matter with ease at half a dozen places and it is kinda fun to watch them travers through the jelly-body...
Lots of chances for funsies: 6d100 ⇒ (56, 1, 26, 43, 92, 34) = 252
Haha! See that one in that set?
This is so gonna ruin this-ones-day...
While most of the bullets simply stops moving after a third of the way through the jelly, one Emperor-guided bullet hits the earthshaker round embedded in its belly...

This is an NPC alias for the green beasts
The Orkjelly laughs at Simmins salvo.
"Wuharhar, ftat ai't work fer..."
*SPLATZOOOOM!!!!*
The deeply embedded earthshaker round goes off violently and only the fact that it is surrounded by so much jelly keeps its deadly shrapnels from showering Thud'dr, Cormaeg, Notch and Krish.
Instead, all of its force is used up to annihilate the Orkjelly from within.
Matter flies in every direction and the detonation leaves a one meter deep crater-sea filled with gore and jelly.
The upper part of the creature is ripped into several pieces of varying size flying in all directions, some smaller than an a fist, others (six in number) still the size of a backpack.
They stick to walls, car wreckages or fall down on the street with a sickening splat.
After a second they start to move.
In a most disgusting manner, not too unlike a worm or slug and without a clear direction, one each approaches Thud'dr and Krish, others are snaking around further back, not directly approaching.
Ah, there goes much of this fun encounter :-)
It would have been fun to see how you solved it with so many melee guys in the squad ^^
The young PDF loader (Kikky) is vomiting heartedly at the sight, sound and smell of this.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
All Hail the Empra!
The jelly explosion creates a wave of stink that makes Simmins stomach turn all over again. Thankfully his belly's empty and so all that happens is a few dry heaves before he manages to regain control.
Orders? Sarge? he wheezes.
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud is already in a murdering mood and the squiggling jellies look like they're just a little too alive, so he charges tree bit near him and tries to kill it more!
WS +30(berserk charge) vs 71: 1d100 ⇒ 30
rending: 1d10 + 6 ⇒ (5) + 6 = 11
Is unnatural str added to damage then?
Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |
Krish forces his gorge back down as the creature splatters everything in sight. Then a few of the chunks start moving. With a somewhat shaky voice, Krish prays, "Emperor of Man, I see your enemies before me. I shall not falter in my duty. Thy hand is upon me, Thy will be done."
Casting Iron Arm at Unfettered.
Focus Power vs 45: 1d100 ⇒ 90.
Or not.
With a growl of frustration, Krish steps to the side in an attempt to clear the line of fire as well as lure the thing away from his allies.
Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |
Choon the Expendable wrote: Thud is already in a murdering mood and the squiggling jellies look like they're just a little too alive, so he charges tree bit near him and tries to kill it more!
[Dice=WS +30(berserk charge) vs 71]1d100
[Dice=rending]1d10+6
Is unnatural str added to damage then?
Yes, because your unnatural characteristic rating is added to your ability bonus. So unnatural strength(2) would add 2 points to your strength bonus.
Thud'dr charges one of the splinter-jellies and swings the Eviscerator in a wide arc.
Being not entierly used to the weapon and being well-used to hit solid objects, this experience is new. and nearly caused him to loose his balance!
He hits the jelly and the strike passes right through all of it without
much more resistance than hitting water.
The swing easily bisects the jelly, leaving two even smaller jellies one meter apart.
They start to move towards each other - but considerably slower than the bigger one before.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Not wanting to waste precious solid ammo on the things. Simmins brings up his lasgun. Pack up the Stubber Cort he says as he fires at the closest one.
Half Action draw lasgun. Half Action standard shot
Standard Brace Short Range 48 + 10 +10 + 10 78: 1d100 ⇒ 99
BURN ME! he swears as the battery pack apparently turns out to be a dud.[/b]
1d10 ⇒ 10
Burn indeed, Simmins has to quick-eject the pack as it starts to get hot instead of supplying his lasgun with power.
As the pack hits the floor it starts to burn!
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud doesn't like how that went, so he puts his stick away, takes his shield in both hands, and tries to bring it down on the little squishies!
WS 41 +10single: 1d100 ⇒ 56 - Is there a melee mod I'm forgetting? I just need 5 more to hit, so I'll roll damage. Feels like I'm missing something
Impact, Pen:0, Primitive (6), Unwieldy, Concussive (0): 2d10 + 4 ⇒ (5, 7) + 4 = 16 = 15
There is the All-out-Attack: +30 WS, single attack but looses any chance for evasion for a round, which will give opponents a +30 to hit you.
