
Dieredon D'atarisian |

Diredon simply nods and winks at Grok.
He is a good sort, once ya get to know him, and I hope a good teacher as well.
Rum: 1d20 + 4 ⇒ (10) + 4 = 14
Dieredon retires early in preparations for tomorrow's activities as he contemplates the new alliances formed.

Treggor Mynth |

Treggor drinks his rum and wanders off to find a sailor to make nice with. He didn't like being friendly, really, but he knew that allies can mean the difference between commanding a ship and being forced into servitude.
rum: 1d20 + 2 ⇒ (15) + 2 = 17
making friends: 1d20 + 1 ⇒ (1) + 1 = 2
But ultimately he could do nothing but fume at the situation and ended up retiring to get his wits back.
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Alfonso F. E. J. C. d'Arrabio |

Rum: 1d20 + 1 ⇒ (6) + 1 = 7
In between drinks, Alfonso makes sure to let his fellow travelers know that they would have Rosie Cusswell on their side, if only they can pay for her fiddle and get it back to her.
He chooses to turn in early, in order to rest up after the hard day's work.

Dieredon D'atarisian |

Alfonso, since Grok is on our side, let me head to her with the request and see if we can get the fiddle back for a paltry sum.

Treggor Mynth |

Treggor smiles, his yellowed teeth hidden behind his unkempt facial hair. "Ye can have me share of our dwarf's winnings, fee the cause." he says, doing his best to sound genuine and charitable.
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wicked_raygun |

Day 8
The Press-ganged spend an uneasy night in the holds, as the storm gets worse and worse.
All players without proficiency water (vehicles) must make a DC 7 CON save. If they succed they benifit from a night's rest. If they fail they take one level of exhaustion.
The next morning, the storm is in full swing. The winds howls and the waters churn, and the boat rocks dangerously. Scourge assigns everyone of the press-ganged to rigger duties, even Dieredon.
6d6 ⇒ (4, 4, 4, 3, 4, 3) = 22
"It's all hands today, lads!" Master Scourge shouts. He points to Mad Jack and Treggor. "Need you two working the upper rigging. No slacking or ya gets the lash."
Need 2 DC 10 STR (athletics) checks with disadvantage. And then a DC 10 DEX (Acrobatics) or DEX (vehicles: water) check with disadvantage.
He points to the others. "The rest of ya are haulin' rope today. Any slacking and you gets the lash!"
I need a DC 10 DEX (acrobatics) or DEX (Vehicles: water) with disadvantage.
All players: There are no opportunity for ship actions today, even work diligently. Make your rolls and describe how you go about it.

Shikyomaru Kuro |

Con: 1d20 + 2 ⇒ (3) + 2 = 5 Shikyo isn't adapting well to his life on the ship and is exhausted.
Acro1: 1d20 + 6 ⇒ (12) + 6 = 18 Acro2: 1d20 + 6 ⇒ (6) + 6 = 12
Shikyo hauls rope well, even in his exhausted state.

Treggor Mynth |

athletics: 1d20 + 7 ⇒ (14) + 7 = 21
athletics (dis): 1d20 + 7 ⇒ (10) + 7 = 17
athletics: 1d20 + 7 ⇒ (18) + 7 = 25
athletics (dis): 1d20 + 7 ⇒ (20) + 7 = 27
vehicles:water: 1d20 + 4 ⇒ (17) + 4 = 21
vehicles:water (dis): 1d20 + 4 ⇒ (7) + 4 = 11
Treggor mans the upper rigging like a true professional. He howls back at the storm as much as it howls down at them, and spites it with all the proficiency of an expert sailor. He even seems to be almost enjoying himself, reveling in a challenge and the chance to show up his poor land-legged crewmates.
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Mad Jack McGinty |

Athletics: 1d20 + 3 ⇒ (20) + 3 = 23
Athletics (dis): 1d20 + 3 ⇒ (2) + 3 = 5
Athletics: 1d20 + 3 ⇒ (17) + 3 = 20
Athletics (dis): 1d20 + 3 ⇒ (7) + 3 = 10
Vehicles: water: 1d20 + 5 ⇒ (20) + 5 = 25
Vehicles: water (dis): 1d20 + 5 ⇒ (13) + 5 = 18
A life spent on the water meant Jack wasn't bothered by a little weather, still the upper rigging wasn't something he relished. His shift started well enough, Jack knew the drill and his partner Treggor was borne to it, but the storm grew progressive worse and as the day drew on Jack started to tire. Hanging precariously from a rope, Jack was struggling with the upper topgallant when a sudden squall ripped the rope from his fingers and he was falling in a moment of pure terror. It was by pure luck he managed to catch the lower topgallant's guy rope but the rope burned his hands as he arrested his fall. Despite this he was laughing, the storm had tried to kill him and he had survived.

