We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

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Male Human(Amazing)

Yes, we'll call it soapy water. :)


Female Human

The board censors would probably prefer we call it soapy water. ;)


Male Human(Amazing)

I dunno, I've seen some threads that get away with a whole lot worse, probably because it's in spoiler blocks. I've told Nick about it. I was impressed and shocked it got through.


So I've got most of it fleshed out... and am stuck on a last name. Lesigh!

It's like server naming...


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Hurray!

Any word Jman?


Female Human

I think Lesigh sounds like a great last name Oladon. :)


:P Very funny, Joy!

I've got a last name now, but I'd forgotten that I have to find an avatar, too...


Male Human(Amazing)

I agree, I think you've stumbled onto something Oladon.


Not you, too!


Male Human(Amazing)

In fact, that may be what the crew's nickname for you.


*grits teeth and refrains from mouthing off a retort at DM*


Male Human(Amazing)

C'mon, you think it's a good last name too.


Male Human Paladin/20
Bjorkus wrote:

Hurray!

Any word Jman?

Sorry. Just got in from cross fit. 100# 50m Farmer carries superset with 100m shuttle runs 6 cycles. Holy $hit!

What bard archetype and levels are you looking at?

We've got Druid/Ranger-bard/sorcerer/another melee right?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Red hasn't talked much about his own character but I believe he's going to be doing the ranger, Bjorkus is going to be a barbarian instead.

So far it's:

barbarian/bard (either sea singer or default)
melee ranger (freebooter)
support aquatic druid
storm sorcereress
??? <--- That's you


Female Human

Can only laugh at what I have started. :P


Opal Windsong wrote:
Can only laugh at what I have started. :P

*shakes fist*


Male Human(Amazing)

What he said. We have 2 melee and 2 range with plenty of spellcasting. You can play whatever you want because we have everything covered.

The character is done, but I'm gonna wait to post him until you've met him.


Male Human Paladin/20
Bjorkus wrote:

Red hasn't talked much about his own character but I believe he's going to be doing the ranger, Bjorkus is going to be a barbarian instead.

So far it's:

barbarian/bard (either sea singer or default)
melee ranger (freebooter)
support aquatic druid
storm sorcereress
??? <--- That's you

So we need a skill guy? Will said Druid be able to provide healing?


Male Human(Amazing)

I think that would be part of being a support druid. Rangers/bards both have decent skills, or do you mean trapfinding?


Male Human Paladin/20

Mostly trap finding.


Male Human(Amazing)

I can cover trapfinding with little inconvenience if you wanted to do something else.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

If you wanted to do bard, you're welcome to Sea Singer. It's a very cool archetype with some very nice tricks for the AP. I'm likely never going to have more than two levels so if you're going to take it all the way, it's yours.


Still stuck on the avatar front. I've been through the entire list* 2-3 times, and the only one that I actually like is wearing a turban.

* of the correct gender


Male Human(Amazing)

You can switch genders if you wanted to. We don't judge here.


I meant the correct gender for my character. :P


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

What does he/she look like?


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Chubwart:

Unnamed Hero
Goblin Rogue (Knife Master, Scout) 2
CN Small Humanoid (goblinoid)
Init +4; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 19 (2d8+4)
Fort +2, Ref +7, Will +2
Defensive Abilities Evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +6 (1d3+1/19-20/x2) and
Masterwork Dagger +7 (1d3+1/19-20/x2)
Bite +6 (1d4/20x2)
Ranged Shortbow +6 (1d4/x3)
Special Attacks Sneak Attack +1d8/+1d4
--------------------
Statistics
--------------------
Str 10, Dex 19, Con 14, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +0; CMD 14
Feats Rogue Weapon Proficiencies, Two-weapon Fighting, Weapon Finesse
Traits Eye for Plunder, River Rat (marsh or river)
Skills Acrobatics +8, Appraise +2, Bluff +3, Climb +3, Disable Device +10, Escape Artist +8, Fly +5, Perception +7, Profession (sailor) +7, Ride +3, Sleight of Hand +8, Stealth +13, Swim +5
Languages Common, Goblin
SQ Hidden Blade +1
Combat Gear Crossbow bolts (20), Dagger, Masterwork Chain shirt, Masterwork Dagger, Shortbow; Other Gear Backpack, masterwork (5 @ 8.67 lbs), Bedroll, Belt pouch (2 @ 2 lbs), Mug/tankard, Signal whistle, Tanglefoot bag, Thieves' tools, masterwork, Waterskin
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Hidden Blade +1 +1 bonus on Slight of Hand checks to conceal a light blade.
Hard Head, Big Teeth Goblins are known for their balloon-like heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage. This racial trait replaces skilled.
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Full Attack:

Mswk Dagger +5 1d3+1
Dagger +4 1d3+1
Bite +6 1d5
Sneak Attack: 1d8 (dagger) and 1d4 (bite)

I know you said not too crazy on races, but I think this guy can add some nice flavor as a pirate. He lost Trapfinder, but is still +8 in DD. Does he work for you guys?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Goblin should be fine.

Disable Device doesn't really matter. Trapfinding is what you need.

That said, Red already mentioned he could get it.


Male Human Paladin/20

It sucks they take trapfinding away from all of the decent rogue archetypes considering how below the curve they are as a class in Pathfinder.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Heh, there is no curve but yes, I tend to agree. I think the archetype writers are too quick to replace trapfinding.

