We be Goblin(?) Kings, Kingmaker

Game Master Freddy Honeycutt

What happens when the heroes chartered to explore the Stolen lands make treaties with locals and end up dead with the charter passing into the hands of goblins???

The Old map of the greenbelt

Hex map for exploration


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Mite Cleric of The One Below 2; 25/25 hp

OK, so I don't need to drop everything to immediately get to you. Soon, but not immediately.


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -
Quuroog wrote:
OK, so I don't need to drop everything to immediately get to you. Soon, but not immediately.

Nah, I'm cool, especially for however many rounds those dudes are asleep. There's only one melee bandit fighting, with the other running away, so it'd just be bad RNG if I get smacked now.


Mite Cleric of The One Below 2; 25/25 hp

I've kind of got a tiger by the tail. Now that he's fascinated, what do I do with him? I'm hoping the nonlethal knocks him out soon...


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

Can you take any other actions, or would that break the Fascinate like it does with a Bard?


M somewhat akin to a kender Y / MA

Q has a mental grip on the bandit, but is too far away to deal with the one remaining bandit....


Mite Cleric of The One Below 2; 25/25 hp

I think I have to continue using the ability to keep him fascinated.


M somewhat akin to a kender Y / MA

I am replacing the loot in the wagon with the gear taken from your friends. In other words the gear the PC iconics would normally have.

And your copies of the charters!


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M somewhat akin to a kender Y / MA

Also since you guys are small and wily I wanted to add a sipping rule to potions of cure light wounds. That is that such a potion has 10 points of healing in it and can be sipped to confer an exact healing amount (any whole number) between one and 10 (assuming a full potion).....

It is a move action to sip a potion.....


Ratfolk Human Warpriest 1 - Summoner 1
KenderKin wrote:

Also since you guys are small and wily I wanted to add a sipping rule to potions of cure light wounds. That is that such a potion has 10 points of healing in it and can be sipped to confer an exact healing amount (any whole number) between one and 10 (assuming a full potion).....

It is a move action to sip a potion.....

NICE!


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

@KK: Oh very cool, I love it! I'd never thought of partially drinking potions before, but in this circumstance it rather makes sense!

@Quuroog: lol, this is the difference between a 10 Wis and a 17 Wis. It's apparently correlative to our RL scores, as well, because I didn't even think about that stuff until she said it to Y.

@Colvin: Also, thank you for being the one to pay attention to the only threat we have left, though it would've been kind of funny (and stereotypically "monster" of us) to have gone off arguing about the wagon and left him prone and confused!


Ratfolk Human Warpriest 1 - Summoner 1

Paying attention to threats? This is Colvin's dinner! He doesn't get a chance to eat many longlegs! :-)


M somewhat akin to a kender Y / MA
Colvin "Slick" Dashtail wrote:
Paying attention to threats? This is Colvin's dinner! He doesn't get a chance to eat many longlegs! :-)

Charter text revision....

the penalty for unrepentant banditry is and shall remain Hanging cooked and eaten....


M somewhat akin to a kender Y / MA

Lots of choices I am waiting to see what happens....

If you chase after the bandits you will likely meet them a day out from the trading post....after they taxed/robbed it.

If you ambush them here, you have several days to prepare....

You could get drunk and surround them!!!!

......


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

We gotta catch these monsters.


M somewhat akin to a kender Y / MA

Or. Pick them off with summoned monkeys....gorilla warfare!!!


Stats:
LN Kobold Male Gunslinger 2 | HP: 14/16 | AC: 16 (T: 15, F: 12) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +2 | Init: +4 | Perc: +5 | Speed 30ft | Conditions: -

I'm sorry I've been absent. We had a bit of an emergency this week, but everything's settled now. The Kobold with the boomstick will return!


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Hang in there, guys. Let's play these freaks!


M somewhat akin to a kender Y / MA

Boomy sticky!!!!!


Mite Cleric of The One Below 2; 25/25 hp

Quuroog has been much more assertive than I had planned. I think you know what she is thinking, but she's going to quiet back down as a reaction to her uncharacteristic outbursts. That, and I'm juggling a lot of stuff at the moment.


M somewhat akin to a kender Y / MA

I think everyone will hit their stride soon and figure out their characters personalities.....

So far so good!


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

I think we're going to have some fun, once we get rolling.


