Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Male Efreeti, advanced manthing 45HD

You dont notice the bug or the ghouls; but you hear the sounds of digging and the clunk of stone and scratching sounds coming from down the hallway that leads back toward the Laundry cave.


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Initiative 15 immediately after Namaste(higher modifier)
Astinos' body shudders as the life drainig force washes over him hesitating only momentarily as it overpowers his aura. Streaks of grey appear in his long dark hair and his muscles seem to deflate slightly.

With a roar of rage and revulsion the paladin charges the ghost his spear thrust dead center of the monster's forehead.Aglow envelops the spear radiating down to the broad head.

Smite Evil. Attack 1d20+14=34, Confirmation 1d20+14=29; %roll to hit 90; Damage 1d8+5=11x3=33 +1d8+1(CLW focused on enemy)=7 Total damage=40

Val

Spoiler:

Assuming attack is a crit since in your notes to me you specified critting undead with the divine spear.

the church loves you; put a divine bonus of +2 on a armor or sheild of your choice; Put +2 divine bonus on weapon of your choice; on confirmed critical; it procs a cure light wounds either on wielder or to the target; pretty useful on undead.


Male Efreeti, advanced manthing 45HD

nice hit; but no crit; ghosts and most undead cannot be critted; ghosts have no organs or anything like that so no flank or rear either.

Astinos wrote:

Initiative 15 immediately after Namaste(higher modifier)

Astinos' body shudders as the life drainig force washes over him hesitating only momentarily as it overpowers his aura. Streaks of grey appear in his long dark hair and his muscles seem to deflate slightly.

With a roar of rage and revulsion the paladin charges the ghost his spear thrust dead center of the monster's forehead.Aglow envelops the spear radiating down to the broad head.

Smite Evil. Attack 1d20+14=34, Confirmation 1d20+14=29; %roll to hit 90; Damage 1d8+5=11x3=33 +1d8+1(CLW focused on enemy)=7 Total damage=40

Val
** spoiler omitted **


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6
Valegrim wrote:

nice hit; but no crit; ghosts and most undead cannot be critted; ghosts have no organs or anything like that so no flank or rear either.

Astinos wrote:

Initiative 15 immediately after Namaste(higher modifier)

Astinos' body shudders as the life drainig force washes over him hesitating only momentarily as it overpowers his aura. Streaks of grey appear in his long dark hair and his muscles seem to deflate slightly.

With a roar of rage and revulsion the paladin charges the ghost his spear thrust dead center of the monster's forehead.Aglow envelops the spear radiating down to the broad head.

Smite Evil. Attack 1d20+14=34, Confirmation 1d20+14=29; %roll to hit 90; Damage 1d8+5=11x3=33 +1d8+1(CLW focused on enemy)=7 Total damage=40

Val
** spoiler omitted **

Val

Spoiler:

In that case what sense would having the CLW affect the target make, and why mention it would be useful against undead?


Male Efreeti, advanced manthing 45HD

oh; that works fine; just meant the damage multiple for crit; proc is cool.


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6
Valegrim wrote:
oh; that works fine; just meant the damage multiple for crit; proc is cool.

Ah so total is 18 then, damned undead.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Valegrim wrote:

everyone who can see the ghost must make a Fortitude save. The gnoll is facing directy at Nebibit.

ok; after the results of the Horrific Appearance, we will roll initiative.

Fortitude Save 26 (Made it)

Question: did i Get to move to the table or not??
Initiative Roll 27

On My Initiative
if I am at the table I close with the Gnoll with the glaive.
If I am not at the table but still by stairs I run forwardto close gap
between me and the Gnoll with glaive.


Male Efreeti, advanced manthing 45HD

yes; you can get there in one move action.

Kosan Silveraxe wrote:
Valegrim wrote:

everyone who can see the ghost must make a Fortitude save. The gnoll is facing directy at Nebibit.

ok; after the results of the Horrific Appearance, we will roll initiative.

