| Hubristic Efreeti |
doesn't confirm, but base damage was enough thanks to an earlier bomb
I think the wolf technically went first since you delayed, but it doesn't matter because it missed.
Samen, you switch your grip and go from the right this time, hitting the snarling animal squarely in the temple. It falls bonelessly to the ground.
| Hubristic Efreeti |
Wamblee, the west wolf is deeply cut by the sharp blade of the kama, but nonetheless follows through on the attack with its pack-brother.
wolf flank: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 61d6 + 1 ⇒ (4) + 1 = 5
wolf flank: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 161d6 + 1 ⇒ (4) + 1 = 5
That same wolf attacks with a renewed vigor, hate shining in its eyes. It bites much deeper this time, finally drawing some blood.
5 piercing damage gets reduced to 4.
Everyone has acted except the pack leader and Samoon. Pack leader goes last, so Samoon can 1) re do last round action if he wishes ; and 2) take this round's action. I think generally speaking for combat my policy will be to bot if an evening goes by with no post. Fair? Too fast?
| Wamblee Firenze |
Botting after a full day with no post is fine by me, so long as it's clear beforehand that is what the rule is.
| Hubristic Efreeti |
For last round, I'm going to say Samoon didn't waste a bomb throwing into melee - attacking with a dagger and giving Samen a flanking partner seems reasonable.
It's been two days, so I'm definitely botting so we can finish up the round.
Samoon draws his bow instead, seeing the same threat that Marianne does - the pack leader.
Samoon roll: 1d20 + 3 ⇒ (5) + 3 = 81d8 ⇒ 6
Unfortunately the arrow goes wide.
---
Finally, the leader goes. Absolutely enraged by Marianne's lucky hit, he charges toward her, jaw slavering.
wolf leader charge: 1d20 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 81d6 + 2 ⇒ (1) + 2 = 3
In his anger, the wolf stumbles over a rock that Wmablee's strange display of power has knocked loose. He overshoots you and misses entirely.
| Hubristic Efreeti |
| Samen Vloe Firenze |
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This might be really stupid and ineffective, but I'm trying it anyway.
Samen sees his family handling things off in the distance, and his broken uncle at his feet and decides to try "helping" again. "This ought to cauterize your wounds. Or dissolve your flesh. Either way, this solves your problems."
Acid Splash: 1d3 ⇒ 3
This will either kill him, do nothing, or stabilize him, depending on his racial trait loadout. I have 'stone in the blood' and energy resistance, so I'm hoping he does too.
| Wamblee Firenze |
Good job Samen!
The kamas are insufficient. So be it, now the sansetsukon.
In a blurred motion, Wamblee's hands move. The kamas are back at his side and the three part staff is in motion, a blow aimed at the same wolf.
He yells:
"Two wolves will not claim a student of the stone!"
Sansetsukon: 1d20 + 4 ⇒ (19) + 4 = 23
Damage, B: 1d10 + 4 ⇒ (5) + 4 = 9
Critical?: 1d20 + 4 ⇒ (9) + 4 = 13
Total Damage if critical hit: 9 + 1d10 + 4 ⇒ 9 + (9) + 4 = 22
| Hubristic Efreeti |
The long arm of the three-section staff gains a terrible momentum as it whistles in the air. You strike true, dropping the western wolf like a bag of wet laundry. (deleted)
The other wolf, seeing you knock over its pack-brother with almost no seeing effort, turns tail and runs. (full withdraw)
Marianne and Samoon are left - the only enemy left is the pack leader. The leader acts last. I'll update later tonight.
| Samoon Firenze |
Samoon does a double move to run near the wolf remaining. "Mar! I can't shoot--I may hit you!" he yells.
Samoon can only move this round. He doesn't have Precise Shot, so he'd be out of luck trying to shoot at the wolf. He'll get as close as he can.
| Marianne Fletcher-Firenze |
”Take the shot!” Marianne yells, scrambling away from the wolf, drawing it towards Wamblee and Samen even as Samoon starts to move.
