
Anga Facion |

The spy's dark gray eyes narrow at the change in itinerary. He shifts uneasily on his feet at the edge of the fighting pit. Always preferring uneven fights, he never likes to be on the shorted side. Facion thinks the brothers can handle it, but he has no desire of facing Thelkonlands ire should the princes fall. Sizing up his impressions concerning the Gorrumite priesthood, the keeper of secrets considers his options.
Sense Motive? 1d20 + 11 ⇒ (17) + 11 = 28
Would it be bad form for Anga or Thaegrin to help or otherwise intervene?
Knowledge (Local) 1d20 + 6 ⇒ (3) + 6 = 9
To identify the new combatants.

Ezkal the Ordo Hereticus |

Ezkal eyes smile as he gets hit. "Finally, BATTLE!" he screams as he hacks away.
Swift action Litany of Defense so another +3 AC putting me at 32
1st attack 1d20 + 15 ⇒ (12) + 15 = 273d6 + 18 + 2d6 + 1d6 ⇒ (2, 2, 5) + 18 + (4, 2) + (1) = 34
2nd attack 1d20 + 10 ⇒ (20) + 10 = 303d6 + 18 + 2d6 + 1d6 ⇒ (5, 1, 1) + 18 + (1, 5) + (2) = 33
Intimidate 1 1d20 + 17 ⇒ (7) + 17 = 24
Intimidate 2 1d20 + 17 ⇒ (8) + 17 = 25
Rolling to confirm 1d20 + 10 ⇒ (14) + 10 = 24

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The litany's only last one round at a time, and the don't stack. I have your AC at 28. Is that right?
Anga, KN: Religion to know about jumping in to help. You are unable to identify the newcomers.
Ezkal slices into the giant and follows up with a devastating slash that explodes in a gout of fire.
Rolling other half of damage and burst. 3d6 + 18 + 2d6 + 1d10 ⇒ (2, 1, 1) + 18 + (4, 5) + (6) = 37 So 31+37=68
No blood sprays due to the searing fire, but the giant crumples in a pathetic heap nonetheless.
Tholan? Thaegrin?

Ezkal the Ordo Hereticus |

I haven't used litany of defense yet, I used litany of weakness two turns ago. The "another" +3 AC was just stating that i'm getting the +3 bonus from the doubling of my enhancement bonus. My AC is 25, shield of faith gives me +3, and the the judgement defense gives me 2. So for this round will be 32.
Sorry, 33, my math is bad. The white inside is showing.

Thaegrin Variel |

Knowledge Local 1d20 + 11 ⇒ (14) + 11 = 25, to identify the new combatants.
When the warbringer fells the giant single-handedly, the wizard stops and watches the match continue. He absently wonders how long this will take, and if they have time to make another pass through the market on the way back to the castle. I could end this fight quickly, he muses, but the consequences...
Knowledge Religion (hella trained) 1d20 + 11 ⇒ (14) + 11 = 25, what would happen if Thaegrin contributed to the fight?

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These creatures are cave dwelling humans, very primitive. Think goblins or mites.
Thaegrin, if you interfere without being in the pit as a declared combatant, the Gorumites will try to kill you. If you leap into the pit and declare as a combatant, you will be fine, but they might release more adversaries to make it interesting.

Anga Facion |

Not desiring to go into a situation uninformed, Facion continues to mill the crowd. Taking his time he eventually joins the wizard in watching the match progress. Leaning in close he quietly says: "Good fight today. Think the brothers won't have any trouble."
Though his voice is neutral, the manner in which his gaze remains unbroken suggests an unspoken query.
Bluff (Hidden message) 1d20 + 17 ⇒ (11) + 17 = 28
Cant see the map, I presume it'll all fit in one round?

