Wardens of the Righteous (Inactive)

Game Master Jesse Heinig

Current map: Truestone Quarry

~~~~~~~~~~

Linked campaign: Wrath of the Righteous

~~~ Defender's Heart ~~~
Provisions: 430
Build Points of Materials: 16
Guards: 23
Survivors: 18
Dependents: 13
Cats: 1
Dogs: 0

Map of Kenabres

Kenabres City Grid


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Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

If not too late then i would also like to be a part of this amazing story!
Merlin could be the "healer" that Azura needs?....


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft
Bahram Alhazred wrote:

Room for one more?

Sorry for my delay, feel free to write me out in just punishment. But I'm looking forward to building worlds with you all if you'll have me.

Welcome to the party!


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

@Bahram: If you check the first page of the gameplay thread, you will see that you woke up on top of the Defender's Heart, a large stone inn (where the Armasse eve party was), surrounded by rubble. Below you can see Kelly Littlekettle as well as a couple other people (catch up on the thread!). You were apparently knocked out when something detonated an explosion behind you on the rooftop during the demonic invasion.

@Merlin: I assumed that since you had gone off to other recruitments that you were going to go your own way, but you are certainly welcome to join in the craziness. You are currently stuck in a cellar underneath a two-story house in the Northgate Market district (not too far from Darya and Corwyn). You and a few strangers took shelter there when the attack happened, but now the door is stuck and you and your fellow escapees can't get out. It's a well-stocked cellar with preserves, and there are three other people with you - one man, two women, none of them are "adventurers" (i.e. they aren't extraordinary and they don't have levels in adventuring classes).


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Any result on the epic wisdom check?


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Thank you...i shall post after work...woohoo!


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

My team is on crunch time (overtime) at work right now as we have a big project release coming up, so please forgive me if I'm a bit spotty. I will try to get in more updates a little later today!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

No problem, real life comes first


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Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Hey, a 1st level expert isn't too shabby at the moment...lol.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The demons got everybody?

Grand Lodge

Male Half-orc
vitals:
Hp:15/15(rage:17/17) AC:16(rage:14) =(+1dex,+5 scale mail)
Barbarian(Scared Rager) 1
stats:
BaB=1 fort:5 refl:1 will:0(rage:+2)
Merlin Brokencrown wrote:
The demons got everybody?

what? they didn't get me! I think... they got a dagger in my back but that's all.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Sorry, I have been on work overtime and last night I got food poisoning. It's like a really bad flu. Everything is sore and sick, but I'm too sore and sick to sleep. :/


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Apologies i was just messing around. Life happens.
Hope u r feeling better Jesse.

Daggers hurt especially green ones!

I can only post short responses at work but i enjoy reading everyone elses!


Female Human Bloodrager (Steelblood, Celestial Bloodline) 3 HP 27/31(33/37) | AC:18(16) | T:11 | FF:17 | cmd:17(19) | Fort +5(+7) | Ref +2 | Will +1(+3) | Init. +1 | Perc:+2 | Speed 30ft

@Azura: Yikes! Sorry to hear about that. Hope you feel better soon!

@All: Hey there, folks. Just so you know, my in-laws are gonna be in town with us for the next week so I may not post as regularly. If it goes too long, feel free to bot me. I'll try to get in at least one post/weekday as usual if I can. If I'm not able to check in, hope any of you fellow Americans have a good 4th and that the rest of you enjoy your weekend!


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Still sick, updating anyway!

Since there is no map of the interior of Defender's Heart, I'll try to make one. It's basically a big plus-sign in its overall shape. You probably won't have running battles through the interior, but I figure it's nice to know about how much space you have to mess around!


Male Kyton-Blooded Tiefling Archivist Bard 1

Cool, thanks! Hope you start feeling better c:


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Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

To help with organization I'm going to start putting @yourcharactername in front of any scene that is addressing you directly!


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Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

This is really awesome!
Nice job everyone thus far.
And thanks Jesse for taking this on.
Agreed! Cats are good for morale!


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

I agree that this is very unique.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Pretty awesome and a whole different way to be heroes.

Silver Crusade

Male Aasamir-Anglekin Paladin 1

I didn't mean to step on toes, I was merely thinking inside the box that is the limitations that govern the Paladins Code as well as being Lawful Good, I might should rephrase but I am not sure how.

