Upon Ivory Sand: Castaways of the Amber Isle (Inactive)

Game Master PirateDevon

5 strangers awaken on a mysterious island. What fate lies in store for them?


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth raises his hand to backhand the pest, but stops suddenly. Wait. How do you mark what's yours? Pee on it or something?


The crow cocks its head as the tension escalates and then seems to hit an odd turn...


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom stops suddenly at the Hob's comment, then his snarl turns to a wide beaming grin;

"Yes! Yes-yes! Big Hob-a-gob is using his brain now..."

The feral goblin nods vigorously;

"Like Great Barghesty Heroes... Glom-Glom marks what he owns with cock of leg... So book is now Glom-Glom's yes?"


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

No. You need to mark the book. On that page. Go try it. If it doesn't work, I still reserve the right to use your blood as a substitute.


Wincingly looks at thread...so Glom-Glom gonna do this or what?


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom bears his fangs at Shattertooth and scrabbles toward the book.

With a look toward Zika, he cocks his leg and allows a quick sprinkle of pee to fleck the page...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth groans as Glom-Glom defecates on the book, but realizes that his is better than the other options. He then turns to Shattertooth and smiles, nodding approvingly at the hobgoblin's trickery.


"Should gone before." Zika mutters, watching Glom-Glom. Once he finishes, she walks over, picking up the pen and holding it in a closed fist as though it were a dagger she was stabbing the page with. Without much finesse, she scrawls a pitiful looking "Z" on the page.


Glom-Glom and Zika are both rewarded with symbols of their elements in the book. Like the other before them, Glom-Glom find a gold key on his person while Zika finds something more...complex. A small circular plate (palm sized for the goblin) features an arching half ring that seems to lock to the plate on both ends. The contraption is made from adamantine and has a large depression in its center. The plate is roughly a fingers width thick (again relative to zika) while the ring portion is about a third as thick. Despite the tell tale grooves where the rin like portion locks, no obvious mechanism on the plate releases or detaches the thinner section.


Zika holds the disc up to show the others, scratching her head as she does. "Not key." She frowns. "What this do?"


Glom-Glom offers little to the conversation save to sniff at the object and shrug slightly.

Keys and doors...


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Now that everyone had... Something, Shattertooth goes to the door and tries the key.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth watches as Shattertooth uses his key, ready to spring out of the way when the door explodes or something.

Be careful big man. I don't want to be left with the goblins.


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Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom bites at his gold key then grins;

"Ho-Ho! Real shiney gold! Glom-Glom rich now... Soon be Chief Glom-Glom!"

The feral goblin struts around brandishing his key like a sceptre.


Shattertooth moves to the silver banded door and uses his key. The lock yields smoothly to the key acting much like a device that is brand new. the door does not open, however, but disappears.

Beyond the door is a long hallway that ends in a room which is difficult to see from the main foyer where the group stands. However the hall itself is shaped in pure alabaster and is rich with imagery that runs the length of the corridor. around 70' feet

The images are interrupted only by sconces, 6 in all, that contain silver rods topped in what looks like glowing glass. The balls cast a light that is equivalent to a torch and of the same color.

The images take up a band of each side of the corridor that is roughly 4' wide. The images appear to be identical to each other. The carved mural appears to be of a conflict with many an elf, human, dwarf and cloaked and hooded figures featured in a rolling battle. Some of the monsters you have seen on the island already are also present. The images seem to center on 4 figures, bathed in "energy" who each seem to be trying to grasp or wield glowing object. That battle that roils around these figures seem to show the vast majority of the combatants attempting to stop or wrest these items away from the 4 figures. The items themselves are obscured in artistic flourished of light and shadow, surely meant to convey their power.

Let me know if you want to do anything before walking down the hall.


no then?

-Posted with Wayfinder


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Take 10 perception for traps as we go.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom marches brazenly past the more cautious Shattertooth, still brandishing his golden key;

"Ho-ho! Wonder if there space on stone drawings for King Glom-Glom!?"


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth frowns at the murals:
Strange. Are the people and creatures fighting the four with power? Or, are the four with power fighting the people and creatures. One wonders which is the good, and which is not.

Narissth moves into the passage and carefully examines the murals looking for any sign of who the people, and who the four, are.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

All that masters is that there is power here, and that it is not yet mine. Shattertooth says with a greedy going in his eye.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom shoots the hobgoblin a narrow eyed sneer;

"Feh. Power is here... and here... and here..."

With each comment he points to teeth, ears, groin and spaniel scalp hat... before screeching excitedly:

"GLOM-GLOM ALREADY HAS ALL THE POWERS SILLY HOB-A-GOB!"


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth listens to the insane goblin and simply shakes his head.
I will find the materials to make my alchemy before too long. Then this strange creature will understand true power. He glances once more at the feral creature. . . . Or, perhaps not.


