The Man of 1,000 Stitches

'Innocent' Citizen's page

16 posts. Alias of Swordwhale.


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The blue-overall militiaman that carried the vox nods with a grimace.
"Aye, tha'ts da thrice-cursed boss."


As the squad awaits Leni and Simmins to get into position, Ralph comes round with a pained groan.
"Uhh ... where ... what ... Kid?"

Kid hurries to his dadders side after having exited Thud'dr's massive backpack.
"Dadders! Dadders, are you'kay?
Guess what, biggy carried me in his 'pack and climbed the move-thingy at all the same!"

While the child brings his father up to date, Sybyll mills around them with widened, eerie eyes. The sawed-off shotgun dangling limb in her left arm.

Being reminded about the civilians now ... what says the plan about them? :-)


"Yu sure, biggy?
Why Dadder sleepy now?"

But finally, the child gets into the backpack of the Ogryn and lets himself get carried up.
When the two of them have reached the exit, the child looks back down.
"An' hows Dadder coming up?
Can yu climb wiff a crack-leg?"


"Ahh, I forgot how much I hate this place, urgh!"
Ralph does not look good.
He is blank as a sheet and the arm holding the ork gun trembles.
The boy is eying the bleeding Ogre with shocked eyes.

Sybyll has followed with a blank, distracted expression murmuring under her breath.
"A maze of steel and stair,
Plagued by insects of green,
For every repair, three fails,
Each train, another toll from my substance,
Each cycle, another step towards the edge."

Monia&Krish:

Following the Sergeants orders, you check your special senses as Sybyll speaks again, but once over, you cannot feel any active warp powers coming from her.

Awareness +0:

There is a distant sound that uncomfortably reminds you of a powerful engine - not unlike that of a flyer.
Many echoes and other noises makes it very difficult to determine the origin.

(2+ DoS:)

Spoiler:

It is coming from below and behind you - off the edge of the construct.
So somewhere from the empty darkness where only rails-on-pillars and the occasional train should be.


"many trains pass through there.
It's a high multi-level construct where trains hold at five or six different platforms connected by stairs.
I hate to change trains there.
The heights freak me out."

Ralph's reply comes quick but he doesn't look forward to what they are up to either way.
The hand holding the looted Ork gun trembles.


"Lonely. Emptiness.
Nothing remains but forgotten darkness.
And failing machines,
discard and forgotten,
grinding themself to dust,
following orders long since null."

The gloomy voice of Sybyll really matches this place.
But ... it is really rubbing your nerves the wrong way.


With the innocent voice of a child, the small one asks his father:
"Dadder, why not-an-Ork cries in fta dark?
You ftold me ftat fte Emperors angels waftches over me in fte night"

Ralph clearly is troubled with a reply and simply shooos his child after a moment of thinking by laying a finger on his lips.

Sybylls not-helpful-at-all voice adds:
Whimpers in the dark.
That is, what remains in homes and halls,
used to laughter and barter.

I have to remember that you guys have preysense goggles.
Keep in mind that Thud probably cannot wear them, the PDF guys don't have them either, nor do the civvies.
Does your standard gear contain some kind of light source?
Otherwise this will be an episode of the seeing led a herd of blind...


Everyone taking a sip from the bottle:

Its gross, really.
Even if you are accustomed to field-brewed synthol, this one has an aftertaste like ... like someone burned Thud'drs socks and smeared its ash on your tongue.
But then again, it warms the belly and throat - even if it is that kind of heat you would expect from a hellish sunburn rather than that pleasant feel of a good brew.

Ralph scratches his chin and takes turn to look thoughtfully at Cormaeg, Sybyll and his little boy.
With a questioning tone, he finally asks:
"Did you check out the old magistratum complex already?
Before that thing came, Sybyll had a contact from another group of survivors.
She said that they were doing quite well.
Well barricaded with decent supply and even a vox...
We thought about moving over when Slimeork appeared and swallowed the woman and three of our neighbours...
Maybe you could make that your next stop, Sergeant?
We'll come with you then.
Not much to pack up anyway, as your lucky gunner noted correctly..."

Consulting with your guides and Ralph you can figure out that the complex he mentioned is not too far off course but several levels lower than your current position.
Usually one gets there via the old tube-system interconnecting most of the really important places of the spires.


The child, first scared of the towering not-an-Ork-after-all now looks surprised from Thud'dr to his book, then to his father and back again.
"Dadder ..? Is big-not-Ork a prechy?"
Ralph scratches his head and answers his child:
"I ... I don't know, son, I really don't know..."

