WR 5E Skulls and Shackles

Game Master wicked_raygun

Riptide Cove Battle Map.


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Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor smiles, tosses off his hat, and goes for a swim.
athletics: 1d20 + 7 ⇒ (1) + 7 = 8
athletics: 1d20 + 7 ⇒ (15) + 7 = 22
He struggles for a moment, having to drag a bucket, but then finds his rhythm.

Once out of earshot, he confesses to the others, "If I was they, I'd be inclined to leave us behind. Marooned on a reef be a much cleaner way than a straight fight. I don't know if they be that smart, but they picked us out quite particular fer this little job..."

-Posted with Wayfinder


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Treggor had a point and Jack chewed on the idea for a bit before saying, "Aye sommat be up. Thing is a maroonin' would be tha cowards way and I reckon Plugg fancies himself as a man o auction... Tha ting I cannae figure is why armed? Is der sommat in tha water?" Whatever it was Jack presumed would find out soon enough...


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

"Er... Na thunks pleese. Ah'll jus... cook tha crabs unce yer back?" He looks at Plugg hopefully.


Treggor Mynth wrote:

[dice=insight (is this really about crabs?)]1d20+2

-Posted with Wayfinder

Treggor:

:: shrug :: Hard to read that first mate. Should probably put this down as a solid maybe.


Slight rewind...

Mister Plugg waves off any misgivings about fears of swimming and floatation devices, and simply says, "You will all go to the reef. Or you will all be punished for insubordination. Now be good lads, and hop to it."

Plugg walks off.


• Mad Jack makes it.
• Alfonso makes it, but takes a level of exhaustion.
• Dieredon struggles, but makes it.
• Shikyomaru makes it.

Just need a post from Grizzle.


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Grizzle queasy, grabs an empty barrel and, sitting on it, pushes himself off the side, clinging to it like a rope over an abyss. He gingerly kicks out, making for the reef.

What rolls should be made for this, if possible and if they are any different? Grizzle would probably rather face the punishment than go out with anything.

If the Same: 1d20 + 5 ⇒ (11) + 5 = 16


Let's say STR (vehicles water). However since a barrel isn't a boat, we'll roll that with Disadvantage. 16 was your first roll, so...

Grizzle STR (vehicles water): 1d20 + 5 ⇒ (1) + 5 = 6

Grizzle struggles to make his way to the reef.

You can spend an inspiration point to just succeed, or try again with disadvantage on the roll.


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

I'll just succeed.

Grizzle manages to gingerly kick his way to the reef, not letting go of the barrel the whole time.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Ok, we are at the reef, now what? Crabbin'?

@Wicked-Raygun: I believe that Dieredon has his armor, two scimitars and two daggers? The only weapon that I have not recovered is my Longbow, to my knowledge.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Can we help Grizzle somehow, if he needs it?


Mad Jack McGinty wrote:
Can we help Grizzle somehow, if he needs it?

With a little forethought, yes, you can. But Grizzle sort of made a point to be the last one in the water.

The press-ganged arrive at the area with the coral reef. It measures approximately 100 yards square, and in places goes from 5 to 30 feet below the surface. This area teems with life.

I'll need a DC 10 WIS (survival) to find a crab, followed by DC 10 STR (athletics) to swim down and catch it. You have 4 crab pots. And you'll need 4 crabs to fill each pot.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

survival: 1d20 + 1 ⇒ (9) + 1 = 10
athletics: 1d20 + 7 ⇒ (16) + 7 = 23
survival: 1d20 + 1 ⇒ (5) + 1 = 6
survival: 1d20 + 1 ⇒ (16) + 1 = 17
athletics: 1d20 + 7 ⇒ (4) + 7 = 11
survival: 1d20 + 1 ⇒ (7) + 1 = 8
Not sure how many checks we get, so starting with 4
Treggor has a hard time spotting the crabs, but finds the actual catching of them easy.

