Two more guard dogs arrive along with their guard hounds. Persea peels a patch off the veil given to her by the mysterious stranger. She throws the patch against the wall and a window magically appears. "They've somehow built a window! It's a sorcery of somehow! Summon the warden!" Two guards surround your cell and keep their distance. One runs off to fetch the warden and more guards. He continues blowing his horn.
The guards are approximately 50 yards down the hall and around a corner in a guard house. They do not have line of sight. There currently isn't a guard posted at your cell specifically, but every now and then a guard wanders around the corner. You can spend time watching them if you want to get their schedules.
Persea, you use Detect Magic but only have one round to concentrate on the veil. You can tell it has a magic aura but that is all for now. After Persea the veil, Tiadora pushes out a few more tears and weeps. "I can't bear to leave you." as if on cue, blackerly enters the room "i'm sorry m'lady, but it is time to go." The guards begin to restrain persea, as they start to manhandle her, Tiadora says “Thank you for
and with that, Persea is dragged back to her cell with the veil and chained to the wall. The guards double check all the restraints and then leave your rag tag group alone. Save for the two guards posted near your cell in the guardroom across the hall. You feel a sense of creeping doom and start to wonder how much time you have left in this prison.
Ok cleaning up the random skill checks, Persea will be done seperately:
on to Persea here. Your sense motive check reveals that something is amiss and you think it is most likely from that woman. The unknown woman turns to you, and addresses you: “Have you forgotten me, dearest?” the unexpected visitor says with a
“Call me Tiadora. We possess a mutual
She takes off her silken veil and wipes away a few fake
“Something to remember me by, dearest.” Tiadora hands the veil to Persea.
Blackerley: "Shut your idiot mouths, all of you. I don't know why you'd think I'd be able to respond to all of you at once. cleaning up all the checks at once, i'll list your character and the check result . - Malus - Your strength check failed. Knowledge check reveals that you have heard stories of escape, but they seem too fantastic to be true. - Persea - You sense that Blackerly is not all there. Your bluff check does not seem to have an effect on the Sergeant. - Jeffery - Knowledge check reveals that you have heard stories of escape, but they seem too fantastic to be true. - Odakirk - Intimidate fails and now the guards think you're all bark and no bite. - Helena - Diplomacy check fails. The guard is not amused and backhands you for trying to bribe him.
Persea is dragged from the cell in irons and brought to room 20. It is a barren room with nothing more than two chairs, a table and a strange woman in it. Persea is shoved into a chair and ordered not to move by Blackerly. Across from the table in the other chair sits the unknown visitor. She is dressed all in black save for a white veil. Her hair is as bright as ivory and her eyes as green as jade. She appears to have been crying. Blackerly: "Sit and show respect to such a fine lady!" Visitor: “Oh, dearest,” proclaims the unfamiliar woman. “I’m so
Knowledge Dungeoneering roll reveals that you are in a dungeon. As the haggard prisoner attempts to speak, Sgt. Tom Blackerly comes waddling in. He is trailed by six armed guards. You all recognize him immediately from your intake at Branderscar Prison. It was Blackerly who ordered that each one of you be incapacitated prior to being tossed into your current confinement. The sergeant trundles over to Persea. With a glassy eyed stare he points at her. “You there! That’s the scum!
The guards remove Persea from the chains in the wall and into irons.
THE GAME IS AFOOT You awaken in a dungeon. It is dank and musty. Around you are 5 other prisoners, all chained to the wall. You are trapped in Brandenscar Prison in Tallingarde where you await punishment for your crimes. Your hands are manacled and you have nothing but the tattered rags on your back. You begin to question what to do next when a fellow prisoner interrupts you. |