Valkur's Rise of the Runelords

Game Master Valkur

Sandpoint
Current Day:
Day 40, 30th of Lamashan, Morning


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retired

Bel'Tanis' shoulders slump visibly as the more and more indications of just how deeply depraved Nualia has become are discovered. "Skulls... jarred heads... her father's desecrated corpse?" He shudders, deeply saddened by it all. "Nualia..."


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

"I believe the girl has gone into dark territory. I do not think she even sees how deep she is." Matthias mutters as he examines the heads in jars, the body of her father.

"But she is not here, so the question remains, where is she?"


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

"Escaped, most likely. We should check the rest of Thistletop to ensure that she's not here, though - let's check the bedrooms upstairs first. Perhaps we will catch her asleep." Scoria tells them, heading in that direction.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus will maintain his focus on the skull radiating magic, hoping he could determine what type, and maybe later if it has any special properties.

Maintain Detect Magic for the 3 rounds to try and determine school of Magic.
Know Arcana 1d20 + 9 ⇒ (19) + 9 = 28

He decides to grab it, and see if it may prove useful in the future. He adds his brief thoughts on the matter, "I hope she was not able to complete the foul ritual she was attempting. It may make her harder to deal with. I also worry that she remains in rooms beyond the shadows."

What is this 'pillar made of coins' thing? I missed that before.


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

Khrondak's face contorts in fury, nostrils flaring, as he spots his cousin's severed head. He marches towrd it and takes it in both hands, raising it in front of his face.

Shoanti:
"I will give you the proper last rites, brother."

He wraps the head and places it in a bag. He turns to the party with fiery eyes. "Nualia's head will be mine."

He walks over to Matthias and furiously grabs him by the collar. "Find her, diviner!"


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias's eyes go wide as the Shoanti man lifts him from his feet. He spreads his hands wide, "I don't have the skill yet! With time, preparation, perhaps! But I can't simply magic her up! I swear to you, if I could, I would!"


retired

"Iron Forged! Calm down!" Bel'Tanis rushes over, grabbing the wrist holding Matthias by the collar. "IRON FORGED!"


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

Still maddened, Khrondak lets Matthias go as Bel'Tanis grabs his wrist. He pulls his arm war, releasing it from the aasimar's hold. "Hmph. What help can you offer, then?", he grunts looking away.

Crouched on the floor, he starts looking for tracks that could lead to Nualia, even though he knows it is probably futile.

Survival to track Nualia: 1d20 + 10 ⇒ (8) + 10 = 18

He also analyzes the room trying to identify what sort of ritual Nualia was performing.

Knowledge (religion) - Identify ritual based on the scene: 1d20 + 5 ⇒ (5) + 5 = 10


retired

"He's here risking his life beside your own for starters, Iron Forged. Do you think you're the only one troubled or hurt by all this?" Bel'Tanis waves his hand to indicate the rest of the jars and the broken mess of Father Tobyn. And though his voice is raised to get the angry shoanti's attention, kindness and compassion are still plainly evident in his tone.


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Scoria watches the Shoanti's outburst calmly and quietly, before nudging Thaddeus. "Put him to task and do not let him dwell on his anger. We still have the shadows to deal with," She advises.


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

"Till we face real danger again, whether your diviner will risk his life remains to be seen", Khrondak replies while conducting his inspection.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias rubs his neck where his robes cut into him. He forces a smile, turning to Thaddeus. "Your friend is...intense. I would NOT want to be on his bad side."


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

As they're leaving the room, Matthias goes ahead and casts mage armor and see invisibility on himself, glancing around the room before leaving.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus is clearly saddened by what Khrondak said to the head within the jar, and more so when he witnesses the exchange that takes place afterward. He turns to Matthias and offers his apologies "Please do not be offended by his rage. I think he just knows you least, and it makes you easier to direct his frustration towards. I am certain with time he will treat you almost as kin like he does us."

To Scoria he simply explains, "Distracting someone from grief does not always dismiss it. He is best served with understanding and compassion, in the way of his people."

