Wayward Kings (Group 2) (Inactive)

Game Master AdamWarnock

A group of adventurers stumble upon a mad lord with dreams of being a king and a young druid that he wants to awaken an ancient artifact.


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Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Sun Tzu would approve of this. I have no problem letting those suited do the job.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Fearghus harumphs quietly at not being able to sneak as well as Durnak, draws his dagger, and begins paring his finger nails.

Glancing around the room, he looks for anything interesting, unusual, or that appears to be out of place. Piles of stolen goods? Slaves chained up? Perception: 1d20 + 0 ⇒ (14) + 0 = 14


Male Human Ranger/1, Rogue/1

I could jump up and down a few times to wake everyone up if you guys want more to do. Trying to get this disabling fest over as quickly as we can.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

No need to wake 'em up, doing it this way is pretty awesome. I read the other group let one of the three thugs from the first encounter escape (in the re-recruitment thread I didn't know was for them at first, not their gameplay thread), so they're having to actually assault the place while we just walk right in and start taking names.


Kassen Battle Maps

And they are down to three of the original 7


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

cdg XP spend the same, don't they?


Male Human Ranger/1, Rogue/1

Hey, don't look at me, I am just the big bumbling woodsman who rather enjoys avoiding getting hurt.

And, it is definitely preferable to avoid fighting 10 enemies at one time at first level if at all possible.


I agree with Durnak. Plus I don't want either 1. to fail a stealth roll and everyone to roll their eyes at me or 2. have Ava bite into these people like a vampire. The idea is Krol knows how fearful most are of eidolons and summoners, thinking their gift to be some sort of evil, like witch-craft. He hopes to avoid that and have her remain at medium size, until he gets to the level to cast a spell that'll re-organise the evolution points, forgot what that was called.


Kassen Battle Maps

Okay, here is the current state of things:
MAP1
MAP2
If Durnak wants to move up stairs between his last knockout blow and Genisen's knockout, I'll need two stealth checks. Not RAW, but I'm betting that you'll be okay with only having to make two, one for each round. There are two thugs left. And there's the room you haven't explored.


Male Human Ranger/1, Rogue/1

Durnak tiptoes up the stairs:

Not sure if my last climb the stairs Stealth count, but here are two more.

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8

Oops, hope my previous roll counts, otherwise I tripped on the top step.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Its ok, that would be right before I konk the last guy. I don't mind a little sport


Kassen Battle Maps

GM Screen:

1d20 + 3 - 10 ⇒ (18) + 3 - 10 = 11
1d20 + 3 - 10 ⇒ (16) + 3 - 10 = 9
1d20 + 3 - 10 ⇒ (8) + 3 - 10 = 1
1d20 + 8 - 10 ⇒ (12) + 8 - 10 = 10

Right as Genisen sends his third thug into slumber-land, Durnak manages to step on a squeaky board that he had managed to avoid. The thug right in front of him begins to stir.

"Huh?"

WHAP!

The thug doesn't say much more after that.

Give me perception checks please.


f human monk 1 (drunken master)

Dolgana scans the room and her allies for signs of rope or any other way to secure the unconscious baddies.

In her search, she sneaks toward the stairs up. Stealth1d20 + 1 ⇒ (13) + 1 = 14


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

perception 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Ranger/1, Rogue/1

As I step off the squeaky step, I carefully scan the room to see if any napping bandits remain, or anything else.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

And all I can think about is that damn squeaky step, how did I miss it.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Perception, not that I expect to hear anything as I'm still on the first level: 1d20 + 0 ⇒ (12) + 0 = 12

Huh, I wonder if they're done up there yet... I'm sure I'd a'heard somthin' if Durnak 'r Gen'sen 're in a spot a' trouble.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Genisen raises his eyepatch to get a good look around


Krol: 1d20 + 2 ⇒ (6) + 2 = 8

Ava: 1d20 + 4 ⇒ (17) + 4 = 21


Kassen Battle Maps

If you got a 20 or more on the check.:
It sounds like someone's moving. in the room on the second floor. (Those of you on the first hear it coming from above Dolgana's head)

Everyone else: The drunken chorus of snoring is greatly reduced. It sounds like the only ones still at it are up stairs.