And actually, the things are now weedy (-20) to hit.
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
All out attack it is then!
Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4
"We can't let any of those...things get away. They might reform or something. Take them all out!"
"Slashing doesn't seem to end it, we need...fire!"
The clean-up of the remaining blobbs is a disgusting and long operation but by a mix of (un-)healthy application of lasfire, Notchs flamer and Ogryn-flattening the remainders are dispatched several minutes later.
Thick smoke clouds the low ceiling and the street looks worse for wear with small pools of still burning promethium licking on shop walls.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Simmins reloads his lasgun and heaves up his part of the Stubber. I thought we were going to be fighting orks Sarge, the kind that stand on two legs.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Leni shoulders her gun and looks around with suspicion.
"Yeah right... warp spawned crazystuff is that easy to kill. Anyone wants to try saying that name again to see if our wytches kneel over once more?"
Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4
"Don't even think about it. Fighting the emperors enemies is never a waste of time, but we have a specific duty to see to.
Leave the warp spawns to the inquisition."
"I want everyone to secure the building with the civilians, then we will call in a status report and take a quick break before moving on."
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Notch and Thud go to it. Thud does a general sweep and notch makes sure he didn't miss anything.

Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
Monia will burninate things Emperor-dammit!
Flame Breath on the slime gibblets!
Focus Power 53: 1d100 ⇒ 10 Finally, 5 DoS; Being a psychic Barrage, she gets 1 hit for the success +1 per 2 DoS up to a maximum number of hits equal to her PR which is 3. So, total hits = 3
Damage is 1d10+2 with an additional +2 per PR rating which is a total of +6 for 1d10+8
Flame Breath Damage 1: 1d10 + 8 ⇒ (9) + 8 = 17
Flame Breath Damage 2: 1d10 + 8 ⇒ (8) + 8 = 16
Flame Breath Damage 3: 1d10 + 8 ⇒ (6) + 8 = 14
All of this is Energy Damage with Pen 0 and the Flame Quality. She is aiming for the Larger slime blobs with this.
Grunting in frustration as the warp buckles and denies her from using her gifts upon the foe before them, Monia sees the slime-thing just explode and split and immediately the weird warp-pressure she had been feeling disperses.
"By the Emperor's Flame, be purged!" is all she says before the warp energy that she was attempting to draw on now surges into her, she wastes no time standing fully upright and spewing forth a great gout of warpflame at the larger of slime globules.
Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |
As things calm down and the slime is smashed and burned by fire and las, Krish turns to securing the area. He heads for the building where the civilians are known to be, both to examine them and to see that they are safe.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Leni sighs and follows Thud and Notch in the sweep of the building, keeping a few steps behind them and her lasgun at the ready
Wasn't Notch supposed to be a handler? Like, keeping recklessness in check? Now he got that new flamer toy and a 'burning' devotion towards the Emperor. Who's going to keep his recklessnes in check?
"Dadder!! Dadder!
Ftey refturnt!"
Dadder, ftey burnt Slimok, didn' ftey burn him, Dadder?!"
You are welcomed in the run-down shop of the survivors and while everyone catches a breath, Ralph produces a dusty bottle of something from a cracked staircase and hands it to Cormaeg.
"Here, your crew has earned themselves a pull...
Are you here in strength?
Has the Emperor finally heard the prayers of us left-overs?"
"I am interested how you will put that into a report, Sir..." - anyone?
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud hears a couple key words in what the man said. Namely "emprah" and one of his new words "prays", so he responds in a solem tone, Emprah Hear. Emprah Proteks. He then takes up his blood-stained tome from where it hung on his belt and opens it to a random page. Tee large battle-tome send like a child's bulk in his hands. Emprah big. Emprah knows. Emprah man-daddy, He lives. We live. We die. He live.
He then seems to get lost in his copy of scripture.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Simmins gives the shop a once over to see if it could easily be made more defensible for the civvies.
Common Lore War? base check 26: 1d100 ⇒ 87
Bleeah bad fail even if it's an easy +30 task.
The child, first scared of the towering not-an-Ork-after-all now looks surprised from Thud'dr to his book, then to his father and back again.
"Dadder ..? Is big-not-Ork a prechy?"
Ralph scratches his head and answers his child:
"I ... I don't know, son, I really don't know..."
Simmins look-over reveals that the shop is closer to a sudden collapse from years of neglect than to become a defensible position...