Finally, he approaches Khrondak in his frantic search,

Shoanti:
"Iron-forged, I mourn the loss of your kin with you. If you would allow, I would be honored to join you in seeing to his last rites. I am certain we will honor a great and powerful warrior, and sing many songs of his ferocity in battle. Please, do not let Nualia's evil cause bad blood between all of us here to see her brought to an end."

He turns back to the others, "I think we have found all we can of use here. Matthias, there were odd runes adorning a relief, or bas-relief I was not always keen on art. Do you have any skill with various tongues or deciphering runes?" With that he leads the man toward the carving of coins with the runes on it. "Being so close to where it looks as if she performed the ritual, they could be her notes or something."


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias' face lights up at talk of runes. "I do! I was chair of the Runic Society at my wizardry school! I also have some proficiency in several tongues." Matthias will examine the runes or language if he can.

Linguistics: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human (Shoanti) Cleric of Gorum (Separatist) 4 / HP 38 of 38 / F+6 R+3 W+7 / AC 19.12.17 / Init. +2 / Perc +4

Khrondak seems soothed by Thaddeus' words. He looks the sergeant in the eye and speaks in his native tongue.

Shoanti:
"I appreciate your offer, Thaddeus Pruitt. You are welcome to join me in a last homage to my cousin as soon as this is over, and I'll tell you of the many times we rode the Cinderlands battling the orcs from beyond the border. But Nualia must be stopped, and it now means more to me than it ever did. She owes me in blood, and I shall collect the debt."

He then looks suspiciously at Matthias.

Shoanti:
"About the wizard... I apologize if I offended you, though I see not why it should. He is yet to prove his worthiness," he says coldly.


Female Human [Tian-Min] Bard/Artisan-4

Midori speaks to Iron Forged in Shoanti "I too, will join you in honoring you kin when the time comes."

She then turns to the rest of the group, commenting as she joins the search "I wonder if, perhaps, it was Nualia who was responsible for what we saw up above. If so, I fear for our oh-so-temporary ally."

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Dead Goblins, Dead Geckos

The Skull has Continual Flame cast upon it.

Upon further inspection of Nualia's father and the various tomes scattered about, it looks like she may have been performing some kind of transformation.

Khrondak the floors in this area are to clean to determine any tracks.

The Pillar Room
The pillar runs from floor to ceiling, made with apparently thousands of gold coins fused together.

Matthias your knowledge of the Thassalonian language leads you to believe the image on the coins is some sort of Thassolonian symbol. In fact this entire complex appears of Thassolonian design.

Perception on the Pillar.:

Thaddeus1d20 + 0 ⇒ (19) + 0 = 19
Bel'Tanis1d20 + 4 ⇒ (5) + 4 = 9
Khrondak1d20 + 3 ⇒ (7) + 3 = 10
Matthias1d20 + 2 ⇒ (8) + 2 = 10
Midori1d20 + 5 ⇒ (7) + 5 = 12
Scoria1d20 + 7 ⇒ (7) + 7 = 14

DC10:

The pillar does appear to be made of gold, and interestingly there is a gold piece sized slot in the middle of the pillar. It looks as though you could put a coin in it.


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Valkur, I think your saved perception rolls for the group are a bit out of date - Scoria's modifier is +9 now, not +7.

"...It seems one needs to fit a coin in here for some purpose." The oread speaks up, picking out a gold piece from her coin purse, before fitting it into the slot.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

"The entire structure is Thassalonian in nature and the symbol on the coin is as well, but I do not discern its meaning. I am not certain why such a structure would exist in a complex like this and I'm not certain it would be a..." He trails off as Scoria drops her coin.


Dead Goblins, Dead Geckos

Thanks I'll update the scores.

Scoria you put a coin into the slot. The coin rattles down the interior of the pillar. Then suddenly it clanking of the coin stops. Then without warning the pillar sinks into the floor revealing a hall. The hall has three sets of double doors. One straight ahead, one north, and one south. The floor is covered in dust. It looks as if no one has been here for a long time.


retired

"It doesn't look like Nualia went this way, if that dust on the floor is any indication. Maybe we should turn back and keep looking for her elsewhere?" Bel'Tanis looks at the long forgotten passage suspiciously, despite its obvious disuse.


