Trouble in North Farthing (Inactive)

Game Master OberonViking


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Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Look what I found! It's a ring that will help protect you from being hit by an attack. Do you guy's mind if I keep it?

Tolbold examines the ring's workmanship (maybe what kind of creature made it or whatever you might impart, or nothing) and tries to figure out what type of ring it is.

Craft: Jewelry: 1d20 + 6 ⇒ (6) + 6 = 12

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25


Tolbold Cotton wrote:

[b]Look what I found![b]

Tolbold examines the ring's workmanship (maybe what kind of creature made it or whatever you might impart, or nothing) and tries to figure out what type of ring it is.

[dice=Craft: Jewelry]1d20+6

[dice=Spellcraft]1d20+6

Good roll.

The ring is probably of human origin, though you cannot pinpoint a specific artistic style - it just doesn't look Elven or Dwarven.

Through studying it with your spell you are able to identify it as a Ring of Protection +1.


HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20
Khazak Ironaxe wrote:
Khazak whispers to Grifo, "You might just have to put the poor critter out of his misery."

" There not much I can do. He's already gone... " Grifo lays the dog back down and stands up. He looks upset and angry at the same time. He turns to Peony

" Which way did they go? "


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Peony hangs her head low, sheathing her sword to string up a longbow. She turns to the others with a militant inflection in her voice.

"There were three creatures of hobbit stature, though I can declare with certainty that they were not hobbits. They came from the north, and that is where they have gone now. If we move with haste we could catch them."

"...A magic ring? How peculiar..suspicious, even."


Trap Spotter Male Dwarf Rogue/2

Khazak says to Peony, "You're better at tracking than I am so I'll let you take the lead this time."


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HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20

" It is a bit weird to find a magic ring on the side of the road... But we don't have time to wonder. Maybe one of these beasts dropped it. "
Grifo shrugs gesturing to the tracks on the ground.
" We should hurry, I'd like to know what they are and what they're doing in the shire! "


Nodding in agreement, Peony puts her education to use

Survival: Tracking: 1d20 + 7 ⇒ (9) + 7 = 16

"This way, quickly. Be on your guard"


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Not hearing any objections, Tolbold puts the ring on and follows Peony.


Trap Spotter Male Dwarf Rogue/2

If he disappears when he puts the ring on I'm out of here. :-)

Khazak follows Peony as quietly as he can.

Stealth check: 1d20 + 4 ⇒ (14) + 4 = 18


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

I was wondering if I was going to disappear myself :)

Tolbold tries to be quiet as well.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24


Knocking an arrow, Peony sniffs the air

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24


HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20

Grifo moves off after the others wishing on his stars to be as stealthy as a mouse.

Bit of Luck used
Stealth: 1d20 - 2 ⇒ (6) - 2 = 4
Stealth: 1d20 - 2 ⇒ (20) - 2 = 18

He keeps a look out ahead for any sign of the creatures.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


North Farthing
GM roll: 1d20 - 1 ⇒ (17) - 1 = 16

The party head North. Following the trail Peony reports that these three made a fairly direct route to where you caught up with them.

Wisdom DC 8:
From where your quarry doubled-back you could see the Long Expected Party.

Wisdom DC 18:
From where your quarry doubled-back you could see the Long Expected Party. These guys only risked coming close enough to confirm that the party was going ahead. They were acting as scouts.

After a few minutes Grifo calls you to halt. He has spotted three goblins on a small bluff just ahead. They are bickering with each and warily looking to the North and occasionally to the South. Suddenly one of the three points at you and alerts his comrades. They turn tail to run into the thicket of trees immediately behind them.

The chase is on!

Chase rules:

OberonViking's Chase Rules

We will use a base speed of 20' between obstacles. Creatures with a speed of 30' gain a +2 to overcome the checks at each obstacle. Creatures with a speed less than 20‘ suffer a -2 penalty to overcome the checks.[/b]

At the start of a chase, each participant makes an Initiative check to determine the order in which he moves. This order will be important to actually catching up with your quarry.

It takes a full round to move through each obstacle.

A character can attempt one of that obstacle's two options.
Success means the character has overcome that obstacle, while failure means the character must face the obstacle again on the next round.

Instead of attempting to overcome the obstacle, a character can choose to take another action not directly related to navigating the chase's course, such as casting a spell.

A character who wants to attempt to move through two obstacles during his turn can do so by attempting one check from each of the next two obstacles.
As the character succeeds at these checks, he moves forward one obstacle. However, if he fails either check he does not progress at all. If he fails both checks he becomes mired within the first obstacle and can only move through one obstacle on his next turn.