Withdraw action, and Samoon can fire since Marianne is top of the order.
Great idea with the acid Samen! Wait a minute... does this mean you can use acid splash for healing yourself too?!
| Samen Vloe Firenze |
Just 2hp/lvl/day. I can also get Wamblee. We really don't have much healing available to us, now that I think about it. We need to make Samoon be the tank since he can self-heal.
| Marianne Fletcher-Firenze |
Riiight. I’d forgotten how that trait exactly worked. He already took bomber archetypes though, and I think his Con is about as good as you’d expect of a sylph
| Wamblee Firenze |
Yeah, we're not really a healing bunch.
Seeing a wolf battling Marriane, Wamblee charges, staff whirling.
Sansetsukon, charge: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 +2 if flanking
Damage, B: 1d10 + 4 ⇒ (2) + 4 = 6
| Hubristic Efreeti |
Wamblee's charge would have been at the beginning of the next round...
Marianne leads the beast northeast, roughly between Samen and Wamblee. There is a gap between the two for a moment. Samoon takes the shot, trusting in his archery more than his daggerplay.
Samoon: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 3
The arrow flys true, sinking an inch into the wolf's chest. The large wolf looks around, the motion strange with Marianne's arrow in its left eye. It sees Samoon, yet another threat; it also seems to notice all of its pack-brothers gone, or not moving. With a last angry snarl at Marianne, the pack leader dashes away, instantly swallowed by the yellow brush.
Combat Over!
| Wamblee Firenze |
Wamblee does not pursue the fleeing beast, instead stowing his staff and jogging towards the wagon.
He calls out as he reaches it:
"Mother! Uncle! Bree! Are you alright?"
| Samen Vloe Firenze |
"He's fine, but I'll need help getting him in the wagon. Is it still functional?"
| Wamblee Firenze |
Wamblee looks at the wagon.
"Samen, I need you to give me a hand with this. Mar, Samoon, can you do anything about the pogona?"
| Samoon Firenze |
"That's Mar's wheelhouse," says Samoon, walking over to look at the dead wolf.
Kn Nature: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
He squats over the body, trying to figure out if it's a natural beast or corrupted by the Dark.
"We need to buy some Sky-blasted healing potions," he says to no-one, looking at the wolf still.
| Marianne Fletcher-Firenze |
”Easy there,” Marianne whispers soothingly, approaching the pogona carefully. ”No more wolves, you’re alright now. Let us see to that cut,” she continues to speak quietly to the animals until finally they allow her to talks the reins and lead them back to the road.
Wild Empathy: 1d20 + 3 ⇒ (13) + 3 = 16
| Hubristic Efreeti |
Between Marianne's easy way with the pogona and the combined oread brothers' strength, the wagon is back on the road with no real problems. Uncle is loaded into the wagon, unconscious but stable. Mother stays in the back to look after him.
Place yourselves as you will, inside of wagon, in front, or walking beside. I'll plan on an update tonight. Uncle did manage to bind the pogona's wound tight before getting hit by the wagon.
| Wamblee Firenze |
Wamblee will spend much of his time walking by the wagon, to the right.
I can't edit the map atm.
| Samen Vloe Firenze |
Samen will ride in the back.
| Hubristic Efreeti |
It is eighteenth candle.
While some of you keep an eye out for wolves or other threats, the rest of the day passes uneventfully. The crags of Forge become the gentler slopes of home, and you all recognize familiar landmarks - Old Bertrude's hut, smelling of various herbs ; the Rocco farm, forever planting root vegetables; and the first real sight of Rokerenge, the Mayor's mansion sitting atop Toenail Hill. Dim will be upon you soon.
To the Firenze household first? Anyone you are attempting to contact, individually or as a group? Simply having some dinner and going to sleep for the night?
| Samoon Firenze |
We need a healer for Uncle. Old Bertrude, does she count?