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Emprah know. Thud mutters to himself. He turns the page. As it flips you notice that a good part of that page is stained dark with the blood of is previous owner. Parts of it, however, look like some of the blood has been rubbed off, as if Thud has run his finger over them enough times to remove the crusty bits. Wherever this has happened, the name of the Emperor of Man stands out clearer than the rest of the text.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Leni peaks over the giant arms and can't surpress a giggle.
"Hey check that out! They even made some annotations to make it easier for him to understand! in crayon!"
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
It's true. They did. There are also several pages of inserted pictures that you're pretty sure aren't entirely canonical.

Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4
Cormaeg takes the bottle, but passes it on to the nearest squaddie.
"One pull, no more, then pass it on."
He wasn't above allowing his squad a little leeway, but wasn't interested in any alcohol himself at the moment.
"We are here to fight the enemies of man, and emperor willing we will purge them from the planet in it's entirety."
Running a hand through his beard, he considers the civilians for a moment.
"At this point in time, you have two options, you can either hunker down here and wait until more troops come, but I have to warn you, there is no telling how long that might take."
"The other option is that you come with us until we can hand you off to proper authorities.
Again, I warn you, we are likely to see combat, and if you come with us, you WILL be under my command, and I expect you to obey without question."
"You have ten minutes to decide, because that is when we pick up stakes and move out again."
Turning to Monia, Cormaeg nods.
"Time to call in, get on it trooper."
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Simms nods at the Sarge as he passes the bottle on after a swig.
Your store's fallin' apart I don't think you'll be able to fortify it much he comments to the civillians.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Still being with Thud Leni raises an eyebrow at the pictures, one in particular.
"The Emporer... in this aspect... as the cuddley... teddybear? Wait what? That can' be right can it?"
Or can it really not? The Imperium has a million worlds. Is it really THAT impossible??
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Thud thinks for a moment. Emprah protek body. Like fightgooeyork. Emprah protek heart. Like bear. Emprah Protek all. All serve Emprah. Live or die.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Hey guys. The Ghost of War invited me to the game from the original recruitment.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Welcome back to the mud =3
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Maybe Simmins has too much of an overlap with Emil? Should I change somethings up?
Have wrote him already, Simmins.
He thinks about changing something but he is sleeping now, so we'll see later.
Was proposing a psyker for additional havoc^^
WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4
What's the specifics of our current mission? Just survive the trenches for a week or two, or is there something more specific that we've all forgotten to work towards?
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Pretty sure its to hold the line. Nothing else was said that I noticed and it fits the beginning of the agap.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Healing:
Phix and Choon are currently lightly damaged(thanks to Thud'drs Unat Toughness +2)
Leni is heavily damaged
As for the rules of healing, since Leni has that knowledge available I'll let you guys ask IC about taking care of the ouchies =3

Female Human Rank 1 Sergeant
Alright, since I'm not one to step on toes, going with a Psyker for SHENANIGANS...potentially.
Also, I got suddenly busy and this took longer than I wanted to....
Stats: 2d10 + 20 ⇒ (8, 6) + 20 = 34
Stats: 2d10 + 20 ⇒ (10, 6) + 20 = 36
Stats: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Stats: 2d10 + 20 ⇒ (2, 2) + 20 = 24
Stats: 2d10 + 20 ⇒ (4, 4) + 20 = 28
Stats: 2d10 + 20 ⇒ (2, 7) + 20 = 29
Stats: 2d10 + 20 ⇒ (3, 5) + 20 = 28
Stats: 2d10 + 20 ⇒ (1, 2) + 20 = 23
Stats: 2d10 + 20 ⇒ (3, 3) + 20 = 26
Wounds: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Only 2 stats above 30. This'll be fun.
Stat distribution:
WS: 28
BS: 28
S: 24 + 3 (reg) + 3 (reg) = 30
T: 28 + 3 (reg) = 31
Ag: 26
Int: 29 - 3 (reg) + 3 (reg) = 29
Per: 34 - 3 (reg) = 31
WP: 36 + 5 (xp) = 41
Fel: 23
Fate: 1
Aptitudes:
-Intelligence, Knowledge, Perception, Psykers, Strength, Willpower, Toughness (replacing 2nd Willpower Aptitude)
Skills:
-Common Lore (Astra Telepathica), Forbidden Lore (Psykers), Psyniscience, Scholastic Lore (cryptology), Athletics, Low Gothic, Operate (Surface) trained (+10), Schol. Lore (Beasts), Common Lore (War, Imperial Guard)
Talents:
-Heightened Senses (Hearing), Weapon Training (Las, Low-Tech), Rapid Reload,
-400xp of Psy Powers: Spontaneous Combustion (200), Hallucination (200)
600 Starting XP:
Willpower 1st (250)
Assail (200)
Intelligence 1st (100)
Leftover: 50
Starting Corruption: 1d5 ⇒ 5
Annnd Link
Choosing Psychic Powers was surprisingly hard. Not spending ALL my exp past the first 400 for free powers was even harder.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Throwing this in late but I don't think it's so bad to have similar troopers on the squad. We're soldiers. Never going to complain about having more people to gun down stuff =3
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Curious who will lead our squad now, we seem to have neither a sargeant nor a commissar as pc this time around =3
So anyone beside Faye stays?