When a character is at the same obstacle as his quarry he may use melee attacks, or other similar actions.
You can only make melee attacks (or similar actions) when you're at the same obstacle as your quarry at the start of your turn. You are considered to be engaged in combat with your enemy at the same obstacle. If they attempt to overcome the obstacle you do gain an Attack of Opportunity against them.

The Obstacles

These must be overcome in this order. These are also available on the Campaign Info tab.

The Small Bluff :

The steep hill is about 15' high but quite steep, only the bravest children go sliding down this hill.
Climb DC 10,
or
Just charge up and hope to keep your feet, Reflex DC 17

Brambles :

Pick your way through carefully, Acrobatics DC 14
Or
Just run through it, Reflex DC 18

A very narrow path :

Not only is it narrow but some of the low branches are very difficult to see, Acrobatics DC 13
Or
Find the local animal's path for an easier route, Perception DC 16

A very tangled undergrowth :

The moss grows on this side, Knowledge (Nature) DC 9
Or
Follow the game trail, Survival DC 12

A muddy slog :

Look for the dry spots, Perception DC 17
Or
Power through, Strength Check DC 10


Goblin initiative : 1d20 + 6 ⇒ (14) + 6 = 20


HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20

Wisdom: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Can we establish initiative order before posting actions please.

With the goblins at the top of the bluff they have already overcome The Small Bluff.


Oh, and light source. What are you using for light sources? It will be relevant to the chase, there will be penalties for running blind (literally).


Trap Spotter Male Dwarf Rogue/2

Light source? I don't need a light source :-)

Wisdom check: 1d20 ⇒ 11

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

My will-o-wisps (dancing lights) light our way for us.

Wisdom Check: 1d20 ⇒ 9
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Initiative for Peony : 1d20 + 4 ⇒ (19) + 4 = 23

Initiative order (bold is up)
Peony 23 (The Small Bluff)
Tobold 20 (The Small Bluff)

Goblins 20 (Brambles)
Khazak 18 (The Small Bluff)
Grifo 18 (The Small Bluff)


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Not wanting the goblins to get away, I'm going to climb the small bluff and race to the brambles. Hoping to catch the Goblins off guard and then catch them in a color spray.

Climb DC10: 1d20 - 1 ⇒ (3) - 1 = 2
Acrobatics DC14: 1d20 + 3 ⇒ (10) + 3 = 13

And fail miserably.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

It's been pointed out I forgot I'm a halfling and should have a +2 to both of those rolls, which makes it Climb 4 and Acrobatics 15, so I only failed the first one, miserably.


Sneering Peony darts off in a full sprint, a predator's gleam in her eye. She darts up the hill, snaking her tiny hands into hidden holds in the hillside.

Climb: 1d20 + 3 ⇒ (5) + 3 = 8

But, upon sticking her wiry fingers in an especially dank hole she feels something big and crawly squirm all about her hand, with a face of disgust and a jolt of terror she freezes mid-climb.

Damn it, man


Peony and Tolbold charge up the bluff but make little progress and still have this obstacle to overcome.

The three goblins, Jadaxeez, Roginkle and Kleemiz, start to pick their way through the brambles.
Jadaxeez, Acrobatics DC 14 : 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Roginkle, Acrobatics DC 14 : 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Kleemiz, Acrobatics DC 14 : 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Only Roginkle makes progress through the thorny undergrowth. He now faces a narrow track to navigate.

Initiative order (bold is up)
Peony 23 (The Small Bluff)
Tobold 20 (The Small Bluff)
Goblins 20:
J (Brambles)
R (a Very Narrow Path)
K (Brambles)
Khazak 18 (The Small Bluff)
Grifo 18 (The Small Bluff)


HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20

" You can do it Khazak! " Griffo says energetically, placing his hand on the dwarves shoulder and giving him a slight shove in the direction of the cliff." Get after them! "

Using another bit of luck... Roll twice on your next d20 roll and take the best Khazak

can I still try to climb the bluff as a move action?
For just in case climb...: 1d20 - 4 ⇒ (13) - 4 = 9

Edit: Important... For the next round anytime you roll a d20 roll two and take the best...


Trap Spotter Male Dwarf Rogue/2

Khazak starts up the bluff.