Tholan the Drolleye |
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Tholan turns to looks at one of the small figures that has popped up from the sands. The laughing glint in his eye turns deadly as he steps a little closer, raises the flask up, and punches it into the face of the small creature with a loud cry of "THELKON PUNCH!".
With a grin, he slips his falchion back into both hands, and stands at the ready.
Heh. 1d6 ⇒ 3 only dealt to the midget, because of reach. Heh.

Thaegrin Variel |

The chief agent of the Rudianos meets the Halfblood’s eyes and shakes his head before answering. Bluff 1d20 + 12 ⇒ (9) + 12 = 21
“Then is it a good fight, if it is not a close match?” he turns a ponderous look to the small, primal men in the pit, “Tribesmen from the Alturin Mountains. Generations of stooping in their underground homes made them that way,” he gestures to the comical size difference between the spearmen and Tholan, “but they are aware of this weakness. They usually employ poison, stealth, and overwhelming a foe with numbers.”
The wizard is again quiet a moment, considering. “I am more concerned for the trophy of this fight, than any poison those two must endure. I have words with the Gorumite, if you will excuse me.”
“No. They should be fine.”
Thaegrin slowly makes his way to where the long bearded Gorumite priest conducts the fight.
It might take a few rounds to get there. Thaegrin doesn’t care if Anga follows (not that he would even know, if Anga was stealthy).

Thaegrin Variel |

The court wizard nonchalantly clasps his hands as he steps beside the priest, his eyes watching the victorious brothers before drifting up to the crowd on the other side of the pit.
“The Thelkonlanders seek a scroll that can cure disease, as a prize for their victory. I trust you have such a writing?”
With the posed question he looks at the wild eyes of the holy man of war, to measure the type of negotiator he was dealing with.
Sense Motive 1d20 + 11 ⇒ (3) + 11 = 14

Thaegrin Variel |

Cringing, Thaegrin mutters a one spell over the parchment, then another.
Detect Magic, Knowledge Aracana 1d20 + 15 ⇒ (17) + 15 = 32, Spellcraft 1d20 + 17 ⇒ (13) + 17 = 30, to make sure this is indeed a spell of Remove Disease. If it is, Prestidigitation to dry it out. Gross.
The Feraweni tries to spot the Halfblood in the crowd, but gives up with he is unsuccessful and assumes the spymaster will follow in his own time. He leans forward into the fighting pit.
"Brothers of Thelkon! It is time we made our exit. Să mergem."
"Let's go."
Thaegrin is ready to leave so we can try to track down the other stuff needed to cure Tholan.

Anga Facion |

Hearing the wizards call over the din of the crowd, Anga makes his own casual way towards the exits. He is careful to keep his eyes open and hands free.
Sense Motive 1d20 + 11 ⇒ (19) + 11 = 30
Perception 1d20 + 13 ⇒ (5) + 13 = 18
To check for any unusual activity/interest from the crowd.

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It is the proper scroll. No one pays any undue attention.
Before the gates of the castle courtyard, a wagon is detained by 3 Rudianos guards. A small head of lavender and purple hair bobs angrily from the driver seat.
Coming nearer, an inventive and wholly unchained string of curses in nearly every known language spews from the driver: she clearly believes she's been invited and demands entrance on the authority of the Master Wizard, Thaegrin Variel.
Nonplussed, the guards deflatedly hold the ground, each looking to the other to make a final decision.

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Yes it is. :)
The guards snap to attention. "Master Variel, this woman is claiming personal knowledge of Lehrehn and a business relationship with your lordship, but never seen her before, sir. More'n that, she has no papers, see? We thought to question her a bit, but seeing as you're here, could you sort it out? If it please?"

