Treasurefox's Rise of the Runelords

Game Master TreasureFox

Starday, the 30th of Lamashan, 4711AR

Magnimar

Homebrew Rules
The Story So Far
Loot List


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DM Intervention 1/1 l Loot List

Brelin's attack hits, but barely tickles the ghoul. It instinctively lashes out at Wabbit, but the nimble Halfling dodges every strike. The sound of more screaming ghouls is heard down the cavern to the Northwest.

The bat does not relent, and squeezes its way into the tunnel to grab hold of Wilhim with its vampire-like fangs. Wilhim has no chance this time, and gets held firmly.

The poison worsens, and Furnok now stiffens up.

Everyone's turn.

Dice Rolls:

Ghoul bite: 1d20 + 6 ⇒ (15) + 6 = 21
Ghoul claw: 1d20 + 1 ⇒ (8) + 1 = 9
Ghoul claw: 1d20 + 1 ⇒ (15) + 1 = 16

Skaveling grapple: 1d20 + 12 ⇒ (10) + 12 = 22

Furnok Fort: 1d20 + 6 ⇒ (1) + 6 = 7


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

Wabbit tries to finish off the remaining ghoul

Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 + 4 ⇒ (3) + 4 = 7
attack #2: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d4 + 4 ⇒ (1) + 4 = 5

He does this while multitasking HEY everyone doin OK? We've got more incoming

IF his attack drops the ghoul Wabbit will 5ft over to block the NW cavern hoping to bottleneck the incoming ghoul tide
@treasure please move Wabbit on the map if the ghoul drops


DM Intervention 1/1 l Loot List

Both of Wabbit's attacks slash through the ghoul and decapitate it. He moves over to the cavern, hoping to bottleneck the incoming ghouls.

Everyone's turn (except Wabbit)


hp 39/43 AC 17

Wilhim screams in pain despite the teeth not being held back. He grimaces and reaches behind him for one of the bottles of holy water he tied to himself. He brings it up to his teeth and pulls out the stopper before trying to toss it in the beast's mouth.

RTA: 1d20 + 7 ⇒ (17) + 7 = 24

Don't forget, I'm also supposed to add my int bonus to damage for splash weapons. I'm fine if you don't want to add it in this case. But if you do, that brings the damage up to 12 instead of 8


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

"More? That's not good." she'll quickly touch Furnok with her wand and than say "Brelin and I can back up Wabbit. Wilhim and Aggah needs help with whatever is down that tunnel, can you try and help them?" she asks the ranger.

clw: 1d8 + 1 ⇒ (2) + 1 = 3


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

Aggah yells at the big dead bat thing, telling it in no uncertain terms to PUT HIM DOWN... in goblin shrieks and something that sounds like a fart. Dropping her crossbow, she'll stab the thing with her longspear!

spear: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 6

or not


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok retrieves his hammer. We going to turtle up in a tunnel so we don't get swarmed?


DM Intervention 1/1 l Loot List

Works for me. 12 damage instead of 8.

Wilhim pours an entire flask of holy water into the undead bat, and the sound of searing flesh is accompanied by steam coming out of the bat's mouth and holes in its rotten skin. Aggah stabs as hard as her little goblin frame lets her, but she misses and hits the rock wall.

Cleo patches up Furnok while he goes to retrieve his hammer. Meanwhile Brelin prepares to cast Disrupt Undead on the first ghoul to show up.

Three ghouls throw themselves at Wabbit, literally jumping overtop of each other to get through. The first one gets a terrible slashing across the throat by Wabbit. All three of them are unable to get past him, and are completely bottlenecked.

The undead bat starts biting down on Wilhim, dealing an incredible amount of harm and injecting Wilhim with disease and poison. Fortunately, it doesn't look like anything has taken hold. Wilhim takes 19 damage.

Everyone's turn.

