
DM Feral |

Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
This time the halfling isn't quick enough.
The Eel lunges at Luthor with claw and fang!
Claw: 1d20 + 21 ⇒ (2) + 21 = 23
Damage plus lightning: 1d3 + 13 + 1d6 ⇒ (3) + 13 + (6) = 22
Claw: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d3 + 13 ⇒ (3) + 13 = 16
Claw: 1d20 + 21 ⇒ (13) + 21 = 34
Damage plus lightning: 1d3 + 13 + 1d6 ⇒ (1) + 13 + (1) = 15
Bite: 1d20 + 21 ⇒ (6) + 21 = 27
Damage: 1d3 + 13 ⇒ (1) + 13 = 14
Luthor needs a fort save.
The party is up.

Sawbones Zirul |

Zirul is going for a repeat of his running leap, hoping for a much better run this time. "I may need you to carry me to the next one, Kal!"
He's gonna try another bit of Acrobatics to get himself to AL12
Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27
And since I'm about to start watching a bit of True Blood and the weird walk over the Grand Canyon, I'll go ahead and roll for disabling the bomb.
Disabling Bombs: 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29

DM Feral |

Luthor fights off the paralyzing pain from the shock but cuts himself on the halfling's thorny skin again.
Thorns: 1d6 + 11 ⇒ (4) + 11 = 15
The halfing grins those needle-sharp teeth and lunges again.
Claw: 1d20 + 21 ⇒ (18) + 21 = 39
Damage plus lightning: 1d3 + 13 + 1d6 ⇒ (2) + 13 + (6) = 21
His claws open more wounds and Luthor succombs to his wounds.
He's at -12.
The party is up.

Sawbones Zirul |

Just wanted to make sure whether that Disable came last round or this round, so I can keep up with the buff.

Kal Aldhemark |

So nothing on the ship second from the left?
Haste: 10/10
Bat-Kal flies toward Luthor, screeching in anger and distress, and calls a wave to send the naughty halfling plummeting into the depths. My NW square to X15 and 5' down, so now at 15'. Attempting to surge the halfling east.
Surge (haste): 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27

Sawbones Zirul |

Last round of haste, so gonna make use of it. I think if I attempt to jump enough times, I can get to Y16 in time and still use Healing Touch ability for 5 HPs healed on Luthor. And I just noticed that, with that hasted speed, I get a +12 racial since my base speed is higher. The joys of actually READING the rules...And I'm gonna assume 2 acrobatics rolls.
Acrobatics 1: 1d20 + 11 + 12 ⇒ (3) + 11 + 12 = 26
Acrobatics 2: 1d20 + 11 + 12 ⇒ (18) + 11 + 12 = 41
I'm trying to save you!

DM Feral |

Opal's spell removes the fog from the next ship.
There are no bombs on its deck.
Seeing Zirul leap aboard the ship and administer aid, the Eel draws an vial and downs the contents to mend his own wounds.
"Another sucker eh? Well I was told to just humiliate you lot but he didn't say how many I had to leave alive."
CSW: 3d8 + 11 ⇒ (6, 4, 6) + 11 = 27
The party is up.

Sawbones Zirul |

"Keep looking. We've got one last ship. I'll get Luthor back conscious." His fingertips sizzle as they begin to seal up more of the wounds that the Freebooter received, his bones popping and the bruises from the elemental's attacks fading slightly.
Using Healing Touch again, for another 5 points of healing for our downed friend. Also, using Spontaneous Healing on myself for a free action, so 5 healed for me, as well.

Sawbones Zirul |

Zirul looks immensely frustrated. "Don't die, while I'm gone, you f+@*er!" And with that, Zirul drinks down another of his extracts, his form changing and shifting rapidly, growing another pair of arms. After but a moment, his body shrinks in size, from nearing 6 feet down to an even 4. It seems as though, all that mass is compacted down into dense, armor plates over his body. As soon as the transformation is complete, he runs for the railing, to dive over.
Monstrous Physique I, turning into a charda! and a Perception roll while heading over. If he sees the guy trying to escape, he'll make the necessary leap to get into good position. Yay for swim speed of 30.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
I know. He's a surgeon. They talk to their patients.