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

"That may be wise. We still have the shadows to deal with - then there's the shrine that mercenary spoke up we haven't yet explored. Which should we deal with first, sergeant?" She asks Thaddeus.


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus looks at the dusty floor beyond the coin pillar, then around the corner at the room where they faced the shadows, "Well, this looks as if none have passed recently, so it can wait. We do not know if the undead work with her or for themselves, so let us investigate the shrine. She appears to be strong in her following of Lamashtu, so a shrine may be an appropriate place to find her. Also, if she is down here, then it will place us above her floor wise in the chance she tries to pass us coming in or heading out of where she is currently."


Female Human [Tian-Min] Bard/Artisan-4

"I think it would be wise to keep an eye on this area, though. I'd rather not find our quarry, only to learn we've released something worse."

She thinks about that, then continues "In which case, we do need to deal with the rest of the area, in order to clear our path to retreat if necessary. Hm. Can anyone cast an Alarm spell? I don't have knowledge of it."


Dead Goblins, Dead Geckos

To the shrine on the upper level?


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

That seems to be the plan - Scoria will drink one of her potions of mage armor before that, just in case. One hour of +4 AC - best spell for monks ever!


Dead Goblins, Dead Geckos

Outside the Shrine

Two large stone doors sit along the western wall. The doors are carved with images of horrific, deformed monsters clawing their way out of pregnant women of all races.


retired

Bel'Tanis grimaces at the iconography. "Ugh. This is Lamashtan, isn't it?" A shiver ripples down his shoulders and back as his gaze sweeps over the imagery. With a roll of his wrist, he whips his scimitar in a quick circle and secures a tighter grip as he edges toward the doors.


Dead Goblins, Dead Geckos

Inside the Shrine
Stone fonts containing frothy dark water sit to the north and south of the entrance. Twin banks of stone pillars run the length of the chamber. At the western end, shallow stairs rise to a platform about two feet off the ground. The walls surrounding this platform are lit by hanging braziers emit glowing red smoke, giving the place an unnerving crimson lighting that throws the bas-relief carvings of countless monsters feasting on fleeing humans into a lurid display.

A black marble altar stone, its surface heaped with ashes and bone fragments squats before a ten foot tall statue. The sculpture depicts a very pregnant but otherwise very shapely naked woman who welds a kukri in each taloned hand and has a long reptilian tail. birdlike taloned feet and the snarling head of a three-eyed snarling jackal with a forged tongue. The left kukri flickers with a fiery orange light while the right one glows with a cold blue radiance.


retired

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
"NUALIA?" Bel'Tanis calls out as he looks into the shrine. "Nualia, are you here? Why are you doing all this?!"


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

Matthias peers in as well, taking advantage of his see invisibility spell.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

The stonemason grabs Bel'Tanis and pulls him close, looking up at him in the eyes. "I understand your need to confront her, but you must control yourself. We do not know what is here, or where she is, or if she will even talk to us instead of attacking outright. I do not want you getting yourself killed because you failed to think," She tells him before letting him go. She takes a look around, though the glowing kukri in the hands of the statue seem somewhat important.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus gets a chill, the very nature of this shrine to evil sickening him. He eyes the glowing blades with suspicion and concern, "Divine Lady of Justice allow me to decipher what evil magics inhabit this place."

Detect Magic
Knowledge Arcana to ID auras (guessing knives), but if there are more, feel free to roll them.
1d20 + 9 ⇒ (13) + 9 = 22
1d20 + 9 ⇒ (7) + 9 = 16


Dead Goblins, Dead Geckos

Continuing Flame on the Kukuris.