Thaegrin Variel |

“If. It. Please.” the wizard repeats slowly as he studies the cart. He turns his scrutinous eye to the guards. “Of course she does. She is here on my invitation, though I did not expect her arrival until tomorrow. The reason she has no papers is because she sent them via magical courier ahead of her. They are in my office.”
Bluff 1d20 + 12 ⇒ (9) + 12 = 21
He turns and extends a hand down to the small woman with an amiable but professional smile. “Welcome to Lehrehn. There are new security precautions at the castle that must be abided, for the safety of all within. A small clipping of your bright hair will satisfy one of these requirements, and a search of your cart, the next. Afterward, the slaves shall convey your possessions to your laboratory and living chamber. Do you find these terms agreeable?”
Without waiting for an answer, Thaegrin begins to extend his magical senses over the buggy loaded with her belongings. Detect Magic. What and how many should I roll?
Anga, I might need your help in a moment to identify poisons and what not.

Anga Facion |

No prob.
Standing at the edge of the small group now formed around the cart, Anga sniffs with disdain. His blank gray eyes rove over the sight, drinking in details while giving no hint to the thoughts that lay behind their cold facade.
Presently the spy draws forth a paper and writing charcoal. Penning out a quick note, Facion folds the heavy scrap and hands it off to the nearest literate house-slave. Quietly he instructs; "Procure these items and hold them at the villa until I call for them." Pressing a small sum into the slaves hand he dismisses them with a curt wave.
Fine evening attire for a large woman. Like a dress of a wealthy merchants wife.
Matching corset.
Two new wine-skins. Empty.
Two goose-down pillows.
Did Anga collect his winnings as he left the fight pit? If so, he would have given them to the servant. If he didn't, the sum would be 10gp to cover the purchases and incidentals.
Keeping half an ear trained on the wizard and his dealings the keeper of secrets let's his mind wander over the recent developments for House Rudianos.
Knowledge (Local) 1d20 + 6 ⇒ (9) + 6 = 15
Where is the best, reputable, location to purchase slaves in Lehrehn. Discreetly.

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Thaegrin, let's call this a well stocked cart. Nothing seems to evade your detection. All harmful materials are accounted for and have a good reason to be on hand. Sufficient?
Anga did collect his winnings. A servant runs to get the things you need. He runs off, slows, then looks back: puzzled, then runs on. You know that the Rudianos slave pens are the best, but not you're too well known for absolute discretion. There is another place, less reputable, but run by blind mutes.

Thaegrin Variel |

“Sufficient.”
As the slaves hurry the alchemist’s possessions to her new home and laboratory, the wizard turns to the Halfblood and the brothers nearby. “We do not have long until we are expected in court. Let us see if the castle blacksmith has the urn we seek.”
If everyone else is ready, Thaegrin will head to the blacksmith to inquire about an adamantine urn. Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 on the smith, if necessary.

Thaegrin Variel |

Dammit. Forgot to ask the Gorumite for “sacred incenses”. Can we just say we got those? Or can Thaegrin track them down in the castle?
Turning over the dense, heavy urn in his old hands, the Feraweni makes his way to the kitchens. Doing his best to stay out of the way of the busy staff, he leaves the cookery with some oil of the orange. He passes through the corridors to observe the progress of the new alchemist and the moving of her things, unsurprised to find the slaves working quickly and efficiently. He spares the workers curt, approving nods when no one is watching. After court, I must ask the alchemist if she has the rare black powder.
“Carrying this is going to exhaust me,” he mutters, handing the adamantine vessel to one of the Thelkonlanders, “and I fear the inanity of the commoner’s troubles will be a trial in itself. Nevertheless, it is time we returned to court.”
As the chief agent of Rudianos strides to the courtroom, he tidies his appearance with the simplest of incantations. He is satisfied that his visage is one of power and preeminence, with a hint of pomp, he approaches the door and indicates that the guards open it for him.
Bowing to the Lady Sorcha, he takes his place beside her, ready to serve, thinning his mouth and eyes to a look of wisened wizardry, surpassing sorcery, and indomitable information. When the Lady acknowledges that she is ready to begin, Thaegrin steeples his narrow fingertips and listens carefully.
I know I covered a lot of ground here. Let me know if I went too far :)