Fortitude Save 26 (Made it)

Question: did i Get to move to the table or not??
Initiative Roll 27

On My Initiative
if I am at the table I close with the Gnoll with the glaive.
If I am not at the table but still by stairs I run forwardto close gap
between me and the Gnoll with glaive.


Wowsers, we can write some posties! ;)

I'm posting this now, will go on his turn,...(8, stoopid low init roll,...)

Kemnebi blinks, frozen either in fear, surprise, or shock at the sudden tumultuous attacks that appear in front of him, both from his companions and (supposedly) from the ghost's own past.

"His own turned on him. Snakes summoned. Dinosaurs? Probably summoned as well, they were reptiles,..." He mumbles to himself as he stands rooted his spot, observing and trying to absorb everything at once. When the ghost moves towards Nebibit, his face becomes a mask of firm determination. With no hesitation he pulls his staff back out of the way with one hand and extends the other as he shouts, "Dieshak!".

And bright, yet pale, thin green ray lances from his finger towards the gnoll ghost staggering towards his fellow feline.

Cast 0-lvl spell, Disrupt Undead. DOn't know if it requires a miss chance or not, spell description doesn't say, just an effective low lvl spell vs undead.

To hit: 1d20+7=19, Dmg: 1d6=6, Miss Chance (IF needed): 1d100=87

"Neb! Get out of there!" He shouts. His voice rings with an authority and sureness you've only heard once before, when he was glowing with the silvery light of his previous spell.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kemnebi 'Djal Ibenbast' wrote:

With no hesitation he pulls his staff back out of the way with one hand and extends the other as he shouts, "Dieshak!".

Okay, what do you have against Shaq, and why do you want him to die? Hasn't the poor guy been beleaguered enough?

Through the mindlink, to everyone who closes with the ghost before my initiative (yes, Kosan, you're now in the mindlink): "Are you protected against electricity? I've got an area blast that I can deliver, but only if it won't harm any of you. If you're not protected, I've got a lesser attack that I can use."

Basically, if those who close with the ghost before my initiative are resistant to electricity, then I'll stick with the Energy Burst. If they're not, I'll go with the Energy Push, both of which were detailed earlier.


Female Raven
Valegrim wrote:
You dont notice the bug or the ghouls; but you hear the sounds of digging and the clunk of stone and scratching sounds coming from down the hallway that leads back toward the Laundry cave.

Okay, then I will go and investigate the sound. Skeleton she is riding on heads that direction along with one other. The last one stays put with original command.

To June: "I hear something clawing through the rubble, I will go take a looksee, please keep an eye down the stairwell."


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Through the mindlink: "Falco tells me something is trying to claw through the cave-in back in the corridor. Can any of you who aren't actively participating in this battle do anything to make that pile a little bigger, buy us some more time?"


Male Efreeti, advanced manthing 45HD

according to the rules as printed; only force spells have no miss chance agaisnt incorporal.

Kemnebi 'Djal Ibenbast' wrote:

Wowsers, we can write some posties! ;)

I'm posting this now, will go on his turn,...(8, stoopid low init roll,...)

Kemnebi blinks, frozen either in fear, surprise, or shock at the sudden tumultuous attacks that appear in front of him, both from his companions and (supposedly) from the ghost's own past.

"His own turned on him. Snakes summoned. Dinosaurs? Probably summoned as well, they were reptiles,..." He mumbles to himself as he stands rooted his spot, observing and trying to absorb everything at once. When the ghost moves towards Nebibit, his face becomes a mask of firm determination. With no hesitation he pulls his staff back out of the way with one hand and extends the other as he shouts, "Dieshak!".

And bright, yet pale, thin green ray lances from his finger towards the gnoll ghost staggering towards his fellow feline.

Cast 0-lvl spell, Disrupt Undead. DOn't know if it requires a miss chance or not, spell description doesn't say, just an effective low lvl spell vs undead.

To hit: 1d20+7=19, Dmg: 1d6=6, Miss Chance (IF needed): 1d100=87

"Neb! Get out of there!" He shouts. His voice rings with an authority and sureness you've only heard once before, when he was glowing with the silvery light of his previous spell.


