Valkur's Rise of the Runelords

Game Master Valkur

Sandpoint
Current Day:
Day 40, 30th of Lamashan, Morning


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HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias smiles. "Agreed. Perhaps later, over a glass of wine in the local tavern, we may compare notes and see what history we might uncover."


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

The monk takes a look around, noticing the strange key and bringing it with her as she regroups with the others. "I have found a key," She informs them. "I am uncertain that we should use it, however. Do you recall the contents of Tsuto's journal?" She asks them. "Nualia was looking to release a demon here. This seems the most logical place to keep one. We may be ill prepared to face such a monster. But we have no reason to do so if it is safely contained."

She holds up the key. "If this is the only key to open it, I suggest we take it, and leave whatever lies there alone. Do you agree, sergeant?"


retired

"If there's a demon this close to Sandpoint and we can deal with it, I say we should do so. Better that than leave it here for another like Nualia to find later."


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

"So long as we have the key, the door cannot be opened and the demon inside cannot be freed. We may return later when we are better prepared, possess more of an advantage, but I do not think we should open the vault until we are prepared to deal with such a creature." She says. "We could even break the key to prevent it from ever being opened should we deem it necessary."


retired

"What if there is more than one key?"


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus looks between the two as they discuss what they should do, "You both have valid points, and my opinion is conflicted. If we have the key out here, it is unlikely she used it to enter, so we need not enter to find her. If we keep the key away, or destroy it, we may very well prevent anyone from releasing what lies beyond. Sadly, that does not guarantee that no one else can enter, as there are spells and magic that can be used to bypass portals of many kinds. I agree with Bel'Tanis that if there is a demon beyond we should see to destroying it. Then again, demons come in many forms, and we do not know if we are able to vanquish this particular one with what we have at our disposal. If we were to fail, then we are the ones that released the demon Nualia was attempting to release. I think we should come back to this, maybe after more time. Once we have cleared all else, maybe we can come back to slay this one. I do not think we should destroy the key, however."


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Scoria nodded, slipping the key into her pack. "Then it is settled. We should deal with the shadows now," She states, taking the holy water out once more, a vial in each hand.


Dead Goblins, Dead Geckos

Any buffing before going into the room with shadows?


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

As they setup before the doors, Thaddeus says a short prayer for protection, "Light of the Sword, please protect your humble servant in destroying these vile beings that have escaped a good death."

Thaddeus casts Shield right before they enter.
His AC is now 14 vs Incorporeal Touch


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

No buffs for Scoria right now. She has holy water instead.


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

Khrondak casts magic weapon on the earth breaker and shield of faith on himself. His touch AC vs. incorporal attacks is 14 now.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Mage armor should still be up, making his touch AC vs incorporeal 16.


Female Human [Tian-Min] Bard/Artisan-4

As they start in, Midori begins a bardic performance to inspire courage.

Inspire Courage (Su): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


retired

Bel'Tanis lets those better equipped to deal with the shadows take point. He stows his shield and doubles up his grip on his scimitar, knowing the shield will do him no good against the shadows' touch.


Dead Goblins, Dead Geckos

Shadows Part Deux!

Initiative:

Thaddeus1d20 + 2 ⇒ (12) + 2 = 14
Bel'Tanis1d20 + 1 ⇒ (1) + 1 = 2
Khrondak1d20 + 2 ⇒ (8) + 2 = 10
Matthias1d20 + 7 ⇒ (2) + 7 = 9
Midori1d20 + 1 ⇒ (12) + 1 = 13
Scoria1d20 + 2 ⇒ (9) + 2 = 11
shadows 1d20 + 2 ⇒ (11) + 2 = 13

Initiative Order
Thaddeus 14
Midori 13
Shadows 13
Scoria 11
Khrondak 10
Matthias 9
Bel'Tanis 2

After only waiting a few moments in the crypt, the shadows leap from the darkness and attack.

Status
Everybody: Inspire Courage +1
Khrondak: Magic Weapon (3min), Shield of Faith(3min)
Matthais: Mage Armor
Scoria: Mage Armor
Thaddeus: Shield (3Mins)

Thaddeus and Midori you are up.

Encounter Map
Shadows Part Duex Rd1


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus takes command of the situation, mid-combat being the only place he doesn't stop to take opinions "Stay in formation, let them come to us. If they get within or between us it could be worse. Focus all attacks on one at a time, three injured enemies are still more dangerous than two healthy ones."

With orders given, he brings his blade up to bear, gripping it tightly and saying a quick prayer to his goddess, "Empower me that I may smite those deserving of your justice."

