
DM Dreadmaster |

Orielden - This tall, lean man wears a breastplate of gleaming black mithral and a dark purple cloak with a scalloped hem. His red hair is tied in a long braid, and his face is twisted into a malicious sneer. He fights with longsword and shield.

DM Dreadmaster |

The Foyer
The cliff face on the southern side of this great chasm is shaped into a large doorway flanked by two tall pillars. The door is made of glossy black stone carved into the image of a stern woman’s face; one half is youthful and beautiful, the other is wrinkled with age. A small iron bell and striking hammer hang by the door.
This hall is finished in roughly chiseled basalt. Directly opposite the entrance, a large screen of gleaming wood stands against the wall. It is carved into a representation of three female figures against a starry sky, but it is rough and unfinished. Small doors exit to either side of the chamber, and a large double door leads to the east.
Dwelling in this room are also two Demons both wielding a trident that stand guard. They are humanoid insects, standing 7 feet tall and weighing at least 250 pounds.
Knowledge Planes DC 18 to identify them.

DM Dreadmaster |

Refectory
This room is divided into two parts: a small, cramped kitchen and a larger dining hall, equipped with a long wooden table and a pair of plain benches. Barrels, sacks, and crates are stacked against one wall. Two large cabinets stand on the opposite wall.
Wandering about are three sullen servants.
Seated at the table is a man hunched over, the hood of his dark cloak over his head.

DM Dreadmaster |

Mezzeloths are the most common and lowest-ranking Yugoloths. They acted as the wretched grunts in the mercenary legions of the daemons, compensating for their low intelligence with fearsome combat skills.

DM Dreadmaster |

Valeria -
The cabinets hold a variety of minor religious texts and writing supplies.

DM Dreadmaster |

Guard Chamber
Six plain bunks, a wooden table, and a pair of benches stand in this room. A small, steep staircase climbs up to the north where there seems to be a perch or viewpoint, and a curtain partially covers a dark passage to the east.
Dwelling within are two more armored Knights. Both are dressed in long black surcoat over dark plate armor, both carry a mace and a shield. Their eyes blaze with zealous fervor.

Grulorg |

Red Guy
Attack 1
1d20 + 19 ⇒ (1) + 19 = 20
Damage 1
2d8 + 12 ⇒ (1, 3) + 12 = 16
Attack 2
1d20 + 19 ⇒ (16) + 19 = 35
Damage 2
2d8 + 12 ⇒ (3, 4) + 12 = 19
Attack 3
1d20 + 14 ⇒ (9) + 14 = 23
Damage 3
2d8 + 12 ⇒ (4, 6) + 12 = 22
Attack 4
1d20 + 14 ⇒ (10) + 14 = 24
Damage 3
2d8 + 12 ⇒ (2, 7) + 12 = 21

DM Dreadmaster |

Draak Attack vs. Mezzeloth 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26 - Damage 2d8 + 11 + 2 ⇒ (6, 4) + 11 + 2 = 23
Draak Attack #2 vs. Mezz 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 - Damage 2d8 + 11 + 2 ⇒ (1, 7) + 11 + 2 = 21

Grulorg |

^^^
Attack 1
1d20 + 19 ⇒ (1) + 19 = 20
Damage 1
2d8 + 12 ⇒ (5, 3) + 12 = 20
Attack 2
1d20 + 19 ⇒ (5) + 19 = 24
Damage 2
2d8 + 12 ⇒ (7, 2) + 12 = 21
Attack 3
1d20 + 14 ⇒ (4) + 14 = 18
Damage 3
2d8 + 12 ⇒ (6, 4) + 12 = 22
Attack 4
1d20 + 14 ⇒ (8) + 14 = 22
Damage 3
2d8 + 12 ⇒ (3, 4) + 12 = 19

DM Dreadmaster |

Draak Attack vs. Mezzeloth 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24 - Damage 2d8 + 11 + 2 ⇒ (6, 1) + 11 + 2 = 20
Draak Attack #2 vs. Mezzeloth 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 - Damage 2d8 + 11 + 2 ⇒ (3, 5) + 11 + 2 = 21