Dice Rolls:

Overrun: 1d20 + 5 ⇒ (12) + 5 = 17
Wabbit AoO: 1d20 + 7 ⇒ (19) + 7 = 26
Wabbit AoO confirm: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg: 2d4 + 8 ⇒ (3, 3) + 8 = 14
Overrun: 1d20 + 5 ⇒ (14) + 5 = 19
Overrun: 1d20 + 5 ⇒ (8) + 5 = 13

Bat grapple maintain: 1d20 + 12 + 5 ⇒ (12) + 12 + 5 = 29
Dmg: 2d8 + 7 ⇒ (6, 6) + 7 = 19
Wilhim Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Wilhim Fort: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29


DM Intervention 1/1 l Loot List

Forgot Furnok's last poison roll
Furnok Fort: 1d20 + 6 ⇒ (3) + 6 = 9

In addition to his current effects, Furnok is now staggered.


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

Wabbit keeps up his battle dance continuing to bottleneck the ghouls

Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d4 + 4 ⇒ (3) + 4 = 7
attack #2: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d4 + 4 ⇒ (3) + 4 = 7

CRIT CONF attack #1: 1d20 + 7 ⇒ (7) + 7 = 14
EXTRA damage: 1d4 + 4 ⇒ (3) + 4 = 7
CRIT CONF attack #2: 1d20 + 7 ⇒ (7) + 7 = 14
EXTRA damage: 1d4 + 4 ⇒ (3) + 4 = 7


DM Intervention 1/1 l Loot List

Wabbit doesn't make any fancy attacks, but the ghoul is nonetheless very dead!


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

"Oh you don't look good." Cleo says to the large man. She's been through the pain of ghoul poison so knows he is probably suffering pretty bad. "Stay here and help Wabbit, I'll go try and help Wilhim." then she'll run to help.


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

"Let GO!" Aggah shrieks trying to stab the bat again.

spear: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 ⇒ 1


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Sorry Miss Cleo, you are looking kinda tasty there. Furnok slobbers. Furnok moves behind Wilheim


DM Intervention 1/1 l Loot List

Aggah successfully pokes the bat for a single point of damage. Furnok gets behind Wabbit, using the reach of his lucerne hammer to be a two-man barricade. Cleo races over to Aggah and Wilhim, but can she make it in time?

Wilhim and Brelin's turn.


hp 39/43 AC 17

Well, this could be very good, or very bad.

Wilhim cries out in pain once more, the bite being far worse than the bruising force it previously used. He reaches down for a another flask of holy water and instead comes up with a vial. Looking at the beast he pops the cork and chugs it down and begins growing.

So, I figure that it's teeth would inhibit my attempts to enlarge person and this will give me a bonus and a possibility of breaking out.


DM Intervention 1/1 l Loot List

As Wilhim grows, the bat's mouth gets stretched out further and further. The good news is that this will prevent Wilhim from getting swallowed. The bad news is that the bat still has Wilhim's torso in its mouth.
This bat is large sized, so growing to medium won't bust you out. Sorry.

Brelin's turn.


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

underfoot assault:
Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.

While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte

Next time an attack misses Wabbit he will activate this


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Brelin begins to worry as she sees the ghouls lining up and decides to use bigger magic summoning a ball of fire on the narrow corridor

Flaming sphere on the middle ghoul


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Forgot to roll for damage

flaming sphere: 3d6 ⇒ (5, 5, 6) = 16


DM Intervention 1/1 l Loot List

Brelin summons a sphere of rolling fire right in the middle of the ghoul mess. The one in the middle fails to dodge out of the way and starts getting terribly roasted. Rotten flesh and hair singe in a flash, yet the monster feels no pain, and therefor does not screech. The ghoul in the front flails aimlessly at Wabbit, who steps into the creature's personal space to make it even more difficult for it. The other two ghouls flee in opposite directions.

Things are going much worse for Wilhim. The poor Gnome, currently the size of an adult human, is being chomped on by the undead bat. Another terrible bite with the might of undeath hits him right in the jugular, spraying blood everywhere. He immediately loses consciousness, and may very soon lose his life.
Wilhim takes 19 damage, putting him at -9. He is still grappled.

Everyone's turn.