-Posted with Wayfinder


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Survival: 1d20 + 2 ⇒ (6) + 2 = 8
Survival2: 1d20 + 2 ⇒ (5) + 2 = 7
Survival3: 1d20 + 2 ⇒ (12) + 2 = 14
Athletics: 1d20 + 3 ⇒ (19) + 3 = 22 1crab
Survival4: 1d20 + 2 ⇒ (6) + 2 = 8

Shikyo has very limited success, he curses his luck and the pirates that shanghaied him.


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Grizzle spends his time pointing out crabs to Shikyomaru.

He is too scared to actually dive down and get any, so take advantage on all your survival checks, Shikyo.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

WIS: 1d20 ⇒ 3
WIS: 1d20 ⇒ 1
WIS: 1d20 ⇒ 10
STR: 1d20 + 3 ⇒ (2) + 3 = 5
STR: 1d20 + 3 ⇒ (4) + 3 = 7
STR: 1d20 + 3 ⇒ (4) + 3 = 7
STR: 1d20 + 3 ⇒ (8) + 3 = 11 1 Crab
WIS: 1d20 ⇒ 10
STR: 1d20 + 3 ⇒ (17) + 3 = 20 2 Crabs
WIS: 1d20 ⇒ 1

Dieredon does not fare much better, but he has one of the pots half full with 2 crabs.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Since everyone seems to be doing 4 crabs, I'll follow suit.

Crab 1: Survival: 1d20 + 0 ⇒ (10) + 0 = 10
Crab 1: Athletics: 1d20 + 3 ⇒ (7) + 3 = 10

Crab 2: Survival: 1d20 + 0 ⇒ (20) + 0 = 20
Crab 2: Athletics: 1d20 + 3 ⇒ (6) + 3 = 9

Crab 3: Survival: 1d20 + 0 ⇒ (17) + 0 = 17
Crab 3: Athletics: 1d20 + 3 ⇒ (11) + 3 = 14

Crab 4: Survival: 1d20 + 0 ⇒ (17) + 0 = 17
Crab 4: Athletics: 1d20 + 3 ⇒ (12) + 3 = 15

Like Treggor, Jack had no problem spotting the crabs although it was darned awkward to get some of them out. The little pains had wedged themselves into awkward crevices. Still he managed to capture a respectable three crabs.


Male Half-Elf Bard 2 | AC 12 | HP 15/15 | Perc. +1 | Insight +1 | S-1/D+4/Cn+1/I+3/W+1/Ch+6 | Spells: 1st (2/3) | HD 2/2 | Bardic Insp (d6) 3/4 | Insp [-] |

With disadvantage on all these...

Alfonso lays out on the rock, still out of breath from the swim. "I'm just going to close my eyes here, and listen for the crabs, then call them out to you. It's an old trick my grandfather taught me."

Deception: 1d20 + 6 ⇒ (16) + 6 = 22
Deception: 1d20 + 6 ⇒ (15) + 6 = 21

Survival: 1d20 + 1 ⇒ (19) + 1 = 20
Survival: 1d20 + 1 ⇒ (17) + 1 = 18

Survival: 1d20 + 1 ⇒ (19) + 1 = 20
Survival: 1d20 + 1 ⇒ (12) + 1 = 13

Survival: 1d20 + 1 ⇒ (14) + 1 = 15
Survival: 1d20 + 1 ⇒ (11) + 1 = 12

Survival: 1d20 + 1 ⇒ (12) + 1 = 13
Survival: 1d20 + 1 ⇒ (8) + 1 = 9

Dang, those are some good rolls! Probably won't work for just hearing them though...


Thanks for your patience.

After a couple of minutes, the Press-ganged managed to find about 7 crabs, nearly catching enough to fill 2 baskets.

GM Only:

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15
Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

Unfortunately, the Press-ganged are unaware that they aren't the only predators in the area.