Swift, arcane pool
Ready an attack for the first one to get close enough 1d20 + 8 ⇒ (6) + 8 = 14, if that hits 1d8 + 7 ⇒ (7) + 7 = 14


Female Human [Tian-Min] Bard/Artisan-4

Midori will move to where she can get a clean shot and fire at the same one Thaddeus is attacking.

shortbow: 1d20 + 3 ⇒ (11) + 3 = 14 for damage: 1d6 + 1 ⇒ (6) + 1 = 7

I can't pull up the map. Sorry.


Dead Goblins, Dead Geckos

Shadows Round 1
The shadows rise up and attack the party.

Thaddeus and Midori both try to strike the shadow engaging Thaddeus. However the shadowy creatures are hard to strike and both Thaddeus and Midori miss.

Shadow 1
Attacking Khrondak
Melee Touch: 1d20 + 4 ⇒ (15) + 4 = 19
The shadow's icy grip lands on Khrondak sapping the strength from him.

STR Dmg: 1d6 ⇒ 4
Khrondak -4Str

Shadow 2
Attacking Thaddeus
Melee Touch: 1d20 + 4 ⇒ (5) + 4 = 9
The shadow is unable to strike Thaddeus.
Thaddeus's Sword
Stand firm in the face of adversity and you prevail.

Shadow 3
Attacking Scoria
Melee Touch: 1d20 + 4 ⇒ (12) + 4 = 16
The shadow's attack is deflected by the mage armor.

Map Update
Shadows Part Deux Rd1_1

Initiative Order
Thaddeus 14
Midori 13
Shadows 13
Scoria 11<--
Khrondak 10
Matthias 9
Bel'Tanis 2


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

The monk takes her holy water and splashes it on the shadow that attempts to attack her, hoping to damage it swiftly.

Holy Water Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Holy Water: 2d4 ⇒ (4, 1) = 5


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Seeing Khrondak hit by their draining effect, he calls out, "If they drain you too much, please disengage, and let Bel'Tanis step-up. You can still harness Gorum's power against them from the second rank."


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

The shadow's touch freezes Khrondak's bones, but the Shoanti man invokes the power of Gorum to destroy the undead abominations.

Shoanti:
"Curse thee, foul creatures!"

Channel positive energy - DC 11
2d6 ⇒ (2, 1) = 3

My streak of lucky rolls continues.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Noticing Khrondak's sudden pallid turn, Matthias sends his magic missile against the one that struck Khrondak! 2d4 + 2 ⇒ (4, 1) + 2 = 7


Dead Goblins, Dead Geckos

Scoria your holy water singes the shadow.

Khrondak, you channel energy and hit all three shadows.

Shadow 1
Will Save: 1d20 + 4 ⇒ (17) + 4 = 21

Shadow 2
Will Save: 1d20 + 4 ⇒ (11) + 4 = 15

Shadow 3
Will Save: 1d20 + 4 ⇒ (6) + 4 = 10

Matthias your magic missile slams into the shadow causing damage.

[ooc]Status
Shadow 1: -8HP
Shadow 2: -1HP
Shadow 3: -8HP

Initiative Order
Thaddeus 14
Midori 13
Shadows 13
Scoria 11
Khrondak 10
Matthias 9
Bel'Tanis 2<--

Bel'Tanis you are up. Thaddeus and Midori take your round 2 action.


retired

Two-handing his scimitar, Bel'Tanis dashes to Khrondak's side and slashes through the shadow's insubstantial form. "To the Boneyard with you!"
'Matchstick': 1d20 + 8 ⇒ (16) + 8 = 24for: 1d6 + 5 ⇒ (5) + 5 = 10and fire: 1 = 1

Status:

HP: 27/27
AC: 16 (11 T / 15 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 17
F/R/W: +5/+2/+3 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1

Ongoing Effects
1 Str damage


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Seeing the shadow that drained Khrondak injured by multiple effects, Thaddeus follows his own orders, and focuses his attack on the same one. If they can get at least one to fall before they get a chance to strike back he will be pleased.

Attack the one attacking Khrondak 1d20 + 8 ⇒ (17) + 8 = 25, if that hits 1d8 + 7 ⇒ (5) + 7 = 12


Dead Goblins, Dead Geckos

Bel'Tanis you cant attack as you are blocked in, did you want to try something else?

Thaddeus you strike the Shadow with your sword and creature howls in pain. "Ittttt....Stiiiiiigs. Hunnnnngar."

Midori you can take an action before the shadows take theirs.


retired

If I'm hedged out there's nothing I can do of any consequence, so... nope!


Dead Goblins, Dead Geckos

Shadows Round 2

The shadows press on with their attack.

