Upon Ivory Sand: Castaways of the Amber Isle (Inactive)

Game Master PirateDevon

5 strangers awaken on a mysterious island. What fate lies in store for them?


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Hope things get better soon!

Zika feels even more encouraged upon seeing the marks on the large rock door, and begins jumping up and down with excitement. "Symbols." She exclaims, pointing out the flame and mountain images. Already suspecting what she would find, she wiped the vines and dirt away from the other circles, anticipating seeing the symbols for air and water. "On right path." She announces, moving to the side of the rock. "We go inside." Pausing, she looks at the size of the door, and then down at herself, and then over at Shattertooth, expectantly.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks at Zika:
Wonder what they mean. Fire-earth-air-water seems to be a theme here.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Indeed

Shattertooth steps forward and inserts his disk.


what disk is this?

-Posted with Wayfinder


what disk?

-Posted with Wayfinder


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Oh, sorry. I forgot that disappeared with the chest. I check for traps
1d20 + 6 ⇒ (9) + 6 = 15


Apparently Wayfinder thought it importnat I post both versions of what I typed out last night...

Shattertooth gives the door a once over but finds nothing menacing in its construction.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom barges past the bigger goblinoid and gives it a cursory shove - sinews bulging and teeth gnashing as he strains;

"Glom-Glom open door! Then we see new home!"

STR check?: 1d20 + 1 ⇒ (8) + 1 = 9


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Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth also examines the door, ignoring the insane goblin next to him smashing his head against the unweilding stone.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Disable Device: 1d20 + 9 ⇒ (4) + 9 = 13 <-- if necessary


Glom-Glom tries to open the door in vain and further examination reveals no more mechanisms or insight...

wis checks here might reveal something. Alternatively, linguistics check for symbology related insights might work. Remember in my recruitment I foreshadowed and encouraged imaginative uses for skills.

-Posted with Wayfinder


Things I am bad at ready go

Wisdom: 1d20 - 1 ⇒ (1) - 1 = 0

Yeah that sounds about right.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

wis: 1d20 + 1 ⇒ (2) + 1 = 3


1 person marked this as a favorite.
Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Surprised I have no ranks in Linguistics, I almost always take some.

Wis: 1d20 + 1 ⇒ (17) + 1 = 18

Fortunately the goblins lack of (wis/int/civility/sanity) is not yet wearing off on the ratkin.


While the symbols are basic there is clearly an ongoing theme of elemental alignments. Almost by instinct Narristh touches the circle aligned with fire and the symbol starts to glow...

-Posted with Wayfinder


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth's eyebrow lifts. This was uncanny. But he dismisses his forebodings and touches his symbol.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom ceases his futile door mangling attempts and looks curiously toward the mystical reaction;

Oh-ho! Ratty-rat has sniffed out the key... Clever... smart!"

The feral goblin pads over and touches his own sigil.


With a shrug, Zika touches hers as well, and then takes a slight jump back, unsure of what will happen.


As each person places their hand on the door their corresponding sigil glows. Once Zika has completed the cross the door starts a slow loud grind that sees the stone split down the middle and part with a cough of dust and a shower of dirt and decay that has built up around the entry.

The door opens to a room of clean white marble. A small wooden table sits in the center of the room and features a leather bound book (currently closed) with a bronze clasp, a golden inkpot and a silver tipped writing feather.

3 more doors adorn each other wall of the chamber. Each is a dark polished wood featuring bands of bronze to the West, silver to the North and gold to the East. Each door is fixed with a matching lever handle afixed to the door with a plate that features a prominent "classic" keyhole.


The crow lands behind the group and dances on the ground a moment. Before offering a few erratic hops the bird caws at the group,

Maze!


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth moves into the new room, carefully examining the place as he goes. He moves to the book and looks at it carefully to make sure that it is not trapped. If he finds nothing, he then turns to Zika.
Anything magic about this?

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom eyes the book sitting and looks to Zika with a grimace;

"Writings! Bad-ju-ju! Let Ratty-Rat-Rat or Hob-a-Gob have their thoughts stolen!"

The feral creature hops about showing first signs of panic as Narissth examines the tome.


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth smacks the little pest up the back of his head. That's only for goblins, runt! The rat and I can read it just fine.


I don't think I can tell if it's magical. Without a spellbook and the opportunity to prepare, I don't think I even have my cantrips available.

Zika watches the others get closer to the book without moving forward. To Narissth's question she does little more than shrug. "Maybe yes, maybe no." She replies, but doesn't move any closer, and stares warily. While not as panicked as Glom-Glom, she is clearly unsettled by the possibilities. "Picture book?" She asks hopefully.


Sadly I agree Zika, you are spell less at the moment...

The ratfol examines the book without touching it and sees nothing overtly troubling about it. The clasp is simple and ornamental in nature, it should be no issue to open the book.

One thing does stand out to Narissth and its the lack of dust or age of the item contained on the table. Nothing seems old or yellowed, particularly used or worn.

I lost a post, sorry about that. Wayfinder and I are not getting along on my phone. What next?


Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Zika sniffs around on the floor for several seconds and explores the small room while the bigger people look at the book. As she moves around the room, she examines each door in detail, and then the other items - still keeping a safe distance from the book.

After a couple minutes of exploring, she returns to the group with a grunt. "Colours match." She remarks. As her statement is met with looks of confusion, she rolls her eyes. She points first to the golden inkpot, and then the door with the gold bands. She then follows suit with the silver feather and silver door, and of course, book with the bronze door. "Maybe returning items. Like returning symbol plates. And dead bones."


