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About Thaegrin VarielA safe amalgamation of this, this, and this. Thaegrin also likes books. Thaegrin Variel, Yolomage of Swagical Power Male Elf Wizard Enchanter (Manipulator subschool) 9
Prepared Spells (on 6/23/2016)
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Level 1:
Alarm (CL 7), Break (CL 7), Bungle (CL 7), Burning Hands (CL 7), Charm Person (CL 7), Comprehend Languages (CL 7), Cure Light Wounds (2) (CL 7), Detect Charm (CL 7), Detect Secret Doors (CL 7), Endure Elements (CL 7), Mage Armor (3) (CL 7), Memory Lapse (CL 7), Mount (CL 7), Negative Reaction (CL 7), Purify Food and Drink (2) (CL 7), See Alignment (CL 7), Shield (CL 7), Summon Monster 1 (2) (CL 7), Unseen Servant (CL 7), Vanish (CL 7)
Level 2:
Detect Thoughts (CL 7), Flaming Sphere (CL 7), Glitterdust (CL 7), Hideous Laughter (CL 7), Misdirection, Oppressive Boredom (CL 7), Pilfering Hand (CL 7), Scorching Ray (CL 7), See Invisibility (CL 7), Spectral Hand (CL 7), Touch of Idiocy (2) (CL 8)
Level 3:
Deep Slumber (CL 7), Dispel Magic (CL 7), Nondetection (CL 7), Communal Resist Energy (CL 7), Fireball (CL 9) Seek Thoughts (CL 7), Sepia Snake Sigil (CL 7), Suggestion (CL 7), Wind Wall (CL 9)
Level 4:
Curse of Magic Negation (CL 7), Detect Scrying (CL 7), Dimensional Anchor (CL 7), Remove Curse (CL 7), Scrying (CL 8)
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Spellbook:
Cantrips ..Acid Splash ..Arcane Mark ..Daze ..Dancing Lights ..Detect Magic ..Detect Poison ..Flare ..Ghost Sound ..Light ..Mending ..Message ..Prestidigitation ..Ray of Frost ..Read Magic ..Resistance 1st Level
2nd Level
3rd Level
4th Level
5th Level
spells-to-acquire:
Cantrips: Message 1st level: 2nd level: Miserable Pity 3rd level: Blacklight 4th level: Arcane Eye --------------------
Replacement Powers: The following school powers replace the dazing touch and aura of despair powers of the enchantment school. Enchanting Smile (Su): You gain a +2 enhancement bonus on Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. At 20th level, whenever you succeed at a saving throw against a spell of the enchantment school, that spell is reflected back at its caster, as per spell turning. Beguiling Touch (Sp): You can charm a living creature by touching it. Creatures with more Hit Dice than your wizard level are unaffected, as are creatures in combat and those with an attitude of hostile toward you. Creatures receive a Will saving throw to negate the effect. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. Will save DC 21. Creatures that fail their save are affected by charm monster for a number of rounds equal to 1/2 your wizard level (minimum 1). This is a mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Shape Emotions (Su): At 8th level, you can emit a 30-foot aura to either ward off or welcome emotional influence for a number of rounds per day equal to your wizard level. If you choose to ward, you and your allies within this aura receive a +4 morale bonus on saves against mind-affecting spells and effects, and any fear effects targeting you or your allies are reduced by one step (shaken has no effect, frightened becomes shaken, and panicked becomes frightened). If you chose to enhance emotional influence, enemies within the aura receive a –2 penalty on saves against mind-affecting spells and effects. These rounds do not need to be consecutive. Backstory:
Thaegrin entered scribe slave training as a child. Even in his youth, he often deprived himself of sleep to read anything he could get his hands on. In his adolescence, he happened across a few unattended scrolls, which he kept and studied. After many nights of secretive study, he was finally able to decipher the encrypted arcane writings, and his understanding of the world around him shifted entirely. It was not long before his theft and arcane ability were discovered. After several beatings, he was placed under the instruction of a wizard in Lehrehn, Cervantes Belarandir, who subjected the scribe slave to harsh mental exercises and an unusual diet believed to sharpen the mind. His body suffered great fatigue, and his first year was spent in constant sickness. Despite this, he learned much under the tutelage of the wizard, and he eventually acclimated to the rigid life of an arcane student. As a Feraweni, he physically matured much slower than his slave peers, so it came as surprise when Cervantes deemed fit for Minor Arcane Service one who looked so young. When he entered the service of the Rudianos house, he was mostly tasked with jotting scrolls of useful magic of low power. At other times, his knowledge gleaned from constant reading of various subjects was called into service. In time, he earned respect and trust from the masters of the house, enough to request more materials to further his study and ability to serve. He advanced in his own magical ability and understanding of the higher mysteries, as well as developing an acumen for the intrigue in politics. In addition to this, Thaegrin slowly began to stow away money made from extra scrolls he wrote in secret. Not that he was mistreated as a slave, but he wished to pursue his own endeavors without waiting on the whim of lordlings who couldn’t comprehend an inkling of the arcane threads that bound the universe. It took nearly twenty five years of careful planning and subtle hand-over-fist dealings, but the slave arcanist finally earned enough money to purchase his freedom. He continued to serve the Rudianos house, but with his freedom, his resources, knowledge, and abilities quickly expanded. He has served the Rudianos house for over one hundred and fifty years, and is known to be summoned for advice on many matters by many leaders within the house. Most days, though, he remains in his office, hovering over one tome or another, muttering to himself.
Accounting:
Magic Item creation: MAGIC POINTY WIZRAD HATT Thaegrin is building a hat that can cast Detect Scrying once a day. Pointy wizard hat specs: CL 7, Market price: 28000gp, crafting: 14000gp. Current progress: 14000/14000gp, completed. NEXT PROJECT: Handy Hanversack (CL 9), 2000gp
Once the spell and funds are acquired, roll Spellcraft DC 19 (9[CL] + 5[standard] +5[rushed]) to complete the Handy Haversack in 4 hours. The haversack could still be enchanted without the Secret Chest spell, but the Spellcraft DC increases to 24.
Item wishlist:
Just so I don't forget the things I want. Ring of Arcane Signet, convert to bonded item? Metamagic Rod of Persistent Spell, Lesser, 9000gp Boots of Escape, 8000gp More when I find things. THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGS.
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