Climb Check: 1d20 + 3 ⇒ (4) + 3 = 7
Climb Check: 1d20 + 3 ⇒ (6) + 3 = 9

But the slope is just a little too slippery and Khazak's backpack encumbers him.

And the RNG hates me today. :-(


The dew has settled on the long grass that covers the bluff and the hobbits and dwarf are struggling to get up and over it.

Initiative order (bold is up)
Peony 23 (The Small Bluff)
Tobold 20 (The Small Bluff)

Goblins 20:
J (Brambles)
R (a Very Narrow Path)
K (Brambles)
Khazak 18 (The Small Bluff)
Grifo 18 (The Small Bluff)


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Once more into the breach. Tolbold backs up, gets a long running start and races up the hill, yelling For the Shire! and dances a jig at the top and yells to the others: Come on! You can do it!

Climb DC 10: 1d20 + 1 ⇒ (16) + 1 = 17


Scowling with a wicked rage building up inside her Peony clambers up the wee bluff with all her might.

Climb: 1d20 + 3 ⇒ (13) + 3 = 16

Sprinting past the dancing magician the young ranger draws her bastard sword, cleaving through the brambles

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

Falling upon the two goblins Peony lets out a wicked battle cry, snarling with hatred.

"Have at you, bastard sons of Mordor! Behold the fangs of The Shire!"


Peony, sorry but the Acrobatics DC for the Brambles is 14.


Agh! My bad, I didn't do any of that! Peony is struggling in the Brambles


Peony, you haven't quite got the rules correct here, but I'll be forgiving since they are not 'standard' rules.

Peony and Tobold push and pull each other up the hill and the two goblins are now tantalisingly close but moving away from them. The goblins curse and spit at the hobbits.

Goblin :
Blaming you for the thorns tearing at them right now, swearing to take vengeance on your mothers and your mother's mothers.

The Brambles:
Jadaxeez, Acrobatics DC 14 : 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Kleemiz, Acrobatics DC 14 : 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

The very narrow path:
Roginkle, Acrobatics DC 13 : 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Kleemiz finds a clearer pathway through the thorns than Jadaxeez. Roginkle comes to a dead end and doubles back hoping to find a better way to go.

Initiative order (bold is up)
Peony 23 (Brambles)
Tobold 20 (Brambles)
Goblins 20:
J (Brambles)
R (a Very Narrow Path)
K (a Very Narrow Path)
Khazak 18 (The Small Bluff)
Grifo 18 (The Small Bluff)


HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20

So what happens if we try two but only succeed at one? Don't move forward at all?

Grifo looks to Khazak, " Come on you can make it. Drop your pack we can always come back for it... " then he attempts to run head long up the hill holding to keep his feet under himself.

Another use of bit of luck on Khazak
Reflex: 1d20 + 4 ⇒ (8) + 4 = 12

The dice roller has to turn in our favour soon... It has to!!

I've just realised reflex is better than climb for me... In fact if I'd rolled reflex last time I would have made it up.


Trap Spotter Male Dwarf Rogue/2

Khazak gathers up his strength and tries again.

Climb Check: 1d20 + 3 ⇒ (3) + 3 = 6

And once again finds himself sliding back down the hill muttering bad words in Dwarven.


Grifo slips on the wet, dewy grass, and sliding back down, gets in the way of Khazak.

Initiative order (bold is up)
Peony 23 (Brambles)
Tobold 20 (Brambles)

Goblins 20:
J (Brambles)
R (a Very Narrow Path)
K (a Very Narrow Path)
Khazak 18 (The Small Bluff)
Grifo 18 (The Small Bluff)


Double agh, I swear I actually read the rules. I was just posting from my mobile and all high off of my faux success. Peony is still wiggling around on the bluff. I'm tempted to take ten, lol

Peony takes a deep breath, cursing her wee little figure. She reaches out, nearly towards the top of the bluff.

Climb! Damnit!: 1d20 + 3 ⇒ (16) + 3 = 19

Sighing with relief, Peony lifts herself to the top of the bluff, reaching over the edge to help pull her companions up. (Aid another?)


Aid another is a good idea, but Peony has used her turn to get up the bluff. The dice seem to be turning in your favour, perhaps you should all go make another offering to the dice gods.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold finds a spot a little away from the others and tries picking his way through the brambles.

Acrobatics DC 14: 1d20 + 5 ⇒ (13) + 5 = 18

And finds his way through.


Peony manages to find her way up the bluff, and Tolbold finds a way through the Brambles.