Kal Aldhemark |

Bat-Kal screeches and flaps one wing toward the edge of the ship while reaching out to touch the other to the fallen half-ulfen. He then flaps his wings and flies south-east to follow the halfling should it try to escape. My NW corner to AC19.
CCW for Luthor: 4d8 + 10 ⇒ (7, 3, 3, 2) + 10 = 25
Perception: 1d20 + 24 ⇒ (9) + 24 = 33

DM Feral |

Opal jogs up the ramp onto the deck with Luthor.
"Where did he go?" she asks.
Bat-Kal senses the Eel a few feet under the water.
Within the water, Charda-Zirul spots the vicious little halfling as he swims closer to slash at him with a claw.
Claw: 1d20 + 21 ⇒ (19) + 21 = 40
Damage plus lightning: 1d3 + 13 + 1d6 ⇒ (3) + 13 + (2) = 18
Fort save please.
The party is up.

Sawbones Zirul |

Ok! Major ow! Using his Spontaneous Healing once again!
Fort: 1d20 + 7 ⇒ (12) + 7 = 19
Zirul gurgles in pain, black blood flowing out from the wounds. He grimaces and begins a furious assault, his 4 set of claws and his razor sharp cavern of teeth seeking to return the favor.
Claw 1: 1d20 + 6 + 7 + 3 + 1 ⇒ (6) + 6 + 7 + 3 + 1 = 23
Claw 2: 1d20 + 6 + 7 + 3 + 1 ⇒ (5) + 6 + 7 + 3 + 1 = 22
Claw 3: 1d20 + 6 + 7 + 3 + 1 ⇒ (5) + 6 + 7 + 3 + 1 = 22
Claw 4: 1d20 + 6 + 7 + 3 + 1 ⇒ (13) + 6 + 7 + 3 + 1 = 30
Bite: 1d20 + 6 + 7 + 3 + 1 ⇒ (15) + 6 + 7 + 3 + 1 = 32
DMG 1: 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11
DMG 2: 1d4 + 6 + 3 ⇒ (2) + 6 + 3 = 11
DMG 3: 1d4 + 6 + 3 ⇒ (3) + 6 + 3 = 12
DMG 4: 1d4 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Bite DMG: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Edit: Forgot to add in Freebooter's Bane
Edit 2: Oops! I'll add in that sucker too! Forgot to add it to AC too.

DM Feral |

"I don't think so. I dispersed the other fog banks and the decks are clear."
***
You forgot your size bonus to attack. =P
One of Zirul's claws and his inhuman jaws take a chunk out of the halfling but when he strikes, jagged thorns bite back.
Thorns: 1d6 + 11 ⇒ (2) + 11 = 13
Thorns: 1d6 + 11 ⇒ (1) + 11 = 12
Everyone minus Zirul is up.

Kal Aldhemark |

Bat-Kal makes an echoey clicking noise as he locates the halfling. After a moment he dips down to the edge of the water and then shifts, swirling, his wings melding to the rest of his body even as it flows together and apart. With only the slightest of ripples, Kal the water elemental comes to rest in the water fifteen feet from his prey.
I'm medium and in AB21. AC is 23.

DM Feral |

Opal runs to the edge of the ship and begins summoning.
The vicious halfing slashes back with his own razor-sharp claws.
"In the water, the Eel is king!" he says in gurgled speech.
Claw: 1d20 + 21 ⇒ (17) + 21 = 38
Damage plus lightning: 1d3 + 13 + 1d6 ⇒ (3) + 13 + (4) = 20
He spins and glares at Aqua-Kal.
"You're next!"
The party is up.

Kal Aldhemark |

Aqua-Kal grins and begins to spin. Faster and faster, around and around, until the water around him begins to be tugged toward him... at which point he moves toward the halfling. Vortex. Needs two Reflex saves, DC 16. First save prevents the damage, second save prevents him from being held suspended in the whirlpool. My movement doesn't provoke.
Damage (Ref DC16 negates): 1d8 + 1 ⇒ (6) + 1 = 7