Attack vs. Alfonso, ADV: 1d20 + 4 ⇒ (18) + 4 = 22; Hit!
Attack vs. Alfonso, ADV: 1d20 + 4 ⇒ (18) + 4 = 22
CON save vs. Poison DC 13: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Alfonso feels a sharp ripping pain at his back. You are grappled.

***

Attack vs. Dieredon, ADV: 1d20 + 4 ⇒ (9) + 4 = 13
Attack vs. Dieredon, ADV: 1d20 + 4 ⇒ (17) + 4 = 21; Hit!
CON save vs. Poison DC 13: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Dieredon feels something tear into his right leg. You are also grappled.

***

Attack vs. Shikyomaru, ADV: 1d20 + 4 ⇒ (8) + 4 = 12
Attack vs. Shikyomaru, ADV: 1d20 + 4 ⇒ (17) + 4 = 21; Hit!
CON save vs. Poison DC 13: 1d20 + 2 ⇒ (1) + 2 = 3; Fail
Damage: 1d4 + 1 + 2d4 ⇒ (2) + 1 + (3, 2) = 8

Just as Shikyomaru is wishing he was anywhere else, he feels a sharp pain at his abdomen, and then a fierce burning. You are grappled. And, boy, poison sucks.


Round 1

Initiatives:

Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Dieredon: 1d20 + 3 ⇒ (2) + 3 = 5
Grizzle: 1d20 + 1 ⇒ (10) + 1 = 11
Mad Jack: 1d20 + 3 ⇒ (6) + 3 = 9
Shikyomaru: 1d20 + 4 ⇒ (2) + 4 = 6
Treggor: 1d20 + 4 ⇒ (11) + 4 = 15
Reefclaws: 1d20 + 2 ⇒ (12) + 2 = 14

Treggor: 1d20 + 4 ⇒ (11) + 4 = 15
Reefclaws: 1d20 + 2 ⇒ (12) + 2 = 14
Grizzle: 1d20 + 1 ⇒ (10) + 1 = 11
Mad Jack: 1d20 + 3 ⇒ (6) + 3 = 9
Shikyomaru: 1d20 + 4 ⇒ (2) + 4 = 6
Dieredon: 1d20 + 3 ⇒ (2) + 3 = 5
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5

The Press-ganged are attacked by 3 creatures that resembles a lobster in the front and an eel in the back, with blood-red spines that run the length of its body. The voracious creatures hiss and clack at them.

INT (nature) DC 10:

This a reefclaw! A vicious monstrocity that is also a wondrous delicacy. A single one of these would be worth an entire pot of crabs easily! They aren't easy prey though. They have sharp claws and potent poison.

Dieredon gets advantage with the nature check. Treggor is up. Alfonso is at HP 13/15. Dieredon is at HP 16/20. And our ninja is at HP 9/17. All three of them are grappled, and will require DC 11 STR (athletics) or DEX (acrobatics) as an action to get out.

Grappled characters have their speed reduced to 0 while grappled, but can otherwise still act.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor flies into a rage as he rushes the captive Alfonso, striking at the lobster-eel with his skull-pommeled dagger.
"Unclaw me weak, soft-handed cohort, ye crusty sea-devil!"
bonus action: rage, action: attack
dagger: 1d20 + 5 ⇒ (3) + 5 = 8, damage + sneak: 1d4 + 3 + 2 + 1d6 ⇒ (1) + 3 + 2 + (4) = 10

-Posted with Wayfinder


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

"I knew sommat fishy were up!" exclaimed Jack.

Quick as a flash his whip snaked out, hitting the antennae of oversized lobster grappling Treggor with a loud crack!

Whip: 1d20 + 5 ⇒ (17) + 5 = 22Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 1, Action Surge

INT Nature: 1d20 + 2 ⇒ (12) + 2 = 14
INT Nature Adv: 1d20 + 2 ⇒ (9) + 2 = 11

These are good eating! Kill them for our pots!

Dieredon attempts to break free of the reefclaw.

Acro: 1d20 + 5 ⇒ (2) + 5 = 7

Then, with a surge of energy, he brings him scimitar to bear on his attacker.