In war there will be casualties, which is fine and dandy if they are soldiers. [its not but we have to assume it is for the thought process to start] Civilians are a different matter and should be protected. Taking them and putting them in an Armies camp could provide safety, unless you know beyond a shadow of a doubt the enemy will attack them, and will be able to field more numbers than you.
Add to this situation another army made up of your own country men [the people who were in the city and are not joining us for one reason or another] you have a volatile situation where you are going to do something that People will consider EVIL. The main thing is to find out what your God will consider the worste of two evils in this situation we are facing.

Now the hard part of all of this is the fact that, LAW CHAOS GOOD EVIL AND NEUTRALITY, are actual realistic things. The DM as always is the final arbiter of everything. But we aren't talking modern society, so we must by necessity throw out our modern day code of ethics and focus on what amounts to Middle Ages codes of conduct.

There will be times where you are faced with no win situations, the question really comes down to which side of the no win you choose. With Paladins this causes some dramatic things, depending on how the God feels about what you have done. Moral quandiers arrise all the time when you have a paladins in a group, and unlike most games you don't have the luxurie of attempting to find a high cleric to cast atonement, your just going to be screwed if the city is as screwed up as we are lead to believe.
So while going antipaladin is fun for a joke, the real issue is that you can no longer advance as a paladin, and must look to other ways of gaining power. All of us who are paladins will fall in this given situation, the only question is time, because inaction IS in this world an action [Neutrality] and most gods frown on that when your a paladin.

IMHO I think that the paladin corps would be best used as a battering ram to destroy evil that way they don't have to make the choices that the others are going to have to make in our stead. [This would not be nuetral in my eyes as you have no part of the discussion] Because sitting around and making these moral choices is only going to cause us all to fall from grace quickly.

Hope my soap box is ok, and that wall of text isn't to big, but its something that I think needed to be said


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Keeping them safe in an environment that's a guaranteed target isn't an evil act since the alternative is to set them adrift without food and water in and environment in which their guaranteed targets for random roaming demons who will kill them out of boredom.

Given the option of being attacked by demons in a fortress, with food and water and a wall of holy warriors standing between them and me, and roaming a post apocalyptic wasteland with nothing, littered by packs of roving demons, it's pretty much a no brainer.

It's only no win when you look at it with limited scope. For example, while we'll try to stick to the way laws worked in Kenebres before, the fact is with the entire ruling body wiped out as faw as we know, there is no law of the land. We will try to establish law and order, but other than the individual tenets of our faiths and doing what is good, any laws are now the ones we make as a group.

We aren't bound by a middle age code of ethics because the middle ages didn';t have actual clear physical manifestations of good and evil. Those codes didn't factor for fighting demons in the streets and gods with differing views working together for good. We might use the terms crusades and crusaders, but this isn't the inquisition and "God Wills It" isn't carte blanche.

A good GM, (which we clearly have the fortune of having) isn't sitting around rubbing their hands gleefully going "Hah gotcha, now you fall!! muuhahha!!"

If you start to approach the line, you'd most likely get subtle hints. Your lay on hands does minimal healing after the fight that could probably have been avoided if you'd taken a better course of action.

Your smite might seem like it almost didn't work for a second, causing you to question things. You may have a dream or a sign of something associated with your deity, warning you that you're taking steps that are dangerously pointed down the wrong path.

The god's aren't utter bastards waiting for an excuse to cut you off. A paladin is unique in that in ways different from even a cleric, a paladin has a relationship with their god that involves a sort of direct line. You don't fall by accident and you don't fall without warning. Unless your DM sucks, which is definitely not the case here.

You're in good hands.


The difference between "Good" and good in a real sense has come up in a lot of my games recently.

"Good" alignment seems to at least allow the interpretation of being opposing Evil. i.e. driving out Evil wherever it is found, with no recourse to forgiveness or absolution. Killing the Demon rather that capturing it. Driving the evil goblin's from their settlement and burning it down. This all fits a "Good" alignment but are not good in a modern moral sense.

What I'm trying (and no doubt failing, it's very late here) to say, is that there is a lot of room in the "Good" alignment to make it your own.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Absolutely. Ragathiel punishes primarily, whereas Sarenrea redeems if at all possible. Both are good. there's a wide array of what qualifies as good.