Ultimately, it's not a big deal. Red already mentioned that he can handle the trapfindering. If you like Chubs, you're good to go.


Male Human Paladin/20
Bjorkus wrote:

Heh, there is no curve but yes, I tend to agree. I think the archetype writers are too quick to replace trapfinding.

Ultimately, it's not a big deal. Red already mentioned that he can handle the trapfindering. If you like Chubs, you're good to go.

Yeah, but I am stealthy, have evasion, and have a decent perception to be a scout. Stinks I can't disable the trap. I guess I can scout and then get Red to disable to trap.

Minotaur and Goblin LOL going to be best buds!


Bjorkus wrote:
What does he/she look like?

I'll tell you what he doesn't look like... he doesn't look old, angry, pouty, or unintelligent. And that seems to eliminate most of the avatars.


Init: 6, Perception: +14 (+17 Traps/Hidden), AC: 27/18/21, CMD: 23 HP: 85/85, Saves: 7/15/7

Bjorkus:

I can Ride on your shoulders:
Mad Max


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I was actually thinking the same thing.

You could get trapfinding back with a dip. You'd take a BAB hit but it might be worth it.

You could do Seeker Oracle with the revelation that lets you see through fog. That gets you trapfinding back and if ever got into trouble you could put down a fog cloud and snipe people through it.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Oladon wrote:
I'll tell you what he doesn't look like... he doesn't look old, angry, pouty, or unintelligent. And that seems to eliminate most of the avatars.

Male/Female

Race/Ethnicity
Hair Color
Etc


You're so demanding!

So this is the one that's closest to how I imagine him, but the turban is... well, it's a turban. He's young, male (human), unsure in these surroundings but full of fascination at the world.

Medium-long hair (shoulder-length or thereabouts), somewhat tanned skin, eyes with pupils... I like this one somewhat, but the color's off.


Male Human Paladin/20

I could do 1st level ranger (Trapper) too-Then go straight rogue. That would increase my BAB and HP. I didnt have the charisma for oracle spells.

I would get proficiency with Kukri too which down the road I could get improved critical and then pass my crits to my minotaur friend?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

That works too.


Male Human Paladin/20

Ranger/Rogue:

Unnamed Hero
Goblin Ranger (Trapper) 1 Rogue (Knife Master, Scout) 1
CN Small Humanoid (goblinoid)
Init +4; Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 19 (1d10+1d8+4)
Fort +4, Ref +8, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Kukri +6 (1d3/18-20/x2) and
Masterwork Kukri +7 (1d3/18-20/x2)
Bite +6 (1d4/20x2)
Ranged Longbow +6 (1d6/x3)
Special Attacks Sneak Attack +1d8/+1d4
--------------------
Statistics
--------------------
Str 10, Dex 19, Con 14, Int 12, Wis 14, Cha 7
Base Atk +1; CMB +0; CMD 14
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Eye for Plunder, River Rat (marsh or river)
Skills Acrobatics +8, Appraise +2, Bluff -2 (+0 vs. Humans), Climb +3, Disable Device +11, Escape Artist +8, Fly +5, Perception +7 (+8 to locate traps, +9 vs. Humans), Profession (sailor) +7, Ride +7, Sense Motive +2 (+4 vs. Humans), Sleight of Hand +8, Stealth +15, Survival +6 (+8 vs. Humans, +7 to track), Swim +5
Languages Common, Goblin
SQ Favored Enemy (Humans +2), Hidden Blade +0, Track +1, Trapfinding +1, Wild Empathy -1
Combat Gear Crossbow bolts (20), Kukri, Masterwork Chain shirt, Masterwork Kukri, Shortbow; Other Gear Backpack, masterwork (5 @ 8.67 lbs), Bedroll, Belt pouch (2 @ 2 lbs), Mug/tankard, Signal whistle, Tanglefoot bag, Thieves' tools, masterwork, Waterskin
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hidden Blade +0 +0 bonus on Slight of Hand checks to conceal a light blade.
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Fort goes up 2, Ref 1
HP go up 1
Gain Access to Kukri/Longbow
Gain Trapfinding/DD goes up 1


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Quite the mighty goblin!


Female Human

Ooops, forgot we are starting at level 2. Here I thought I was close to done with my crunch. :)

Oh, and what was our starting wealth?


I'm glad I'm not the only one... though in my case it's mostly name and avatar that are keeping me from completion. :P


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Let's try to get ready to go by this evening. Red works until late PST so the game will probably start tonight or in the morning tomorrow.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Opal Windsong wrote:
Oh, and what was our starting wealth?

Max starting gold for your class.


Male Human Paladin/20
Bjorkus wrote:
Opal Windsong wrote:
Oh, and what was our starting wealth?
Max starting gold for your class.

Oh...so not 2nd level average wealth ie 1k?


For Fast Learner, which interpretation do we use? I.e... do I pick:

  • (1HP+1SP) or (1HP+alt) or (1SP+alt), or
  • (1HP+1SP) or (alt)

There seems to have been a rather extensive discussion about it on the forum, with no consensus reached.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Jman72 wrote:
Oh...so not 2nd level average wealth ie 1k?

Nope. Just max level 1 gold.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Oladon wrote:
(1HP+1SP) or (1HP+alt) or (1SP+alt)

This one. That discussion is silly.

I refuse to believe in feats that do nothing.


Thank you.


Male Human(Amazing)

Agreed, it should be that one.
Well, I will be home in 3-4 hours and will start the thread then.

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