
Honorable Judge Barry |

THE GAME IS AFOOT
You awaken in a dungeon. It is dank and musty. Around you are 5 other prisoners, all chained to the wall. You are trapped in Brandenscar Prison in Tallingarde where you await punishment for your crimes. Your hands are manacled and you have nothing but the tattered rags on your back. You begin to question what to do next when a fellow prisoner interrupts you.

Malus Visurari |

"The Mayor of Daveryn proved much better protected than his turncoat advisor lead me to believe..." (Chuckles mostly to himself as if this is some sort of joke).
Perception check to case the room, looking for any exits or anything within reach that would help me get out of my shackles.

Darling Jeffrey |

Escape artist: 1d20 + 8 ⇒ (7) + 8 = 15 *fumbling with his manacles*
I killed a guy. With my bare hands. And maybe the dagger in my bare hands. OK, and I was wearing gloves. And I threw the dagger. But he died and my hands were involved. It was a living...untils now. I'm set to be executed in the morning so I guess it's sort of the opposite of a living now for everyone involved besides my employer. *looks at the others* what about you lot?

Helena Huxley |

Treason. A decision not exactly arrived at by a "jury of my peers," mind you... Unless you consider sycophantic henchmen soldiers and the king's fat pocketed cronies my "peers." Which I do not. That being said, I am not denying the verdict. I would rather be considered a traitor to the king, than a traitor to the people, any day. What about you, comrade?
*Looks over to prisoner next to her*

Odakirk Sturm |

*raises a cocked eyebrow*
I'm a traitor to no man or king!
The Archfiend is the only entity I die for- and why I'm f*cking glad these simpletons caught me desecrating their pathetic excuse for a temple. There's a special place for martyrs in Hell, especially ones blessed in this life, and I can't wait to march an army of undead tormentors upon this very city. Great is Asmodeus!
*while slamming his shackles to ground with every word*: THE.KINGDOM.SHALL.BE.HIS!
*very heavy breathing*
*clutches chest above his heart*
*inaudible mumbles*

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Persea crossed her arms over her chest, hunched her shoulders and raised an eyebrow at the group around her. "Mph, stupid council, originally." She rolled her eyes before pressing herself up from the ground. She paced the side of the enclosure as much as the manacles would allow her, a small distance.
"Probably nothing any of you would understand," the tone of her voice said she was trying to joke but also that she wasn't very good at it, "but I was just trying to make a quick buck."
Knowledge Dungeoneering: 1d20 + 2 ⇒ (3) + 2 = 5 She looks around, mouth agape, maybe a hint of drool slipping out the side.

Honorable Judge Barry |

Knowledge Dungeoneering roll reveals that you are in a dungeon.
As the haggard prisoner attempts to speak, Sgt. Tom Blackerly comes waddling in. He is trailed by six armed guards. You all recognize him immediately from your intake at Branderscar Prison. It was Blackerly who ordered that each one of you be incapacitated prior to being tossed into your current confinement.
The sergeant trundles over to Persea. With a glassy eyed stare he points at her.
“You there! That’s the scum!
Get ‘em unshackled. If any of you
makes trouble, they’ll earn a thrashing!
Today’s your lucky day, scum.
You’ve got a visitor. How you ever
warranted such a fine lady is beyond me. Seems she wants
to say good-bye. Now step lively. We wouldn’t want to
keep her waiting.”
The guards remove Persea from the chains in the wall and into irons.

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Persea looks down at her manacles and back at the guards, "But I don't kn..." She cuts herself off before revealing that she doesn't know anyone who would come for her.
detect motive: 1d20 + 2 ⇒ (20) + 2 = 22
She looks around at the other prisoners prior to returning her gaze to Blackerly, "By any chance, did you catch the name of this woman? Did she have lips are dark, and lush as boysenberries, and eyes that you could fall into they were so lovely? If so, it may be...an acquaintance of mine, a lover if you will. I'm sure you know how attached they can get," She tried to nudge him gently with her elbow in a show of camaradery.
"I'd love to get a little cleaned up before I see her, if you wouldn't mind. Could I perhaps go to the bathroom to freshen up? I know you might not see it very often in here, but a woman has her vanities." She smiled what she hoped was a charmingly crooked grin.
bluff check: 1d20 + 7 ⇒ (4) + 7 = 11

Odakirk Sturm |

The following takes place regardless of the reaction it draws. It doesn't matter to Kirk whether Blackerly pays him any attention as he leads Persea away. Asmodeus is speaking to him, and he is translating.
*stares at Blackerly, eyeing him up and down, grimly smiling*
Heh, heh, *cough* heh.
Ooooooh, Blackerly, I can already picture your intestines hanging out of your stomach. My skeletal warrior servants done with you, you will look around and see your city burning, your entrails dangling, and just as you black out, I will heal you, leaving the best part for lasssssst.
*rolls away backward to lie down and daydream*
Heh, heh, *cough* heh.
Intimidate: 1d20 + 3 ⇒ (7) + 3 = 10

Helena Huxley |

diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
Blackerly, don't wet your pants. I don't see any skeletal warriors just yet. But then again, one must never underestimate a religious fanatic...
*Smiles at the prison guard and lowers her shoulders to signal non-aggression*
Perhaps we can work out a deal for some leniency. You seem like a reasonable man...