Scimitar Att: 1d20 + 5 ⇒ (8) + 5 = 13
Scimitar Dam: 1d6 + 3 ⇒ (3) + 3 = 6


Appreciate the enthusiasm, guys. But the reefclaws actually get to go before you. :-)

Treggor tries to aid his bard companion, but can't land a solid hit.

Reefclaw vs. Alfonso: 1d20 + 4 ⇒ (9) + 4 = 13; hit!
CON save DC 13: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Alfonso feels more tearing at his back.

***

Reefclaw vs. Dieredon: 1d20 + 4 ⇒ (1) + 4 = 5

Dieredon thrashes about enough that the reefclaw can't get in a solid hit.

***

Reefclaw vs. Shikyomaru: 1d20 + 4 ⇒ (18) + 4 = 22
CON save DC 13: 1d20 + 2 ⇒ (8) + 2 = 10
Poison: 1d4 + 1 + 2d4 ⇒ (3) + 1 + (4, 2) = 10

Shikyomaru gasps as more of the insidious poison burns his abdomen. And then he slips into unconsciousness as he slips below the water and the reefclaw begins to feed.


Mad Jack heavily strikes the reefclaw attacking Shikyomaru but doesn't kill it. Dieredon's scimitar can't quite pierce the armor of the one on his leg.

Round 1, cont.

Treggor: 1d20 + 4 ⇒ (11) + 4 = 15
Reefclaws: 1d20 + 2 ⇒ (12) + 2 = 14
Grizzle: 1d20 + 1 ⇒ (10) + 1 = 11
Mad Jack: 1d20 + 3 ⇒ (6) + 3 = 9
Shikyomaru: 1d20 + 4 ⇒ (2) + 4 = 6
Dieredon: 1d20 + 3 ⇒ (2) + 3 = 5
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5

Bold are up. Alfonso is at HP 10/15. Dieredon is still at HP 16/20. And Shikyomaru needs to make a death saving throw. Someone should really get that reefclaw off him.

GM Only:

reefclaw A Hp 13/13
reefclaw B Hp 13/13
reefclaw C Hp 5/13


Male Half-Elf Bard 2 | AC 12 | HP 15/15 | Perc. +1 | Insight +1 | S-1/D+4/Cn+1/I+3/W+1/Ch+6 | Spells: 1st (2/3) | HD 2/2 | Bardic Insp (d6) 3/4 | Insp [-] |

FWIW, Alfonso was lying down at the time.

Alfonso sees the creature out of the corner of his eye as it clamps down on his shoulder. "Get it off! Get it off! Let go of me, you inbred bottom-feeder!"

Vicious Mockery: 1d4 ⇒ 1 psychic damage. DC 14 Wis save negates. If it fails, it has disadvantage on its next attack.

In his thrashings, Alfonso sees Shikyomaru go down. He spares a word of healing energy in the midst of his panicked outburst.

Healing Word: 1d4 + 4 ⇒ (1) + 4 = 5


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Grizzle screams, "FEEEESSHH!!" and leaps from the barrel, his handaxes chopping at the back of the reefclaw on Shikyomaru.

Raging.
Handaxe: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Off-hand handaxe: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

DST: 1d20 ⇒ 3

Well this encounter sucked for me...


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

I'll try and heal you next round.


WIS Save DC 14: 1d20 - 1 ⇒ (20) - 1 = 19

Grizzle leaps off of his barrel, and puts a hurtin' to the reefclaw on Shikyomaru. Unfortunately, he can't quite kill it either. Alfonso tries to murder the same reefclaw with mockery, but the brainless monster doesn't seem to respond. Ignoring that failure, he sings a word of healing, and Shikyomaru's eyes awaken.

