Shubshi-Meshre-Shakkan |
Shubshi lunges with his beak at the dying poblin, intending to end things quickly. His bite misses but his waiting talons end the job for him.
Bite: 1d20 + 4 ⇒ (8) + 4 = 12 Damage (B&P&S): 1d6 + 2 ⇒ (2) + 2 = 4
Claws: 1d20 + 4 ⇒ (11) + 4 = 15 Damage (B&S): 1d4 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (B&S): 1d4 + 2 ⇒ (1) + 2 = 3
HP: 10/11; AC 17/14/13
Diabolical Meddler |
The last poblin in the battlement room goes down under Shubshi's claws with a gurgling scream... but from the corridor outside, you can hear a door being thrown open, and the rattle of weaponry
The only surviving poblin - that you know about - is...
Poblin 1: AC 16, touch 13, flat-footed 14, HP 4/6 (in north corridor)
To review - the room you are in has two levels. On the lower level are currently Zophio, Midnight, and Mac. You entered to the south through a door in a small nook on the east side of the room. On the west side of the room is another door, which the third poblin had perhaps been trying to reach, although it was not his first choice for escaping you. He'd instead tried to climb the battlements to...
...the upper level. Moonstar is on Mac's shoulders, more-or-less level with the battlements. Atop the battlements is Shubshi. There are doors to the west and north. A poblin has fled through the northern door, pursued by Virtue, who's lance has impaled itself in the doorframe. Beyond is a corridor, running parallel to the room, down which the poblin has fled west, screaming for aid. A door on that corridor has just been opened, and you can hear the sound of weapons...
Diabolical Meddler |
Sorry for absence... been stricken with the flu. Good luck with the NCLEX Little King!
There's a loud clatter from the north corridor, and the sound of approaching hooves. The poblins are clearly intent on challenging your possession of this room, and will be at the door in moments.
Moonstar swiftly examines the western door... as far as she can tell, its just a wooden door, similar to many you've so far encountered in this sunken fortress...
Zophio and Midnight are still stuck on the lower level. There's the door you entered in to the east, and the unopened door to the west. Aside from means of your own, the poblin's knotted rope could be climbed [DC7 Atheltics check]... but it seems rather foul [DC10 fortitude save]. Alternatively, the wall itself could be attempted... but its pretty sheer, even though its poorly-constructed [DC20 athletics check]
The poblins will surge through the door next round. If you're on the upper level and don't otherwise act this round, you get a free attack vs. their AC of 16 (please roll this now...)
Diabolical Meddler |
Poblins surge forward into the room, swords held in their mealy little mouths. The sheer mass of them fills the space around the north door, slashing away at Virtue and Shubshi...
Attack vs. Shubshi 1d20 + 2 ⇒ (11) + 2 = 13, damage 1d4 ⇒ 3
Attack vs. Shubshi 1d20 + 2 ⇒ (5) + 2 = 7, damage 1d4 ⇒ 2
Attack vs. Shubshi 1d20 + 2 ⇒ (20) + 2 = 22, damage 1d4 ⇒ 1
Attack vs. Virtue 1d20 + 2 ⇒ (13) + 2 = 15, damage 1d4 ⇒ 3
Attack vs. Virtue 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d4 ⇒ 2
Attack vs. Virtue 1d20 + 2 ⇒ (18) + 2 = 20, damage 1d4 ⇒ 1
You hear one of the larger poblins blurt something guttural and short,
If the poblin's tumble beats your CMD, you do not get an attack of opportunity, if it does not, you get an attack of opportunity... tumble 1d20 + 6 ⇒ (18) + 6 = 24
Tumbling nimbly, the poblin reaches the western door of the upper level, its mouth reaching for the doorhandle...
Poblin 1: AC 16, touch 13, flat-footed 14, CMD 12, HP 4/6
Poblin 2: AC 16, touch 13, flat-footed 14, CMD 12, HP 5/5
Poblin 3: AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Poblin 4: AC 16, touch 13, flat-footed 14, CMD 12, HP 7/7
Poblin 5: AC 16, touch 13, flat-footed 14, CMD 12, HP 3/3
Poblin 6: AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Poblin 7: AC 16, touch 13, flat-footed 14, CMD 12, HP 9/9
Shubshi-Meshre-Shakkan |
Unwilling to open his back to the mob of poblins around him, Shubshi quickly takes care of one poblin before stepping away to re-orient himself.
