
Wamblee Firenze |

Wamblee continues plowing through his breakfast.
"All well?", he asks nearby family members in between bites.

Hubristic Efreeti |

Samoon, the taller of the two speaks again. "We're out of Forge ourselves, so nothing you haven't seen, but I heard the farmers talking," he indicates the oreads, "and there's a tree down on the road northwest, could be the road you'll be on." He shrugs. "Or you could get lucky, maybe it's on a different path. Besides that, just the same rumors of bandits, darkspawn, and phoenixes." He gives a tentative smile.

Hubristic Efreeti |

Albreane comes down last, while Samoon is over at the sylph's table. She seems composed, considering the previous day. She sits next to Marianne. Her brick red hair is worn loose. Rather than the functional dress she was wearing at her office yesterday, she is now dressed in traveling garb with a ruffle here or there.
"So we'll get home this evening. Which means I guess we'll start our little adventure tomorrow morning?"

Samoon Firenze |

"The Darkspawn isn't a rumor," says Samoon with a frown. "Be aware out there. Pardon me, I have to go do the rounds at my family table. I hope you'll have another moment before we go."
He trots back and bids Albreane a good morning. "Did you sleep well?" Unsure what to do, he goes and gets bread for everyone and then looks somewhat futilely for a chair.

Marianne Fletcher-Firenze |

”Tomorrow seems best, I get the feeling that there is going to be... I don’t know, but I doubt it will be good. Best to poke this particular bee hive while rested.”

Wamblee Firenze |

Wamblee gladly accepts his mother's touch.
"Of course, mother. How could we do otherwise?"

Samen Vloe Firenze |

Samen finishes his breakfast in peace. Quiet unwanted attention is miles ahead of active unwanted attention.
When he's done, he goes outside to help prepare the wagon for the rest of the journey.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17

Samoon Firenze |

Perc: 1d20 + 4 ⇒ (3) + 4 = 7
Samoon slides into Albreane's chair like a very guilty cat, lowering his head and eating silently. He begins to scratch out formulae in his bread, muttering to himself.

Wamblee Firenze |

Wamblee finishes his breakfast and begins to pack up.
Perception for the road: 1d20 + 3 ⇒ (11) + 3 = 14

Marianne Fletcher-Firenze |

Marianne finishes her meal and helps the others ready the wagon before plopping herself into te passenger seat next to Albreane and starting up another conversation with her.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Hubristic Efreeti |

It is ninth candle.
As you leave the inn, the innkeep gives you a nod at the door. The soldier's rough voices, singing a particularly vulgar rendition of What Can You Do With a Cracked Rusty Pot? play you out the door.
The smell of the pogona's morning meal wafts out of the stables - a mash of old meat, insects, and grain, liberally spiced with the peperoncinos that are known to keep the lizards moving in cold weather. The aroma is eye-watering to those unused to it.
Between the lot of you, the wagon is hitched up in admirable time. The morning is cold, but not bitterly so. The overcast sky hides the darkness above, and mutes Volcano's peaklight to a tepid gray-orange.
after about half a candle of travel
Marianne, you notice two things within a heartbeat of each other - first, that one of the pogonas is bleeding slightly, probably from one of its feet; second, you just caught a glimpse of a wolf on a far off (though closer than you would like) hill.

Marianne Fletcher-Firenze |

Marianne’s eyes flash towards the woods, watching carefully. ”Everyone out of the wagon! Wolves in the woods, and one of the pogonas is injured,” she calls back, bow ready as always.

Samoon Firenze |

Samoon was pretty much keeping to himself apres-Albreane.
Samoon hops out, his fingers ready to quickly concoct a bomb. "Which direction, Marianne?" he says, quietly, scanning the trees.

Samen Vloe Firenze |

Samen raises an eyebrow. "You're suggesting wolves laid an ambush for us? I expect they'll have handlers nearby." Regardless, he hops out too, prepared to hit something with a stick.