Dice Rolls:

Ghoul Reflex: 1d20 + 4 ⇒ (7) + 4 = 11

Ghoul bite: 1d20 + 6 ⇒ (10) + 6 = 16
Ghoul claw: 1d20 + 1 ⇒ (3) + 1 = 4
Ghoul claw: 1d20 + 1 ⇒ (6) + 1 = 7

Skaveling maintain grapple: 1d20 + 12 + 5 ⇒ (18) + 12 + 5 = 35
Bite dmg: 2d8 + 7 ⇒ (8, 4) + 7 = 19
Wilhim Fort vs poison: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

"NO!!" Cleo yells as the blood sprays from Wilhim's throat. The little halfling rushes forward, and grabs his foot, pouring healing energy into him.

sacrifice daylight
csw: 3d8 + 5 ⇒ (2, 2, 1) + 5 = 10 crap

Aggah stabs, then gets out of Cleo's way as quick as possible.

attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 1


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok bashes the ghoul with his polearm, striking over the halfling paladin

Lucerne Hammer,FE: 1d20 + 11 ⇒ (5) + 11 = 161d12 + 6 ⇒ (2) + 6 = 8


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Hearing Cleo scream, Brelin leaves the flaming sphere on the same spot and runs to the tunnel where she is

I think 30' is enough to see the bat?

disrupt undead: 1d20 + 4 ⇒ (20) + 4 = 241d6 ⇒ 3
confirm crit: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 1

I'm sure there are some modifiers, there are a few people in the way, but I'm not sure how much


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

Furnok remember to add in +2 for flanking while Wabbit is using underfoot assault on the Villian you are attacking

Wabbit dodges unexpectedly in between the undeads rotting legs attacking vulnerable spots as he goes

+2 flanking
Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
damage: 1d4 + 4 ⇒ (1) + 4 = 5
attack #2: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Furnok go help Wilhim... I got this


DM Intervention 1/1 l Loot List

Furnok, with Wabbit's help, smashes his hammer into the ghoul's brittle skull. Brelin runs over and expertly disrupts the necromantic energies within the bat. That being said, there's still plenty to go.

I'll announce Cleo's healing after Wilhim's turn. Wabbit can redo his turn if he'd like, since he doesn't have any enemies to attack.


hp 39/43 AC 17

Stabilization check DC 10: 1d20 + 2 ⇒ (10) + 2 = 12


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

If possible Wabbit will CHARGE the bat

+2 charge
Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage: 1d4 + 4 ⇒ (3) + 4 = 7


DM Intervention 1/1 l Loot List

Stabilization checks have a penalty equal to the negative hit points.

Wilhim fails to stabilize, but Cleo patches him up to the point where he is just barely conscious. Wabbit races over to the bat, but can't get a charge in. Furthermore, people are starting to crowd around in the narrow passageway, making an awkward line to the bat.

The bat opens its mouth to present the now conscious Wilhim with its giant fangs, ready for the death blow. As it does so, Wilhim ever so neatly tumbles out of its grasp! It snarls in a painful high pitch in frustration.

A particularly singed ghoul pokes out from one of the other tunnels near Furnok and Bacon. It decides that pork is on the menu!

Everyone's turn. Wilhim is at 0hp, which makes him staggered. Beware standard actions.

Dice Rolls:

Maintain grapple: 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18
Bite: 2d8 + 7 ⇒ (1, 1) + 7 = 9
Wow three 1s. That's a crit fail if I ever saw one.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok waits for the ghoul to attack and AoO's

AoO,FE: 1d20 + 11 ⇒ (7) + 11 = 181d12 + 6 ⇒ (7) + 6 = 13


hp 39/43 AC 17

Wilhim immediately grabs at a vial and downs it. CMW Extract: 2d8 + 5 ⇒ (3, 8) + 5 = 16


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

"Wilhim, we need to get away from here." Cleo will tap him with her wand, while trying to encourage him to take a step back with her so Wabbit can get closer and so he won't get eaten again. "Have... you gotten taller?" somehow that is an appropriate question in the midst of undead bats and hordes of teeth.

clw: 1d8 + 1 ⇒ (5) + 1 = 6


DM Intervention 1/1 l Loot List

Wilhim drinks one of his extracts while Cleo heals him up. Furnok prepares to bash another skull.

Brelin and Wabbit's turn. Furnok can roll some extra dice if he wants since he's got a prepared attack, and then potentially several AoO's. Even with Cleo taking a step back, there's very little room in this tight cavern.