Round 2

Treggor: 1d20 + 4 ⇒ (11) + 4 = 15
Reefclaws: 1d20 + 2 ⇒ (12) + 2 = 14
Grizzle: 1d20 + 1 ⇒ (10) + 1 = 11
Mad Jack: 1d20 + 3 ⇒ (6) + 3 = 9
Shikyomaru: 1d20 + 4 ⇒ (2) + 4 = 6
Dieredon: 1d20 + 3 ⇒ (2) + 3 = 5
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5

Treggor is up to start off round 2. You guys are not having the best dice rolls, while I'm unfortunately doing too well.

GM Only:

reefclaw A Hp 13/13
reefclaw B Hp 13/13
reefclaw C Hp 2/13


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor draws his other dagger and slashes furiously at the reefclaw still on Alfonso.
"I'll be havin yer flesh fer dinner, beast!"
dagger: 1d20 + 5 ⇒ (13) + 5 = 18, damage: 1d4 + 5 ⇒ (2) + 5 = 7
dagger twf: 1d20 + 5 ⇒ (18) + 5 = 23, damage: 1d4 + 2 ⇒ (4) + 2 = 6
sneak (if either hit): 1d6 ⇒ 4

-Posted with Wayfinder


Treggor places two perfect shots into the sides of the reefclaw. With a loud hiss it dies.

Alfonso is no longer grappled.

Reefclaw vs. Dieredon: 1d20 + 4 ⇒ (12) + 4 = 16; hit!
Con Save vs. Poison DC 13: 1d20 + 4 ⇒ (1) + 4 = 5; Fail
Damage: 1d4 + 1 + 2d4 ⇒ (2) + 1 + (1, 3) = 7

The beast latched onto Dieredon bites down hard, and releases poison into his bloodstream.

Reefclaw vs. Shikyomaru: 1d20 + 4 ⇒ (1) + 4 = 5; hit!

The reefclaw tries to feast on Shikyomaru, unaware that the monk had been revived. He shifts violently sending the creature off balance.


Round 2, cont.

Treggor: 1d20 + 4 ⇒ (11) + 4 = 15
Reefclaws: 1d20 + 2 ⇒ (12) + 2 = 14
Grizzle: 1d20 + 1 ⇒ (10) + 1 = 11
Mad Jack: 1d20 + 3 ⇒ (6) + 3 = 9
Shikyomaru: 1d20 + 4 ⇒ (2) + 4 = 6
Dieredon: 1d20 + 3 ⇒ (2) + 3 = 5
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5

GM Only:

reefclaw B Hp 13/13
reefclaw C Hp 2/13

Bold are up. Alfonso is at HP 10/15. Dieredon is at HP 9/20. And Shikyomaru is at Hp 5/17. Hopefully he pulls a Jason Voorhies on that reefclaw.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Looks like Alfonso got there first. Probably best to try and kill it. Seeing Shikyo in grave danger, Jack switches targets. His whip lashes out seeking to strike the reefclaw somewhere vulnerable...

Whip: 1d20 + 5 ⇒ (7) + 5 = 12Damage: 1d4 + 5 ⇒ (4) + 5 = 9


Male Half-Elf Bard 2 | AC 12 | HP 15/15 | Perc. +1 | Insight +1 | S-1/D+4/Cn+1/I+3/W+1/Ch+6 | Spells: 1st (2/3) | HD 2/2 | Bardic Insp (d6) 3/4 | Insp [-] |

Alfonso scrambles to his feet, and tries to discourage the reefclaw attacking the ninja.

Vicious Mockery: 1d4 ⇒ 1

Bardic Inspiration die to Grizzle.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo, held fast by the creature reverts to his training and with short ironlike fingers jabs at the weak spots in its armor

Unarmed: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Unarmed Bonus: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Unarmed Bonus KI: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Used KI to attack with an extra bonus attack


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 2, 2nd Wind

2nd Wind: 1d10 + 2 ⇒ (10) + 2 = 12

Dieredon takes a moment to catch his breath, then he lays into the reefclaw with his scimitar again.