Male Efreeti, advanced manthing 45HD

hehe funny O'neil comment, coolness.

ok; far as I know; no electricity resistance ;so will apply second lesser attack.
Keep in mind all; as far as I can tell. Kalona has no clue whats going on due to no mind link and I forgot; are June and March in the link?

remind me again how much isp's this mind link takes to maintain per hour.

Namaste wrote:
Kemnebi 'Djal Ibenbast' wrote:

With no hesitation he pulls his staff back out of the way with one hand and extends the other as he shouts, "Dieshak!".

Okay, what do you have against Shaq, and why do you want him to die? Hasn't the poor guy been beleaguered enough?

Through the mindlink, to everyone who closes with the ghost before my initiative (yes, Kosan, you're now in the mindlink): "Are you protected against electricity? I've got an area blast that I can deliver, but only if it won't harm any of you. If you're not protected, I've got a lesser attack that I can use."

Basically, if those who close with the ghost before my initiative are resistant to electricity, then I'll stick with the Energy Burst. If they're not, I'll go with the Energy Push, both of which were detailed earlier.


Male Efreeti, advanced manthing 45HD

anyone left; we ready for round two?


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Everyone is in the mindlink except for Kalona. I believe everyone has acted for this round.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
Kalona has no clue whats going on due to no mind link and I forgot; are June and March in the link?

Yes, everyone but Kalona is in it.

Valegrim wrote:
remind me again how much isp's this mind link takes to maintain per hour.

1 power point per person, per half hour. It's just a 1st level power. It was just renewed for everyone when we brought Kosan into it. I've been keeping track of points spent, and everything except for the most recent attack is listed on my character sheet (I was waiting to update it until I knew which Energy power - Burst or Push - I was going to be using).


Male Efreeti, advanced manthing 45HD

yep; cept Kosan; wanted to know if he could move; so he needs to act for this round and start round two. Ok; Jewel is contributing power to the link also; will tell you when as each hour goes bye. Will start the time from the decent into the tunnel of the laundry cave.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
Will start the time from the decent into the tunnel of the laundry cave.

Well, like I said, I just renewed the link for everyone for the second half hour, for a cost of 8 power points (1 each for Jewel, Astinos, Thoron, Llvenoc, Kemnebi, Nebibit, Grymbol and Kosan - no charge for myself). I think you said that June and March were free to add to the link (through some ability of theirs, I presume), so should I also not add in a cost for Jewel, then? If that's the case, I'll need to slightly adjust my total of power points spent.


Male Efreeti, advanced manthing 45HD

Sounds good; and yes; June and March dont cost anything and Jewel will pay the points for herself and for Llvenoc; so that should save you some points.

Namaste wrote:
Valegrim wrote:
Will start the time from the decent into the tunnel of the laundry cave.
Well, like I said, I just renewed the link for everyone for the second half hour, for a cost of 8 power points (1 each for Jewel, Astinos, Thoron, Llvenoc, Kemnebi, Nebibit, Grymbol and Kosan - no charge for myself). I think you said that June and March were free to add to the link (through some ability of theirs, I presume), so should I also not add in a cost for Jewel, then? If that's the case, I'll need to slightly adjust my total of power points spent.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Valegrim wrote:
yep; cept Kosan; wanted to know if he could move; so he needs to act for this round and start round two. Ok; Jewel is contributing power to the link also; will tell you when as each hour goes bye. Will start the time from the decent into the tunnel of the laundry cave.

On My Initiative (27)

1st Round: I close with the Gnoll with the glaive.
--1st Strike (Axe Side): 15 on 1d20 + 8 (Base) + 9 (Str/Weapon) + 2 (Bane) = 34 // Damage if I hit: 8 (on 1d10) + 9 (Str/Weapon) + 8 (on 2d6 (Bane)) = 25.

2nd Round: I Hit the Gnoll with glaive.
--1st Strike (Axe Side): 11 on 1d20 + 3 (Base) + 9 (Str/Weapon) + 2 (Bane) = 25 // Damage if I hit: 7 (on 1d10) + 9 (Str/Weapon) + 4 (on 2d6 (Bane)) = 20.