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Nicely put all. Given that in PF alignments are--literally--written out, coupled with a wide range of deities, there is plenty of wiggle room.
Plus as stated our DM seems on his game.


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Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Just so nobody is surprised:

In PF, Law, Good, Chaos, and Evil are quantifiable concepts. They can be measured, just like you can measure feet and inches with a measuring stick; your measuring stick in this case being Detect Evil, Good, etc. You even get a quantity (based on Hit Dice and type factors)!

This means that alignment concepts are not just abstracts; they can be sensed, they can be measured and there are specific technologies (spells, really) that interact with them in reliable, repeatable ways. In some sense you could perform experiments to see how alignment changes based on performing specific acts (though doing horrible things as an experiment would, itself, be bad!).

So with that in mind, there's a lot of argument about alignment and about what constitutes good & evil on PF forums, but this is not a new topic - philosophers and legal scholars have debated it since the dawn of time.

In our own modern legal system, two factors are both important: intent and action. If you didn't intend to do harm, but someone was harmed, this can be bad (manslaugher, for instance). If you intend harm but you don't act on it, this can also be bad (malfeasance, essentially). The usual legal standard is whether something happened that requires a response. So when your characters act, both intent and action are important. If you act in a "good" way but your intent is bad (such as... say... trying to weasel into the claim that what you are doing is "good" when it is clearly going to be harmful to many people), then your overall outcome is bad. Don't try to make weaselly self-justifying claims about "looking at the bigger picture" when committing bad acts. That is Lawful Evil. :)

On the good/evil (moral) side, the moral principle that moral philosophers often wind up hung up on is that circumstances also matter. (In the legal system there are "extenuating circumstances.") This is why "Les Miserables" inflames us so much: Jean Valjean is sentenced to years of hard labor for the crime of stealing a loaf of bread to feed a starving child. We feel outrage that the legal system could be so blind to individual circumstance that it would be as cruel as the circumstances that pushed the individual into criminal action in the first place. Rule utilitarianism would have one believe that there is a single rule that can always be applied, but different circumstances call for different standards of judgment. A rich man stealing is a different kind of crime than a poor man stealing, under this view.

Now that everyone is terrified that I am some kind of hardass:
* It is not my intent to force you into situations in which there are no ways for you to uphold your character's moral code. Your conflicts may sometimes be between which of two bad choices to pick (a classic dilemma), or between expediency and morality (i.e. do I do what is convenient, or what is right?). How you choose to deal with these situations informs us about your character. It lets players (and me!) know what is important to your character, what they believe in, and what they will do when the situation is grim. These are role-playing moments, not punitive moments. It's not my goal to "force" you into a situation where the only choice you can make is one that violates your principles - but you may have a nail-biter about whether you made the right choice.
* If you are a character whose class features are in danger due to moral dilemmas, I will warn you in advance if a particular choice has those kinds of moral consequences. It is not my goal to catch you in an awful "gotcha." But you can make that choice knowing as a player that this is the story you want for your character. If you think your story is more interesting by making that wrong choice and suffering a crisis of faith, we can play the Lord Soth game.
* But I'm not terribly interested in playing PVP villains. If your character would sell out the community or come to blows with the rest of the survivors I will probably recommend either a different course of action, or trying a different character instead. One of the features of these apocalyptic survival scenarios is that people must work together to survive. (Your character could become a recurring NPC villain, though...)

So I hope that gives people an idea of where I am coming from. My goal is not to make Yet Another Internet Argument About What Is Good/Evil Alignment, but to give you a set of useful expectations about how I see alignment as a useful tool for this game.

With that in mind, Ik-Ha-Thruun, if you say you are going to do X and I say "Well, that might be bad," I'll explain why I think it's bad and work with you to come up with an alternative plan. In this case, I'm saying, if you have Dependends (sick people, elderly, children), and you throw them out of the inn onto the streets where undead and demons are roaming and they have no shelter or food or healing magic, that is an evil act. If you evacuate the sick and disabled and helpless to a different safe location and provide them with help and support so that you can turn Defender's Heart into a base of operations for war, that is not an evil act. Context matters! :D

:D :D :D * hugs & kisses for everyone! *


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Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2

Incidentally; if anyone wanted an idea of how Luci fights, it's not quite Witcher-esque, but it's basically like some of the stuff in this video. If you can't understand him, either due to the accent or the microphone having picked up too much of the wind, just turn the closed captions on. Don't worry; they're not the automatically-generated ones, he typed them up himself.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

He's very good. He does stuff I've practiced with a Jian or a katana but don't usually see with a European blade.