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth nods at Zika's comment:
Interesting. So far all the puzzles have had similar results.

Hoping that there is nothing wrong, he will attempt to open the book as long as the clasp is not trapped. Narissth is hoping that perhaps there is a key or something in the book.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom pads around nervously as the big uns take an unhealthy interest in the book and fell writings.

He eyes them nervously, pulling his spaniel scalp hat down across wide eyes.

"Watch your soul Ratty-rat-rat! Read and it will be sucked into the pages! Glom-Glom has seen this happen! Heard it!"

The feral wretch plugs his ears with bony fingers, trembling as he does;

"OH THE WAILS! OH THE HOWLS! BE WARE! BE WARNED! BECOME STINKY INKY!"


Narissth opens the book and finds that it is blank save for a single signature that has been lined through. The name appears to be written in Elven.

I need to give you guys a primer to orient your sheets. Each of you has something different and I can't find what I am looking for, lol. I'll get to that in the next couple of days. I can't seem to tell who speaks/reads what. (Except Narissth, lol)


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

There is that section on the basic profile titled "Languages", I decided that would be a good place to insert the languages I speak.


Mine's pretty close to the top, also hidden under "language", haha. I know Goblin, Common, Orc, and Halfling. Not Elven.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Mine's right under skills, listed as Languages. Glom-Glom is fluent in Common and Goblish.


Excellent. Well there you go. The book has something in it that you can't read. What now? LOL


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Caw. Caw!

What's that you say Corvidicus? Why the elven script tells us XXXXX and XXXXXXXX! Well I never! ;)


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No such thing! The group is (mostly) sharp enough to tell that it is a signature, they just can't "read" it.


So with that in mind what does the group want to do? Weird doors. Weird objects.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks to the goblin(oid)s:
Looks like elvish. I don't speak that.

Anyone have an idea of what the locks are?


"Elves." Zika spits on the ground. "Glad book stole thoughts."

With a frown, she looks between the doors and objects. "Not keys." She points out, scratching her head. "Maybe..." Trailing off, she looks at the inkpen, and at the inkpot, and at the book for a few seconds before speaking again. "Maybe make picture key? Make picture open door?" She shrugs. "Maybe enough magics. Gods will know."


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth sighs. His head was starting to hurt. Of all the people to pick to bring here, why had the goods chosen him.

He walks over to the door and checks for some more mundane way to unlock it.
perception: 1d20 + 6 ⇒ (11) + 6 = 17
Falling that, he asks, But what kind of picture? And why all this infernal mystery. I'd love someone or something to explain what's going on, for once!


Shattertooth looks over the doors and finds that the locks seem relatively tame but well made. The keys are probably relatively simple but it would take someone with a decent amount of skill to try to pick the locks, especially without tools.


The crow lands at the doorway to the chamber but does not venture within. Hopping about on its splayed feet the crow emits a pair of its shrill cries before hopping about some more and finally says, Make your mark!


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Unsure what is going to happen, Narissth takes the quill, dips it into the ink pot and then scratches his name on the next page after the elvish writing that looks like a name.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom watches events unfold with abject horror.

As Narissth writes his name, the feral goblin winces expecting dire consequences to follow the foolhardy action...


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

And Shattertooth sighs in resignation and sincerely hopes he won't have to force the goblins to write anything.


As Narissth moves to sign his name the ratfolk notices that the tables subtely shifts its height to better accommodate him. Despite the blackness of the ink Narissth's name appears in a dark bronze color. Once the small rogue is done signing, a small fire symbol appears next to his name in the book.

Narissth DC 15 Perception:
There is a bronze key on your person all of a sudden.

Seeing nothing ovewhelming happen Shattertooth dips the quill in the ink. Having done so it is clear the table's height has been restored allowing the hobgoblin to sign his name comfortably. Unlike Narissth, the ink does not take on a bronze hue but instead has striking silver flecks in it. Once done, the symbol for earth appears next to the hobgoblin's name.

Shattertooth DC 15 Perception:
There is a silver key on your person all of a sudden.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth reaches into his pocket and pulls out a silver key.
Looks like you goblins are about to get acquainted with writing. He can't hold back a chuckle. This was going to be fun.


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Zika frowns. "Why? Have two keys. Not need three yet." She points to the doors. "Maybe danger inside. Die before having to write." Pointing to herself and Glom-Glom, she continues. "Better be dead than in paper."


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Having signed, Narissth lets out a breath that he is still alive. Suddenly he notices that there is slightly more weight in his pocket. Reaching in, he feels the key which he takes out.

Looks like we have a bronze key.

Hearing Zika, Narissth shakes his head.
You and Glom Glom should sign. If you don't and something should happen to you, we might never get the key.


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom shifts to stand next to Zika. He snarls and spits at the notion being presented to the goblins;

"Pah. We no make marks Ratty-Rat. No need keys... No need writings."

The feral goblin nods wildly;

"Better be dead than in paper!"


1 person marked this as a favorite.
Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth snaps at the feral runt, That Can Be Arranged! Now make a mark in the book or I will rip off your arm and do it for you!


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom answers Shattertooth's threat by baring his ivory teeth and snarling like a goblin-dog whelp;

"Grrrrrrrrrrrrrrr."

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