In Mind link: I am not protected vs Electricity but we have to end this fast. If your attack will do less then 60 pts to the creature and me then Do it. I feel Lucky DO IT.


Male Efreeti, advanced manthing 45HD

hehe a pc talking in game mechanics; like Kosan knows what 60pts of damage is; but I understand the difficulty; its like saying; if your attack only burns my hair off; breaks my arm; and sprains my ankle while leaving me nauseaus for a couple days; cool; but if it kills me; forget it. <chuckle>


Male Efreeti, advanced manthing 45HD

Ok; by initiative; whose next?


Male Efreeti, advanced manthing 45HD

anyone before my ghost's init (20) can post their actions.


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate
Valegrim wrote:
anyone before my ghost's init (20) can post their actions.

Okay init order is: Kosan at 27, so he goes again. Grymbol 24, Then the Ghost 20. Nebebit, Thoron 16, Astinos 15, Namaste, Lady March, Jewel 14, Llvenoc 12, Kemnebi 8, Kalona 4. Didn't see an init for Lady June.


male Half-puck Barbarian-1, Cleric of the Grey-3

I am holding action until the ghost comes within range. 1d20+11=29, damage is 2d6+9=17 (still at -8 str)


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Kosan Silveraxe wrote:
Valegrim wrote:
yep; cept Kosan; wanted to know if he could move; so he needs to act for this round and start round two. Ok; Jewel is contributing power to the link also; will tell you when as each hour goes bye. Will start the time from the decent into the tunnel of the laundry cave.

On My Initiative (27)

1st Round: I close with the Gnoll with the glaive.
--1st Strike (Axe Side): 15 on 1d20 + 8 (Base) + 9 (Str/Weapon) + 2 (Bane) = 34 // Damage if I hit: 8 (on 1d10) + 9 (Str/Weapon) + 8 (on 2d6 (Bane)) = 25.

2nd Round: I Hit the Gnoll with glaive.
--1st Strike (Axe Side): 11 on 1d20 + 3 (Base) + 9 (Str/Weapon) + 2 (Bane) = 25 // Damage if I hit: 7 (on 1d10) + 9 (Str/Weapon) + 4 (on 2d6 (Bane)) = 20.

In Mind link: I am not protected vs Electricity but we have to end this fast. If your attack will do less then 60 pts to the creature and me then Do it. I feel Lucky DO IT.

Oops made a mistake 1st Round is ok but second round should be my 2nd hit in that round and should read:

1st Round: I Hit the Gnoll with glaive.
--2nd Strike (Axe Side): 11 on 1d20 + 3 (Base) + 9 (Str/Weapon) + 2 (Bane) = 25 // Damage if I hit: 7 (on 1d10) + 9 (Str/Weapon) + 4 (on 2d6 (Bane)) = 20.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Valegrim wrote:
hehe a pc talking in game mechanics; like Kosan knows what 60pts of damage is; but I understand the difficulty; its like saying; if your attack only burns my hair off; breaks my arm; and sprains my ankle while leaving me nauseaus for a couple days; cool; but if it kills me; forget it. <chuckle>

That's what I meant to say.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Valegrim wrote:
hehe a pc talking in game mechanics; like Kosan knows what 60pts of damage is; but I understand the difficulty; its like saying; if your attack only burns my hair off; breaks my arm; and sprains my ankle while leaving me nauseaus for a couple days; cool; but if it kills me; forget it. <chuckle>

What, you mean we don't have little numbers rising through the air above our heads when we get hit, like in Neverwinter Nights? Damn! That wrecks my entire cosmology!


Male Efreeti, advanced manthing 45HD

hehe; sure; then one guys would be like "I want Roman Numerals" someone would want pictographs and on and on; where would it stop. hehe


Male Efreeti, advanced manthing 45HD

The gnoll ghost growls and screams, is it pain or war fury?

he slashes with his glaive the the paladin; 33; damage 21
he slashes at the dwarf; 30; damage 22
he slashes at the drow; 26; damage 19

Yes the ghostly weapon is reverse ghost touched to affect the living and ignores armor; with mad insanity the ghost weapon, having drank enough blood of it enemies procs it terrible Abyssal Power. With fire seething from the Runic Symbols does the maw appear in the glaive blade and spew forth fire and brimstone in a terrible arc as the gnoll twirls its blooddrinking blade around.

