Upon Ivory Sand: Castaways of the Amber Isle (Inactive)

Game Master PirateDevon

5 strangers awaken on a mysterious island. What fate lies in store for them?


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I am called Shattertooth. We are to survive. If you have no desire to do even that, go dive back in the ocean.
Apparently this hobgoblin is short on subtlety. And pity.


Shattertooth wrote:

I am called Shattertooth. We are to survive. If you have no desire to do even that, go dive back in the ocean.

Apparently this hobgoblin is short on subtlety. And pity. was a hobgoblin.

Fixed! :p


As if in response to the hobgoblin the crow bobs its head excitedly then makes it a point to thrust its beak at Narissth and the seemingly stunned Zika for a minute. The bird flaps its wings for a few seconds and then tilts its head, curious to continue watching the group...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Unsure what to do next, Narissth begins to carefully examine the tree. While he is no expert on magic, things of nature he has some experience with.

Knowledge(nature): 1d20 + 8 ⇒ (12) + 8 = 20 <-- he will also look to see if any part of the tree might be able to be used as reagents for any alchemical mixtures


Narissth:
Some sort of elm tree it certainly wouldn't appear to be native to this area as far as you have seen to this point. Certainly nothing natural about how it seemingly reanimated. Assuming you extract the necessary components unmolested (seeing how the tree assaulted two of the 4 of you) and number of components might be useful for alchemy. (Bark, sap, leaves, etc...)


Pleased with herself for having figured out the puzzle, Zika strolls over to the pedestal and collects her belongings, getting dressed with seeming disregard for modesty. She pays no attention as the hobgoblin passes out briefly, nor as Squeeze is thrown aside like a ragdoll.

It isn't until the Ratfolk speaks again that she pays attention. She turns from where she was dressing. "No magicks. No sword." She calls woefully. Despite having put on clothes, it's the absence of her things that make her feel most naked, and she plops down into the sand. "Done for. Be eatens by dark."

Curious to know what's likely to kill her, Zika begins to look around the beach, eyeing the treeline suspiciously.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

I know we're only on the beach, but is there anything to suggest what kind of wildlife lives here? Tracks or bones or anything like that?


Do note that both Zika and Narissth had packages with their stuff about the size of a loaf of bread...

Zika find the sand remarkably uniform and without any indication of life. I assume she doesn't go far or off the sand at tgisn point but I can amend if she does.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

While examining the tree, Narissth opens his package to see what it might contain. He also, carefully, attempts to harvest any parts of the tree that might be of use, although he does this very carefully considering that the tree has already tossed one goblin half way down the beach.

Fort: 1d20 + 4 ⇒ (12) + 4 = 16 <-- if necessary

Craft(Alchemy): 1d20 + 11 ⇒ (16) + 11 = 27 <-- to gather the items alchemical components, seems like the right skill


Feeling at least somewhat safe from not having seen any indication of life, she takes a moment to think, and then tears open her package with claws and teeth.


Narissth find within his package a leather roll case with a brass finished snap and an empty water skin. The case is empty save for a single tool made of metal that features an angled blade at one end and a sort of bent edge that looks like it is for scraping or levering on the other. The tool is extremely light but feels very durable. It is about the size of a pencil so the blade is smaller than a hobby knife/X-acto knife. I'll try to get you a picture soon if I can, its based on an old tool I found in my hobby model days and it has captured my imagination ever since...

Narissth Kno: Nature DC 15:
This tool isn't steel but the super-metal adamantine.

Zika tears open her package and finds a tightly rolled piece of blue canvas cloth (which unfolds to a square that is 3'x3' the edges are finished if such a details matters to you), a small tin canister with a lid (about 5 inches round) and within the canister a small, plain, bronze finished key.

After opening their packages Narissth attempts to harvest some components from the tree and is thrown 30' back into the sand much like Squeeze Bits was a few minutes before. Like the goblin, the ratfolk is left with the wind knocked out of him. To the tune of 3d6 ⇒ (2, 5, 6) = 13 nonlethal damage


Wathcing the events with interest the crow once again bobs its head at the ratfolk alchemist as he thrown into the sand. The crow almost sounds gleeful in its calling,

*Caw* *Cacacaw*

After a moment more the crow takes to the sky and starts flying a lazy circle above the beach...