Attacking Khrondak
Melee Touch: 1d20 + 4 ⇒ (11) + 4 = 15
Once the again the cold and shadowing creature puts his grip on Khrondak draining him of his strength.
STR Dmg: 1d6 ⇒ 5
5 Strength Damage

Attacking Thaddeus
Melee Touch: 1d20 + 4 ⇒ (4) + 4 = 8
The creature again misses.

Attacking Scoria
Melee Touch: 1d20 + 4 ⇒ (15) + 4 = 19
The creature again misses.

Apparently the Shadows can only hit Khrondak, they really don't like clerics.

Status
Everybody: Inspire Courage +1
Khrondak: Magic Weapon (3min), Shield of Faith(3min), -9STR
Matthais: Mage Armor
Scoria: Mage Armor
Thaddeus: Shield (3Mins)
Shadow 1: -14HP, In front of Khrondak
Shadow 2: -1HP, In front
Shadow 3: -8HP

Initiative Order
Thaddeus 14
Midori 13
Shadows 13
Scoria 11<--
Khrondak 10
Matthias 9
Bel'Tanis 2


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus calls out again to Khrondak, "Brother Iron-forged, I must insist that you step away from them, I would hate to lose you out of pride. Allow Bel'Tanis to move in and strike them, you can still channel from further back."


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

Khrondak feels a searing pain run through his body, like a thousand blades thrust into his atrophied muscles. The large Shoanti's muscular body withers before everyone's eyes as the unholy shadow's touch robs him of his strength. A loud 'clang' echoes in the room when the earth breaker falls to the ground, too heavy for the weakened war priest. Khrondak hears Thaddeus voice and deems his strategy valid; he steps back to switch places with Bel'Tanis. "Come forth, my friend!"

Once he is behind the front line, Khrondak cries out to Gorum and strikes against the shadows, emitting a wave of positive energy.

Channel energy DC 11 - 1/3 left
2d6 ⇒ (1, 3) = 4


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Scoria scowls as the shadows reach out towards their cleric once more. She used another holy water, emptying it out on the shadow attacking her.

Touch Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d4 ⇒ (4, 3) = 7


retired

If Khrondak falls back (presumably to F1 or F2), that'll provoke from at least 2 of the shadows, wouldn't it?
As Khrondak falls back, Bel'Tanis dashes forward to take the shoanti's place in the front line. He brings his scimitar to bear in an overhead chop down onto the shadow that had been harrying Iron-Forged.

'Matchstick': 1d20 + 8 ⇒ (10) + 8 = 18for: 1d6 + 5 ⇒ (4) + 5 = 9and fire: 1 = 1

Status:

HP: 27/27
AC: 16 (11 T / 15 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 17
F/R/W: +5/+2/+3 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1

Ongoing Effects
1 Str damage


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias holds forth his pearl, summoning its power to cast another magic missile at the nearest shadow! 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

No provoke if there is a wave of delays. So if you both delay until after Matthias, he can step back, then Khrondak can 5' into Matthias' place, then Bel'Tanis can move into Khrondak's spot.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

I'm good with that. I just need line of effect!


Female Human [Tian-Min] Bard/Artisan-4

Still trying to maintain distance between her and the monsters and retain a line of fire, Midori tries again to shoot the one she fired at before, while continuing her inspire chant.

shortbow: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 for damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Are they all still alive, if not, how many and which ones are dead?

Thaddeus is relieved to see Khrondak take his advice, and allows himself to return to his task of ridding the world of this evil. He focuses his attention on which one looks to be the most injured, hoping to deliver the final blow that will send it to eternal rest.

Attacking the most wounded looking
Longsword 1d20 + 8 ⇒ (13) + 8 = 21, damage 1d8 + 7 ⇒ (7) + 7 = 14


Dead Goblins, Dead Geckos

Midori hits a shadow #1 with an arrow. However the arrow appears not even bother the creature.

Scoria somehow misses pouring holy water on the shadow #3.

Matthais steps back and casts a Magic Missile at the shadow harassing Khrondak. #1 The creature sheiks in pain and dissolves into an oily black haze.

Shadow #1 is dead.

Khrondak steps back, then channels the might of Gorum and blasts the two remaining shadows with holy power.

Shadow #2
Will Save: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Shadow #3
Will Save: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Bel'Tanis this takes the place of Khrondak in the line and swings, at the shadow next to him, striking the creature.

Thaddeus Round 3
You strike creature#3fighting Scoria.


Dead Goblins, Dead Geckos

Round 3
Status
Everybody: Inspire Courage +1, Round 3
Khrondak: Magic Weapon (3min), Shield of Faith(3min), -9STR
Matthais: Mage Armor
Scoria: Mage Armor
Thaddeus: Shield (3Mins), Arcane Pool
Shadow 1: Dead
Shadow 2: -7HP, In front of Thaddeus
Shadow 3: -17HP, In front of Scoria

Initiative Order
Thaddeus 14
Midori 13<--
Shadows 13
Scoria 11
Matthias 9
Khrondak 8
Bel'Tanis 2

Shadows Part Deux Rd3

Midori you can take your Round 3 action.