Simmins look-over reveals that the shop is closer to a sudden collapse from years of neglect than to become a defensible position...


"Dadder!! Dadder!
Ftey refturnt!"
Dadder, ftey burnt Slimok, didn' ftey burn him, Dadder?!"

You are welcomed in the run-down shop of the survivors and while everyone catches a breath, Ralph produces a dusty bottle of something from a cracked staircase and hands it to Cormaeg.
"Here, your crew has earned themselves a pull...
Are you here in strength?
Has the Emperor finally heard the prayers of us left-overs?"

"I am interested how you will put that into a report, Sir..." - anyone?


The little one gazes at Thud'dr with big, shocked eyes, then (without letting go of him with his eyes) whispers in his fathers ears.
"Dadder! Slowly. Fters a Ork in fte shop!
Is ftat ... Slimeok ... from my dreams?!"

3d100 ⇒ (89, 97, 44) = 230

Monia & Krish:

The equivalent of a face-slap from an Iron Hand Space Marine numbs your mental perception as you are not fast enough to pull back as a tsunami-like wave washes through the Immaterium...

Simmins:

You are just barely done setting up your Stubber beside the old PDF trooper, when Krish beside you suddenly gasps from pain.
But you don't have enough time to look whats wrong with the spook, because there is a very unreal and very disgusting sound coming from within the apothecary.
It sounds like something not-quite-fluid-but-not-yet-solid is dripping to the ground. Like marmalade falling to the ground.
But somehow, you know that it is something far, far less appetising.
Then there is that gurgling noise and a splattering sound immediately followed by wet impacts against stone and as you turn towards the destroyed shop, you see something small and horribly misformed flying out of the destroyed front window, leaving a long slimy trace on the street!


The two nod and turn to go upstairs as the door (which likely leads upstairs) opens and a small, ragged boy tumbles in. His eyes are wide and full of fear and he runs straight to Ralph, sobbing.
"Dadder, Dadder!
I dreamert of ftat monster again!
I was drowning in ftat green slime ... and than I woke from your shoufting and fte shooting."

Ralp is taking the child up his arms and tries to usher Sybil up the stairs.


2d100 ⇒ (26, 3) = 29

Monia:

Check out Krishs spoiler from above. It's the same for you and from the timing of things, the ripple occured at the same time as the Sergeants last sentence...

Krish:

Another distortion in the immaterium.
Another stone down the deep, deep lake...
This time you feel it even stronger as is the feeling that something deep down the lake is stirring...

The two civvies look at each other, the man's face in clear disbelief and also surprise.
But the woman answers Cormaeg questions with short sentences. Her matter of speak is ... omnious.
"We are what remains.
The leftovers, the discarded.
Not even death wanted us.
We ... and others like us live in the ruins of war.
That ... name is a curse to us.
Everytime ... Something comes out and murders.
We fought Orks and things since ... too long."

The man looks ... Unpleasant ... at the woman.
"Never mind Sibil.
She was weird one before the Orks came.
I am Ralph. Was my store, ... Once.
We and others fight for what is left.
Clinging to our lives.
And that Slimok ...
Never met it ... if it exists.
But others tell stories of a creepy monster with ... magick.
Killing with his gaze, making people disappear, stealing kids... You know the copybook."

2d100 ⇒ (68, 60) = 128


As Thud'dr speaks up, both civvies take a step away from him and looks troubled from the Ogryn to the other squad members.
But at least they do not raise their weapons again.
Progress.
"How did you manage to tame one of them?"


Roll Cormaegs command test, to move us forward.
Time Zones are annoying.

2d100 ⇒ (2, 18) = 20 wow
Despite Thud'drs actions, the moment Cormaeg shouts at the Civvies, not only they but everyone else inside the building snaps to attention and lower their weapons.
That is the extend of Cormaegs demanding command to stand down.
After several seconds of utter silence, the hooded figure speaks in a high-pitched, clearly female voice.
"Guardsman? You came ... at last?
You ... You ... killed Slimok?"

3d100 ⇒ (94, 28, 70) = 192

Krish:

While watching the street with strained nerves, your otherworldly senses suddenly feel a very wrong shockwave from very close-by.
Its like someone tossed a stone into a deep, calm lake, stirring something deep, deepn down ...


"WAHHHH!!!
It's gonna cleave us in two!!!!"

*lol*
That doesn't help.
Cormaeg takes a -10 to prevent the humans from shooting the 'Ork' some more.