Hubristic Efreeti |

Albreane is doing her best to keep the pogonas under control, but they make ugly guttural noises and try to pull away as they smell the wolves and hear the sharp urgency in all of your voices. She tugs on the reins, but-
They suddenly slip from her grasp, and the wagon lurches into motion. Uncle, who was just standing up from binding the wounds of the right-hand pogona, is knocked down by the wagon. He lays face-down, motionless, on the cold ground. Albreane curses loudly and leans over, trying to recapture the reins as the wagon moves.
The wagon is about twenty feet away from all of you now, and moving about forty feet per round. Reflex save DC 10 if you wish to react quickly enough to hop back onto the wagon (or you can choose to stay on the ground)

Marianne Fletcher-Firenze |

Well, so much for waiting for everyone else to respond to plan my own action.
”I’ve got the pogonas! Try and keep up!” Marianne laughs, launching herself at the runaway cart.
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

Samen Vloe Firenze |

Samen stands motionless as he watches the wagon run away. If there really is an ambush imminent, there's no sense exhausting himself chasing the thing like a fool.
After a bit, he shakes his head and chuckles. He moseys over to his uncle and rolls him over, checking if he's still breathing.

Hubristic Efreeti |

Marianne, if you are trying to help Albreane grab the reins, straight Dex check. If you are trying to calm the pogonas instead, use your Wild Empathy.
Samen, Uncle is breathing, but he has a lumpy bruise on the back of his head. Wamblee also stayed off the cart, and will offer to carry him (or share the load with you)
Samoon, as elens of action, I assume you have your vital gear with you. You jumped down from the wagon prepared to possibly fight wolves, so you have your gear.

Marianne Fletcher-Firenze |

Once in the carriage, Marianne’s hand snaps out, catching at the reins as she awkwardly sits down in the rapidly moving cart. ”Glad you came along yet?” she quips at Albreane somewhat breathlessly.
Dec: 1d20 + 4 ⇒ (15) + 4 = 19

Wamblee Firenze |

Wamblee says to the others:
Protect Uncle. I will see to Mar and Bree."
And he chases after the wagon.

Wamblee Firenze |

Wamblee attempts to dodge the wolves. If he can get clear, he will keep running after the wagon.
Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

Hubristic Efreeti |

Marianne, you grab the reins! Str check if you want to try and pull on them with Albreane, or you can take a different action if you wish
Wamblee, you dodge out of the way of the wolves, and you are closing with the wagon
Samoon and Samen, I'll be updating again tomorrow - if I haven't heard from you, I'll roll the bomb against the wolves for Samoon and do an untrained heal check for Samen

Samen Vloe Firenze |

I was waiting for a map before I made any decisions. A heal check seems as reasonable as anything else at this point.
Wis: 1d20 + 2 ⇒ (3) + 2 = 5
Sweet dreams, Uncle.

Wamblee Firenze |

I'm not sure where we are in initiative, so I'll just say that Wamblee keeps trying to catch up to the wagon.

Marianne Fletcher-Firenze |

Marianne hauls at the reins, trying to get the pogonas under control, but she has trouble getting a good enough grip.
Strength: 1d20 + 1 ⇒ (8) + 1 = 9

Hubristic Efreeti |

For brevity, init:
Samoon: 1d20 + 3 ⇒ (6) + 3 = 9
Wamblee: 1d20 + 2 ⇒ (9) + 2 = 11
Marianne : 1d20 + 4 ⇒ (12) + 4 = 16
Samen : 1d20 + 2 ⇒ (7) + 2 = 9
Wolves : 1d20 + 2 ⇒ (12) + 2 = 14
I also rolled for Samoon's bomb - it missed, but the splash got both the wolves. Please mark 1 bomb off Samoon.
Marianne, the wagon continues moving forward!

Hubristic Efreeti |

Samen Vloe Firenze |
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"... They're not coming back, are they? You think the wolves would leave us alone if we left Uncle for them?"
Anticipating his brother's response, he sighs and raises his stick menacingly toward the wolves.
ToHit: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Samoon Firenze |

Samoon lobs another bomb at the wolves. did they light on fire? I think there's a roll for that, eh?
Bomb, PBS: 1d20 + 5 ⇒ (6) + 5 = 11
for: 1d6 + 5 ⇒ (2) + 5 = 7
Wow, bad rolling. 2/5 bombs

Wamblee Firenze |

Wamblee runs for the wagon and leaps onto the back of it, shouting:
"It's Wamblee!"
So as not to scare them.
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

Marianne Fletcher-Firenze |

Marianne laughs as she heard Wamblee’s voice behind her, the wind whipping her hair far more than it should be at their speed. ”Come to join the fun then?!” she calls back, even as she continues to haul at the reins.
Strength: 1d20 + 1 ⇒ (8) + 1 = 9

