Fearghus and Krol both posted on the OOC within the past 2 days. Anna has always been an infrequent poster. I will leave Krol a note - he is in England, so already asleep most likely.
Forgot to double check the discussion thread. Oh well, another reminder won't hurt. I'm not in too bug of a rush, I'll give them a few days to get in here before I start to worry.
Okay looks like Anna's missing for the moment. I'll bot her if needed. Sorry it's taking so long to get back in the groove. On the bright side, you aren't faceing most of the thugs at once like the other group.
As Durnak puts another thug into a deeper sleep, Genisen sneaks up the rest of the stairs and finds five more thugs. The smell of ale and rum is strong and it looks like they may have fallen asleep a few hours before you arrived at most. Dolgana makes her way to the thug on a wall well away from the others, she bumbles a bit, but the man is so far under, Durnak needn't have worried. Fearghus, though, creeps up on the two under the other set of stairs with nary a whisper.
The only sound from the rest of the warehouse is snoring.
I figure sooner or later I will knock over a can of nails or trip through a pile of bells or something. Although I gotta say that it is much easier to disable the enemy this way.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Round 3:
Stealth to F3: 1d20 - 2 ⇒ (8) - 2 = 6
Erk, I think I might'a woke some a' these guys up...! Well, I always did prefer a straight fight 'stead a' sneakin' 'round like some kinda thief in'a' night.
Even non-lethal is going to probably kill him.
10 + 10 + 14 - 33 = 1
okay not quite, the thug is at -13 and has a 5% chance to stabilize in the next round, if that is non-lethal. Let's see if he makes it.
1d20 + 2 ⇒ (19) + 2 = 21 Nice roll, but he's dead Jim.
Thugs out cold:
3
4
8*
*Wishing he was on a beach somewhere with a nice cold drink in his hand. Too bad the Devils got him.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
Non-lethal. Thats what I meant by braining and not slitting throats, but he may have been too effective. Thinking about it, the question is could he do the sneak attack with non-lethal hilt to the head. He might only be able to do sneak attack damage with lethal damage or non-lethal with a sap or the like. If not, the thug would have had 4 more hps and would stabilize.
Genisen - this is why I switched to whacking them with my cutlass rather than the axe. I figured that coup de gras with the axe was an almost guaranteed kill. Try using a club or dagger.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
Unfortunately Genisen's swashbuckling nature does not allow him to willingly use anything less than his greatsword. That is Genisen's hang up, not a class limitation!
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
My Round 3 action was to move to F4, since Durnak moved to F3 before I "could". If we're into Round 4, I'd like to see an updated map before making a decision.
M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Round 4
Actions: None, because I can't Stealth for shit and my previous movement was too close to blowing our cover... if Genisen or Durnak fumble theirs at least I'm that much closer to offer help.
Sick of waiting, Dolgana skirts the corner and pads lightly over to the untouched thug.
Stealth to k51d20 + 1 ⇒ (13) + 1 = 14 Coup de grace 2d6 + 4 ⇒ (1, 5) + 4 = 10
Not to nitpick, but how are you moving 50' in one round while using stealth without penalty? Should take you 3 rounds @ 1/2 speed without penalty or 2 rounds at -5 to stealth if moving full speed.
Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
If you want to knock some out up here just say so! You are right, I forgot about half speed so it will take rounds 7 and 8 with a double move to get there then 9 and 10 for two knockouts