"Albreane, we're in uncharted waters now," says Samoon. "How do you wish to proceed regarding your father's claim? Should we to the mine or records first?"
| Hubristic Efreeti |
I'm going ahead with Old Bertrude, Mother would definitely second getting a healer for Uncle.
Traveling up the dirt path, you smell chickens, and the traces of a cooking fire on the wind. A few of the hens cluck at you from the safety of their coops.
As you approach the entrance, a gust of wind roars up, seemingly out of nowhere. The wooden door opens with a clack. Within, you see old, thin-boned fingers gesturing. The smoke-smell is stronger now. Cedar, perhaps.
A friendly (if somewhat meandering) voice says, "Your wind told me you were coming ten minutes ago, love."
If you go in
You enter a clean, functional workspace, all wooden tables, shelves, and tools. Bertrude is sitting next to a narrow table surrounded by medical supplies. You can see the healer is working on a sparrow's wing.
"You have grown stronger, have ye not?" She is obviously talking to Marianne.
| Marianne Fletcher-Firenze |
Marianne smiles fondly at the old ele. ”Aye Bertrude,” she says. ”I. I probably should have mentioned this sooner,” the ele blushes, glancing at her family, ”but I found an aspect of Sky.” Marianne visibly stops herself from continuing. ”You should probably see to Uncle Howie first though,”
| Samoon Firenze |
"He's in the wagon, Bertrude," says Samoon, brushing off road dust before entering, and bowing to an elder. "Took a bad bump on his head. We were set upon by wolves." .
He scratches his head, peering at the sparrow-work. "Er, our pogona started bleeding. Might have gotten footsore, but I'm not sure."
| Hubristic Efreeti |
The wise ele (wise woman) looks back at all of you - one clear blue eye sees straight, while a dimmer-looking eye, nearly black, gazes slightly to the right. She nods, then returns to her work. She finishes sewing the wing, neatly and efficiently. She pats the sparrow, and it seems to go to sleep. Waving toward the door, she says, "Well, first thing's first, as they say."
Assuming either Wamblee or Samen brings him in
Uncle's body is put on a longer table. Though Uncle has always been on the long-boned and skinny side, he seems truly skeletal now as he mutters uneasily in his sleep.
As she stands up from the smaller workbench, you see she is wearing a random smattering of hand-me-down clothing, some of which resemble worn rags. They are wrapped together in strange-looking knots. Her long sylph-black hair is tied back in another strange knot.
With skilled hands, she makes a foul-smelling poultice and tucks it behind Uncle's head, working more quickly than most of you can easily follow.
If Samen tries to come in, I assume he would be last, or not at all
Just as Samen is about to peek his tattooed face in through the door, the witch says, "I'll not have yer kind in here, warlock. Stay out - that's your only warning."
| Samen Vloe Firenze |
Samen would've helped bring him in.
"Ugh. Fine, witch. Whatever you say. He'd have died out there without my help, but I get it, ink in the skin is definitely a good reason to shun people. Let me know if we need to schedule another funeral."
He leaves without further comment and heads home, hoping the book is still where he left it.
| Wamblee Firenze |
Wamblee brings Uncle in, knowing Samen would not be welcome.
"Hello Betrude. Unfortunately, there is more blood with our return than we'd like."
| Hubristic Efreeti |
Samen, you head sharply north, planning on avoiding most of the town by staying east of it. You have to climb a rather tall, steep hill to go this way, but you have never found it bothersome. It gives you time to yourself. Your footfalls through the fallen leaves of autumn are noisy, but the rest of the wooded hillside is quietly falling asleep for the coming winter.
As it happens, the downhill route takes you close to your shack in the woods - your book might be there, not at home.
Where do you go?
| Samen Vloe Firenze |
Better check at home first. I'm pretty sure I left it on my bed. Though I guess it's not my bed anymore. Hardly seems relevant right now.
| Wamblee Firenze |
Wamblee will assist as he is able. If not with the healing, then with cleaning dishes or anything else that needs doing.