Power directly from the Abyss; taint and corruption fills the room; hot ash and fire in a 50' radius adding to your believe that this gnoll did actually live in the Abyss with his foul Master.

Abyssal Fire damage to all in the room; 24 points; (this is absorbed by Baelinors fire resistance 30 he gave each of you that lasts a few hours; with I only believe Kalona and Kosan do not have) Reflex save requires that you leave the room as this is persistant; so if you dont have enough move to leave; no reflex save.

Abyssal Smoke; fort save 20; +2 each round it persists.

This fire and smoke seem alive with evil intent and malice as if it seeks your agony and suffering.

The snakes burn in pain and fire and dissappear; the swarm squeels and crys and is dissolved; the gnolls in the rear howl in agony; the hyenas howl with a terrifing power of Fear;
Will save 19

The table and chairs catch fire and begin burning as does the rear normal door.

the Gnoll mad laughter floats atop all sounds <though truthfully is etheral body is getting really wounded>

dc 14 for Kalona to hear the action in this guard room from her vantage point down the hall from the lab

in that hall; the rock and brick keep settling; wont be many more rounds before you will be able to see a hole; a few rounds after that and they will be able to crawl through...


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

I begin to laugh and cough with the smoke. Fort Save d20=13+7=20. Whew just made that one. Fear/Will Save d20=16+3=19. yeesh, cutting those to close.

In the Mindlink This guy is cleaning our clocks, and he is the one who lost! More coughing from the smoke. Hopefully we will find something to our advantage before we run into this Aelithiss guy. Or we will be in serious trouble. More coughing and laughing.

When it gets to my init of 12 I attack again with my Rapier. d20=18+13=31 Damage d6=6+4=10. Thats alot better.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Fortitude save: 1d20+4=19
Will save: 1d20+8=25

Also note that I have DR 10 vs. dark magic and DR 20 vs. evil magic, as well as Fire Resistance 10, aside from Baelinor's spell.


Female Raven
Valegrim wrote:


dc 14 for Kalona to hear the action in this guard room from her vantage point down the hall from the lab

in that hall; the rock and brick keep settling; wont be many more rounds before you will be able to see a hole; a few rounds after that and they will be able to crawl through...

Listening roll: 13+16=29...not like I wasnt going to hear ;p

Kalona considers the options of moving down the stairs to help out or dealing with what is coming down the hall...well, it really doesnt take long for her to conclude there are a lot of folks downstairs only on her and June with some mindless help to deal with this situation so for now she ignores what is going on downstairs.

So here is the plan for the next few rounds...

Kalona is going to try and at least re-manufacture the fire if not the explosion in the hallway on/by the rubble. She will use all the skeletons to help. She will look around the room for burnable/explosive material think it was magical material, she doesnt have alchemy but spellcraft should help...heh 20+12=32 and knowledge Arcane 18+10=28...sometimes I wonder at these random number generators, oh well guess it felt sorry for the 1 earlier... and load the hall/rubble with it. She will save some of it for dumping in the wholes they create.

As a final act she will have the skellies move the shelves over the doorway with just enough space for her to hop through (they stay inside the room).

She will then dump what she can when she sees holes appearing, a round before it appears they will break through she will back off and once the first one crawls out she will set everything off using her oh so special technique and fly back to the hole in the shelves. When her turn comes round again she will follow it up with a gust o' wind to help keep them down there then we can fight through anything left that gets to the shelves.


Male Efreeti, advanced manthing 45HD

there are several visible doors that probably contain more ingrediants and like lab stuff...


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Fort save 1d20+10=22, Will save 1d20+8=22.

