
Bjorkus |

Bjorkus paddles forward and delivers a swimming gore to the surviving Sahaugin.
Gore: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 16 ⇒ (4) + 16 = 20
The bull's horns drive deep into the fishman's gut, killing him.

DM Feral |

Both Luthor and Chubs took damage.
Luthor draws his wand and taps himself and Chubwart with it.
CLW Luthor: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Luthor: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Chubwart: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Chubwart: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Chubwart: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Chubwart: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Chubwart: 1d8 + 1 ⇒ (1) + 1 = 2
Luthor is full. Chubs is down 4 hp. 7 charges spent.
Once the healing's done, the ulfen stows his wand and resumes leading the way.
The hallway curves back and opens into another massive chamber, the bottom of which falls down beyond line of sight. Rising out of the depths is long phosphorescent seaweed.

DM Feral |

Chubwart Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Everyone except for Opal and Bjorkus spots the giant eel swimming up towards the party from the below the seaweed.
Bjorkus: 1d20 ⇒ 8
Chub: 1d20 + 5 ⇒ (20) + 5 = 25
Opal: 1d20 + 3 ⇒ (5) + 3 = 8
Luthor: 1d20 + 6 ⇒ (14) + 6 = 20
Kal: 1d20 + 5 ⇒ (16) + 5 = 21
Eel: 1d20 + 8 ⇒ (5) + 8 = 13
Luthor, Chubwart, and Kal can act in the surprise round. Those three can also take their first round actions.

Kal Aldhemark |

Surprise Round
Kal focuses on the water, swims back a bit and tries to make an opening for Chubwart to flank the thing. Surging it south; if I beat the CMD by more than 5, I'll also take a 5-foot step back.
Surge vs FF CMD: 1d20 + 9 ⇒ (5) + 9 = 14 (Add 1 if FBB applies.)
Hold breath: 14/24
Round 1
Kal draws his bow and fires an arrow at the eel.
Attack (PBS, FBB): 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 (Subtract 2 for each 5' away it is.)
Damage (magic, PBS, FBB): 1d8 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
Hold breath: 16/24

DM Feral |

Chubwart paddle over and jabs at the giant eel.
Dagger: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d3 + 3d8 + 2d6 + 3 + 2 ⇒ (1) + (8, 6, 6) + (2, 4) + 3 + 2 = 32
The little goblin grins when he sees his blade react to the eel's flesh.
+1 Dagger/TWF/Flank: 1d20 + 9 + 2 + 2 ⇒ (18) + 9 + 2 + 2 = 31
Damage: 1d3 + 4 + 3d8 + 2d6 ⇒ (3) + 4 + (2, 6, 6) + (6, 6) = 33
Masterwork/TWF/Flank: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage: 1d3 + 1 + 3d8 ⇒ (2) + 1 + (4, 2, 6) = 15
Bite: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d4 + 3d4 ⇒ (4) + (3, 1, 1) = 9
His animal-bane dagger lashes out again, impaling the surprised beast to death.
Heh, that was quick.

DM Feral |

Curtains of golden seaweed block either end of this room. A crudely chiseled dais sits against the back wall, supporting a stone throne of massive proportions. The throne’s eroded appearance, darkly stained stones, strange runes, and images of one-eyed beasts make it evident that it had sat in the slime at the bottom of the sea for long ages before being dragged up and placed here.
Occupying this room is a mutant four-armed sahuagin monstrosity and two massively muscled female sahuagin with vile tattoos covering their bodies.
Bjorkus: 1d20 ⇒ 19
Chub: 1d20 + 5 ⇒ (15) + 5 = 20
Opal: 1d20 + 3 ⇒ (9) + 3 = 12
Luthor: 1d20 + 6 ⇒ (9) + 6 = 15
Kal: 1d20 + 5 ⇒ (15) + 5 = 20
Mutant: 1d20 + 6 ⇒ (10) + 6 = 16
Sahaugin: 1d20 + 3 ⇒ (20) + 3 = 23
One of the females says something to the other and then they both charge Luthor and Chubs with their tridents.
Charge vs Luthor: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Charge vs Chubs: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Chubwart and Kal are up.

