Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


1,551 to 1,600 of 7,204 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

attack: 1d20 + 6 ⇒ (4) + 6 = 10

damage: 1d12 + 7 ⇒ (3) + 7 = 10


Alamin and Vraxel both destroy an iron each.

Uuranx creates a small whirlwind with his miss (new favorite enemy?).

Randtam drenches the brazier the irons came from to no effect as there is no heat in the brazier.

The lone remaining brand attacks 1d3 ⇒ 3 Vraxel.

1d20 + 6 ⇒ (12) + 6 = 18

Striking him for OUCH!: 1d8 + 1d2 + 1 ⇒ (8) + (2) + 1 = 11 points.

On the next round the party's combined efforts destroy the last remaining brand.

***end of combat***


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Some healing would be welcome."
Down 14 points

Check the room and desk for loot.

perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I'm down 17 points.


There is nothing of real value in the room beyond the iron of the brands.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Sarenrae bless us.

channel: 2d6 ⇒ (1, 4) = 5


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Is everyone ready to go on? Uuranx, you look like maybe you could use another heal."


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"I am a bit sore and have used all Iomadea's healing for the day."


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Grinning. "A little sore, Nine Hells, I feel like I have been beaten by a hot poker!"


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Here my friends.

For Vraxel CLWburnlv1spell: 1d8 + 1 ⇒ (3) + 1 = 4
For Uuranx CLWburnlv1spell: 1d8 + 1 ⇒ (2) + 1 = 3


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

I still have the use of some channels, but would like to save them for haunts if need be. I also have a CMW potion if needed.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

"Thank you Alamin. I always appreciate the healing touch of Sarenrae."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I take a closer looks at those pokers....seemed very powerful not including fire damage.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Thank you, I am feeling a bit better now as well."
After Randtam is done studying the pokers, head to the next door and open it up for a look after listening.

perception: 1d20 + 11 ⇒ (3) + 11 = 14


Not hearing anything:

"This chamber is in a shambles—old wooden benches lie in
ruins along the walls, while rusty chains and bits of rotten rope
lie scattered on the floor."

Everyone make a perception check.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

perception: 1d20 + 12 ⇒ (6) + 12 = 18


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

perception: 1d20 + 11 ⇒ (16) + 11 = 27


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

perception: 1d20 + 1 ⇒ (19) + 1 = 20


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

perception: 1d20 + 8 ⇒ (6) + 8 = 14


Vraxel:
You hear a faint sobbing noise and the clanking rattle of chains. You are filled with a sensation of hopelessness and the strange feeling of heavy manacles clamping over your wrists. Your breath is coming in short, heavy gasps.

The party notices that beads of sweat have broken out on Vraxel's face and that his breath is coming in short, heavy gasps. He has a far away look about him, as if his mind is somewhere else.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Randtam wrote:
I take a closer looks at those pokers....seemed very powerful not including fire damage.

GM. Any info gleaned from inspection of pokers?


Randtam wrote:
Randtam wrote:
I take a closer looks at those pokers....seemed very powerful not including fire damage.
GM. Any info gleaned from inspection of pokers?

Randtam:
They seem to be ordinary branding irons, although now covered with some blood and several of them shattered and fragmented. Most seem to be at least a little rusty and are what you would expect to see after 70+ years of neglect and being left out unattended. You don't feel any residual heat on them, which is disconcerting as they were continuing to heat up despite your several drenchings. Truly there must be some evil and powerful spirits in this place. You shudder when you think of what evils their unrestrained malice would wreak on the townsfolk of Harrowstone.

Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Detect Evil and look around the room including up in the rafters.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear
Carrion Crown CAW wrote:

** spoiler omitted **

The party notices that beads of sweat have broken out on Vraxel's face and that his breath is coming in short, heavy gasps. He has a far away look about him, as if his mind is somewhere else.

DM: Gonna assume that I can't really do anything unless you tell me otherwise.


Uuranx wrote:
Detect Evil and look around the room including up in the rafters.

The entire area radiates moderate evil with a heavier concentration coming from the manacles.


Vraxel wrote:
Carrion Crown CAW wrote:

** spoiler omitted **

The party notices that beads of sweat have broken out on Vraxel's face and that his breath is coming in short, heavy gasps. He has a far away look about him, as if his mind is somewhere else.

DM: Gonna assume that I can't really do anything unless you tell me otherwise.

Yeppers.

You can do some good role playing though! GASP! GASP!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

approach the manacles and bless them.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Can I determine what may have happened to Vraxel and how to fix it?
arcana: 1d20 + 10 ⇒ (17) + 10 = 27

Alamin what are your thoughts?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

He appears to be...


As Alamin begins to answer and Uuranx approaches the manacles they animate and attack!

The trance that Vraxel was in is dispelled!