This appears to be a shrine of the Mother of Demons. Nobody appears to be occupying the chamber at the moment. Even the coals in the braziers appear to be burning down.


retired

Bel'Tanis' face falls as he looks over Scoria and into the shrine, "It doesn't matter. I don't think she's in here anyway." He seems to deflate at this as he looks down sadly at Scoria then turns to the others. "Where else would she be?"


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

"Her room perhaps, sleeping. Or fled, in which case, we've succeeded most likely in disrupting her plans." She tells him, placing a hand on his shoulder for comfort. "Let us explore everywhere we can in this place."

That said, Scoria stalks out to check the bedroom cells she found the mercenary in yesterday - as well as to see if the goblin women and children were still alive.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

"I begin to sense we've tipped our hand here. Nualia has fled and left very few witnesses behind her. Still, this complex is a treasure trove of historical significance! I've not heard of many Thassalonian complexes being found in such a state." Matthias continues to look around eagerly, curious as to the use of such a place.


Female Human [Tian-Min] Bard/Artisan-4

Sorry for the slow posting, I am following the posts, and Midori is keeping to the back. As for me...I had a root canal done today and am on vicodin, so...I'll post while I think I'm coherent.

Midori enters the place cautiously, obviously disturbed by the - decorations. "I think you're right. I hope she didn't slaughter everyone on her way out. I feel responsible, somehow. I know, just goblins, still...this isn't right. I don't know enough about religion to figure out what she was trying to do here - or why! let's see if she left any notes."


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

"Notes! Excellent idea! Check the fireplaces for anything that she tried to burn! Criminals always feel a need to burn things. Perhaps some things have not burned completely."


Dead Goblins, Dead Geckos

It appears that no letters or notes was burned. It just looks as if the coals have not been replenished.

Scoria, you search the bedrooms that you found earlier and find none of them are occupied.


retired

Bel'Tanis frowns at Matthias' words and quips, "Well, it wouldn't be the first time she used a fire to cover her tracks." As nothing of worth is found in the coals though he shrugs, "Figures."

Valkur, are there any other routes we've yet to explore apart from the secret door revealed by the coin and whatever chambers might be past the room with the shadows?


Dead Goblins, Dead Geckos

Also Scoria, you find all of the goblin women and children slain as well, the babies were all killed in their cages.

There is a door to the east from the shrine and another door to the east off the main entrance room to this level that the party has not explored.

Also there is room with the shadows and the gold pillar on the second level.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

"We should ensure this level is clear before we head back down. No sense in leaving live enemies behind us."


Male Human Whiteblade Magus of Iomedae 4 (AC: 14 (18 w/shield) [T: 10 FF: 14 (18)] | HP: 34/34 | F+5, R+0, W+4 | Init: +2 |Perc: +0/+2 with blade drawn)

Thaddeus nods, I agree, that is both an astute observation and a good tactical plan."


retired

"I think Nualia's done to the goblins what she planned to do to Sandpoint. I don't know that there's even anyone left here to be an enemy," Bel'Tanis notes morosely. Despite his melancholy tone, he readies his shield and scimitar and makes ready to move with the rest of the group through the remaining portions of the goblin warren.


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

"Indeed, but best to be sure. I rather dislike surprises in my equations. I like them to be simple, straightforward and easily dealt with."


Dead Goblins, Dead Geckos

East door from the Shrine or East Door from the Entry Chamber?


HP 22/22; AC 16, T 12, FF 14; F+1, R+3, W+8; CMD 13
Spells Prepared:
0th - detect magic, acid splash, disrupt undead, read magic 1st - mage armor [], magic missile [][][], comprehend languages [] 2nd - scorching ray [], spider climb[], see invisibility [], create pit []

I vote for shrine first.


Female Oread Sacred Fist Warpriest of Irori 4 (AC: 17) [T: 17 F: 14] HP: 37/37 Fort: +6 Ref: +3 Will +7 Perc: +10 Init: +2)

Door east of the shrine as well, Scoria will lead.

Scoria returns to the others and glances over at Bel'tanis briefly, before speaking to the group. "Nualia was not in the bedchambers. Let's keep moving," She tells them, heading off again.

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