On my turn I attack again 1d20+10=28 %roll 59, damage 1d8+3=11

I'm Down to 32 hp

"The rest of you get out of here," I turn to Llvenoc and grin. "THEN LETS HURRY UP AND KILL THIS BASTARD AGAIN!"

2ND ATTACK 1d20+5=24 %roll 82, damage 1d8+3=11


male Half-puck Barbarian-1, Cleric of the Grey-3

fort sv: 1d20+7=23, fear sv:1d20+7+2(Badge of Valor)=24, Did he get close to the priestess of Bast? Is the exit Thorehen was opening open? If he is close enough, I will attack, otherwise assist Nebibit out of the room.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

The gnoll ghost growls and screams, is it pain or war fury?

he slashes with his glaive the the paladin; 33; damage 21
he slashes at the dwarf; 30; damage 22
he slashes at the drow; 26; damage 19

Yes the ghostly weapon is reverse ghost touched to affect the living and ignores armor; with mad insanity the ghost weapon, having drank enough blood of it enemies procs it terrible Abyssal Power. With fire seething from the Runic Symbols does the maw appear in the glaive blade and spew forth fire and brimstone in a terrible arc as the gnoll twirls its blooddrinking blade around.

Power directly from the Abyss; taint and corruption fills the room; hot ash and fire in a 50' radius adding to your believe that this gnoll did actually live in the Abyss with his foul Master.

Abyssal Fire damage to all in the room; 24 points; (this is absorbed by Baelinors fire resistance 30 he gave each of you that lasts a few hours; with I only believe Kalona and Kosan do not have) Reflex save requires that you leave the room as this is persistant; so if you dont have enough move to leave; no reflex save.

Abyssal Smoke; fort save 20; +2 each round it persists.

This fire and smoke seem alive with evil intent and malice as if it seeks your agony and suffering.

The snakes burn in pain and fire and dissappear; the swarm squeels and crys and is dissolved; the gnolls in the rear howl in agony; the hyenas howl with a terrifing power of Fear;
Will save 19

The table and chairs catch fire and begin burning as does the rear normal door.

the Gnoll mad laughter floats atop all sounds <though truthfully is etheral body is getting really wounded>

dc 14 for Kalona to hear the action in this guard room from her vantage point down the hall from the lab

in that hall; the rock and brick keep settling; wont be many more rounds before you will be able to see a hole; a few rounds after that and they will be able to crawl through...

Fort 17+6(1 rogue+ 2 Fighter+3 stats)=23, Will 15+4(1 rogue+ 0 Fighter+ 3 stats)=19 woot barley made that. As my action Ill open the door and if there is a hallway on the other side ill move into it.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

(Did both swings so I think I am stuck in the battle)
Reflex Save = NA not given spell everyone else had.
Fort Save (vs Abyssal Fire) = 12 on 1d20 + 11 = 23 (Made it - Do I take 1/2 of None)?
Fear/Will Save: 16 on 1d20 + 3 = 19 (Made It).
(I need better dice).


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

In Mind link: Now this is more like it laddies and lasses its time to die you foul smelling, fire belching, dog faced, evil elvan glaive wielding, son of a rabid no haired chihuahua!!

2nd Fighting Round (Seeing as I am posting so late her it is when you get to It):

Reflex Save = NA not given spell everyone else had.
Fort Save (vs Abyssal Fire) = 16 on 1d20 + 11 = 27 (Made it - Do I take 1/2 of None)?
Fear/Will Save: Do I need this again?

On My Initiative (27) - I plan to stay in fight.

1st I do "Faith Heal (with Armor) receive back 13 HP (I do not know how long it takes with Armor so I am putting in both swings - if they do not apply adjust as needed)

2nd Fighting Round: I swing at the Gnoll with the (crazy Elvan) glaive.
--1st Strike (Axe Side): 20 on 1d20 (Crit, Not that it matter (undead and all) + 8 (Base) + 9 (Str/Weapon) + 2 (Bane) = 39 // Damage if I hit: 9 (on 1d10) + 9 (Str/Weapon) + 7 (on 2d6 (Bane)) = 25. % Roll = 55.
--2nd Strike (Axe Side): 9 on 1d20 + 3 (Base) + 9 (Str/Weapon) + 2 (Bane) = 23 // Damage if I hit: 2 (on 1d10) + 9 (Str/Weapon) + 10 (on 2d6 (Bane)) = 20. % Roll = 21.