Dolgana finds some coils of rope on the stack of crates in front of her.

Back at the top.

Initiative:

Durnak
Genisen
Dolgana
Luther
???
Anna
Fearghus
Krol/Ava

GM Screen:

1d20 + 5 ⇒ (9) + 5 = 14


Male Human Ranger/1, Rogue/1

After looking at the step to determine how I missed it being so squeaky, I continue to quietly walk over to Genisen.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14

Cringing as my footsteps, while still quiet sound outrageously loud to me.

Quietly - Ya sees more a dem up 'ere?


Ava points up above Dolgana silently as she notices that the sounds of something moving is above her, possibly on the next floor.
"Up there." she says bluntly


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Fearghus followed Ava's glance. Speaking quietly, "S'prob'ly Durnak an' Genisen. Can' be perfec' all a'time. 'm sure they'll call f'r 'elp if'n they need it - or at leas' let us know when all a' thugs 're done f'r. A'course, if'n we don' hear from 'em shortly, could be a right mighty heap a' trouble an' 'ere we all 're too far 'way t'help soon 'nough t'matter."


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen shakes his head in response to Durnak and turns to go look for whomever they heard

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Oops


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

LOL! I almost choked on my lunch at that one, Genisen!

The sudden loud noise caught Fearghus by surprise.

"I'm after thinkin' as someone's in trouble, now...."


Male Human Ranger/1, Rogue/1
Genisen Larkova wrote:

Genisen shakes his head in response to Durnak and turns to go look for whomever they heard

[dice=Stealth]1d20+6

Oops

Genisen missed the whoopee cushion sitting on the floor in front of the door.

I move over next to Genisen prepared in case someone exits the door to which Genisen pointed.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther rushes up the steps motioning for Fearghus to follow.


Durnak Zweiblatt wrote:
Genisen Larkova wrote:

Genisen shakes his head in response to Durnak and turns to go look for whomever they heard

[dice=Stealth]1d20+6

Oops

Genisen missed the whoopee cushion sitting on the floor in front of the door.

I move over next to Genisen prepared in case someone exits the door to which Genisen pointed.

he instead stepped on the TV remote that turned on a music channel of showing heavy metal.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Even worse, he stepped on the TV remote that turned on the Razzle Dazzle video for Yo Gabba Gabba previously linked.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen notes to himself, invest in an illusion that mimics that video as a home defense option. Should scare away just about anything


Male Human Ranger/1, Rogue/1

If it doesn't scare things away, it might cause them to go insane.


f human monk 1 (drunken master)

Dolgana launches herself up the stairs, itching for a fight.


Initiative:
Durnak
Thugs
Genisen
Dolgana
Luther
Yale
Anna
Fearghus
Krol/Ava

GM Screen:

1d2 ⇒ 2
Yale: Taget Durnak
Attack 1: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 Miss
Attack 2: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 Hit
Damage 2: 1d8 + 3 ⇒ (5) + 3 = 8

Perception Thugs: 1d20 + 3 - 10 ⇒ (10) + 3 - 10 = 3
1d20 + 3 ⇒ (19) + 3 = 22

Upstairs

As Durnak and Genisen round the corner, they hear a door open and see a handsome, if dirty and disheveled man in about his twenties. He's wearing a fine chain shirt and wielding a stout longbow. He sneers at the two of them and speaks in a smooth voice.

"Well, well, well, if it isn't a couple of mangy rats tryin' to get the drop on Yale."

The man, whom you can probably assume is Yale referring to himself in the third-person, sends two arrows flying at Durnak. The first snaps on the thick hide armor, but the second buries itself deep into Durnak's shoulder.

"But it appears that Yale has gotten the drop on you. Wake up you lazy curs! We've got some rats to kill!"

The last two thugs wake with a start and quickly begin scrambling to their feet.

Downstairs:

Anna rushes in the door way as she hears Durnak yell in pain.

"What's going on?"

Fearghus and Luther make their way up the stairs as does Dolgana. Form the noise, it sounds like two more people are shuffling to their feet.