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At the Council:
First order of business = mindless BS of plebs and sons of plebs.
You learn: people are generally happy here, they are insistently curious about the Rudianos deaths, they are less confortable with Sorcha than they were with Rodrik, but Thaegrin's presence offsets that a bit.
Second order of business = The ascension of the Emperor.
Sorcha wishes that you could have maintained neutrality, but she is disturbingly practical. She order full, zealous support of the Emperor's claims and order men out to secure rebellious holdings. She sends Thaegrin, Anga, and the Thelkonlanders with the mission of enlisting or subduing the druid-wizards of the deep forests to the east.
Thirdly = Someone ransacked the slave auction where new slave and much gold come the Lehrehn. This really hurt the pocket books. Sorcha wants them found and ruined.
Questions, comments, concerns?

Anga Facion |

Any intelligence reports we can draw on regarding the druids and the slave auction? Information Rudianos may know that our characters don't?
And speaking of what our characters know:
Profession (Spy) 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge (Local) 1d20 + 6 ⇒ (17) + 6 = 23
(Regarding the Druids)
Profession (Spy) 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (Local) 1d20 + 6 ⇒ (17) + 6 = 23
(Regarding what Anga knows of the slave auctions)

Thaegrin Variel |

Please, Anga. Let the wizard do the thinking ;D
Kno: geo 1d20 + 11 ⇒ (12) + 11 = 23, where and how far away did the slave auction take place? How long would it take to get there? Kno: Local 1d20 + 11 ⇒ (2) + 11 = 13, general information on slave auctions, as well as likely culprits to this disruption.
Kno: geo 1d20 + 11 ⇒ (17) + 11 = 28, Thaegrin is wondering where the best place to start might be for the druid-wizards (Lake Sera? Ruins of Enra? Lake Elra?). What would be the quickest nonmagical mode of transportation? Boat? Or trudging through miles of forest? Kno: Local 1d20 + 11 ⇒ (10) + 11 = 21, Kno: History 1d20 + 11 ⇒ (9) + 11 = 20, what does Thaegrin know about these druid-wizards? How are they led? Do they abide by a particular ethos? What do they value? Are there particular customs Thaegrin needs to be aware of? What are these mages capable of, or what magic do they gravitate towards?
Thaegrin leaves the courtroom with his mind buzzing at the mission ahead. He tells the Thelkonlanders and the Halfblood to meet his at his study tomorrow morning to deal with Tholan’s affliction straightaway before departing. In a few minutes, he enters his study and begins to pack, considering the road ahead.
Don’t know about you guys, but Thaegrin wants to go meet the mages in the forest.
Edit: Well poo. I was hoping for better rolls.

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I am assuming you will all share knowledge, so here's what you learned.
The slave auction took place at Port Ardus, due west of Isteroth's Port Illin. Depending on mode of transport, it would take at least a week, maybe more, to reach the island. That auction happens every year and Rudianos' high end slaves always command top coin. This loss is in the tune of tens of thousands, if not hundreds of thousands of gold. The auction is invitation only. Likely culprits are, from most to least likely: Amerysi insurgents, Grok'Tor, Pirates, Jealous slavers, Slaves.
Trudging miles of forest will be quickest. Their "realm" begins at the edge of yours, though no one has seen sign of them in Lehrehn for years. It is generally believed that their man population is at Lake Elra, but the hole up in the Ruins of Enra in times of trial. It is widely believed that they know just about everything that goes on in their forest and it is most likely that they will find you before you find them.
These "Druid-Wizards" are a reclusive bunch. They believe that humans can and should live in harmony with nature: that the earth will provide for all the needs of every creature. That is not to say that innovation is shunned among them. The earth may provide metals, but they will work those metals and consequently have some of the finest smiths in the world.
So too it is with their magic. Though no one can give a straight answer on that subject because those who have come in contact with it and lived are not all there. The talk is of living plants, beast that change their skins, the very elements rise up at their call.
Information on their infrastructure and value system is not forthcoming :(

