| Race |
HP: 15/15 | AC: 20, T: 14, FF: 17 | CMD: 12 | F: +5, R: +4, W: +7 | Init: +3 | |
| Classes/Levels |
Perc: +5 | Channel Energy: 6/6 | Bit Of Luck: 3/6 | Agile Feet: 3/6 | Crossbow Bolts: 20 |
About Grifo Hedgehopper
Character sheet
Halfling Cleric 2
Luck and Travel Domains
Stats:
Str: 8 (-1), Dex: 16 (+3), Con: 12 (+1), Int: 8 (-1), Wis: 16 (+3), Cha: 16 (+3)
Attacks:
Crossbow Attack: +5 (1d6) (PBS) +6 (1d6+1)
Morningstar: +1 (1d6-1)
CMB: -1
Prepared Spells:
Orisons:
Light
Detect Magic
Stabilize
Guidance
1st:
Shield of Faith [X]
Bless [ ]
Bless [X]
Domain Spell:
True Strike [ ]
Luck Domain
Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Bit of Luck (Sp) : You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Good Fortune (Ex) : At 6th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
Domain Spells: 1st— true strike , 2nd— aid , 3rd— protection from energy , 4th— freedom of movement , 5th— break enchantment , 6th— mislead , 7th— spell turning , 8th— moment of prescience , 9th— miracle .
Travel Domain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Agile Feet (Su) : As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Dimensional Hop (Sp) : At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Domain Spells: 1st— longstrider , 2nd— locate object , 3rd— fly , 4th— dimension door , 5th— teleport , 6th— find the path , 7th— greater teleport , 8th— phase door , 9th— astral projection .
Skills:
Acrobatics: +0
Bluff: +3
Climb: -4 (-3 if buckler put away)
Diplomacy: +7
Disguise: +3
Escape Artist: -2
Heal: +7
Intimidate: +3
Perception: +6
Sense Motive: +7
Stealth: -2
Survival: +3
Swim: -6
Feats:
Point Blank Shot
Gear:
Crossbow light
Bolts x20
Morningstar
Scalemail
Buckler
Holy symbol wooden
Backpack
Bedroll
Waterskin
Flint and steel
Alchemists fire
Trail rations x5
Money:
12 gp
4 sp