Had to give you guys a little challenge. Durnak takes 8 lethal. Not sure how to handle Anna, but I'm going to bot her until this fights over.

MAP 1
MAP 2 Imagine Anna's at G10


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Actions: double-move to D10 on the second floor, assuming I'm interpreting the map correctly. Regardless, as much of a bee-line for the action as possible!

"Luther, I'm after thinkin' s'time t'draw steel f'r real!" And, with a glance at Dolgana, "Aye, an' boots, too, f'r th'matter!"


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Resisting the urge to attack Yale since he is trying to eclipse Genisen's Je'ne sais quoi with the whole 'talk in the third person' schtick, Genisen instead goes to even the odds in the fight.

Move to H3 and stop doing non-lethal with PA 1d20 + 2 ⇒ (14) + 2 = 16

Damage 2d6 + 7 ⇒ (3, 5) + 7 = 15

if sneak attack is valid add 1d6 ⇒ 3


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

If thugs 6 and 9 are down, Luther rushes up to the front.
move x2 to G6
"Surrender Yale, and we don't bruise that pretty face."


Ava will move to B8 and Krol to C10 assuming Luther would allow her to pass him.

"Looks like Yale's up." Krol says as he smiles finally being able to act, getting out a tanglefoot bag ready.


f human monk 1 (drunken master)

Dolgana breaks into a run and heads a close to Yale as he can get.


Kassen Battle Maps

Dolgana gets right up to him.
The only to thugs still in commission are 7 and 10, and Yale, but that's obvious.

Map 1
Map 2


Kassen Battle Maps

Whoops, sorry about the delay. We now return to your regularly scheduled fight.

Initiative:
Durnak
Thugs
Genisen
Dolgana
Luther
Yale
Anna
Fearghus
Krol/Ava

The two thugs scramble to their feet and draw their rapiers as Dolgana rushes past. Meanwhile, Luther, Fearghus, Ava, and Krol rush up the other set of stairs. Luther makes it all the way to Durnak and Genisen, the former in a lot of pain from the arrow buried deep in his torso.

Back down below, Anna looks puzzled by the gnome's comment.

"What? Yale's up?"

Back at the top.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Just remember Durnak's on vacation and may well not be able to post regularly this week.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther announces, "I am going to back up and try to get Yale to run straight to me. Might want to be ready to get some licks in on him as he does.

Luther's action:
Back up 5 feet and cast Command:Approach (Will DC 15) On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.


Kassen Battle Maps

Hmm. Well, crud. I kinda forgot about that.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

I suggest a default action if he doesn't post after a while. I know some do not like their character acted for. Default=move him to H4 and power attack. If my spell works he gets two AoOs when Yale moves.


Kassen Battle Maps

Alrighty. Thanks.


f human monk 1 (drunken master)

Dolgana becomes one with the fist and foot, whirling into combat.

Attacking Yale with fury of blows. 1d20 + 1 ⇒ (20) + 1 = 21
Confirm roll for crit. 1d20 + 1 ⇒ (4) + 1 = 5
Damage for 1 hit. 1d6 + 2 ⇒ (6) + 2 = 8

Attacking Yale with fury of blows. 1d20 + 1 ⇒ (1) + 1 = 2

Attacking Yale as an AO if the command spell is successful. 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

DM-Salsa, I'll do my posted action from before unless you want me to re-do that


Kassen Battle Maps

Yeah, that'd be great, no need to reroll. I still need Fearghus and Krol to post.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
DM-Salsa wrote:
Yeah, that'd be great, no need to reroll. I still need Fearghus and Krol to post.

Yale and the thugs go before we do... I'm not away, I'm waiting my turn as I perceive it. Also, my last round's action was to move to somewhere approximately on/around D10 upstairs and it's not shown on the map.

Round ?

Move to G7 on Floor 2.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

AGH! Sorry, just getting confused. it's round 11 by the way.


Ava will do a triple movement to H3 (map 2) whilst Krol with stumpy legs will get to F6 (map 2) puffing and panting as he does.

"I assume...this ugly man...is Yale?" he points in the general direction of Yale since he appears slightly better armed than his other men so far.

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