Kal Aldhemark |

Kal gurgles in laughter when he hears the words coming from the room ahead. He opens his mouth and forms a response, sending the words floating into the room.
He holds his bow ready and waits for the passage to clear somewhat so he can get through. Delay.

DM Feral |

Chubwart attempts to swim into a flank.
Acrobatics: 1d20 + 14 ⇒ (16) + 14 = 30
After easily dodging the females, the stabs one in the back with his dagger.
Dagger: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d3 + 3d8 + 2 ⇒ (1) + (1, 4, 3) + 2 = 11
He wounds the sahaugin sending her into a frenzy.
The monstrous chieftain raises his trident and charges forward.
Human-bane trident charge vs Luthor: 1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (1) + 10 + 2 + (3, 6) = 22
Dex Damage: 1d4 ⇒ 1
Fort save please.
Opal, Luthor, and Bjorkus are up. Kal can come out of delay at any time.

Luthor Stone |

Move Action - Freebooter's Bond.
Standard Action - Great Cleave.
He launches a right hook at S1.
1d20 + 12 ⇒ (13) + 12 = 25
1d3 + 10 ⇒ (2) + 10 = 12
The right hook then goes the other way as it backhands the chieftain.
1d20 + 10 ⇒ (13) + 10 = 23
1d3 + 10 ⇒ (1) + 10 = 11
And finally he then pulls his fist back and does another hook on S2.
1d20 + 10 ⇒ (18) + 10 = 28
1d3 + 10 ⇒ (2) + 10 = 12

Kal Aldhemark |

Kal winces at the attempt to eviscerate Luthor, and sends an arrow swimming toward the sahuagin chieftain. Step forward, fire.
Attack (PBS, FBB, haste, 10' water, cover): 1d20 + 9 + 1 + 1 + 1 - 4 - 4 ⇒ (17) + 9 + 1 + 1 + 1 - 4 - 4 = 21
Damage (magic, PBS, FBB): 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
Edit to fix modifiers.
Hold breath: 18/24

DM Feral |

Kal's arrow loses a lot of momentum but still manages to graze the chieftain's scaly hide.
The bull's goring drops the eastern female while the western one drops her trident and lashes out at her attackers in a frenzy.
Claw vs Chubs: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Claw vs Chubs: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Bite vs Luthor: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Chubwart stabs the wounded female.
Dagger: 1d20 + 11 ⇒ (14) + 11 = 25
The vicious goblin easily finishes off the wounded sahaugin and then swims around to flank the big mutant.
Power Attack Human-bane trident vs Luthor: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15
Damage: 1d8 + 11 + 2 + 2d6 + 6 ⇒ (5) + 11 + 2 + (4, 2) + 6 = 30
Dex Damage: 1d4 ⇒ 1
Iterative vs Luthor: 1d20 + 9 + 2 - 2 ⇒ (20) + 9 + 2 - 2 = 29
Damage: 1d8 + 11 + 2 + 2d6 + 6 ⇒ (7) + 11 + 2 + (4, 2) + 6 = 32
Dex Damage: 1d4 ⇒ 1
Confirming: 1d20 + 9 + 2 - 2 ⇒ (7) + 9 + 2 - 2 = 16
Additional Damage: 2d8 + 38 ⇒ (6, 4) + 38 = 48
Power Attack Bite vs Chubs: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Damage: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
New fort save please.
Luthor, Opal, Kal, and Bjorkus are up.

Luthor Stone |

Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Luthor deftly dodges the first blow, but the second almost goes right through him. The pain and blood loss makes the Half Ulfen drop unconscious and if not for the potion he drank, he would also be drowning.
Con DC 14: 1d20 + 2 ⇒ (17) + 2 = 19

Bjorkus |

Bjorkus answers the chieftain with a roar of his own and lunges with his horns.
Gore: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d6 + 16 ⇒ (4) + 16 = 20
Hasted Gore: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d6 + 16 ⇒ (2) + 16 = 18
Kal is up.

