sp, 2 cp
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Special Abilities
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Bane (+2 / 2d6, 8 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your
opponent.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination (2/day) (Ex) Free, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack.
Discern Lies (8 rounds/day) (Sp) Discern Lies at will
Eat Sin 2d8+8 (absorb undeath) (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +6 (Ex) +6 to Knowledge checks when identifying the weaknessess of creatures.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Second Judgment (3/day) (Su) Variable bonuses increase as the combat continues.
Speak with Dead (Sp) Within 10 min of eating sin, may question the dead soul, need no body.
Track +4 Add the listed bonus to survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Weapon cord Attached weapon can be recovered as a swift action.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
School necromancy [language dependent]; Level antipaladin 1, inquisitor 1
Casting Time 1 swift action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw no; Spell Resistance yes
Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1 round.
While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.
Litany of Defense
School transmutation; Level antipaladin 2, inquisitor 2, paladin 2
Casting Time 1 swift action
Components V, S, DF
Range personal
Target you
Duration 1 round
Saving Throw no; Spell Resistance yes
Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled and you are immune to fear.
While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.