@Leader: *evil gm grin* then its time for some NPC leadership xD
Female Human Rank 1 Sergeant
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4
Ashora is sticking around.
Anyone else getting the feeling, that we should drug our medic more often?
;-)
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Should I mention my cohort much in RP or leave him on mute? Whatever you guys think is better.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Just go with what feels right at the moment. Your initial post would suggest constant squabbling which could be fun to include but you're not glued to your comrade so you might as well just not mention him for any period of time. At least thats my excuse for forgetting Aubray ever so often (that and having a obsessive personality means I can have her off organizing medical implements whenever) x3
Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
Yeah, I personally dont really pay much mind to my own comrades since, really, theyre there to die a first time for you or something equivalent. That you rp with them is just an extra bonus that adds some nice flavor as well as flesh out your character a bit more if youre so inclined.
Yeah comrades are kinda ... meh.
I plan on removing them eventually.
Reusing Comrade-Advances as a kind of Squad-Abilities akin to the Deathwatch system is in my mind.
So if you target an enemy together, you all will receive +5BS for joined fire.
If your medic screams first-aid instruction at you, you can assist.
If your witch currently is starting to spawn warp-shit, you may slap her with a stick (or Powersword ...) and thelike.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Omg, comrade genocide! He's already building the junk press where he'll put them all. In one go. Making comrade squishzza. And selling it back to the munitorum as cheap soldier rations xP
Wounds 9/14; FP 3/3
I think they're mostly so that if playing with miniatures, your 5-person RPG group can still have a standard 10-man imperial guard squad. Without adding to more book-keeping.
Personally I think they went too far, having a primary and a secondary character is fair enough, but why not give everyone a specialist and a standard trooper with a basic statline? The current version brings to mind Order of the Stick attitude to Varsuvius' familiar, who 'poof's' into existance when someone remembers him.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Well, whole family sick today. Will try and get a post in but...

Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Vaarsuvius' familiar actually gets a personallity and stays remembered towards the later parts of the comic tho. After he's done being pissed for not getting remembered for like 600 comics =3
Looking at the comrade advances I think it's actually to to protect the players from the most frustrating parts of being a guardsman.
- Comrades are the ones getting executed by the commissars
- You can be both the gunner and the driver using comrades
- You can treat friendly troopers without stopping to shoot stuff using comrades
- Sergeants get something to actually command if the squad is off doing crazy stuff
- Orgrynns get someone to translate for them / get them to act intelligently
And so on.
So pretty much let the player influence the what's going on despite having a character that always gets stuck with the not-so-epic work during combat =3
Totally fine with not having to remember them at some point tho xP
So:
Simmins & Monia: 12:00-18:00 shift
Cel + Ogryn working
Everyone else sleeping until 18:00
To sum it up?
Cel, please describe what you want to do a bit more, please.
@Comrades: That was a real long-term plan xD
For now they sure are useful. But when we eventually come to the =I= part of the game, I cannot see you guys walking around with some half-baked npcs in tow.
No goons for the Inquisition goons!
Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
OH GOD ITS BECAUSE WE BECOME THE COMRADES TO THE INQUISITOR NPC! THE TABLES ARE GETTING TURNED ON US!
:p
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
I still say the comrades junk-press is what happens to comrades. ESPECIALLY when WE are those comrades =P
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Throwing a poke about the salvage, I didn'tspecify an amount for the ammo packs since I thought gm would play intuition and tell me what Leni feels would be not very noticable(1, maybe 2 packs per casualty?) so I guess somewhere around 4-6 ammo packs?
That's totally up to you, how much you want to 'borrow'...