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Squeeze mocked Shattertooth's hobgobliness for some moments. He was still a little dizzy from before, and clearly having a little bit too much fun with the sand. Finally, he walks bobble heading following the line of the sand. He was curious, and quickly getting tired of being careful. Which is obviously very unhealthy to him...


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth glares at the goblin. If it came down to it, that one was getting eaten first...


To clarify Squeeze is following the beach line to explore? East or West? Squeeze should roll perception and survival if that is the case...


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Survival: 1d20 + 7 ⇒ (2) + 7 = 9

Squeeze is going East, towards where the sun is born ;)


Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Zika picks up the key and turns it over in her hand, trying to remember if she has seen it before or recognises it as being for anything. Not coming up with a reasonable answer, she frowns and bites down on the key.

Letting out a yelp, she looks at Squeeze walking away. "Where go?" she calls out.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Knowledge(nature): 1d20 + 8 ⇒ (17) + 8 = 25

Looking at the rather strange tool, Narissth taps it a few times and tests to see if he can bend it. After a few seconds he realizes that this is no ordinary tool, but is practically indestructible adamantine.

After pocketing the took, and then getting blown half way across the beach, he suddenly realizes that the goblins are wandering off. Not wanting to be left behind, even if the goblins so far seem uncultured and, well, goblin like, he follows behind the goblins to see what other mischief they are able to get into.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth falls in beside the rat-man. At least not everyone else here was a goblin. Your people have a reputation for being resourceful. Is it true? he asks without preamble.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth shrugs:
We learn to work with what we have. Do you have any skills that might help on this . . . island?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I am a trapper, engineer, and scout. Usually my traps are designed for... Larger prey, but I think I can adapt then to catch smaller animals.
What are your skills?


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks at his small hands.
I also have experience with traps, although mostly avoiding them. Living beneath Korvosa, I became quite skilled at remaining unseen and getting out of tight spaces.

He then looks about and at the tree line:
I have some talent with alchemy, although without the right equipment and materials, it will be difficult to make much on this island.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth nods. He knows the trouble.
Do not fear. The world and I have... an understanding. We will find what we need when we need it.


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Squeeze turns his head to Zika.

Captain Squeeze Bits is legendary adventurer. Squeeze going to find way back home. And bugs to eat, Squeeze hungry! Someone stole Squeeze's plunder.

He hears the Ratfolk and Hobgoblin speaking, and slowly pulls his head sideways to listen to their conversation, curious.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth notices the goblin's had and speaks up, I see you listening, runt. What do they call you?


Perception DC 25:
The sand is shifting slightly towards the group from the direction they are headed. Almost like a light wind or tremor is barely moving the sand...

The group starts moving in response to Squeeze Bits decision to trek off. The goblin notices nothing of interest and sees nothing in the land around him of import but does get Zika in tow with Shattertooth and Narissth a few steps behind.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Narissth looks over to Shattertooth:
You think the goblin has any clue where he is going? Or are we just following to our doom?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Probably the latter. That's why the goblins are going first.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

I can't roll to save my life! Lol

Squeeze Bits is the name. Legendary adventurer! Conqueror of the east cities.

He smiles, proud of his invented accomplishments.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth scratches his head in confusion at the goblin's response:
Squeeze Bits? The east cities? Which east cities did you conquer?

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Int 8 meet Int 17, lol.


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Squeeze smiles very proud of himself at the top of his incredible intelligence.

Many! Many cities! Killed dogs and horses. Bad creatures. But no rat cities. Squeeze likes the rats. Eat the small ones, but big ones are frieeeeends!

While speaking, he got distracted and decided to chew some sand.


Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Zika watches the conversation between the trio as they walk. "Squeeze pirate?" She says, curiously. "Zika different pirate. Not conquer cities. Where rat and big goblin from?" Her ears perk with curiosity.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth looks over, and slightly down, at Zika.
I'm from Korvosa in the great northern nation of Varisa. I was transporting some gems south to Sargava when something happened. Then, I don't know what happened, but I awoke with you on the beach.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I am from the cost south of Absolom. My tribe was nomadic, but tended to stay near the coasts and forests of that region.


Though it would have seemed impossible, her ears perk up even further. "Gems?" She looks around in the sand to see if she can find any of them.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth nods:
Pretty ones. Shiny and clear. One was a diamond I think. Must be at the bottom of the ocean now.


Male Goblin UBarbarian (Feral Gnasher) 5 / URogue 3 | HP 76/76 | AC 23 TO 19 FF 16 | F +9 R +13 W +7 | CMD 23 | Init +7 | Perc +14 DV

Hmm gems. Squeeze likes shiny gems! They buy lots of food. Some are even good to eat.

He continues chewing the sand, but he doesn't stop walking. He has no clue of what's happening around him... Very oblivious.


Perception DC 10, Not Glom-Glom:
LOOK! A goblin near the tree!

Perception DC 20/30 for Glom-Glom:
Small ripples of sand are approaching the group from the east...

Glom-Glom awakens face first in white, smooth sand. Near him a strange tree grows on its side. The weather is warm, bright and, at least by many standards, altogether pleasant.

Glom-Glom is naked and has none of his items. A crow circles lazily overhead...


*CAW* CAW*

The crow continues to circle but calls out from the sky.


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Narissth suddenly stops and points toward the tree & goblin.
Great, another one.


you made the DC for the other check too. It's 30 for GG, 20 for the rest...


Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Ah, was wondering about the two scores.

Apparently not surprised enough by the sudden arrival of yet another goblin, Narissth suddenly jumps and points toward the east.
That sand is moving. Something is there.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Shattertooth curses under his breath again. Oh well. Another minion. He just had to figure out how to control chaos incarnate...


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

He looks closer when Narissth speaks up, but can't quite make it out.
Hostile?


Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

"Goblin island." Zika nods, noticing the goblin by the tree. At Narissth's declaration, she turns her attention to the sand. "Moving." She agrees. "Trap? Sand creature?"


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Glom-Glom's beady eyes flicker open, and ears twitch at the sound of voices.

The wiry creature stays still whilst taking in what he can from senses and surroundings...

Who that? Where me? What that? It tree!

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

... but tell him little of where he is and who these voices are...

Grrrr. Wood make paper. Paper bad. Tree bad.

Wait. Tree wood. Wood float. Float good. Boat float!

WAIT! Glom-Glom naked!? Where clothes? Where stuff!? Where hat!!!!!! WHERE HAT!!!!!!!

Pulling himself up Glom-Glom stretches on all fours, gnashes his razor chop in frustration before furtively pads toward the tree, balefully gazing at the other two goblins, hob and rat creature he has spotted thus far.

"Pah. You lot play with sand. Glom-Glom claim's tree!"

The feral goblin cocks his leg on the tree and proceeds to mark it with a stream of pee.


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth grins and waites expectantly to see the new Goblin get his tenders blown off by the tree.


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Male Ratfolk Unchained Rogue(Escapologist)/2 -- Alchemist(Plague Bringer)/2 -- (HP: 18/18; AC14; FF11; T14; F+4, R+6, W+1; Perc: +8, Init +3)

Narissth is about to warn the goblin of the rather overly aggressive nature of the tree, but decides that the goblin will not listen and that learning from his own mistake is probably the best option. Nonetheless, the ratfolk winces inwardly expecting the goblin, and his goblin-parts to be in different places before long.


I need a fort save from Glom Glom


Male Goblin "The Wild Maw of Venk-Zar-Zog": Unchained Barbarian (Feral Gnasher)/Druid (Feral Shifter) Gestalt 2 | HP 28/28 | AC 14/T14/FF11 | F+4, R+3, W+5 | Perc +7, Dark Vision 60ft., Scent 1/day | Init +3 | Move: 30ft.

Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20

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