We be Goblin(?) Kings, Kingmaker

Game Master Freddy Honeycutt

What happens when the heroes chartered to explore the Stolen lands make treaties with locals and end up dead with the charter passing into the hands of goblins???

The Old map of the greenbelt

Hex map for exploration


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M somewhat akin to a kender Y / MA

This is what I have for the town of the four kingdoms, I was hard pressed to make any of the numbers work for corruption, crime, economy, law, lore and society....I think some of those should be scored for individual nations....but so far I have:

Although sprawled across four hexes, and mostly hidden, and being remote, and mostly ignored, the diligently hunted and patrolled area is relatively safe and a hidden economy the equivalent to a small town.

The four nations.

CN small town

Corruption –; Crime –; Economy –; Law –; Lore –; Society

Qualities: abundant, rural, undercutting, strategic location, untamed

Disadvantages: Anarchy, ignorant

Danger –

DEMOGRAPHICS

Government tribal chiefs and council

Population 200-400 (evenly split: kobold, mite, goblin, ratfolk)

Notable NPCs
Baron Oleg...
Chief Grabbles (mite)
Chief Sootscale (kobold)
Chief Gutwad (goblin)
Chief Splinter (ratfolk)

MW Weapons & armor & metal tools - forged by kobolds
Alchemical made by
Potions made by
Wands made by the

MARKETPLACE

Base Value 55 gp; Purchase Limit 300 gp; Spellcasting 3rd

Minor Items 14; Medium Items 3; Major Items —


Ratfolk Human Warpriest 1 - Summoner 1

For sure the Ratfolk can produce the Alchemical items. Potions I suppose they could do as well...


Nothing says any one group has to have exclusive control - perhaps mites make potion-like items but only based on divine spells. (Just an example.) And maybe we have not had access to any of this and that's why we have hesitated to make our presence known to outsiders and more significant monsters - we lacked the resources to defend ourselves beyond the mundane and the rare minor magic.

So this era of our history could mark our increased access to magic both from outside and developed from within.


M somewhat akin to a kender Y / MA

Especially since the chiefs are currently the highest level persons in the four nations....


King of Goblins *MAP*

Oops. Posted the wrong character from another game to get on the character board. Sorry...


M somewhat akin to a kender Y / MA

OK so not Gufi. That's fine just let me know when your ready.


Ratfolk Human Warpriest 1 - Summoner 1

Colvin is ready :-)


King of Goblins *MAP*

Gufi's ready to be the rogue. He's pretty cool, actually. Unchained does a lot for a trickster. +7 to hit is really nice at 2nd level.

Again, sorry so stupid....


M somewhat akin to a kender Y / MA

We are officially launching on the 7th.

Anyone who wants to make an inital post into the gameplay thread can.

The last tidbit of information is which iconic character did you like and why. It can be simple (share a spell, taught me to make X) or a minor background story.....


M somewhat akin to a kender Y / MA

Quuroog I see has selected Lini she is a good choice.


Mite Cleric of The One Below 2; 25/25 hp

Lini nice. Not scare Quuroog or make fun. Knows lots about worms!


M somewhat akin to a kender Y / MA

So tomorrow is the official launch..

Looks like everyone is ready to go!


M somewhat akin to a kender Y / MA

I was looking at the whole start point through a logical lens, adding structure and reasoning how to make it work. Now I am second guessing is it all too rail-roady???

Well can't change it now. Tomorrow we launch into it!!


Shadow's Status

Train has to start somewhere!


King of Goblins *MAP*

It'll take something to get these characters all on the same page. It's all good.


M somewhat akin to a kender Y / MA

Sent PM to our kobold....


Shadow's Status
KenderKin wrote:
Sent PM to our kobold....

Kobolds are always running late!


M somewhat akin to a kender Y / MA

Our kobold has withdrawn from the game. I will see about getting a replacement.

I sent a pm to a new interested party.


King of Goblins *MAP*

:(


M somewhat akin to a kender Y / MA

I sent another Private message to another kobold today....


Ratfolk Human Warpriest 1 - Summoner 1

OK!


King of Goblins *MAP*

We'll get this off the ground. It's good stuff.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

We just need a kobold.


M somewhat akin to a kender Y / MA

Agreed.

Ok I got a hit off the private message and sent them a link to the game. Hopefully they can get a kobold together for the game pretty quickly. I may encourage them to get an alias ready and start posting even while crunch is still being crunched!


M somewhat akin to a kender Y / MA

After they checked out our sweet campaign area....They are in! Posting crunch tonight!


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

I will be indeed.

I just snagged the Player's Guide, and once I at least get a base character down here, I'll go over it, and edit things accordingly.

I should be good to go tomorrow; my son's getting tubes in his ears at 11 EST, so depending on how that goes is how far I'll be able to get.

It's nice to meet y'all, and I look forward to this!


Mite Cleric of The One Below 2; 25/25 hp

Um, hi... and welcome!


Ratfolk Human Warpriest 1 - Summoner 1

Welcome. Hope all goes well with your son tomorrow.


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

@Colvin - Thank you! He's our first, so I'm pretty anxious even knowing the mundane nature of the procedure.

Any qualms about a Gunslinger?


Ratfolk Human Warpriest 1 - Summoner 1
Yraalik wrote:
@Colvin - Thank you! He's our first, so I'm pretty anxious even knowing the mundane nature of the procedure.

