
DM Dreadmaster |

Draak Attack #1 vs Red 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34- Damage 2d8 + 11 + 2 ⇒ (1, 8) + 11 + 2 = 22

DM Dreadmaster |

Two battered wooden trunks rest against the southern wall of the cave. The trunks hold 1,900 sp, 450 gp, and a small leather pouch with an amethyst worth 220 gp, two tourmalines worth 60 gp each, and three agates worth 20 gp each. Another leather pouch holds a large bronze key.

DM Dreadmaster |

Completed through Area 11.
Draak has gotten himself perished...
Players Level to 11.

DM Dreadmaster |

Dorn - 1d4 ⇒ 2 x5 = 10
Grulorg - 1d4 ⇒ 2 x5 = 10
Draak - 1d4 ⇒ 3 x5 = 15
Caulder - 1d4 ⇒ 4 x5 = 20

DM Dreadmaster |

Draak Attack #1 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36- Damage 2d8 + 11 + 2 ⇒ (4, 3) + 11 + 2 = 20

Grulorg |

Attack 1
1d20 + 19 ⇒ (13) + 19 = 32
Damage 1
2d8 + 12 ⇒ (7, 4) + 12 = 23
Attack 2
1d20 + 19 ⇒ (16) + 19 = 35
Damage 2
2d8 + 12 ⇒ (7, 3) + 12 = 22
Attack 3
1d20 + 14 ⇒ (20) + 14 = 34
Damage 3
2d8 + 12 ⇒ (5, 2) + 12 = 19
Attack 4
1d20 + 14 ⇒ (13) + 14 = 27
Damage 3
2d8 + 12 ⇒ (6, 5) + 12 = 23

DM Dreadmaster |

Draak Attack vs. Mummy 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30 - Damage 2d8 + 11 + 2 ⇒ (5, 8) + 11 + 2 = 26
Draak Attack #2 vs. Mummy 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 - Damage 2d8 + 11 + 2 ⇒ (7, 2) + 11 + 2 = 22

Grulorg |

Mummy
Attack 1
1d20 + 19 ⇒ (10) + 19 = 29
Damage 1
2d8 + 12 ⇒ (6, 1) + 12 = 19
Attack 2
1d20 + 19 ⇒ (6) + 19 = 25
Damage 2
2d8 + 12 ⇒ (2, 3) + 12 = 17
Attack 3
1d20 + 14 ⇒ (1) + 14 = 15
Damage 3
2d8 + 12 ⇒ (6, 6) + 12 = 24
Attack 4
1d20 + 14 ⇒ (15) + 14 = 29
Damage 3
2d8 + 12 ⇒ (1, 2) + 12 = 15

DM Dreadmaster |

Draak Attack vs. Mummy 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 - Damage 2d8 + 11 + 2 ⇒ (1, 5) + 11 + 2 = 19 - Crit Failure? 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Draak Attack #2 vs. Mummy 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 - Damage 2d8 + 11 + 2 ⇒ (4, 6) + 11 + 2 = 23

Grulorg |

Death of the Mummy
Attack 1
1d20 + 19 ⇒ (3) + 19 = 22
Damage 1
2d8 + 12 ⇒ (8, 3) + 12 = 23
Attack 2
1d20 + 19 ⇒ (20) + 19 = 39
Damage 2
2d8 + 12 ⇒ (6, 2) + 12 = 20
Attack 3
1d20 + 14 ⇒ (2) + 14 = 16
Damage 3
2d8 + 12 ⇒ (5, 6) + 12 = 23
Attack 4
1d20 + 14 ⇒ (18) + 14 = 32
Damage 3
2d8 + 12 ⇒ (3, 5) + 12 = 20

DM Dreadmaster |

Dorn Sez...
Eight centuries ago, the wizard Alokkair came to the western shores of the Moonsea from the ruined kingdoms swallowed by Anauroch. Finding the vale of the River Tesh under the control of a handful of minor warlords, he chose one—the warrior Hlonagh—to elevate above the rest, and helped Hlonagh to subdue his neighbors and found the kingdom of Hlontar in the Year of the Laughing Lich (536 DR). Alokkair served as Hlonagh’s court wizard for a time, but eventually he betrayed his ally and slew Hlonagh, taking the throne for his own. Alokkair the Wizard-King proved to be a cruel and ruthless ruler. For a generation he maintained his grip on the lands of the Tesh, hunting down any possible rival and taking what he wanted for himself.
In the Year of the Tumbled Moon (569 DR) his own daughters turned his household guards against him and led the people of Hlontar against Alokkair; he destroyed two of his rebellious daughters, but the youngest survived and succeeded in overthrowing him. Alokkair fled to a secret refuge he had built years before under a wild ridge on the southern marches of his realm, and there he plotted for many long years to return someday and reclaim his throne.
In time, apparently, he felt the cold claws of death drawing near, and turned to the necromantic arts to preserve his existence as a Lich

DM Dreadmaster |

A single torch here burns with green flame. The ledge path leads north along the side of the boulder-swept chasm, and a steep, rough-hewn stairway leads up to the west.
To the south is a cleverly cast, but futile against the perception of your eagle eyes, illusory wall concealing a stairwell leading down...

DM Dreadmaster |

The floor of the chasm is littered with gravel and rock shards several feet deep in some spots. Dust and rock chips rain down intermittently from the boulders overhead.
A torch of dim green flame illuminates a large, pillared doorway in the southern wall of the chasm floor. More torches marks the entrance to dark passages leading both east and west.
Two large pack lizards, laden with heavy saddlebags and packs, stand by the doorway, tethered to the pillars.