Ratfolk Human Warpriest 1 - Summoner 1

I think we need to figure out how best to ambush this next group of bandits though part of me believes we should secure the charters first.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Yeah, let's go after them, then we won't have to deal with them later (hopefully).


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Mite Cleric of The One Below 2; 25/25 hp

How best? My thoughts - With them divided. Let them come back, get angry at what we've done, while we watch and wait for one or two of them to separate themselves, use the privy, what have you, and take them out. The gun is not going to be our best friend here - better to use stealth and let them come looking for the guy that doesn't come back.

Let them wonder what's going on for a day or two while we re-prepare meager resources, rinse and repeat.

I am just having a lot of trouble picturing us dealing with the bandits en masse without a good plan. Did the last to die ever tell us how many more there were?


M somewhat akin to a kender Y / MA

If you guys want to use the bandit gear and camp layout you can designate areas for the two bags of caltrops....dig pits or whatever you like....


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

I'm guessing that this is over.


M somewhat akin to a kender Y / MA

I was kind of assuming some of those pits will end up with spikes in them....


Ratfolk Human Warpriest 1 - Summoner 1
KenderKin wrote:
I was kind of assuming some of those pits will end up with spikes in them....

I think no, we may want to capture some of them alive... at least initially!


Mite Cleric of The One Below 2; 25/25 hp

I'm still listening, but I'm trying to keep up with a full-time job and college classes. Plus Quuroog isn't really going to be driving the storyline - it's not her style.

What happened to our kobold?


M somewhat akin to a kender Y / MA

Last remaining thing is a consensus on the "plan"

The way I understand it, is you are going to go out and meet the oncoming bandits.....and use hit and run tactics....arrows, summoned animals, etc

Then they get to the camp and you ambush them....along with the traps.

Am I missing anything?


Mite Cleric of The One Below 2; 25/25 hp

I don't know how we can accomplish hit and run tactics when we give up so much speed compared to them. I thought it was about ambushing them when they returned to the camp.


Ratfolk Human Warpriest 1 - Summoner 1
Quuroog wrote:
I don't know how we can accomplish hit and run tactics when we give up so much speed compared to them. I thought it was about ambushing them when they returned to the camp.

Agreed. We need to stay in the high ground with ranged attacks and summoned creatures.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Yup.


M somewhat akin to a kender Y / MA

OK with the bandits returning let me do a random encounter type event....

Two groups
1=Simultaneous or 2=delayed 1d2 ⇒ 2
If delayed, how long? 1d4 ⇒ 3

Group 1 Kressel; group 2 Happs
1d4 ⇒ 41d4 ⇒ 1
1= pits
2= caltrops
3= tree
4= clear

Bear with me to get the first post up.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

OK.


Ratfolk Human Warpriest 1 - Summoner 1

Sounds good!


M somewhat akin to a kender Y / MA

First post is up....
I will give the bandits one perception check to not be surprised....otherwise you might get two attacks before they respond....


M somewhat akin to a kender Y / MA

Only one of you has to roll higher than the bandits for you to get to go first....


Ratfolk Human Warpriest 1 - Summoner 1

Will update tomorrow.


Mite Cleric of The One Below 2; 25/25 hp

RL has me tied up. Please bot me as necessary and I will return in a day or two.


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Ratfolk Human Warpriest 1 - Summoner 1

That was an intense two rounds! :-)


M somewhat akin to a kender Y / MA

Where are our mite and kobold?


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Did you PM them?


M somewhat akin to a kender Y / MA

If they don't post Monday I will private message them....


Mite Cleric of The One Below 2; 25/25 hp

Your mite said she was going to be unavailable for a few days. It just got worse before it got better and took a week. Here I am!


M somewhat akin to a kender Y / MA

To be fair our gunslinger could target the second group of bandits who are approaching. Perhaps targeting Happs....


M somewhat akin to a kender Y / MA

Private message sent.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Maybe we should get some new players.


M somewhat akin to a kender Y / MA

I sent another private message.

I looked also and his last post looks like it was 2/12.


M Goblin Unchained Rogue 1/Admixture Evoker 1 | HP: 18/18| AC: 18 (16 T, 13 FF) | CMB: -2, CMD: 13 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +3

Sounds like it's time to recruit someone else who wants to play.

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