Thaegrin Variel |

Thaegrin rises the next morning, donning the garb of a traveler and draping over his narrow frame the magical grey cloak he made so many years ago. Carrying his worn backpack to his study, the wizard carefully folds the beginnings of his next project. Frumpy, stone-grey cloth he stores along with his astronomical and mathematical notes, near the bottom of his pack. He also makes room for bundles of dry food for the road, and heavy supply of blank parchment and ink. In a particular portion of the backpack, he stores only his spellbook, so that it rests directly on his back and not easily found by pilferers. On his belt, he fits a few potions and scrolls for easy reach, with the rest strapped to the outer loops of his pack. Likewise, he buckles down a musty bedroll onto the traveling gear. Testing the weight on his back and shoulders, the aging Feraweni grumbles as he adjusts the weight distribution.
Satisfied, he reopens the pack and reverently sets his great spellbook on his reading desk, lighting a candle and dragging his highbacked wooden chair closer. He leans over his encrypted arcane handwriting, and begins to study.
An hour passes, and the wizard scarcely moves save for turning a page, and the study is quiet, save for the occasional mutter or clearing of the throat. Finally finished with the incantations refreshed in his mind, he leans away from the pages as a hand closes the heavy tome with a dusty thump. He replaces the spellbook into his bag and sets the pack beside the door. The wizard rolls up his sleeves to strap the spring-trigger wrist sheaths onto his thin forearms, loading one with the Rudianos dagger and the other with a tightly wound scroll. Focusing on the tasks ahead, the chief Rudianos agent ignores the nostalgia as he produces the silver ornamental dagger, and sets it on the desk, along with the oil of orange and sacred incense acquired the day before. Pulling the book he opened yesterday from the shelf, he reopens it to the entry describing the treatment to Red Rot, and likewise sets it on his desk.
His eyes catch on new additions to his library, on the unfamiliar subject of Transmutation. The books remind him of yesterday’s morning, and he notices the expensive silver mirrors he smuggled away in the chaos of the nobilicide. He decisively sets one of the mirrors, fearing to damage all of them on the road, onto his workbench. On its shining surface he lays his recent literary acquisitions, hoping for time on the road or at camp for light reading on the exceptions to the laws of degeneration. He looks to his pack, frustrated to again see it full to bursting. Very well. The saddlebags will have to hold these.
When he is certain he is ready to depart, he instructs a slave to summon the Thelkonlanders and the Halfblood Facion to his office. He instructs another slave to go to the stables to ready his saddlebags for storing a fragile mirror and a number of books that cannot get wet, and to wait by the office door when finished. Thaegrin bought a light horse in Veir, remember?
The seeker of mysteries stands beside his desk, waiting for the other three to arrive. He passes the time by practicing his mental exercise Spreading Root, dividing his mind to concentrate on several subjects simultaneously.

Anga Facion |

Having retired early last evening Anga is up and active hours before dawn. Everything needed for the coming expedition already resting in the magical bag taken from the drug lord with the exception of his horse stabled at the palace.
Walking the still-dark streets Facion is reminded of his childhood. The city is different, but then all cities are the same. The spy breathes in the muck and filth mixed with the too-sweet scent of strange spices and stranger foods. Like any big city, it's never truly asleep, one just has to know where to look to find those more comfortable dealing in the night.
Does Anga know where to find the Blind-Mute slave traders? Are they operating at this hour?
Knowledge (Local) 1d20 + 6 ⇒ (13) + 6 = 19
Profession (Spy) 1d20 + 8 ⇒ (5) + 8 = 13

Ezkal the Ordo Hereticus |

"Tholan, wake up, we need to get that curse off of you!" Ezkal kicked at his brother's bed as he got dressed. Ezkal dismisses the slave that delivered news that they were to meet at the wizards office. "Let's not have that on you any longer than we need to."