Hubristic Efreeti |

Round 2 Results!
Marianne, your attempts on the reins actually seems to agitate the pogona, to the point where it runs off the road. It swerves to avoid colliding with a thick, barren tree, which in turn causes the wagon to careen directly into the same tree.
The impact is going to throw you and Albreane off the wagon. Reflex save DC 10 to land softly and avoid 3 damage
Albreane: 1d20 + 1 ⇒ (18) + 1 = 19
Albreane rolls onto the ground. She seems unhurt. You hear a grunt of pain and a thud from inside the wagon - Mother likely didn't know the crash was coming.
---
Wamblee, I'm changing your action slightly since the crash happened first. I hope this is reasonable - let me know if you wanted to do something very different
Wamblee had almost caught up with the wagon. It suddenly veers off the road and crashes. A split second later, two more wolves leap out of the brush to the north, flanking and attacking you.
wolf flank: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 101d6 + 1 ⇒ (3) + 1 = 4
wolf flank: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 51d6 + 1 ⇒ (3) + 1 = 4
One wolf bites you on the leg, the other snaps at your hand. However, their teeth do not penetrate your skin, and instead make a high-pitched scratching sound, like knives upon a chalkboard.
no damage
With a reflex born of your daily training, you strike out with a fist,
Wamblee unarmed: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (2) + 4 = 6
but you miss. Your balance seems slightly off, as if your body is heavier than you at used to.
---
Samen, the two wolves in the east flank you. With your readied action, you swing down with both hands, directly connecting with the wolf's skull. It falls limp to the ground. (deleted)
After a brief hesitation, the remaining wolf attacks you,
wolf: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (2) + 1 = 3
but misses, more focused on keeping away from your staff.
---
Samoon, if you'd like, you can retake this round's action, since throwing at a group of two wolves isn't nearly the same as throwing into a melee. If you decide to do a different attack, you can still use the same roll you had above.

Hubristic Efreeti |

Wamblee Firenze |

Wamblee feels the impacts and hears the scratching of wolf teeth against his skin.
It *has* grown harder. But I will need to do more than endure blows to achieve victory here.
He steps back, drawing his double-chained kama as he does so, thus escaping having a wolf on opposite ends of him.
And then he stamps the ground, disrupting the very earth.
5ft step north, draw double-chained kama, use treacherous earth ability (which I presume is a standard action).
Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.
Wamblee now has DR/1 Adamantine.

Wamblee Firenze |

You got it in one. I meant to say that explicitly, but forgot to. I'll roll AOO now.
As the wolves attempt to close in on Wamblee, they stumble on what had been even ground. And Wamblee sees an opening to use against one of them.
Double-chained Kama vs wolf: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Marianne Fletcher-Firenze |

Marianne rolls off the truck, calling to Mother as she does. ”Mother, are you all right?! Albreane and I were both knocked off, so it is likely best if you jump out yourself at this point!” The ranger lands awkwardly, twisting her ankle painfully. Probably should have focused on the landing, she thinks ruefully. Ignoring the injury for now, Marianne picks her target, firing at the larger wolf (I don’t know if the square is just bigger or it is actually a big wolf) across the road that hasn’t engaged anyone yet.
Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
longbow: 1d20 + 5 ⇒ (1) + 5 = 61d8 ⇒ 3
Ouch
Also, I just noticed that Marianne’s reflex was listed as +5, but 4 Dex plus 2 class should be 6. I changed it, but I wanted to point it out in case any one else knows or has an idea why it was like that. If not, I’ll just assume bad math.

Samen Vloe Firenze |

"Ah good. They are waiting for us!"
Samen tries to crack the skull of the other wolf.
ToHit: 1d20 + 2 ⇒ (20) + 2 = 22 (-2 for power attack)
Confirmation: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg: 1d6 + 9 ⇒ (2) + 9 = 11

Hubristic Efreeti |

Marianne, you take a shot at the wolf to the northeast. The beast is indeed bigger than the others. Old Bretrude mentioned this behavior once - the pack leader is waiting for the first sign of weakness in the prey, then going in for a death blow.
At first, your shot seems to be destined for failure; it feels completely wrong, veering sharply to the right. Frustrated, you whisper a name that you have had on your mind and your heart since you read the latest inscription of the Sky scroll. Zephyr. Coming from your anger, it seems half-blessing, half-curse.
A huge gust of wind suddenly blows past you, putting your hair in disarray. Your errant arrow changes trajectory in a lazy arc, headed back towards the leader's eye...
The nat 1 is now a nat 20, thanks to the winds. Roll to confirm a crit!