SAVES Fort: 1d20+4=22, Will:1d20+8=28

YAY! (Crazy-random IC,...) Do we take 1/2 or no fire dmg with Fort save? Will post action closer to my actual turn (Which I think is last?)


Female Raven
Valegrim wrote:
there are several visible doors that probably contain more ingrediants and like lab stuff...

Start with the one closest to the hallway the things are clawing through and rumage through them then proceed with the plan.


Female Catfolk Cleric 7 catfolk 1

Fort save

1 d 20 + 6=14

fear save

1 d 20 + 7=14


Male Efreeti, advanced manthing 45HD

Yes; a hall but its dark; you can see from the glow in the room it goes at least 20 ft. Same type hall as before constructionwise.

ThoronHen wrote:
Valegrim wrote:

The gnoll ghost growls and screams, is it pain or war fury?

in that hall; the rock and brick keep settling; wont be many more rounds before you will be able to see a hole; a few rounds after that and they will be able to crawl through...

[ooc]Fort 17+6(1 rogue+ 2 Fighter+3 stats)=23, Will 15+4(1 rogue+...


Male Efreeti, advanced manthing 45HD

fort save is for the smoke; fire can only be avoided with reflex; meaning enough move to leave the room.

smoke damage is -2 to all actions; will put damage on my guys turn.

Kosan Silveraxe wrote:

(Did both swings so I think I am stuck in the battle)

Reflex Save = NA not given spell everyone else had.
Fort Save (vs Abyssal Fire) = 12 on 1d20 + 11 = 23 (Made it - Do I take 1/2 of None)?
Fear/Will Save: 16 on 1d20 + 3 = 19 (Made It).
(I need better dice).


Male Efreeti, advanced manthing 45HD

ok; at this rate looks like my guys last round, sigh; you guys double tuff.

ok; in a rage the Ghost attacks Namaste; 5ft step; moves into same square with the dwarf; hehe so hit him; you hit the dwarf; what a bad guy; has reach and reach weapon; yea! ; hit; 23 damage slash
attack Kenembi; hit; damage 22 slash
attack; (randomize dwarf; pally; drow) pally wins; 20 damage.

ok; sword procs; fire and smoke.; well, fire is pointless as you guys have baelinors spell; but would be 4d6 damage; 18. ooh; burn the dwarf; ok but kosan; your in the Pallies aura; so subtract a d6 as his diefic aura pushes back the flames a bit; 12 damage; sheesh I roll all over the place; good 4 u. hehe

smoke damage; fort save; dc 22; accum -2 to all action; sight cut in half; 1d4 temp con damage, 1d6 non lethal damage unless you fall unconscious and stay in the smoke. so ;con 2; 3 non lethal.

the ghost is leaving ectoplasm all over hte place; Llevenoc; couldnt help but move out of your area; so you can have a free attack of oppurtunity.

the hyenas; miss; miss on pally; miss, hit 7 points on drow.
miss on kenembi; sheesh that roll bit... not hehe.
bite on Decidio; 6 pts.

ok; if everyone has gone; next round.


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Okay my attack of opportunity against the Gnoll. d20=17+13=30 Damage from ghost touched rapier d6=6+4=10.


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Okay, Kemnebi, Namaste, Nebebit, Lady March, and The Jewel, haven't acted yet for round 2.


Female Catfolk Cleric 7 catfolk 1
Llvenoc wrote:
Okay, Kemnebi, Namaste, Nebebit, Lady March, and The Jewel, haven't acted yet for round 2.

For round 2 Nebibit will attempt to attack the ghost

Attack spear

1 d 20 + 5=15 (actually 17 since only attacking with one weapon)

Damage

1 d 6 + 3=7

Okay not going to bother with the claws since I seem to recall that non magical attacks cant hurt ghosts please correct me if I'm wrong

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