Bite: 1d20 + 4 ⇒ (13) + 4 = 17 Damage (B&P&S): 1d6 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 4 ⇒ (11) + 4 = 15 Damage (B&S): 1d4 + 2 ⇒ (2) + 2 = 4
Claws: 1d20 + 4 ⇒ (18) + 4 = 22 Damage (B&S): 1d4 + 2 ⇒ (3) + 2 = 5
Full attack then 5-foot step back.
HP: 9/11; AC 17/14/13
Midnight Dove |
Midnight Dove attempted to climb the rope...
Athletics: 1d20 - 5 + 1 + 2 ⇒ (11) - 5 + 1 + 2 = 9
Fortitude: 1d20 + 2 ⇒ (1) + 2 = 3
She managed to climb it... With some difficulties due to her heavy armor. However, as she was forced to tighten it, her mouth and hooves became coated with gross substance...
Diabolical Meddler |
Midnight hauls herself up to the top of the battlements, hoof and horn and mouth... but she's left with a sickeningly (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened) foul taste in her mouth, afterwards. The poblins clearly have no sense of oral hygiene, nor clean their equipment ever... and whatever they've been eating is pretty unsavoury to boot.
Zophio's throw, against the cover provided by the battlements, goes utterly wild, but at least it doesn't hit any of his allies. Shubshi and Virtue both turn against their attackers, lashing out with all their fury...
1d3 ⇒ 2
...as Shubshi simply evicerates a poblin (poblin two) before slipping a half-step back, his two remaining opponents (poblins one and three) close in on him...
Poblin 1: AC 16, touch 13, flat-footed 14, CMD 12, HP 4/6
Poblin 2: AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/5
Poblin 3: AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Attack Shubshi 1d20 + 2 ⇒ (5) + 2 = 7, damage 1d4 ⇒ 2
Attack Shubshi 1d20 + 2 ⇒ (1) + 2 = 3, damage 1d4 ⇒ 1
1d3 + 3 ⇒ (3) + 3 = 6
...whilst Virtue's attack simply slashes down the strongest poblin (poblin seven)... which doesn't deter her other attackers either...
Poblin 4: AC 16, touch 13, flat-footed 14, CMD 12, HP 7/7
Poblin 6: AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Poblin 7: AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/9
Attack Virtue 1d20 + 2 ⇒ (7) + 2 = 9, damage 1d4 ⇒ 4
Attack Virtue 1d20 + 2 ⇒ (9) + 2 = 11, damage 1d4 ⇒ 1
The last poblin simply wrenches the western door open, and darts through... screaming at the top of his little lungs...
Since Moonstar has not acted in this round, they may attempt to kill or stop poblin 5 on their way out the door by some means...
Poblin 5: AC 16, touch 13, flat-footed 14, CMD 12, HP 3/3
Shubshi-Meshre-Shakkan |
Shubshi dodges the poblins' clumsy strikes and repeats his tactic, hurling himself forward in a shrieking flurry of claw and beak before stepping back once more.
Bite: 1d20 + 4 ⇒ (7) + 4 = 11 Damage (B&P&S): 1d6 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 4 ⇒ (18) + 4 = 22 Damage (B&S): 1d4 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 4 ⇒ (2) + 4 = 6 Damage (B&S): 1d4 + 2 ⇒ (2) + 2 = 4
Another full attack and 5-foot step.
Virtuous Heart |
Sweat breaking out on her brow as the poblin spears glance off her breastplate, Virtuous Heart shakes off any concerns she has and concentrates on disposing of the vile creatures attacking her and her friends.
greatsword: 1d20 + 5 ⇒ (6) + 5 = 11
slashing: 2d6 + 6 ⇒ (2, 6) + 6 = 14
She snorts in frustration as the poblin ducks her blow.
Midnight Dove |
Nauseated, the unicorn spat to get rid of the horrible taste...
Ugh... Nota bene: never do that again! Midnight Dove attacked one of the two poblins threatening Shubshi.
Attack: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
However, her powerful blow completely missed its target...
Moonstar Eclipse |
Funny how things turn out.
Moonstar's hooves grew long and sharp as she faded from view, as the poblin reached the door to strike out, she slashed out at the little creature with her sharpened hooves.