I had a friend who has a son that had it done, seemed to work out fine! :-)


M somewhat akin to a kender Y / MA
Yraalik wrote:

@Colvin - Thank you! He's our first, so I'm pretty anxious even knowing the mundane nature of the procedure.

Any qualms about a Gunslinger?

Welcome aboard!

Your response was so fast and you have enthusiasm, so I am certain the game will be on quick.

I am fine with the gunslinger kobold.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

I finally played a game with a gunslinger in it, and it's a really fun class. Should be fun here, too!


Mite Cleric of The One Below 2; 25/25 hp

The dragonkin is bringing the boomstick! hehehehe

I may have to shriek and hide the first few times you fire, however....


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

Good deal!

Almost finished with him (I do it on paper, 'cause it's easier for me). Just a few quick things.

If I take the Pioneer Trait, since a horse doesn't make much sense, could I have a Krenshar? They're both CR 1. The Krenshar is intelligent, so I wouldn't need to train it, just spend a point on Linguistics to speak to it. I don't intend to use him as a combatant (any more than someone would a horse), but rather fancy the idea of sitting astride it shooting our enemies, and it fits with the "monstrous" theme.

Edit: It also allows you to do wacky things when he might not agree with where I'm taking him, since IMO intelligence = GM-fiat, and he might not always be willing to let me ride him, or may decide to go a different direction (or use his Scare ability or the like, when I want him to be silent). But most of the time (and hopefully!) he'd just move for me while I shoot stuff. And clearly the tactic will have to change if we get into very high levels (don't know how far the AP goes), but we can work that out when we get there.

Also, the Player's Guide is bunk in terms of explaining the kingdom building rules. I'll be reading up on them specifically, but I don't know how long after we start that those will take effect. Do I need to rush it, or do we have time to get through the first bit before needing to know how to run a Kingdom?

Ultimate last-minute addendum:
Level 2, so 1000gp equipment?


Mite Cleric of The One Below 2; 25/25 hp

Unless KK is accelerating things, there's quite a bit of exploration before there is colonization. Kingdom rules don't really matter until we have a colony/community.

I am not sweating the kingdom rules for a while.


M somewhat akin to a kender Y / MA

I am OK with interesting mounts...handle animal and ride will be important.

Does everyone have a mount?

I am thinking kingdom building will be fully in the background.... Kind of like it happens in spite of the monstrous ways. I may adjust the stats decreasing some races and increasing others to show more diversity in your kingdom.

Also Yraalik can post in the gameplay thread as soon as you are comfortable, crunch does not have to be finished for you to do it.


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

Would you use Handle Animal or Diplomacy, since technically HA is only for Int<3 and Krenshars have Int 6?


M somewhat akin to a kender Y / MA

I am flexible on rolls....I tend to put game over rules.


Mite Cleric of The One Below 2; 25/25 hp

Quuroog has a "riding rat" named "My Horse". :D


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -
KenderKin wrote:
I am flexible on rolls....I tend to put game over rules.

Good deal, I do too. I'll go with HA then.


Ratfolk Human Warpriest 1 - Summoner 1
KenderKin wrote:

I am OK with interesting mounts...handle animal and ride will be important.

Does everyone have a mount?

I am thinking kingdom building will be fully in the background.... Kind of like it happens in spite of the monstrous ways. I may adjust the stats decreasing some races and increasing others to show more diversity in your kingdom.

Also Yraalik can post in the gameplay thread as soon as you are comfortable, crunch does not have to be finished for you to do it.

My Eidolon can be my mount.


M somewhat akin to a kender Y / MA

Added a crude (aka kobold, mite, goblin, ratfolk) map of the area. Though it was good enough for most scouts purposes, your freinds that were exploring the area were trying to make a high quality map that was even better. They had shown you guys how to make maps correctly....


Mite Cleric of The One Below 2; 25/25 hp

That's a pretty nice map to call it crude. Where on it do we think we are?


M somewhat akin to a kender Y / MA

I know I had someone working on a four nations map for us.

You guys are on your home turf. The all plains (central) hex between the two upper area rivers. ...it is easier to go by the overview map in the campaign info tab.

That is the designated meeting area, the open plains. The heroes were coming down from Oleg's, along the border of the woods to meet you....


Mite Cleric of The One Below 2; 25/25 hp

Ah, I was in the wrong map, sorry. So we are east of the Thorn and north of the Shrike?


M somewhat akin to a kender Y / MA
Quuroog wrote:
Ah, I was in the wrong map, sorry. So we are east of the Thorn and north of the Shrike?

Yes that is exactly the spot. The other map is for added flavor...

I have thought about just numbering the hexes, left to right, and top to bottom, making location simply being hex #X...then everyone can tell at a glance where we are...


Mite Cleric of The One Below 2; 25/25 hp

It worked well in our other Kingmaker.


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

@Gufi Step 1: Collect their underpants...


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

And their gold they didn't think would be taken from them. Profit!

Gufi's got a plan! The GM will appreciate the plan.


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

I was also wondering; how is everyone building? I assume the Warpriest, given we've got a full cleric, is building more combat than spellcasting? Likewise, what way are you going Cleric? And Gufi, what's your plan?

I can reconfigure this guy fairly easily to be a gun tank, if everyone thinks we need it. I still haven't bought his equipment yet, other than his gun, and we haven't done much in the way of important checks. My only issue is my bunk Con, but I can repoint out of Dex if I'm going to be using scatter shots vs long range attacks.

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