Honorable Judge Barry |

Blackerley: "Shut your idiot mouths, all of you. I don't know why you'd think I'd be able to respond to all of you at once.
cleaning up all the checks at once, i'll list your character and the check result .
- Malus - Your strength check failed. Knowledge check reveals that you have heard stories of escape, but they seem too fantastic to be true.
- Persea - You sense that Blackerly is not all there. Your bluff check does not seem to have an effect on the Sergeant.
- Jeffery - Knowledge check reveals that you have heard stories of escape, but they seem too fantastic to be true.
- Odakirk - Intimidate fails and now the guards think you're all bark and no bite.
- Helena - Diplomacy check fails. The guard is not amused and backhands you for trying to bribe him.
NonLethal Damage: 1d4 + 0 ⇒ (3) + 0 = 3
Persea is dragged from the cell in irons and brought to room 20. It is a barren room with nothing more than two chairs, a table and a strange woman in it. Persea is shoved into a chair and ordered not to move by Blackerly. Across from the table in the other chair sits the unknown visitor. She is dressed all in black save for a white veil. Her hair is as bright as ivory and her eyes as green as jade. She appears to have been crying.
Blackerly: "Sit and show respect to such a fine lady!"
Visitor: “Oh, dearest,” proclaims the unfamiliar woman. “I’m so
relieved you’re alive!” She quickly turns to Tomas. “Could
we please have a moment alone, good sir? For pity’s sake?”
Tomas goes blank for a bit and then quickly agrees. “Of
course, my lady. For you,’ tis no problem.”

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Persea looks across the table at the unknown visitor and raises one eyebrow at her. She waits until Blackerly has left and shut the door, before tucking her chin down and saying coconspiratorily:
"He's a chump, eh? What a mook."
Realizing again that she doesn't actually know the woman, or what she is here for, Persea crosses her arms over her chest defensively again, leaning back in the chair and eying the woman curiously.
sense motive(untrained): 1d20 + 2 ⇒ (12) + 2 = 14
"So, who are you and what do you want? I assume you want something, because I've never gotten anything for free in my entire life."

Darling Jeffrey |

*looks at everyone* ...he's not wrong guys, what was that? Everyone appealing to his chatty side at once?
retry escape artist: 1d20 + 8 ⇒ (16) + 8 = 24
bluff, if successful escape, to pretend to be still shackled: 1d20 + 7 ⇒ (20) + 7 = 27 If I use disguise it's also +7 and if I use sleight of hand it's +8.

Odakirk Sturm |

*looks at Jeffrey talking*
If Kirk notices Jeffrey fumbling with his manacles, then the following:
F*ck Blackerly! Nobody was appealing to any of his sides! However, can I appeal to your....small-side? *smile*
*whispers* Looks like you'd have the easiest time out of all of us getting loose of these things. Here, let's cut a deal... */whisper*
Odakirk casts Liberating Command on Darling Jeffrey, giving him a +2 competence bonus to the Escape Artist check.

Malus Visurari |

Looking a little more energetic now that his fellow prisoners seem to be more inclined to escape than await their grisly fates Malus gathers all his strength and begins furiously trying to rip his manacles from the wall.
"Lets get ourselves out of here! That weakling guard cant stand up to us all!"
Strength Check: 1d20 + 2 ⇒ (3) + 2 = 5

Honorable Judge Barry |

Ok cleaning up the random skill checks, Persea will be done seperately:
Jeffery - Escape artist fails, bluff fails.
Malus - Strength check fails and you may have strained your shoulder.
on to Persea here. Your sense motive check reveals that something is amiss and you think it is most likely from that woman.
The unknown woman turns to you, and addresses you:
“Have you forgotten me, dearest?”
the unexpected visitor says with a
smirk, dropping her pretense of grief.
“Call me Tiadora. We possess a mutual
friend who would like to meet you and
your fellow cell-mates. Unfortunately,
our friend is unwilling to visit you in
your present rather shabby accommodations
so it seems you must escape.
Don’t be so dour. Just because
it’s never been done before is no reason
you can’t be the first.
“If you manage that, cross the
moors on the outskirts of town.
On the old Moor Road you’ll see a
manor house with a single lantern burning
in the second story. There our mutual friend waits. That is
all I know. He did want me to give you this.”
She takes off her silken veil and wipes away a few fake
tears with it.
“Something to remember me by, dearest.”
Tiadora hands the veil to Persea.