Dieredon D'atarisian |

Acro: 1d20 + 5 ⇒ (15) + 5 = 20
Acro Dis: 1d20 + 5 ⇒ (20) + 5 = 25
Acro: 1d20 + 5 ⇒ (3) + 5 = 8
Acro Dis: 1d20 + 5 ⇒ (14) + 5 = 19
Dieredon starts off hauling rope like a pro, but falters in the later stages as he begins to get wet and the rope more slippery.

wicked_raygun |

Just gonna go ahead and make the necessary rolls here for Dieredon and Alfonso.
Dieredon CON save DC 7: 1d20 + 4 ⇒ (18) + 4 = 22
Alfonso DEX (acrobatics) DC 10 DIS: 1d20 + 2 ⇒ (1) + 2 = 3
Dieredon is fine, but unfortunately Alfonso learns the value of hard work, by not doing a great job. Sorry. Dice hate me tonight.
***
That night the Bloody Hour is a simple affair of a few sailors getting a cuff from a rope bash, rather than the lash that Scourge was actually threatening. Alfonso, Grizzle, Badger and Sandara take a whomp each from the rope bash for one failing or another during the day.
No lasting damage.
Dinner is another depressing biscuit rather than the hearty meal from the night before. Given the way the boat sputters about, the rum ration is optional that night.
"No rest for the wicked, you scurvy dogs! The Pirate Queen is pissed tonight, so nobody sleeps! Back to the riggin' with you lot."
Ever see Forest Gump? No one sleeps tonight. You'll be battling the storm itself among the rigging, making sure the boat doesn't capsize since the weather has only gotten worse.
No work checks, but I do need you guys to roll a DC 12 CON save. If you fail, you take a level of exhaustion as you toil through the night.

Grizzle. |

"****" Grizzle cusses, drinking his rum and getting back to work.
Toiling: 1d20 + 3 ⇒ (18) + 3 = 21
Not even going to bother rolling the rum check, I auto succeed on a 1 anyway, and have advantage.

Treggor Mynth |

con check: 1d20 + 2 ⇒ (8) + 2 = 10
Treggor has no trouble completing his duties, but he's not as young as he once was, and the fatigue of working overnight settles heavily upon him.
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Mad Jack McGinty |

Through the darkness of the night the storm howled with all its might. At times the swell was so great, it was all Jack could do to cling onto the missenmast for dear life. Others saw him jumping from one part of the rigging to another propelled by the wind and laughing into the teeth of the storm like a madman. His face when illuminated by lightning was was wide eyed and twisted into a rictus grin. After a particularly heavy crash as the ship wallowed in the swell, Jack remarked to Treggor, "Gods I love a good storm!"
Con save: 1d20 + 4 ⇒ (12) + 4 = 16

Treggor Mynth |

"Aye, it makes the blood pump, but I would favor me a good night's sleep anymore!" Treggor says with a hint of crankiness.
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wicked_raygun |

From another end of the mizzenmast Badger, laughs heartily.
"Plenty of ways to keep your blood pumping that don't involve sleeping. Ain't that right, Jack?"
The beautiful woman flips a strand of silver hair back, and works to tie down a heavy length of rope. But then suddenly, too suddenly a rogue wave slams into the ship, and the ship violently lurches one way, and then another. The Press-ganged saw it coming, and braced themselves accordingly, but poor Badger is thrown forward, her head slamming against the rail, and then backwards into the briny deep.
Woman overboard. What do you do?

Dieredon D'atarisian |

Man over! Man over!
Dieredon points to where she went over, but is too exhaste to do anything but yell over the sounds of the waves.

Alfonso F. E. J. C. d'Arrabio |
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Alfonso rushes to Treggor's side, and claps him on the back.
"Well, go get her, man! You're the best swimmer here! And it sounds like she has the hots for you, to boot."
Bardic Inspiration die for Treggor! I'll give one to anyone else who wants to go after her.

Treggor Mynth |

Treggor grunts. "Aye, get me a rope!" he says, "Tie it around me so ye cin hoist us back aboard!"
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Mad Jack McGinty |

An explosive oath escaped Jack's lips as Badger fell. Drowning was every Sailor's nightmare.
Quick as a flash, Jack was down and straining to see any sign. Was that an arm? "There!" he cried. Coming to a split second decision, Jack clapped Alfonso on the back and jumped in after her!
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Athletics, swim (inspiration): 1d20 + 3 + 1d6 ⇒ (11) + 3 + (6) = 20

Treggor Mynth |

Treggor jumps in after the two of them.
"Ye truly be mad, Jack!"
athletics w dis: 2d20 + 7 + 1d6 ⇒ (4, 1) + 7 + (2) = 14 = 10, almost as bad as possible
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wicked_raygun |

Mad Jack lives up to his name by diving into the water -- without a rope. He catches up to Badger easily, and brings her head above water. She seems weak as a kitten and nearly unconscious.
Treggor now that Jack is aiding, you can roll a swim check with advantage. This will be negated if you have a level of exhaustion, which I think you do. So DC 15 STR (athletics).