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok plays whack a ghoul

Hammer,Reach,FE: 1d20 + 11 ⇒ (19) + 11 = 301d12 + 6 ⇒ (8) + 6 = 14


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Brelin moves to the cavern again, sending her ball of fire to another position

Move behind Furnok and send the ball to the front of the tunnel, I think I can get to the ghoul? If not, It'll remain where the B31 mark is

flaming sphere(DC 17): 3d6 ⇒ (3, 5, 4) = 12


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

meh... Looking at the map. Undecided what to do... try charging ineffectively through a crowded tunnel likely unable to reach Wilhim or backtrack towards Furnok and the oncoming ghouls...

Wabbit continues to try reaching Wilhim... And will attack the bat if possible

+5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d4 + 4 ⇒ (3) + 4 = 7


DM Intervention 1/1 l Loot List

Brelin heads back to help Furnok and Bacon. Using her flaming sphere, she rams it into the ghoul, throwing it backwards and setting it on fire. It does not stand back up. However, the last ghoul races out from the tunnel and charges right for Bacon. Furnok starts by bashing in its shoulder, but just before it runs past, Furnok gets a backswing in and jams the backspike right through the back of the ghoul's skull and out its nose.

Wabbit hustles as close as he can to the bat, but he can't get around Wilhim.
The bat lunges forwards to bite Wilhim and sinks its teeth into his arm. Large amounts of a sickly green ooze splurts out of his arm, and he starts to feel sluggish.
Wilhim takes 17 damage and is now sluggish.

Everyone's turn.

Sluggish:

Sluggish: A character rendered sluggish by Dexterity poison has dulled reactions. He takes a –2 penalty on Reflex saves and all Dexterity-based attack rolls, ability checks, and skill checks, as well as to AC.

Dice Rolls:

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

Bite: 1d20 + 10 ⇒ (17) + 10 = 27
Dmg: 2d8 + 7 ⇒ (7, 3) + 7 = 17
Wilhim Fort vs Poison: 1d20 + 11 ⇒ (1) + 11 = 12
Duration: 1d4 + 1 ⇒ (4) + 1 = 5


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok backs up to guard the rear with Bacon. I can't get in the tunnel with everyone there.


hp 39/43 AC 17

Wilhim looks back briefly before doing something very stupid and trying to dive past the Bat so that the group an surround it. Acrobatics: 1d20 - 2 ⇒ (15) - 2 = 13

Provided the bat doesn't kill me if he gets his AoO

Wilhim turns from where he stopped on the other side of the beast and toss the acid bomb he was working on at the beast.

ATK: 1d20 + 8 ⇒ (3) + 8 = 11 DAM: 3d6 + 4 ⇒ (3, 6, 6) + 4 = 19


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

Wabbit steps forward jabbing the bat-thing

Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d4 + 4 ⇒ (2) + 4 = 6
attack #2: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d4 + 4 ⇒ (4) + 4 = 8


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

Cleo will tap Wabbit with the wand as he charges past her and then step back further out of his way.

cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Aggah will cheer of someone from behind them all, yelling goblin obscenities at the bat maybe, or it might be some kind of song about eggs. It is really hard to tell.


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Brelin hesitates when she sees the narrow tunnel where the last foe is

Furnok, maybe we can go around? She points to the tunnel to the right of the crowded one

If he goes, she follows closely behind


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Stick close. Furnok leads the way with Bacon taking up the rear behind Brelin


DM Intervention 1/1 l Loot List

Furnok, Bacon, and Brelin move along the tunnel to explore a possible way around. Unfortunately they don't find any tunnels that look to connect, but neither do they find anything hostile.

Wilhim tries to duck under the giant bat to give Wabbit more room to fight. He is sort of successful. He's successful in giving Wabbit more room, but only because the halfling can now stand overtop Wilhim's slumped and bleeding form. Wabbit gets a good poke in there, but it looks like the bat is going to be slowly whittled down. Cleo taps Wilhim with the wand (I figure you'd do that instead of patching up Wabbit), which brings him back to consciousness in a life altering form of whiplash.
Wilhim takes 12 damage, then receives 8. He resists another dose of poison.