Zika cocks her head at the painting. "No goblin." She points out, as if it were some large revelation. Tearing her eyes away, she turns to the others. "Why us here? Drawing show power belong to nature monsters or town monsters. No chosen people in drawing." Not actually expecting an answer, Zika takes a couple more glances at the mural and then continues walking down the hallway.

Zika 101: Nature monsters = the things that attacked us. Town monsters = elves/dwarves/humans. Chosen people = goblin-types.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom stops suddenly at Zika's words... eyes wide and big head nodding;

"Zika Speaks With Birds speaks Truth. Zika Truth Speaker! Yesssssss! We must add chosen people to drawing!"

The feral goblin feverishly scuttles toward a section of the mural, charcoal stick in hand...

No idea how high the mural is off the ground? Can Glom-Glom reach it?


Glom-Glom parades down the hallway while the non Goblin continue with a more critical eyes. Stretching on his toes Glom-Glom is able to barely mark the lowest portion of the mural on either side but nores that after about 15 seconds or so the marks fade.

Leaving the barbarian to his task the others finds the end of the hall. The hallway opens into an octagonal room crafted in the same seamless alabaster of the hallway. Each wall appears to be 10 feet wide edge to edge.

In the center of the room is a pedestal featuring metallic basin crafted from a metal that looks both silver and full of multiple colors. Think anodized titanium like colors but a bit more ephemeral in appearance. The bowl is larger (it could easily fit Shattertooth's head in it) and it appears to be about half full of a liquid that looks like milk but has no smell. The basin has a pair of holes on opposite sides making it appear that something might attach to the basin in some way.

Wit the hallway coming from the southern wall, the SW and SE walls feature two small tables, both made from a dark wood much those in the foyer. Upon the SW table is a blue and a red octagonal faceted rod while rods of green and white are on the SE table. Each rod is roughl 4 inches in length and an inch in diameter.

The east and west wall both feature doorways ringed in faux carved bricks in tall arches, but doorways appear little more than recesses. as they simply end in smooth white walls.

Along the NE wall is a table with a small chest on it with four keyholes. Each of the keyholes is marked with an elemental symbol. A small scroll bound in black ribbon sits on the pedestal in front of the box.

Along the NW wall another table features a small metal box made of the same material as the basin in the center of the room. It appears to be flush against the wall and a cursory glance would make it seem that the box is stuck to the wall. This small box stands half a foot high and wide and about 8 inches thicl and has a number of small grooves and holes in it. Notably the top has four holes that would seem to be octagonal in shape and roughly an inch in width while the front and sides each have a round hole. There is a pair of grooves on the front of the box that run parallel to each other on either side of the hole in the front of the box. (ie two grooves on each side, up and down).

Finally, the north wall features a large picture frame made of the same material as the basin and the box on the NW wall. It is mounted in such a way that it seems flush to the wall and has no back, merely displaying a piece of the wall. The frame is simple in that it is square with little flourish but ut us seamless. It sits centeres in the wall with dimensions of 4'x4'.

Hopefully that all makes sense...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks into the room in an attempt to determine what might be here. Spotting the tables wit the colored rods, he narrows his ratty eyes.
Seems there are 4 colored rods that reflect the power of the elements.

Saying this, the small ratfolk moves forward and grasps the red rod.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Indeed. And also a place for our keys. He watches the rat to see if he should try touching his rod. If Narissth blows up our something he will read the scroll.
Actually, he will read the scroll first and listen for the screaming to start.


Does the basin that seem like something might attach to it seem appropriate size and such that it might be the disc that I got for singing my name?

As the Hobgoblin reads the scrolls and the Ratfolk approaches the rods, Zika moves over to the chest, giving it a sniff and inspecting the sides. Pushing her key into the appropriate slot, she nudges Shattertooth "Open box."


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

After several repeated attempts to get the stick goblin figures to remain on the mural, the feral goblin gives up. He hisses at the bad magic picture and pads back to the others, ears flat and disheartened...


The group moves to different items of interest as they enter the chamber.

Narissth scoops up the red rod and is greted with a faint glow and surprisingly pleasing vibration from the rod. In his hands the rod seems to be almost alive and humming.

Zika looks over the bowl and compares the items in her possession but finds that none of the objects are close to the same size. Disappointed, the magus moves to the chest instead and slips her elemental key into the appropriate position. She nudges the hobgoblin who is still looking over the scroll...