Treggor Mynth |

Swim!: 1d20 + 7 ⇒ (6) + 7 = 13
Swim! (Dis): 1d20 + 7 ⇒ (2) + 7 = 9 little bit worse
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wicked_raygun |

Your disadvantage was nulled by Mad Jack's aid. So inly the first roll is needed. I'm gonna say that Alfonso spends his inspiration die on Treggor. Reasonable to assume.
Inspiration: 1d6 ⇒ 2
Treggor is flailing for a moment, but Alfonso's voice calls out to him and he pushes just a little harder. Suddenly, his hands wrap around Jack and Badger.
From the ship a chorus of voices shout out, "Heave!"
The three sailors are brought to the side of the ship. Ropes are thrown down. And slowly but surely the three sailors are brought up.
Sandara helps Badger throw up an alarming amount of sea water. But in the end, the nearly out of it woman manages to slur a thanks to Treggor and Jack.
Well done, and welcome to Level 2. And Badger is now officially an ally.

wicked_raygun |

Wait, almost forgot the best part. All PCs who didn't have proficiency in vehicles (water), now do. You've earned your sea legs. Also all PCs can ignore the CON save for the rum ration, since you've acclimated to it. You'll still need to drink it for story purposes but you don't risk exhaustion anymore.

wicked_raygun |

"Ye o.k lass?" Grizzle says, helping her to her feet.
Badger hesitates and then nods shakily. "I - I will be."
Master Scourge cracks his whip in the air. "Everyone, back to work! That means, you, too, Badger! We ain't lettin' this ship sink just cause some dumb bint got wobbly legs. HUP TO IT!"

Treggor Mynth |

Treggor slumps on the deck and slaps Badger on her back. "Ye picked a dangerous hour ta take a swim, lass." What almost starts as a laugh immediately becomes a cough as the old pirate coughs up water onto the deck beside. He stands and shakes the brine from his beard. "Best be stayin' on Scourge's good side. Or that 'twould serve as such, fer him."
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Mad Jack McGinty |

Triumphant, Jack laughs! He had dared it all against the elements and won. Gently though and when nobody else seemed to be listening he whispered something to Badger, "Glad yer alright lass. T'would been ashame ta have lost ya, especially ta Besmara's fickle wind."
Louder when Scourge cracked his whip, Jack sighed, "No rest fer tha wicked eh? See ya on tha flip side."

wicked_raygun |

Badger smiles at the warm words from Treggor and Jack, when Master Scourge's shrill voice shatters the moment. She stares at him hatefully for just a moment, but then stands up, ready to do battle with the seas once more. The rest of that night she works like a woman possessed, leaving no one to doubt her worth on the ship.
The Press-ganged follow her example, and do what they can to keep the ship afloat. At one point in the night, Captain Barnabas Harrigan takes the wheel of the ship, turning one way and then another. And all the while he alternates between shouting out orders to his crew and singing a loud, baudy song about tavern wenches and their "clever tongues".
It is a night of Gozreh's fury, a true tempest. The winds howl, the waves slam, and lightning pierces the night with rumbling thunder coming too closely after. There are more than a few close calls, but the crew of the Wormwood shows its mettle with aplomb.
As the light of the sun begins to redden the sky, the worst of the storm's violence seems to have receded, leaving only a steady, but manageable, downpour.
Everyone has an additional level of exhaustion. No way to avoid it, staying up all night will do that.

wicked_raygun |

Day 9
In the morning, Captain Harrigan himself dismess the sailors who toiled through the night. Scourge has a look on his face as if he would like to keep the Press-ganged out a bit longer, but he doesn't dare contradict the Captain.
"Rest up, lads and lasses. You done me proud this day. Now take your leisure."
No work today. You can take aday-time action if you really want to, but you'll forego one level of exhaustion recovery.

Treggor Mynth |

and can we still turn in early for night time action?
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Dieredon D'atarisian |

Dieredon will rest all day, and then turn in early in the evening after rum so that he is refreshed for the following day's activities.

Alfonso F. E. J. C. d'Arrabio |

Likewise, Alfonso stays in bed all day and all night. The relief from work is welcome, but it gives him plenty of time alone with thoughts of home.