The bat tries to bite at Wabbit, but the nimble halfling quickly dodges it.
Everyone's turn.

Dice Rolls:

AoO: 1d20 + 10 ⇒ (16) + 10 = 26
Dmg: 2d8 + 7 ⇒ (2, 3) + 7 = 12
Bite: 1d20 + 10 ⇒ (2) + 10 = 12
Dmg: 1d8 + 7 ⇒ (7) + 7 = 14
Wilhim Fort vs Poison: 1d20 + 11 ⇒ (14) + 11 = 25


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok runs back to the group


Female Halfling Cleric 7 AC:21(22)/14/17 HP:45/45 F:+7 R: +6 W: +11(+2 vs fear) Init: +3 Perception: +5, channel 5/5, ::: Aggah 39/39hp

"Wabbit's got this, Wilhim. Come on. Wabbit try and lead it back to the open area! And BE CAREFUL... please." Cleo will tap Wilhim again with the wand and then move back.

clw: 1d8 + 1 ⇒ (8) + 1 = 9


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Brelin moves back to the group as well


HP 64/64 | AC 27 | T 23 | FF 14 | CMD 21| F +12| R +14 | W +9 | SPD 30 ft | Init +4 | Perc +9 Panache 3/3, Stunning Fist 1/1, Dirty Trick tattoo 3/3, Rage 6/6, Weal's Champion 1rd/day, LOH 3/4

Wabbit hears Cleo but doesn't want to fall back and give the bat thing a chance to run away.... So he continues to stab viciously at it.

Flurry +5bab +4dex +1size , -2 piranha striking, +1 waveblade -2FD
attack #1: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d4 + 4 ⇒ (1) + 4 = 5
attack #2: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d4 + 4 ⇒ (4) + 4 = 8

CRIT CONFattack #2: 1d20 + 7 ⇒ (18) + 7 = 25
CRIT damage: 2d4 + 8 ⇒ (3, 2) + 8 = 13

yep. I got it. Handle the ghouls if any more show up


M Human Ranger 7 HP 72/72,AC18T12FF16,F7R7W4,Init6,Per12

Furnok slays the bat and everyone wins!


DM Intervention 1/1 l Loot List

Brelin, Furnok, and Bacon race back to the crowded tunnel to see Wilhim rolling in his own blood. As the massive bat tries to bite him, Wabbit seizes the opportunity. He jabs his waveblade into the bat's eye, then leaps onto its head. He wraps his legs around the bat's neck, then proceeds to stab the waveblade as far into the bat's skull as he can. It tries to grab Wabbit with its last moments, but loses motor function and collapses to the side.

Combat over.

This cavern contains a small pile of bodies, most of which lie at the bottom of an opening in the ceiling.

Loot:

- A pearl ring worth 300gp
- A bladed belt
- A hat of disguise
- A masterwork hand crossbow
- A single dose of Deathblade
- 56gp

Local DC20, Furnok gets +5 bonus and trained for backstory:

The items found in this cavern belong to the once notorious Shaz 'Red Shiv' Bilger, who was known to be a ruthless caravan bandit. To demonstrate that he was just as deadly with his one arm as a normal combatant, he would brutally slay any caravan guard he came across. There's still a reward for him, dead or alive, for 500gp in Magnimar.

Engineering DC15:

The construction of the opening in the ceiling looks to be a well of sorts. This would be a terrible place to build a well, since there's no evidence of a river or stream for fresh water. Furthermore, it's only perhaps 100ft from the coast, which means salt water could possibly have contaminated it. Whoever built this either didn't know what they were doing, or they never meant for the well to actually have been used for its intended function.

Heal DC15:

One of the bodies here has a piece of sharp stone smashed into its head. By carefully pulling it out, it reveals a broken stone wing, belonging to what would have been a stone angel or something similar. Now soiled and ruined clothes suggest that this man, who was probably in his middle years, was a fairly wealthy man. He does not wear a signet ring, but could still have been a wealthy merchant.

You then remember that there was a bookend of a stone angel in the library. It was broken and laying next to a pool of dried blood.

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