Unfinished Business

Game Master Trup


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Marcus moves to attack C6.

Attack: 1d20 + 10 ⇒ (20) + 10 = 30

Critical success! Alternate effect please.


Wise Sleuth 2 hp 19/19 | Init +3; Perception 13 | Defense 15 | Wisdom +3 | Proficiency +2 | Focus 3/3 pts

Fearing any further damage she may do might kill someone, but also fearing their getting reinforcements, Rosa reaches out to lay her hand on the nearest person trying to get past her and Vamp through the door, trying to force their joints and tendons to start to spasm and seize.

Warp Dexterity attack vs Parry, Fort DC 20 1d20 + 4 ⇒ (19) + 4 = 23


Kit watches as the cat undergoes an explosion of guts, bones, and pain to transform into a sword swinging teenage girl. A teenager who is savage and naked, but strangely familiar. "Sis?" For the first time since the fight began, Kit Reynard is motionless and her whip is just an inert length of leather, not a sinuous extension of Kit's will. Then the man she's tripped twice, the SOB who shot her, stands up and Kit remembers where she is.

"OK, people!" Kit yells. "We have a job to do and it's not beating the crap out of these losers. Doc, see if you can figure out where to put the boss's magic disk. Metal man, smash anyone who messes with her. I'll take care of the door so no one else interferes with us." Kit rushes to the door's security panel and starts disabling the lock so it won't open until she wants it open.

Technology (Disable security device) 1d20 + 8 ⇒ (17) + 8 = 25
If I can't make the skill check in a single combat round, I'll keep at the job until I'm done.


Male Enigma/20

Marcus what do you want the alternate effect to be?


Assuming none are out of the room yet of the guards

Kitty screams out a wordless battlecry at one of the guards C3 if he is still in the room otherwise the one closest to the door and charges at him with her sword dragging behind her sending sparks flying, with another outcry of energy Kitty swings the sword at full force at the guard as soon as she is within reach.

Siegebreaker + All out attack; DC 28; Kitty parry/dodge 8: 1d20 + 12 ⇒ (11) + 12 = 23

Siegebreaker: Affects Insubstantial 2: Incurable, Penetrating 13, Reach (melee) 2: 10 ft. + Mighty Knockback: Feature 5; Notes: this bonus can never take the opponent over knockback rank 1.


I couldn't find the listing. Unless I suddenly became blind and all. What is available?


It's here - page 3 of the discussion thread, Marcus. Was posted on October 20. Trying to avoid pasting big old rules block in gameplay.


How about weaken? Would that work?


Wise Sleuth 2 hp 19/19 | Init +3; Perception 13 | Defense 15 | Wisdom +3 | Proficiency +2 | Focus 3/3 pts
Marcus Cole wrote:
How about weaken? Would that work?

Does ability damage to 1 physical ability score, so that would be appropriate


Rosa Sinclair wrote:
Marcus Cole wrote:
How about weaken? Would that work?
Does ability damage to 1 physical ability score, so that would be appropriate

I like it. Ability damage please!


Male Enigma/20

C6 Toughness: 1d20 + 4 ⇒ (16) + 4 = 20

C6 Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11

C3 Toughness: 1d20 + 6 ⇒ (10) + 6 = 16

C1 Fortitude: 1d20 + 6 ⇒ (13) + 6 = 19

C1 Attack on Rosa: 1d20 + 13 ⇒ (7) + 13 = 20

C5 Attack on Kit: 1d20 + 13 ⇒ (6) + 13 = 19

C2 Attack on Siege Breaker: 1d20 + 13 ⇒ (2) + 13 = 15

Rosa toughness: 1d20 + 6 ⇒ (9) + 6 = 15

Marcus smashes C6 in the face and the man staggers back, but refuses to go down, staring hatefully at his opponent.

A surge of pain sweeps over C1 as his bones pop and twist in an attempt so slow him down. He continues moving forward however

In one fluid motion Kit runs for the door and slides down. Working quickly, she opens the door panel and quickly crosses wires that slam the door shut, trapping every man in the room with you.

C3 attempts to flip over Siege Breaker, but her sword catches him mid air and opens a deep wound in his side. He hits the ground and rolls before coming back to his feet.

Seeing their trapped plight the men launch attacks. C1 strikes out at Rosa and leaves a long trailing cut across her face.

C5 Draws his blade and attempt sot move Kit from her position and open the door. Kit easily moves away from his clumsy blow.

