Sky Master of Air

Honorable Judge Barry's page

25 posts. Alias of Scary Baby.


RSS


I asked where she wanted it, she didn't say. I can def readjust it. Do you know what on the exterior wall? it could be a 1000 foot drop


done


Malus and Odakirk jump into the room next door through the window.

its room 19 on the map


Two more guard dogs arrive along with their guard hounds. Persea peels a patch off the veil given to her by the mysterious stranger. She throws the patch against the wall and a window magically appears.

"They've somehow built a window! It's a sorcery of somehow! Summon the warden!"

Two guards surround your cell and keep their distance. One runs off to fetch the warden and more guards. He continues blowing his horn.


Yes, please roll a use magic device check.


Your punch fails because you walked into the bars and then tried to punch the bars. Take 1 non-lethal damage.

Please reference the map before making your move


Guys, We're going to switch to group initiative. This means you can post whenever, but you can only post once per round. This means that if the GM controlled NPC's go. You can post your action. You don't have to wait for other characters to post first.


Going forward, we will be posting gameplay here, but using roll20 to orient ourselves. Refernce that as our tabletop.

The guard walks to the viewport and notices Malus' is not in his restraints. He blows his horn to summon the other guards.

"ONE OF THE PRISONERS HAS ESCAPED!!!!"

Peter, your turn.


Guys and Gals, can you please check in on g-chat for a second. Thanks!


Roll for initiative.


You all hear a guard coming down the hallway, muttering about how he is tired of the noise the party is making. What do you guys want to do?


Everyone roll a perception check.


You free yourself from your manacles.


The guards are approximately 50 yards down the hall and around a corner in a guard house. They do not have line of sight. There currently isn't a guard posted at your cell specifically, but every now and then a guard wanders around the corner. You can spend time watching them if you want to get their schedules.


Helena, I sent the result of your spellcraft check to you. Jeffrey, you notice a small patch that looks like lock picks on the veil.


Jeff: You perceive that persea is very interested in the veil in her hands. Escape artist fails. Who are you bluffing?

Helena: You detect a magic aura emanating from the veil in persea's hands.


A guard comes in from the guard house.

"Hey. SHUT UP! If I catch ye talkin' again, I'll give ye a taste of the king's wrath."

the guard places a hand on his club that he carries as he says this. He stares at the group for a moment before returning to the guard house.


Persea, you use Detect Magic but only have one round to concentrate on the veil. You can tell it has a magic aura but that is all for now.

After Persea the veil, Tiadora pushes out a few more tears and weeps.

"I can't bear to leave you."

as if on cue, blackerly enters the room

"i'm sorry m'lady, but it is time to go."

The guards begin to restrain persea, as they start to manhandle her, Tiadora says

“Thank you for
letting me say good-bye. There’s
no need to search my dearest. You
are such a good friend for letting me
see my dearest one more time.”

and with that, Persea is dragged back to her cell with the veil and chained to the wall. The guards double check all the restraints and then leave your rag tag group alone. Save for the two guards posted near your cell in the guardroom across the hall. You feel a sense of creeping doom and start to wonder how much time you have left in this prison.


Ok cleaning up the random skill checks, Persea will be done seperately:
Jeffery - Escape artist fails, bluff fails.
Malus - Strength check fails and you may have strained your shoulder.

on to Persea here. Your sense motive check reveals that something is amiss and you think it is most likely from that woman.

The unknown woman turns to you, and addresses you:

“Have you forgotten me, dearest?”

the unexpected visitor says with a
smirk, dropping her pretense of grief.

“Call me Tiadora. We possess a mutual
friend who would like to meet you and
your fellow cell-mates. Unfortunately,
our friend is unwilling to visit you in
your present rather shabby accommodations
so it seems you must escape.
Don’t be so dour. Just because
it’s never been done before is no reason
you can’t be the first.
“If you manage that, cross the
moors on the outskirts of town.
On the old Moor Road you’ll see a
manor house with a single lantern burning
in the second story. There our mutual friend waits. That is
all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake
tears with it.

“Something to remember me by, dearest.”

Tiadora hands the veil to Persea.


Blackerley: "Shut your idiot mouths, all of you. I don't know why you'd think I'd be able to respond to all of you at once.

cleaning up all the checks at once, i'll list your character and the check result .

- Malus - Your strength check failed. Knowledge check reveals that you have heard stories of escape, but they seem too fantastic to be true.

- Persea - You sense that Blackerly is not all there. Your bluff check does not seem to have an effect on the Sergeant.

- Jeffery - Knowledge check reveals that you have heard stories of escape, but they seem too fantastic to be true.

- Odakirk - Intimidate fails and now the guards think you're all bark and no bite.

- Helena - Diplomacy check fails. The guard is not amused and backhands you for trying to bribe him.
NonLethal Damage: 1d4 + 0 ⇒ (3) + 0 = 3

Persea is dragged from the cell in irons and brought to room 20. It is a barren room with nothing more than two chairs, a table and a strange woman in it. Persea is shoved into a chair and ordered not to move by Blackerly. Across from the table in the other chair sits the unknown visitor. She is dressed all in black save for a white veil. Her hair is as bright as ivory and her eyes as green as jade. She appears to have been crying.

Blackerly: "Sit and show respect to such a fine lady!"

Visitor: “Oh, dearest,” proclaims the unfamiliar woman. “I’m so
relieved you’re alive!” She quickly turns to Tomas. “Could
we please have a moment alone, good sir? For pity’s sake?”
Tomas goes blank for a bit and then quickly agrees. “Of
course, my lady. For you,’ tis no problem.”


Knowledge Dungeoneering roll reveals that you are in a dungeon.

As the haggard prisoner attempts to speak, Sgt. Tom Blackerly comes waddling in. He is trailed by six armed guards. You all recognize him immediately from your intake at Branderscar Prison. It was Blackerly who ordered that each one of you be incapacitated prior to being tossed into your current confinement.

The sergeant trundles over to Persea. With a glassy eyed stare he points at her.

“You there! That’s the scum!
Get ‘em unshackled. If any of you
makes trouble, they’ll earn a thrashing!
Today’s your lucky day, scum.
You’ve got a visitor. How you ever
warranted such a fine lady is beyond me. Seems she wants
to say good-bye. Now step lively. We wouldn’t want to
keep her waiting.”

The guards remove Persea from the chains in the wall and into irons.


got it.


Escape artist fails. Perception check does not turn up anything that will help you escape.


THE GAME IS AFOOT

You awaken in a dungeon. It is dank and musty. Around you are 5 other prisoners, all chained to the wall. You are trapped in Brandenscar Prison in Tallingarde where you await punishment for your crimes. Your hands are manacled and you have nothing but the tattered rags on your back. You begin to question what to do next when a fellow prisoner interrupts you.


The honorable Judge Barry presiding here! This will be my DM alias for....DMing.