Grulorg |

Chop him up...
Attack 1
1d20 + 19 ⇒ (9) + 19 = 28
Damage 1
2d8 + 12 ⇒ (5, 7) + 12 = 24
Attack 2
1d20 + 19 ⇒ (13) + 19 = 32
Damage 2
2d8 + 12 ⇒ (8, 7) + 12 = 27
Attack 3
1d20 + 14 ⇒ (8) + 14 = 22
Damage 3
2d8 + 12 ⇒ (7, 2) + 12 = 21
Attack 4
1d20 + 14 ⇒ (16) + 14 = 30
Damage 3
2d8 + 12 ⇒ (2, 4) + 12 = 18

DM Dreadmaster |

Draak Attack vs. Orielden1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25 - Damage 2d8 + 11 + 2 ⇒ (3, 8) + 11 + 2 = 24
Draak Attack #2 vs. Orielden 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22 - Damage 2d8 + 11 + 2 ⇒ (7, 6) + 11 + 2 = 26

Grulorg |

>>>>
Attack 1
1d20 + 19 ⇒ (7) + 19 = 26
Damage 1
2d8 + 12 ⇒ (5, 2) + 12 = 19
Attack 2
1d20 + 19 ⇒ (2) + 19 = 21
Damage 2
2d8 + 12 ⇒ (8, 1) + 12 = 21
Attack 3
1d20 + 14 ⇒ (17) + 14 = 31
Damage 3
2d8 + 12 ⇒ (5, 7) + 12 = 24
Attack 4
1d20 + 14 ⇒ (19) + 14 = 33
Damage 3
2d8 + 12 ⇒ (2, 5) + 12 = 19

DM Dreadmaster |

Male Knight (that Valeria killed) +1 full plate, masterwork heavy steel shield, +1 heavy mace, masterwork light crossbow with 20 bolts, scroll of unholy blight (DC 14), 35 gp.
Orielden - potion of cure moderate wounds, scroll of confusion (DC 8 CL check to activate), scroll of slow, +1 mithral breastplate, +1 large steel shield, +1 longsword, cloak of resistance +1, masterwork composite longbow (+3 Str bonus) with 20 arrows, quiver, 22 pp, 85 gp
Mezzeloths - Nothing.
Starweaver Fembrys - Full Plate +2, Mace +1 (Unholy), Scroll - Control Water, Cloak of Shelter [This plain but sturdy-looking cloak provides protection against wind, cold, sun, and rain. On command, the cloak turns itself into a 4-person tent with a built-in alarm. Once a day, the cloak can turn into a small lodge, as Leomund's secure shelter.]

DM Dreadmaster |

Guard Chamber
Six plain bunks, a wooden table, and a pair of benches stand in this room. A small, steep staircase climbs up to the north where there seems to be a perch or viewpoint, and a curtain partially covers a dark passage to the east.

DM Dreadmaster |

Under the bed find a locked strongbox.
You break the lock - it contains 800 sp, 900 gp, 45 pp, and a small jar containing one ounce of stone salve.

DM Dreadmaster |

Well Room
Water splashes down a stone sluice from the ceiling into a small cistern here. A half-dozen sturdy barrels stand nearby.
The barrels store food—mostly hardtack, salted meat and fi sh, and dried apples.

DM Dreadmaster |

The Shrine of Night
Silence hangs over this large chamber. Two weak candles hanging near the door give off dim, greenish-colored light. The floor and walls are finished in tile of black, purple, and blue. Six pillars of gold-veined black marble march down the center of the room. Black curtains cover two doorways to the north.
A dais stands at the far end of the shrine. Upon the dais is a large statue of a hooded female figure holding two daggers across her chest. Arcane runes are carved into the dais before the statue’s feet.
Two figures emerge from the shadows at the far end of the room.
Large and powerful, this winged, greenskinned creature has four clawed arms and carries a greataxe. Despite its size, it seems quick and agile.
Thick shadows cling to the other, a pale stocky man. His eyes are featureless dark orbs, and he wears a breastplate of lustrous black mithral.