C2 attempts to aid his damaged ally and strike out at Siege Breaker, but she catches his sword and deflects it to the side easily with her own.

C3 is at – 1 to wound penalties and is staggered
C2 is at - 2 to further wound penalties and is dazed. He is also Demoralized(-2)
C6 is at - 3 to further wound penalties and is dazed.
C1 is at – 2 to further wound penalties and is dazed and – 1 to Parry defense.

VAMP IS UP


Vamp will teleport to C6 and bite him then teleport back across the room as far away from the guards as he can get.

Attack 1d20 + 10 ⇒ (2) + 10 = 12


Male Enigma/20

C3 Attack on Siege Breaker: 1d20 + 6 ⇒ (2) + 6 = 8

Vamp misses by a few inches as C6 backpedals away from vamp and steadies his weapon. Seeing his predicament he starts slowly backing up, bring his sword up in a defensive stance.

C3 launches himself at Siege Breaker and now she faces off against two opponents. Swords strike and clang off each other in a dazzling display of skill. The two rival swordsmen cannot find any openings in her defense and she easily bats away every single blow.

C3 is at - 1 to wound penalties and is staggered
C2 is at - 2 to further wound penalties and is dazed. He is also Demoralized(-2)
C6 is at - 3 to further wound penalties and is dazed.
C1 is at - 2 to further wound penalties and is dazed and at - 1 to Parry defense

MARCUS IS UP!


Wise Sleuth 2 hp 19/19 | Init +3; Perception 13 | Defense 15 | Wisdom +3 | Proficiency +2 | Focus 3/3 pts

I know it's not my turn yet, but this is what Rosa's going to do

Rosa is startled from her pain and fixation on the guards to awareness of what her own comrades by Kit's orders--and takes a moment to finally take in the presence of the other woman now standing where the cat was before. There is something familiar about her, but she doesn't have time to consider it at the moment.

Assuming she is "Doc" -- she'd have to have a talk about that later -- she disengages from the guards as best she can and starts looking for anything that looks like a disc drive or reader.

Perception if needed 1d20 + 4 ⇒ (2) + 4 = 6


I will post in a couple hours. My new job keeps me busy. Lots of overtime this week. I will probably end up with at least 10 hours.


Marcus notices the attack on Rosa and comes to her defense.

Attack on C1: 1d20 + 10 ⇒ (15) + 10 = 25

"None of that now!"


Deftly avoiding her attacker's blade, Kit is about to dance out of his reach when she notices his eyes glance at the control panel she disabled. "Oh, no you don't," she says. Kit coils her whip around the guard's arms and torso attempting to keep him from moving.

Grab: 1d20 + 16 ⇒ (8) + 16 = 24


Kitty looks quickly from one to the other of the two guards attacking her then swings the might blade wildly in a broad arc to take them both down with little consideration what else is around her.

Crowdbreaker + All-out attack + Mighty Knockback; Dodge DC 21; Toughness Save DC 25; Area attack (30 feet burst radius)

Affects insubstatial 2, incurable, penetrating, up to 5 ranks added for the purpose of knockback

Siegebreaker Dodge 18, Parry 18


Male Enigma/20

O.O Thats like... a lot of people.