He feels the need to do *something*.
| Marianne Fletcher-Firenze |
”I’ve actually found two, but... I don’t really understand the first one,” Marianne admits, a frown creasing her face for a moment, before the joyous gleam returns to her eyes as she continues. ”The second one is Queen Zephyr, her domain seems to consist of wisdom and understanding. She governs questions, reflection, philosophy, news, those sorts of things.Prince Raven is the first I found, but like I said, I do not truly understand him. He is some sort of patron of seekers, questers after knowledge, especially if it is forbidden. But, there is also mention of the things called stars, and some vast void beyond that I don’t understand.”
| Hubristic Efreeti |
Wamblee, you do some general sweeping (you find a broom right by the door) to productively occupy your time. As you make your way to the kitchen and larders, Mother comes in from helping Albreane. She sees you, and walks over. "Even when you were a child, you were never still. You always found some little project to help you focus." She smiles widely, though there are a few tears in her eyes, as well. Brushing them away, she says, "Sorry, I'm going to cry and anything and everything right now."
| Hubristic Efreeti |
Marianne, your former teacher is silent for a long minute. Both of her eyes look away from you, seeking different corners of the room. "Why did you leave town? And why are ye back in such a rush," she gestures back to Uncle, " and in such a mess?"
"Are you seeking forbidden knowledge, love, and getting into mischief?" Her mouth quirks at the corner, showing she is not entirely serious.
| Wamblee Firenze |
Wamblee puts the broom aside, and then steps in to hug Mother.
| Marianne Fletcher-Firenze |
”The winds blew me,” Marianne says simply with a shrug. ”They’ve been restless since Father died, it was obviously time to leave. Honestly, I wasn’t sure I’d ever see Rockerenge again once we left, let alone be back in days.” Despite her words, the sylph’s winds are serene as she lays out recent events to the old ele. ”As for the more mundane reasons for leaving, father left some rather interesting inheritance...” she begins, reverently handing over the scroll for Old Bertrude to examine while she tells the tale.
| Samen Vloe Firenze |
Samen smiles at the empty house. He's reunited with his book, and everything is finally quiet. This is the happiest he's been in days.
He grabs some rocks out of the larder, lights a lamp, and relaxes down into his father's chair with his book. With any luck, it'll have something in it that pertains to these accursed curios.
knowledge arcana: 1d20 + 6 ⇒ (18) + 6 = 24
| Hubristic Efreeti |
Old Bertrude listens to your story, offering all of you simple fare from her cupboards while the tale is told. She banks the fire, keeping it low for the night.
She nods as you finish, and continues nodding to herself as she carefully examines the scroll. "Did ye say you can read this? What...what language is it?"
It looks like Sylph to you, which you know Bertrude can read
The rustling of the parchment startles the sparrow awake. It chirps in a high-pitched, meandering tone, then flies out one of the many open skylights in the witch's hut.
You can clearly understand that the bird says "Thank you" as it leaves, though you also know it is simply chirping.
| Hubristic Efreeti |
Samen, flipping back to the beginning of the book (before the Urn Wars and all the other nonsense the ifrits subjected the other races to after Sky fell), you recall skimming over the odd projects the sylph population took on after the original city of Light disappeared into the Dark.
Many sylphs went mad after their god died. They devised endless schemes to revive Sky: the creation of gasworks that were the precursor to modern alchemy, in order to 'purify' the air into its basic essences ; the construction of elen-sized kites and giant balloons in the attempt to pierce through the Dark above ; and the assembling of strange suits of armor attached to hoses carrying air...
The last entry catches your eye. These 'diving suits', after being soundly rejected by undine society as a means of plumbing the depths of River, were used by foolhardy sylphs attempting to brave the Breathless Valleys. There is one apocryphal account of such a sylph surviving a brief trip down. The tale claims that the explorer floated about like a sylph-made balloon, and shortly thereafter stopped breathing.