She used the fade spell as the poblin moved for the door, then she used her claws sorcerer ability to attack the creature.
attack 1 & 2: 1d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (14) + 1 = 15
damage 1 & 2: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (2) + 1 = 3
Diabolical Meddler |
Poblin 1:(formerly fighting Shubshi and Midnight, now retreating through Western door) AC 16, touch 13, flat-footed 14, CMD 12, HP 4/6
Poblin 2 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/5
Poblin 3 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/4
Poblin 4 (fighting Virtue): AC 16, touch 13, flat-footed 14, CMD 12, HP 7/7
Poblin 5 (retreated through western): AC 16, touch 13, flat-footed 14, CMD 12, HP 3/3
Poblin 6 (fighting Virtue): AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Poblin 7 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/9
Virtue's two opponents nimbly dart around her blows, slashing back in vicious response...
Attack 1d20 + 2 ⇒ (8) + 2 = 10, damage 1d4 ⇒ 2
Attack 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d4 ⇒ 3
...she slips aside from one blow, but it puts her in the path of the second, and her armour doesn't take all of it, leaving a nasty wound on her forequarter. But even as they begin to turn the fight to their advantage, Shubshi disembowls a second opponent, and Midnight appears over the battlements, smashing at another with her macesque weapon... and the surviving poblin - a consummate survivor, who's survived the death of all his comrades once already, slips back from them, and darts through the western door himself, croaking in his crackly language.
Poblinoid
He screams, as Moonstar appears in front of him, slashing at his ally who'd fled before, but it's far too late for him to change direction now... Moonstar gets an attack of opportunity on this one as he flees past her
Experienced if not disciplined, both poblins fighting Virtue manage to take a half-hoofstep away from her... but they're still a long way from the western door, and half of your group is between them and it...
Beyond the Western door, you can hear the frantic hoofbeats and screaming of the fleeing poblin (number 5)...
"Meepo, um," Meepo squeaks, as he scrambles over the battlements behind you. "Meepo, um..." he's clearly stunned by your martial prowess...
Diabolical Meddler |
Ranged attack at -5 because of the cover the battlements provide, or climb the battlements one way or another (the hard scale-the-wall way, or use the poblin's foul rope, or some other method) and attack next round... for example, another method might be one of your comrades up their could tie off a rope for you which would let you climb it easily (one round for them to attach rope, one for you to climb it, so that would take both your actions in a single round).
Midnight will be nauseated until she takes some action to clean her mouth out. Or else will recover after a few minutes (i.e, the duration of this extended fight scene).
Diabolical Meddler |
Given that I attacked from invisibilty, is there a reason I didn't strike his flat footed ac?
I wasn't thinking about that rule... feel free to remind me of such things at the time, although in this case we can fix it post-hoc
You still get an OOC vs. Poblin 1
Poblin 1:(formerly fighting Shubshi and Midnight, now retreating through Western door) AC 16, touch 13, flat-footed 14, CMD 12, HP 4/6
Poblin 2 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/5
Poblin 3 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/4
Poblin 4 (fighting Virtue): AC 16, touch 13, flat-footed 14, CMD 12, HP 7/7
Poblin 5 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP 0/3
Poblin 6 (fighting Virtue): AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Poblin 7 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/9
Diabolical Meddler |
Poblin 1:(formerly fighting Shubshi and Midnight, now retreating through Western door) AC 16, touch 13, flat-footed 14, CMD 12, HP 2/6
Poblin 2 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/5
Poblin 3 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/4
Poblin 4 (fighting Virtue): AC 16, touch 13, flat-footed 14, CMD 12, HP 7/7
Poblin 5 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP 0/3
Poblin 6 (fighting Virtue): AC 16, touch 13, flat-footed 14, CMD 12, HP 4/4
Poblin 7 (down): AC 16, touch 13, flat-footed 14, CMD 12, HP -ive/9
Poblin 1 flees, screaming, down the hallway beyond the western door, cantering between teetering towers of mouldering crates and barrels. In moments, he's reached the door at the far end, and is wrenching it open...
Shubshi-Meshre-Shakkan |
With no more prey facing him, Shubshi aids Virtuous Heart in felling her own enemies. He charges, crossing through the distance he stepped back through earlier to pounce on an unsuspecting poblin.