C1 Dodge vs Crowdbreaker: 1d20 + 11 ⇒ (4) + 11 = 15

C2 Dodge vs Crowdbreaker: 1d20 + 11 ⇒ (4) + 11 = 15

C3 Dodge vs Crowdbreaker: 1d20 + 11 ⇒ (6) + 11 = 17

C5 Dodge vs Crowdbreaker: 1d20 + 11 ⇒ (9) + 11 = 20

C1 Dodge vs Grab: 1d20 + 11 ⇒ (13) + 11 = 24

Kit Dodge vs Crowdbreaker: 1d20 + 12 ⇒ (16) + 12 = 28

C1 toughness versus Marcus: 1d20 + 4 ⇒ (18) + 4 = 22

C1 Toughness vs Crowdbreaker: 1d20 + 3 ⇒ (12) + 3 = 15

C2 Toughness vs Crowdbreaker: 1d20 + 4 ⇒ (14) + 4 = 18

C3 Toughness vs Crowdbreaker: 1d20 + 5 ⇒ (15) + 5 = 20

C5 Toughness vs Crowdbreaker: 1d20 + 6 ⇒ (13) + 6 = 19

C2 Attack on Siege Breaker: 1d20 + 11 ⇒ (14) + 11 = 25

Siege Breaker toughness: 1d20 + 6 ⇒ (12) + 6 = 18


Male Enigma/20

Marcus smashes into C1 lands a powerful blow on the unfortunate man who staggers back just within range of Siege Breaker as she unleashes her attack. Rosa had moved out of the way searching for the computer station they needed and found it with little difficulty(No need for perception roll). Siege Breakers attack smashes through the defense of C1 as he desperately turns to try and parry the blow. And the sword carries him along the arc of the swing .
Kit fails to grab C5 who give a satisfied smirk before Siege Breakers attack catches him in the back. Kit dives to ground and feels displaced air wash across her as the attack misses her. Siege Breakers swing smashes her other two opponents before sending them all flying through the air. The men smash into computer servers and walls before the men slowly rise to their feet. C1 however, stays down in a bloody mess.

C5 Looks frustrated and yells for men to cover him as he begins running the opposite way from the door.
C2 obliges and begins firing bullets in the direction of Siege breaker., but she deflects the bullets away with her blade.

C3 is at - 2 to wound penalties and is staggered
C2 is at - 3 to further wound penalties and is dazed. He is also Demoralized(-2)
C6 is at - 3 to further wound penalties and is dazed.
C1 is Incap
C5 is at – 1 to wound penalties and is staggered


Wise Sleuth 2 hp 19/19 | Init +3; Perception 13 | Defense 15 | Wisdom +3 | Proficiency +2 | Focus 3/3 pts

Does anyone remember who has the disc?


We never specified who has the disc. Go ahead and have it. ;)


Trup wrote:

O.O Thats like... a lot of people.

Now you know why I call that attack crowdbreaker ;) it is suppose to be a wild attack that clears an area, works nicely and cinematically with the mighty knockback feature :)


"Damn, girl," Kit says jokingly after the force generated by the massive sword washes over her. "Watch where you swing that thing."

Vamp next then C3?


Vamp goes for C6 again, biting at his neck.

Attack 1d20 + 10 ⇒ (10) + 10 = 20


Male Enigma/20

C6 toughness: 1d20 + 3 ⇒ (9) + 3 = 12

C3 Attack on Vamp: 1d20 + 11 ⇒ (9) + 11 = 20

Vamp toughness: 1d20 + 10 ⇒ (20) + 10 = 30


Male Enigma/20

Vamp teleports to C6’s side and rips his throat free from his body as the man gurgles and smacks into the ground. In a flash Vamp is once again across the room.

C3 lets out a howl of rage and fires his pistol over and over again at Vamp. The bullets pass through Vamps flesh but are instantaneously sealed by his regenerative powers. The man begins to cry in frustration and fear.

C3 is at - 2 to wound penalties and is staggered
C2 is at - 3 to further wound penalties and is dazed. He is also Demoralized(-2)
C6 is Incap
C5 is at – 1 to wound penalties and is staggered

MARCUS IS UP

Well this should finish quickly.


Wise Sleuth 2 hp 19/19 | Init +3; Perception 13 | Defense 15 | Wisdom +3 | Proficiency +2 | Focus 3/3 pts

Hopefully being able to do this while the guards are too busy or in pain to notice what she is doing, Rosa scrambles for the disc hidden under her shirt and inserts it into the reader, praying that all this was worth it.


Marcus attacks C3 again.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20


The guard that nonchalantly shrugged off Kit's attempt to lasso him gets up from the massive blast from the huge sword and starts issuing orders before running from Kit. Kit grins in response, "Breaking you could actually be fun." She rapidly closes the distance to the guard. "Lesson One: Don't turn your back on me." Kit viciously cracks her whip on the man's back.

Attack C5: 1d20 + 16 ⇒ (14) + 16 = 30


Kitty notice the guard turning and shooting at vamp and grins wickedly then swings the mighty blade with all her strength at the two guards closest to her (C2 & C3) hoping to at the very least catch C3 unaware, the blade slowly raises from the ground as it picks up power and slices through the air in a lightning fast cut.

C2: 1d20 + 6 ⇒ (6) + 6 = 12
C3: 1d20 + 6 ⇒ (19) + 6 = 25

Siegebreaker + All-out attack + Power Attack + Mighty Knockback; Toughness Save DC 33; Multi-attack

Affects insubstatial 2, incurable, penetrating, Multi-attack, Improved Critical, up to 5 ranks added for the purpose of knockback

Siegebreaker Dodge 18, Parry 18

Critical Effect: Increased critical +5 (Toughness DC 38)

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