Sawbones Zirul |

Zirul gasps at the pain, his blood seeping out, staining water, jacket and chainmail as he goes unconscious. The moment his eyes shut and body goes limp, though, the water around him bubbles slightly, wounds straining to shut again. One more use of Spontaneous Healing, since it auto-activates when I go unconscious.
Taking 5 foot step, to AB16 and drinking extract of Cure Moderate Wounds.
Pulling another flask from his belt, still bleeding profusely, the surgeon drinks it down and prays to Besmara for the best, grinning slightly as the liquid does its job and draws the flesh swiftly back together.
CMW: 2d8 + 8 ⇒ (1, 5) + 8 = 14

Kal Aldhemark |

SpinnywaterKal shrugs and continues north, picking up the wounded surgeon as he goes. Zirul, this might hurt a wee bit... you need two Reflex saves, and you don't want to make the second one.
Damage (Reflex DC16 negates): 1d8 + 1 ⇒ (6) + 1 = 7
If Kal succeeds in picking Zirul up, he ends his movement in AB9 and releases Zirul as a free action. If he doesn't pick up the alchemist, he stays 5' from the halfling.

Sawbones Zirul |

Zirul groans, knowing this is going to be painful, preparing to ride the waves.
Reflex 1: 1d20 + 13 ⇒ (4) + 13 = 17
Forgoing the saving throw on the second.

DM Feral |

Opal gives in to her growing frustration and, combined with her natural feminine viciousness, her summoning takes the form of a monstrous skeletal demon. The creature leaps into the water and Opal steps off after it. Together they tear at the magic protecting the halfling.
Babau Dispel: 1d20 + 6 ⇒ (10) + 6 = 16
Opal Dispel: 1d20 + 10 ⇒ (17) + 10 = 27
The halfling's thorny barbs melt away.
"Hey, what are you doing?!"
With a growl he powers up to Opal and slashes at her.
Claw: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 1d3 + 13 + 1d6 ⇒ (2) + 13 + (4) = 19
Opal's Fort: 1d20 + 3 ⇒ (15) + 3 = 18
The pale sorceress shakes off the stunning electricity.
The party is up.

Sawbones Zirul |

Zirul slurps down another vial of liquid, this one drawing his flesh back together even further. "You'll see soon enough."
CMW: 2d8 + 4 ⇒ (4, 1) + 4 = 9
As the flesh is knitting back together, the augmented half-elf speeds through the water like a shark, the killing gleam in his eyes. "Surround him!
Moving to AC16. Wish I'd posted this quicker, so I could have made it there before the beginning of the round.

Sawbones Zirul |

Scratch that part of posting quicker. Sleep deprivation does bad things to my brain.

Kal Aldhemark |

Vortex: 2/5.
SpinnywaterKal summons a wave to push Opal to safety, then goes buzzing through the halfling's water again. Surge Opal north, then move through the halfling's space and end in AB18.
Surge on Opal: 1d20 + 15 ⇒ (14) + 15 = 29
I believe she ends up in AB11.
Damage to halfling (Ref DC16 negates): 1d8 + 1 ⇒ (3) + 1 = 4
And another reflex save or be trapped. Roll a 1.

DM Feral |

Opal’s missiles pelt the Eel while her summoned demon tries to strip more of his magic away.
Dispel: 1d20 + 7 ⇒ (7) + 7 = 14
But this time it does not succeed.
The vicious Halfling paddles over to monster-Zirul and slashes him with a claw again.
Claw: 1d20 + 21 ⇒ (16) + 21 = 37
Damage plus lightning: 1d3 + 13 + 1d6 ⇒ (1) + 13 + (3) = 17
If that hits, fort save for Zirul.
The party is up.

Sawbones Zirul |

Sadly, it will hit. :( One last use of Spontaneous Healing.
Fort Save: 1d20 + 7 ⇒ (5) + 7 = 12

Kal Aldhemark |

The halfling still needs two reflex saves from last round.
Vortex: 3/5
SpinnywaterKal goes zooming back into the melee, trying again to pick up the halfling and, failing that, picking up the stunned surgeon to carry him off to safety. Two more reflex saves for the halfling, and assuming he succeeds, two for Zirul (or one, if you want to forgo the second one again, which I'd advise).
Ending my movement in AC23 and spitting Zirul out, if I got him and not the halfling.
Halfling Damage (Ref DC16 negates): 1d8 + 1 ⇒ (4) + 1 = 5
Zirul Damage (Ref DC16 negates): 1d8 + 1 ⇒ (3) + 1 = 4
Still have my standard, but want to see what this does first.