Maybe an over-eager Munitorum scribe will ask questions if there are too many missing. But who can tell ... ;-)
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
I'll go with 6 then since we WERE supposed to get a couple of extra mags per person and that's only like 1 mag misisng per cassualty. If someone is notorious enough to notice that then we got the extra mags in the mission gear and they probably messed up the extra gear for the other team *cough*
@Leni: Nope. That's why there is 'Fearless' a Rank-3 Talent which exclusively states you become immune to Fear AND Pinning.
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Pretty sure that Talent exists because it already existed in dark heresy - and in dark heresy jaded did not make you immune to fear, only worked against insanity. Anyway no biggie, just needed to know =3
WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4
Given her position in the north bunker, does Ashora still require a Pinning test?
Not as long as you stay inside...
But certainly if you plan to leave or stay for a prolonged time at the firing slids.
WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4
How long is 'prolongued'? She'll be hunting for targets from one of the firing ports, and she and Malchior will be moving back & forth every 2-3 shots.
Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
RNGesus strikes again... with a total WP of 71 I still fail...
Busy weekend and today is my fiancées birthday. Update coming tomorrow.
@Ashora, prolonged: You can keep your position in between the impacts rather than duck and reposition after each strike. That certainly needs a feat of willpower, even if you know the relative safety of the bunker walls around you.
Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Ffs that thing we call bunker is not a bunker it's a freaking deathtrap. It only exists so the enemy doesn't have to shoot all over the trench to hit us all in one go.
It IS a target that's easily identifiable over several kilometers from a hilltop - even for gretchins ....
@Simmins: Yup, that's right. You can shoot up to four-times the written range with penalties. If the enemy is closer than half range, you receive boni.
@ Thud'dr: Far superior? 7% higher chance is far superior?^^
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Note on Perception vs. Awareness:
- Perception is a characteristic that is used by several skills and generally defines how good your senses are
- Awareness is a special skill, defining how observant you are
- Awareness is mostly used covered by the GM to decide whether or not you are able to detect anything abnormal (like a sneaking Kommando, a landmine, a whisper behind a door you just passed, distant gunfire, the smell of a gretchin hiding under your bed ...)
- To make out some more details in an easily recognizable object (like a band of Ork bikes racing towards you) we will just use plain perception, enhanced by modifiers for tools (scopes, glasses, targeter, ...)
- Clarifying-Example: To detect an important weakness on an tank (say the small slid where an earlier impact penetrated the armor) you would roll Awareness, for it's such a small detail you would typically just do not recognize. On the other hand, if you want to look for any markings that may tell you if the tank is friend or foe, you would roll plain perception. The details are typically plainly visible, and you just concentrate on them to make out the details. Maybe I will secretly roll Awareness as well, if you can make out the covert choas markings beside the obviously Imperial Guard markings.
Make sense?
Female; Temporary WP 28 Human; Rank 1 Sanctioned Psyker WS: 28 BS: 28 S: 30 T: 31 Ag: 26 Int: 29 Per: 31 WP: 41 Fel: 23 Wounds 13/13 Fate: 2 Insanity: 7 Corruption: 8
Fair enough to me, I've always seen it as interchangable but with Awareness being more of a "I have an idea as to whats going on in general" vs "I SEE A THING!"
Yeah it really is a bit ... weird.
The Awareness description specifically states, that it is mostly used to detect covert things.
But there is no skill for your typical 'Perception' use-case, so that's kind of a lack in the system.
That's why I'll go with plain Characteristic for those rolls instead. Can't see why you need a special training to simply see/hear/smell things.
Awareness really is the scout-archetype-thing. Smelling the wind, noticing those broken leaves on the bush, noticing the tiny slid in the seemingly solid wall indicating a secret door, hearing someone breathing in a pitch-black room. Those kind of things.
Some notes on Called-Shots as they come into play now:
- They 'replace' a single shot, thus not grant the +10 from Single-Shot.
- Ashora you currently are at long range(2*150=300, enemies are at >400m)
--> Still an awesome shot! Nice rolls again, Miss Sniper (did I said that the longlas is a beast, already?^^)
WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4
Okay, so that drops her to a BS72, only 5DoS but luckily the damage rolls were good. :)
@Simmins: Sure, as you would have to brace for the heavy stubber anyway we can count that. Sadly it doesn't make any difference, since the -20 from the rushing vehicles make you miss even then. Make sure to read my houserules about bracing in the campaign tab -> battle reference.
Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10
Thanks GM. Doesn't make sense to do Suppressive Fire on vehicles right?
Since they're all in Stubber range now Simmins could do three attacks with Half Aim right? (Until the next artillery barrage?)
That's right! Although they are still long range for you, so -10.
I will likely put up a map later on, to give you an impression of the situation.
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