Female Human [Tian-Min] Bard/Artisan-4

Midori, realizing that her arrows are useless against these things, will fall back and give Khrondak a Lesser Restoration potion.

Who rolls for that?


Dead Goblins, Dead Geckos

I suppose he would roll if he is drinking it.

Shadows Round 3

The shadows press their attack. The first attacks Thaddeus.

Shadow 2
Melee Touch: 1d20 + 4 ⇒ (9) + 4 = 13

The shadow barley misses putting its icy grip on Thaddeus.

The other continues to attack Scoria.

Shadow 3
Melee Touch: 1d20 + 4 ⇒ (18) + 4 = 22

Scoria however is not so lucky to avoid the shadow.

STR DMG: 1d6 ⇒ 1

Scoria 1 point of STR dmg.

Initiative Order
Thaddeus 14
Midori 13
Shadows 13
Scoria 11<--
Matthias 9
Khrondak 8
Bel'Tanis 2

Scoria and company are up for Round 3.


retired

As one shadow melts away, Bel'Tanis slashes his blade through another with a second two-handed swing.
'Matchstick' (inspire courage): 1d20 + 9 ⇒ (15) + 9 = 24for: 1d6 + 5 ⇒ (2) + 5 = 7and fire: 1 = 1

Status:

HP: 27/27
AC: 16 (11 T / 15 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 17
F/R/W: +5/+2/+3 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1

Ongoing Effects
1 Str damage
inspire courage (+1/+1)


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias feels his ring thrum with the power within and uses its might to cast magic missile once more, aiming at the shadow that is less hurt. 2d4 + 2 ⇒ (4, 1) + 2 = 7 damage!


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Whew, minimum strength damage!

Scoria staggers back slightly from the shadow, feeling slightly weaker all of a sudden. She narrows her eyes, pulling another vial of holy water out of her belt pouch and splashes it once more.

Holy Water attack: 1d20 + 4 ⇒ (9) + 4 = 13
Holy Water damage: 2d4 ⇒ (4, 2) = 6


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

Khrondak takes Midori's potion and chugs it promptly.

lesser restoration: 1d4 ⇒ 4
Str 9

He immediately feels his strength coming back, and the armor does not seem to weigh so much anymore. The Shoanti stretches out his arm and notices that his forearm still looks thinner than usual; flames engulf his open hand, and then a blast of fire shoots out of his palm.

Attack shadow 3
fire bolt 4/5, ranged touch attack: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Fire damage: 1d6 ⇒ 4


Dead Goblins, Dead Geckos

Scoria you miss the shadow with your holy water.

Matthias your magic missile strikes the shadow fighting Thaddeus and Bel'Tanis.

The creature hisses in pain as the arcane bolt strikes it.

Khrondak feeling energized strikes the creature with a fire bolt. The creature dissolves into a cloud of ash.

Bel'Tannis you strike the remaining shadow, the creatures howls in pain but is still alive (make that undead).

Status
Everybody: Inspire Courage +1, Round 4
Khrondak: Magic Weapon (3min), Shield of Faith(3min), -5STR
Matthais: Mage Armor
Scoria: Mage Armor, -STR DMG
Thaddeus: Shield (3Mins), Arcane Pool
Shadow 1: Dead
Shadow 2: -17HP, In front of Thaddeus
Shadow 3: Dead

Round 4
Initiative Order
Thaddeus 14<--
Midori 13
Shadows 13
Scoria 11
Matthias 9
Khrondak 8
Bel'Tanis 2

Thaddeus and Midori you are up before the remaining shadow.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus is relieved to see a second one fade away, he remembers to tell the others as much, "Good job, team. Stay focused on task, we are almost finished here." He swings at the remaining creature.

Attack 1d20 + 8 ⇒ (9) + 8 = 17, if that hits, 1d8 + 7 ⇒ (7) + 7 = 14


Dead Goblins, Dead Geckos

Thaddeus you strike down the last shadow, the crypt is now free of their foul presence.

End of combat.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus is still in his battle mindset, and actually issues commands, despite his regular tendencies "Midori and Khrondak, please see to whoever suffered at their draining touch. Bel'Tanis and I will stand watch for any sign of more. Matthias, could you examine the room for any clues as to who we just defeated? Scoria, if you are ready to go, please scout the side passages we did not explore earlier for threats. Once we are ready, we will be continuing down them."


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias nods and moves to examine the crypt for clues.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Knowledge History: 1d20 + 10 ⇒ (3) + 10 = 13

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