Kal Aldhemark |

Kal moves into the cavern behind the unconscious Luthor and retrieves the Ulfen's curative wand. Move to L17, retrieve wand.
Hold breath: 19/48
Edit: So, I just realized I've been counting my breath-holding as if it were normally rounds = Con, but it's rounds = 2xCon. So yeah. Edited.

DM Feral |

Captain Chubwart paddles over to flank the mutant.
+1 Dagger/TWF/Flank: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Damage: 1d3 + 2 + 3d8 ⇒ (3) + 2 + (6, 7, 8) = 26
Masterwork/TWF/Flank: 1d20 + 9 + 2 + 1 ⇒ (1) + 9 + 2 + 1 = 13
Damage: 1d3 + 1 + 3d8 ⇒ (2) + 1 + (5, 2, 5) = 15
Bite: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Damage: 1d4 + 3d4 ⇒ (3) + (4, 1, 2) = 10
Hasted Attack: 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
Damage: 1d3 + 2 + 3d8 ⇒ (3) + 2 + (5, 5, 4) = 19
Chubwart stabs and viciously bites the four-armed chieftain but the massive fishman refuses to fall.
Victim: 1d4 ⇒ 4
Power Attack Human-bane trident vs Kal: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15
Damage: 1d8 + 11 + 2 + 2d6 + 6 ⇒ (3) + 11 + 2 + (6, 3) + 6 = 31
Dex Damage: 1d4 ⇒ 3
Iterative vs Kal: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
Damage: 1d8 + 11 + 2 + 2d6 + 6 ⇒ (2) + 11 + 2 + (1, 6) + 6 = 28
Dex Damage: 1d4 ⇒ 2
Power Attack Bite vs Kal: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
The PCs are up.

Kal Aldhemark |

Kal glares daggers at the chieftain. They hit automatically and do loads of damage.
He drops his bow and draws his dagger, holding it in front of him warily. Total defense. AC now 25.
Hold breath: 21/48

Kal Aldhemark |

Kal grins over at Opal.
He sheathes his dagger and taps the unconscious man with the wand a few times.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Hold breath: 23/48
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Hold breath: 25/48
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Hold breath: 27/48
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Hold breath: 29/48
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Hold breath: 31/48
Five charges used, total healing: 28.
He then retrieves his bow and begins swimming around to examine the chamber. Just let me know how long it takes to search.
Perception: 1d20 + 16 ⇒ (7) + 16 = 23

DM Feral |

The room on the left appears to have been the chieftan's bedroom and the one on the right, the bedroom of his two concubines.
The chieftain's room has the following in it.
A gold-plated conch shell engraved with images of sea elves and hippocampi (worth 1,200 gp)
A gilt tattooing kit (worth 50 gp)
A burnished brass hand mirror (worth 20 gp)
A gold Varisian music box (no longer functional) that holds the ivory image of a dancing harrower (worth 400 gp).
A search of the throne room reveals that there's a gap beneath the throne. Luthor and Bjorkus work to move the throne aside.
Aid: 1d20 + 4 ⇒ (18) + 4 = 22
Strength: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Aid: 1d20 + 4 ⇒ (2) + 4 = 6
Strength: 1d20 + 5 ⇒ (1) + 5 = 6
Aid: 1d20 + 4 ⇒ (6) + 4 = 10
Strength: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Eventually, the two manage to slide the throne aside revealing a hidden passage.
That took a total of 6 rounds.

DM Feral |

Swimming down the passage bring the party to another room. This chamber is empty save for two chests. One is a iron-banded chest decorated with skulls that seems to have held up remarkably well considering its immersion in seawater. The other is a stone box with the image of a fish-headed demon carved onto its lid, whose seams appear to have been sealed by lead.
Getting here took another 6 rounds.

Kal Aldhemark |

As the secret passage is found, Kal takes some of the other items and nods back toward the other passage. He addresses Opal.
He turns and swims out of the passage and back to the entrance. Should take 10 rounds to swim out, so he'll arrive at the entrance at 47/48 rounds.

Kal Aldhemark |

Kal takes a few lungfuls of air and returns to the water with the others as they go to retrieve the locathah. As he enters the room, he frowns a bit hesitantly. It's not natural. Why cut off her legs? He shudders. The dining chamber...