AlaminInit: 1d20 + 6 ⇒ (12) + 6 = 18
RandtamInit: 1d20 + 5 ⇒ (12) + 5 = 17
UuranxInit: 1d20 + 3 ⇒ (18) + 3 = 21
VraxelInit: 1d20 + 11 ⇒ (16) + 11 = 27
manic manacles!: 1d20 + 4 ⇒ (15) + 4 = 19


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

dagger: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d3 + 1d8 + 3 ⇒ (1) + (8) + 3 = 12

dagger: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d3 + 1d8 + 2 ⇒ (2) + (7) + 2 = 11


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Thinking to myself....Father Charlatan in the house. Was he not held down with manacles? No action taken only using my astute logical brilliant mind...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I attack greataxe: 1d20 + 6 ⇒ (16) + 6 = 22

damage: 1d12 + 7 ⇒ (10) + 7 = 17


Randtam wrote:

Thinking to myself....Father Charlatan in the house. Was he not held down with manacles? No action taken only using my astute logical brilliant mind...

Randtam:
Looking at the set-up of this room and the other rooms in the area you reason that this was where they processed incoming prisoners before sending them to their cells. That being the case, these angry manacles would have at one point or the other been attached to every prisoner in the facility.

Vraxel and Uuranx destroy the furious metal manacles before they have a chance to attack any of the party.

***end of combat***


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Search the room.

perception: 1d20 + 11 ⇒ (3) + 11 = 14


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Killing machines!!!!

Search room also....

perception: 1d20 + 8 ⇒ (9) + 8 = 17


A thorough search of this room reveals just several sets of decaying manacles; one now smashed to bits.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

On to the next room. Listen at door, then open.

perception: 1d20 + 11 ⇒ (1) + 11 = 12


Hearing less than nothing, you open the door revealing:

"The door to this room has fallen from its hinges. The rectangular
chamber beyond seems to have once been a chapel, but now
thick sheets of what appear to be cobwebs drape everything
within in gossamer threads."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Thick sheets of Cobwebs/gossamer threads=spiders.

Cast resistance on myself


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Do I see any creatures or items of interest in the room?

perception: 1d20 + 11 ⇒ (20) + 11 = 31


Vraxel wrote:

Do I see any creatures or items of interest in the room?

A swarm of spiders descending on your inquisitive selves!

AlaminInit: 1d20 + 6 ⇒ (19) + 6 = 25
RandtamInit: 1d20 + 5 ⇒ (18) + 5 = 23
UuranxInit: 1d20 + 3 ⇒ (1) + 3 = 4
VraxelInit: 1d20 + 11 ⇒ (13) + 11 = 24
SPIDERS!: 1d20 + 2 ⇒ (5) + 2 = 7

"The pale yellow spider's legs protrude on either side, giving it a very distinctive stance. The thing is the size of a large dog."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Of course in the back...
acid dart: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 1 ⇒ (3) + 1 = 4


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

dag: 1d20 + 7 ⇒ (15) + 7 = 22
dam: 1d3 + 1d8 + 3 ⇒ (2) + (7) + 3 = 12

dag: 1d20 + 7 ⇒ (4) + 7 = 11
dam: 1d3 + 1d8 + 2 ⇒ (2) + (2) + 2 = 6


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

scimitar: 1d20 + 4 ⇒ (12) + 4 = 16
scimitar: 1d6 + 2 ⇒ (5) + 2 = 7


giant spider: 1d20 + 2 ⇒ (8) + 2 = 10
giant spider: 1d20 + 2 ⇒ (13) + 2 = 15
giant spider: 1d20 + 2 ⇒ (19) + 2 = 21
giant spider: 1d20 + 2 ⇒ (2) + 2 = 4
giant spider: 1d20 + 2 ⇒ (2) + 2 = 4
giant spider: 1d20 + 2 ⇒ (14) + 2 = 16
giant spider: 1d20 + 2 ⇒ (8) + 2 = 10
giant spider: 1d20 + 2 ⇒ (13) + 2 = 15
giant spider: 1d20 + 2 ⇒ (9) + 2 = 11
giant spider: 1d20 + 2 ⇒ (16) + 2 = 18
1d3 ⇒ 2 15 U
1d3 ⇒ 1 21 A
1d3 ⇒ 3 16 V
1d3 ⇒ 2 15 U
1d3 ⇒ 1 18 A

I'll post the round once Uuranx axe


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

How many giant spiders are there? 10?


Randtam wrote:
How many giant spiders are there? 10?

That you can see, yes there are 10.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

greataxe: 1d20 + 6 ⇒ (2) + 6 = 8

damage: 1d12 + 7 ⇒ (12) + 7 = 19

1,551 to 1,600 of 7,204 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welch's Carrion Crown All Messageboards

Want to post a reply? Sign in.