Bite: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 Damage (B&P&S): 1d6 + 2 ⇒ (3) + 2 = 5
Critical Confirmation: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 Damage (B&P&S): 1d6 + 2 ⇒ (5) + 2 = 7
Claws: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Damage (B&S): 1d4 + 2 ⇒ (2) + 2 = 4
Claws: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 Damage (B&S): 1d4 + 2 ⇒ (1) + 2 = 3
HP: 9/11; AC 15/12/11 (charging)
Diabolical Meddler |
Without hesitation or remorse, Midnight and Shubshi dash in and attack Virtue's surviving opponents...
1d2 ⇒ 1
...Shubshi hacking down the weaker of the two, and Midnight badly wounding the other... with almost the last of his strength, he hacks back at his sudden attacker, kicking out with his powerful hooves...
attack 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d4 ⇒ 2
Midnight receives 4 damage...
Poblin 4 (fighting Virtue/Shubshi/Midnight): AC 16, touch 13, flat-footed 14, CMD 12, HP 2/7
Poblin 1:(formerly fighting Shubshi and Midnight, now retreated down through Western corridor) AC 16, touch 13, flat-footed 14, CMD 12, HP 2/6
Shubshi-Meshre-Shakkan |
Shubshi takes care of the last poblin with ease.
Bite: 1d20 + 4 ⇒ (16) + 4 = 20 Damage (B&P&S): 1d6 + 2 ⇒ (3) + 2 = 5
With the poblins dead and one fleeing, he peers down at Zophio. "Need some help getting up?" He takes out a length of rope from his backpack and readies it to toss at Zophio for him to climb.
Virtuous Heart |
Seeing the last of the poblins being taken care of, Vi sighs in relief. As she sees Midnight retching after her rope climb she puts things together and reassures her
Hang on Midnight!
grabbing a waterskin from her pack, she tilts it and lets it splash across the mare's mouth, helping her wash the rancid poblin taste away.
Moonstar Eclipse |
? Umm, did I or did I not hit that last poblin? It should be at 0HP in which case it should be obviously about to collapse, and Moonstar would be quick to chase it down, but otherwise, she'd hang back and wait for everypony else. I rolled high enough to hit, I'm just not sure about the timing.
Diabolical Meddler |
Oh, you did! My fault... please ignore my last post
The last poblin groans and collapses, as the jet of flame darts down the hall and strikes it on the back. Sparks spatter onto the barrel and surrounding mess, and a small lantern-oil fire flickers into life...
Virtue swiftly clears the foul taste from Midnight's mouth, and with Mac's assistance, Zophio easily makes it up to the top of the battlements.
The battlement room has three further exits. To the barrel-filled western corridor, where the last poblin has collapsed and a small fire is just starting. To the north, and a corridor where the reinforcing poblins arrived from. A door to the west on the lower level that is currently closed.
Diabolical Meddler |
There's clear evidence of a lot of poblin traffic, much of it recent, especially between the north and western doors. There are longer-term traces of travel between the western door on the lower level and the western door on the upper level - including marks in the stone you believe to have been made by chains or rusty iron bonds fettering one form of equine or another...
Virtuous Heart |
Vi shakes her head
I just have this one graze from the poblin's horrid spear
she stares at the ragged crimson line across her flank
Nothing really, more important to watch our backs and decide where to go next. Any sign of the ponies we're following in all this mess?
Status: hp 9/12
Diabolical Meddler |
The upper western door is open, and clear of traps. It leads to the corridor where the last poblin fell, starting the barrel-fire. That fire seems to be spreading quite rapidly, but patchily. Some of the old wood of the barrels is damp with an unidentifiable liquid, and slow to burn - but some are damp with something like lantern-oil, and are burning swiftly and rapidly. The smoke is filling the top of the corridor, and soon the fallen poblin may be in real danger. The precariously stacked barrels are themselves a threat - should the lower ones crumble as they burn, an avalanche of sharp, burning wood and heavy goods would fill the corridor. That said, the castle itself is stone, and closing the door might do a lot to halt the spread of the fire.
Some of the smoke is entering into the room you now occupy, and you can see it skating along the ceiling in the hot air. Some of it seems to swirl upwards and vanish into innumerable tiny cracks.
The lower western door is locked, but there's no sign that it is trapped - and from within, you can hear low wailing, and the occasional thump and clank of chains.