Silver Crusade

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Azura Celestine wrote:

Just so nobody is surprised...

Well said!

Silver Crusade

Male Aasamir-Anglekin Paladin 1

Good to hear, Ik-Ha-Thruun isn't an evil person. He simply wants to get the civilians away from the most dangerous area, though how we evacuate them is going to really have to be made by someone smart enough to realize what hes attempting to tell people.

Hes an idiot-savant, in every day life hes not exactly the smartest person around. He shines in battle and with troops, I am still attempting to figure if its even mechaniclly possible to use Knoweledge Other [Tactics] with him or not, as the mechanics behind it I just don't feel are there, unless I somehow change the Stead Fast Personality feat to work with the character concept.

Pathfinder kinda fails in the regards to making low INT characters have just as good skill wise to high INT characters when it comes to knowledges


THE MAP , The Wardens

This looks great! I'd love to join up.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

That's because 9 times out of 10 knowledge and intelligence go hand in hand.


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Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Currently out and about for the U.S. vacation day - see everyone tomorrow!


Female Demon-Blooded Tiefling | AC16 FF15 T11 CMD15 | HP 18/18 | F7 R4 W7 Paladin 2
Azura Celestine wrote:
Currently out and about for the U.S. vacation day - see everyone tomorrow!

Ah, Michael Bay's favourite holiday. :P

Or, as the Mighty Jingles called it, "Happy Treason Day, Ungrateful Colonials". :P


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Lol I saw that one on Facebook today.

I for one am wearing a Superman T-shirt today.

America's greatest hero.....who's also an immigrant. heh


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

I'm a Captain America kinda fella.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Oh I love Cap too, just liked the poingancy


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Well, Cap is from Brooklyn!....lol!


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

heh "Steve from Brooklyn"


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Lmao


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Apologies for all the waiting! I was sick last week, then working overtime, and now I'm sick AGAIN! This is no fair. :/


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

That sucks! FeeL better.


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Where is Park and the building I just came from located? I am trying to get a sense of direction to have Sario run in and head for Defenders Heart but I am not quite sure where you have placed her.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

The park is in the southeast side of the outer ring of the city. Defender's Heart is about a half-mile from the park. Sario just covered a huge chunk of territory with her Cheetah's Sprint, she's probably only about a thousand feet from the building. It's visible for some distance as it's the largest structure in the entire northeastern quarter of the city.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

I will be camping this weekend. Regular posting will resume Monday! :D <3


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 90/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Have a good time.

We are hosting our 2nd annual Con at our weekly gaming shop this weekend.


THE MAP , The Wardens
Azura Celestine wrote:
I will be camping this weekend. Regular posting will resume Monday! :D <3

Can't wait!


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THE MAP , The Wardens

The Shannara Chronicles are on Netflix and it has a bit of demon-y flavor.

Silver Crusade

Asmodina wrote:
The Shannara Chronicles are on Netflix and it has a bit of demon-y flavor.

How close to the books is it?


THE MAP , The Wardens
Reg Tyrsman wrote:
Asmodina wrote:
The Shannara Chronicles are on Netflix and it has a bit of demon-y flavor.
How close to the books is it?

I never read the books because of the sheer amount of books there are, and I never could find the first book. However, I didn't like the setting. It was post-apocalyptic and I was left wondering how do elves, dwarves, gnomes, and trolls come out of a setting like that. The demons were great, though. Until the end, then they were wannabe Tolkein orcs.

Yeah, I guess I can't really recommend it, but it's on Netflix.

Silver Crusade

I've read some of the books.

I tried to watch it this weekend but had to stop. I just wasn't into it.

The last Kingdom looks interesting. I haven't had time to watch it yet though.

If you haven't seen it yet, Dark Matter is excellent.

-Reg

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