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"I'd think I should remember you, had we met." Persea said, adding a bit of swagger to her voice, "But it's no surprise that you'd remember me."
"I do, indeed, enjoy being the first." She notes, responding to woman's directive, "This would just be another notch to add to my belt."
She grows quiet, watching as the woman "weeps."
"Well, well, my Tiadora, no need to weep." Persea takes the veil from the woman, and brings it to her face to smell it. From behind the clutched veil she says "And hopefully it shan't be too long before we meet again.
Persea casts Detect Magic on the veil, and the subsequent tears upon it, masking her casting with the fabric over her mouth and nose.

Honorable Judge Barry |

Persea, you use Detect Magic but only have one round to concentrate on the veil. You can tell it has a magic aura but that is all for now.
After Persea the veil, Tiadora pushes out a few more tears and weeps.
"I can't bear to leave you."
as if on cue, blackerly enters the room
"i'm sorry m'lady, but it is time to go."
The guards begin to restrain persea, as they start to manhandle her, Tiadora says
“Thank you for
letting me say good-bye. There’s
no need to search my dearest. You
are such a good friend for letting me
see my dearest one more time.”
and with that, Persea is dragged back to her cell with the veil and chained to the wall. The guards double check all the restraints and then leave your rag tag group alone. Save for the two guards posted near your cell in the guardroom across the hall. You feel a sense of creeping doom and start to wonder how much time you have left in this prison.

Darling Jeffrey |

I want to look around for a way out or something I might be able to use to that end.
perception: 1d20 + 6 ⇒ (18) + 6 = 24
Darling stops his attempts while the guard is around but gets back to his attempts, wishing he had a lock pick and crossing his fingers for a defect in the manacles, since he knows he has never had the skill to slip out of a set before.
escape artist: 1d20 + 8 ⇒ (16) + 8 = 24
bluff: 1d20 + 7 ⇒ (10) + 7 = 17

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Persea speaks quietly to the group, hopefully missing the attention of the guards "I have something here that I think may help us..." She looks around fertively, before gesticulating to the veil. "This thing has...things...in it? A window, for example. And some tools." She arched an eyebrow, "Any ideas?"

Darling Jeffrey |

Bluff is to hide my attempt at escape. Use the roll with a different modifier if I should be using a different skill. It's also to hide that I'm free if I get out
The mention of tools gets Darling's rapt attention. He ignores the other men's bickering amongst themselves.
If you mean you snuck in the kind of tools that opens locks, lady, then I'm sure we can become great friends. I'm fairly sure the window is just a pattern on the thing... It occurs to him she may be a spot crazy ... At any rate, let's get out of her, if we can. If you're not sure how to use a lock pick, I am.
I can't imagine any of you wouldn't agree to getting out of here all at once. The more of us escaping at once, the higher chances we each have, and all.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Darling's eyes rake the veil for signs of the potential lock picks hidden within.

Helena Huxley |

Whispers in a hushed tone to escape the earshot of the guards, "It seems as if your friend has given you something laced with magic. Maybe I can help as well... I will try to decipher what this thing is."
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
For speedy reference, the textbook DC to detect a magic item's properties is 15 + item's caster level.

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Persea thinks that the people around her may be slow, and rolls her eyes slightly before noticeably slowing down her speech, like talking to someone who is speaking a second language.
She looks at Helena, "I appreciate your earnestness, but I already know what it is. It's a veil. A veil that holds things. Magically."
She looks over to Darling with a blank stare. "It holds a window. Like one of the things that you put into a wall. I can put the window into the wall, and make a wall where the window can be." She rolls her eyes, "But other than that, yes, I have some masterwork thieves' tools here. I couldn't tell you how to use them, but I could likely give them to you if you can avoid the attention of the guards. I'm doubtful that any of you will be much help to me.
To no one in particular she notes: "I also have two daggers, a lantern, a rope, clothing for each of you, unless you'd rather remain conspicuous, and an unholy symbol Asmodeus. My visitor was charitable, and I suppose I'm happy to distribute."

Odakirk Sturm |

Barry- could you more accurately describe the guard situation at this point? Is one standing at the door at all times or are they in an adjacent guard room but can hear us? If they are standing there- is there a pattern to the shift changes? Is there any amount of time between the shifts?
Also, what knowledge would it be to determine how many floors above (or below) ground level we are currently? Hopefully this is common knowledge...
Sturm pays no attention until the word 'unholy' is mentioned, at which point he perks up in Persea's direction. "Asmodeus" is barely past her lips before Sturm bursts out with, "Power and Glory to Asm...!" 'Odeus' is barely audible through clenched teeth as he violently twists to let the last syllable echo on the cell wall behind him.
*heavy breathing on hands and knees*
"...symbol, please."