Scimitar Att: 1d20 + 5 ⇒ (18) + 5 = 23
Scimitar Dam: 1d6 + 3 ⇒ (2) + 3 = 5


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Grizzle lunges a surviving reeflaw, trying to shove it away from his friends.

Trying to shove a reefclaw holding onto an ally 5 feet, so that the grapple will be broken.

Atheletics shove: 1d20 + 5 ⇒ (15) + 5 = 20
Rage Advantage: 1d20 + 5 ⇒ (6) + 5 = 11


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Man, this is our comeback.

-Posted with Wayfinder


Grizzle shoves off the reefclaw on Dieredon, giving the fighter the perfect opportunity to land a solid strike on the creature, and get some wind in his sails. Mad Jack tries to whip the other reefclaw, but tha wave passes by at the wrong moment, sapping any impact away.

Meanwhile an underwater Shikyomaru moves his hands with lightning quick grace to destroy the hated reefclaw that dared to devour him.

Will Save DC 14: 1d20 - 1 ⇒ (11) - 1 = 10

Alfonso attacks the last reefclaw psionically, and the beast howls in pain, but doesn't die.


Round 3

Treggor: 1d20 + 4 ⇒ (11) + 4 = 15
Reefclaws: 1d20 + 2 ⇒ (12) + 2 = 14
Grizzle: 1d20 + 1 ⇒ (10) + 1 = 11
Mad Jack: 1d20 + 3 ⇒ (6) + 3 = 9
Shikyomaru: 1d20 + 4 ⇒ (2) + 4 = 6
Dieredon: 1d20 + 3 ⇒ (2) + 3 = 5
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5

GM Only:

reefclaw B Hp 7/13

Treggor is up.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor makes for the last reefclaw, switching his grip on his daggers and crying out with wrath. "Yaaarrr!"
dagger: 1d20 + 5 ⇒ (18) + 5 = 23, damage: 1d4 + 5 ⇒ (2) + 5 = 7
dagger twf: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d4 + 2 ⇒ (3) + 2 = 5
and assuming anyone else is adjacent
sneak on either hit: 1d6 ⇒ 1

-Posted with Wayfinder


Treggor finds perfect stabbing angles on the reefclaw, ending its existence.

Combat over. Three dead reefclaws plus 1 full basket equals a good day's work.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor puts away his daggers and smirks with satisfaction. "A fickle lady, the sea, an not without her venom."
He helps Alfonso to his feat and slaps him on the back just a bit too hard. "Let's get these critters in ar buckets and see ye softer stock get all stitched back tagether now."

-Posted with Wayfinder


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo swims back to the reef, panting with the exertion and from the poison that poured into his system from the Reefclaw.

Thank you. he says shakily to Alfonso and Treggor


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Jack helps the Tian man up out of the water and notes sourly, "Dey dinae tell us 'bout em oversize lobsters, not sportin' like. Tha one did a number on ye. Leemme see that wound." Jack's touch causes some of Shikyomaru's wounds to vanish! 5/10 lay on hands used

As they load the baskets, Jack calls out to the others, "Seems ta me dey'll strike tonight, thinkin' dese lobsters ave softened us up. Mebbe we should pretend ta be more hurt than we are eh? Dey'll be in fer a surprise eh lads?" Mechanically Jack is thinking of using reefclaw blood to make out they all got injured. Perhaps limp a bit (bluff). Make them think we're weak.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

"Ye be a thinkin man, an ol' Treggor respect that well enough sir. But they meant the beasts to do the job a bit more proper, I suspect. They'll be stewin again fer a night er another afore they make another move, I'd wager."

-Posted with Wayfinder


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Grizzle's eyes clear, and he looks around at his predicament. A loud scream sounds as he thrashes his way back to the barrel, and clings to it as best as he can.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Futatabi, watashi wa anata no shakkin de gozen. Shikyo says to Mad Jack, stopping his native Tien and then saying in Common Thank. You.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Interesting approach, Mad Jack. I like it.

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