Jadaxeez, Acrobatics DC 14 : 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Jadaxeez finds a way under the worst of the undergrowth, pulling himself along like an alligator to rejoin his comrades in arms.

Roginkle and Kleemiz confer quickly in their vile language. Roginkle pushes ahead along the path while Kleemiz turns to attack Tolbold with a short, rusty blade.
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
The sorcerer ducks around a tree making it very hard to hit him.

Roginkle provokes an Attack of Opportunity from Tolbold if he has a weapon ready.

Roginkle, Narrow Path: Acrobatics DC 13 : 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

Initiative order
Peony 23 (2 Brambles)
Tobold 20 (3 A Very Narrow Path)
Goblins 20:
Jadaxeez (3 A Very Narrow Path)
Roginkle (4 A very tangled undergrowth)
Kleemiz (3 A Very Narrow Path) attacking Tolbold
Khazak 18 (1 The Small Bluff)
Grifo 18 (1 The Small Bluff)


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold takes a stab at the running goblin and taunts him.

Longspear: 1d20 ⇒ 14 Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Goblin:
Get back here you coward! Your momma was a watermelon!


The goblin dodges the longspear, kicks dirt and leaves at Tolbold and runs off into the dark.


Trap Spotter Male Dwarf Rogue/2

Khazak mutters under his breath and again attempts to climb the hill.

Climb Check: 1d20 + 3 ⇒ (9) + 3 = 12

And this time he makes it! He will hold his position there until next round. Does he have a decent shot at any of the goblins?


Khazak, two goblins are engaged in melee with Tobold about 20' away. They have Cover (+4 to their AC).


HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20

Reflex: 1d20 + 4 ⇒ (4) + 4 = 8
Grifo tries to run up the bluff again but finds himself stumbling over his feet

" You guys go on I'll, I'll catch up in a minute! "


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold takes a step away from the goblins. His right hand come off his spear and suddenly you then see a balloon size bulb in his hand which he squeezes and a stream of acid shoots at the goblin on the left.

Acid Ray: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Crit Confirm: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Goblin:
They say candy will rot your teeth. This will rot your face!

5' step to avoid AoO. Acid Ray at goblin.


Khazak makes a determined dwarven March up the hill. Grifo thinks of returning to Bilbo's party.
Does "see you in a minute" mean you're going to take ten rounds to get up the hill??

Tolbold, you're turn is good, and a hit & kill. I'll just insert Peony's action first.

Initiative order
Peony 23 (2 Brambles)

Tobold 20 (3 A Very Narrow Path)
Goblins 20:
Jadaxeez (3 A Very Narrow Path)
Roginkle (4 A very tangled undergrowth)
Kleemiz (3 A Very Narrow Path) attacking Tolbold
Khazak 18 (1 The Small Bluff)
Grifo 18 (1 The Small Bluff)


Trap Spotter Male Dwarf Rogue/2

Shouldn't I be at the brambles now?


Khazak Ironaxe wrote:
Shouldn't I be at the brambles now?

Yes, I'm sorry I simply missed updating the initiative order part there.


Nodding to Grifo, Peony darts across the tiny plateau, actually drawing her bastard sword and cleaving through the brambles this time!

Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14

She swings wildly at Kleemiz, leaping between Tolbold and the Goblin.


Peony races through the brambles and jumps into the fray to protect the sorcerer. Tolbold conjures a ball of acid and melts the face of the goblin Kleemiz, acid which also eats through his air pipe and the goblin dies quietly though thrashing wildly and gasping for breath.

Survival DC 12: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14
Roginkle continues to make good his escape on all fours having found a boar trail heading in his general direction.

Peony and Tolbold :
You can hear that Roginkle is yelling something in their foul language. It doesn't take much to guess that he is yelling to someone else, rather than in pain or to himself.

Jadaxeez is now faced with two hobbits and so his bloodlust gets the better of him. He attacks Alphabetical: 1d2 ⇒ 1 Peony, thrusting his oversized and rusted knife at Peony.
Attack Peony: 1d20 + 2 ⇒ (14) + 2 = 16
...but her chain shirt is too tough for the weapon.

Initiative order (bold is up)
Peony 23 ( A Very Narrow Path)
Tobold 20 (3 A Very Narrow Path)
Goblins 20:
Jadaxeez (3 A Very Narrow Path)
Roginkle (5 A muddy slog)
Kleemiz (3 A Very Narrow Path) killed by Tolbold
Khazak 18 2 Brambles)
Grifo 18 (1 The Small Bluff)

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