Shattertooth pauses for a moment to see if anything untoward happens to the ratfolk but thinks better of it and moves to read the scroll instead. Slipping the ribbon off the parchment the hobgoblin sees a note written in common so flourished it is almost unreadable. (But the rogue makes do)

Note:
The magic of the Refuge must be restored to use it for its myraid purposes. For now the chest will grant one boon per key. Place the key, think of that which you need most of all, turn the key, open the chest. The crow knows more than it lets on but it and I are not on the best of terms. This note has taken the last of my precious power. I remain a prisoner until the tower is unlocked. I remain mute until my skull is restored. <Elven Signature that matches the front book>


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth reads it once to figure it out, then reads it aloud.
So, Use chest to get what we want. We should also be looking for pieces of a head.
He walks over and grabs his own rod.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Hearing what the note says, Narissth moves over to the chest and takes his key. Unsure of what is best, the ratfolk inserts his key while wishing for a fully stocked alchemy kit so that he can perform his craft and hopefully find a way off this strange island.


So I keep looking at the thread being like, man why aren't the doing anything? And then I realized Narristh wasn't just idly thinking but acting...

Narristh wishes for an alchemy set and turns his key. Opening the chest reveals an almost impossible amount of space within the chest. A box rests within made from a wood that seems almost black as obsidian. It features no locks of any kind and when Narristh retrieves it from the chest, it becomes much bigger.

The box is a foot cubed. Lifting at the hinge (roughly half way down) reveals a pair of articulated shelves and a deeper holding space in the bottom. The top shelf features one empty small glass bottle (1/4 oz), a white paper sachet, a small iron rectangle (rougly twice the size of the smaller bottle) and number of indented felt lines spaces where many other bottles like the one could go.

The second shelf holds a small metal tube, capped at one end with an opening at the other. The tube is unremarkable save that it is the same color and finish as the tool that the ratfolk was first granted on the beach.

The deeper bottom of the chest holds a stack of three pages bound together on the leftmost long edge by a sort of wooden clip. The wood is gnarled and almost looks like a row of rotting teeth but it appears to hold the paper together quite well...

Peception and any other checks from Narissth to further eyball the box. Whats everyone else doing?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I'm trying to decide what I want...
Also, I grabbed my rod. What happens?


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom eyes the newly arrived equipment with a mixture of suspicion and awe;

"Where all that come from Ratty-Rat-Rat? You got magick pockets?!"


Shattertooth wrote:
I'm trying to decide what I want... Also, I grabbed my rod. What happens?

Oh right, sorry

When Shattertooth grabs his rod it lights much like the ratfolk's did. Unlike Narissth the hobgoblin experiences a sort of barely audible pleasing tone when he holds the rod.

-Posted with Wayfinder


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth carefully examines the box. When he finishes with the box and its various parts, he carefully takes out the paper and begins to read through it.


Sorry, the paper is blank.


Zika thinks about what she wants, for a few seconds, and then finally decides that she would like a sword. If they would have to go outside again to face the big monsters, she would like to be prepared. Thinking hard about it, she turns the key in the lock.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Ignored by Narissth, Glom-Glom growls at the ratfllk rogue and pads up to Zika and watches her turning the key with excited interest...

"What we want... What we want?"

The feral goblin muses the Hob's statement... his slow thoughts interrupted by his stomach growling...

Glom-Glom smiles wildly and waits for his opportunity...

"WHAT ME WANT!"


Zika opensthe box to find a small longsword that appears to be made entirely of a glass like substance. It is mostly clear with occasional streaks of cloudy white. In essence this is a hybrid between a glassteel and crystal weapon. Bascially it functions exactly as a longsword but will break apart on a critical failure.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom grins as Zika pulls forth her sword;

"Glom-Glom knows! Heheheh!"

The feral goblin screws his face tight, though your not sure if its intense concentration or he is about to defecate...

O' cauldron of juicy meats! Gnome! Hu-Man! Choice cuts all cooked in a stew... Oh that what Glom-Glom want! Pleeeeeeeze!

His stomach rumbling the ever-hungry wretch turns his key...


Zika picks up the blade and smiles an unnervingly wide grin, filled with crooked and yellowed teeth. She slices it through the air a couple of times, getting a feel for it. "Zika Skyblade." She announces, satisfied. "Ready battle."

With a sense of curiosity, she watches Glom-Glom as he puts his own key in the box, uncertain of what the other Goblin will be receiving.


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Glom-Glom works the key with maniacal glee and is greeted by a small iron pot filled with stew. Working the pot out of the chest Glom-Glom discovers that it is quite small (roughly the size of a baseball) but the stew within seems chunky and smells delicious...


Shattertooth? Anyone? Whats next...


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth thinks long and hard about his choice. In the end, he inserts his key and thinks about a fine, complete set of lock-breaking tools (thieves tools).


Shattertooth opens the chest to find a fine leather roll with a set of finely made thieves tools, extenders and a crow bar.


People have things! 2 more hallways of enchantment! Items and intrigue! What next?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Waiting for Shattertooth to respond.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth grunts in satisfaction and pockets the tools.
So, which hallway do we try first...

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