'Lizbeth'
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Phoebee isn't next to you, her 5' was a retcon for last turn. It isn't her go yet as she is at the top of the round. And sheesh the damage we have pumped into her and she still stands! Much too high for a 3-4
Kern, Apprentice of Karzoug
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it was a retcon from an action that was out of turn as well even though the GM stated it was our turn
she stepped up and attacked, i stepped up past her and also attacked... then came the chord/second glaive swing off turn.
Just trying to get us back in sync.
Phoebee
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I'm sorry if I messed up the order.
Guy du Loc
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Guy, seeing Lizabeth go down, is no longer worried about blinding her and lets fly with his remaining spell courtesy of his bonded item. Burst of Radiance targetted so that Kern is just outside the radius.
Burst of Radiance: 5d4 ⇒ (2, 4, 4, 1, 4) = 15 to evil creatures (not Lizzy thankfully), and DC 17 reflex save or blinded for 1d4 rounds.
"The glory of Sarenrae can not be resisted by the likes of you!"
GM Sapphire Fox
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reflex: 1d20 + 10 ⇒ (8) + 10 = 18
dazed for rounds: 1d4 ⇒ 2
Phoebee and Kern Please drop this creature
Bold may act
lizbeth Bleeding out
Phoebee
Kern
Michiko
Z'hor'll
Guy
Kern, Apprentice of Karzoug
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i have no idea how this thing is still up. by my count we've done 93 damage... this is a brutal encounter.
Kern continues to hold his ground waiting for Phoebee to act.
'Lizbeth'
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Yeah. I 'just' hit on a 24 so have worked out 77 Damage, but if it is lower than 24 then 93.
Kern, Apprentice of Karzoug
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hmm youre right - we weren't told if 23 hit or missed (or failed crit confirmation. so 77. ugh
Z'hor'll B'bblebr'x
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"Phoebee! Can you help distract the thing so that Kern can hit it better?" suggests "Bubbles".
Try and Aid Another to Kern's attack bonus?
Z'hor'll B'bblebr'x
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Setting up my delayed action for after Phoebee acts
Z'hor'll will move up behind Kern, and cast Cure Light Wounds with a wand.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Z'hor'll will move to the orange callout, and then cast Hydraulic Push to trip Michiko.
SR: 1d20 + 3 ⇒ (2) + 3 = 5
trip, IC: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damn dice!
Phoebee
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how beat up is the wizard
Phoebee
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Again, the bard will slash at the undead creature with her magical glaive
1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
1d10 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Kern, Apprentice of Karzoug
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13/23 before fast healing this round...
seeing the situation and being frustrated... but having no choice but to stand there and take it... Kern holds his ground hoping the graveknight does not cut him down.
battleshape claw, IC: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
damage, IC: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12
miss chance 81-100: 1d100 ⇒ 5
14/23hp, fast healing 7 left
Phoebee
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I am trying to take advantage of this thing being dazed
1d100 ⇒ 68 81-100 miss change
GM Sapphire Fox
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that works!
as Phoebee and Kern hit Michiko in turn you can just see the body go limp and the phantom mount disappear.
passive perception: 1d20 + 20 ⇒ (12) + 20 = 32 you happen to notice a shimmering object by the statue
Kern, Apprentice of Karzoug
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Kern rush forward to pour the cure mod potion down lizbeth's throat.
2d8 + 3 ⇒ (7, 3) + 3 = 13
'Lizbeth'
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stabilize: 1d20 + 1 - 8 ⇒ (20) + 1 - 8 = 13
With a cough, Lizbeth seems to stabilise though she still lies unconscious in the fog, awaiting saving. As she does so soothing liquid is poured by Kern, causing the Vishkanya's wounds to close slightly and allows her to open her eyes.
"Ow-Ow... She hurt! Everyone still alive?" she croaks painfully, pulling out a wand of charred bone before prodding herself. Slowly her wounds begin to knit.
CMW takes me to 5, two lots of Infernal healing takes to 25
Once restored she spies the shining object but stays clear, her bruises still prominent. "So, that was one of the sisters from the Poem? Ugly! I wouldn't mind her sword for the Trophy Rack though! I am so done with this place!"
Kern, Apprentice of Karzoug
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what exactly do i know about the graveknight regenetation?
Kern will check the shiny object with detect magic.
Phoebee
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1d20 + 9 ⇒ (20) + 9 = 29 Know religion to see if there a way to get rid of this nasty thing
With a look of amazement on her face and a triumphant YES! That thing was tough, but not tough enough for us. First I took down a white dragon and now this undead thing. I'm bad, we bad, we bad, you know it, I', bad, we bad she gives a victory rhythm,
GM Sapphire Fox
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she will start to rejuvenant in a few hours, though she will be completely restored in days: 1d4 ⇒ 4 days back to full strength
you find a Katana that was wrapped up with a now mostly decayed cloth
Phoebee
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Is there a way to put her down for good?
Kern, Apprentice of Karzoug
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"who else is hurt? i am mostly healed - though Serenrae's blessing would be welcome." 21/23hp
"let's use that cure moderate wounds wand and keep moving. what exactly did the Tome ask us to do here?"
Z'hor'll B'bblebr'x
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"Well, let's heal up, and then search the rest of the place. We'll make sure to stop by here and let Lizbeth pound on the corpse a bit.... just to make sure she doesn't get back up. Anyone got holy water?" asks Z'hor'll. He'll take some time to check the bodies for anything interesting, using detect magic
He then goes over to investigate the glowy thing... casting detect magic as well.
Phoebee
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Who else needs a tap. I think she could use one
GM Sapphire Fox
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not with her being a Grave Knight sadly, though you are more then welcome to try what you think might do it
Phoebee
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Maybe if we cut off her head and stick a stake through her heart we might be able to keep her from reforming or even dousing her with sanctified water. suggests the bard.
Kern, Apprentice of Karzoug
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Kern stands in contemplation for a minute. "The Undine is right - let's deal with it on the way out."
After everyone takes a charge of the wand.. (and perhaps a channel), Kern thanks Lizbeth for her bravery, and takes the lead to the next room to the left.
'Lizbeth'
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Taking some time to carve up the Graveknight with the enchanted Kukri, Lizbeth takes her Katana and affixes it to her belt. "Well we can always leave her disarmed and tell the Captain about it. Maybe he can get back into the Crusader's good books if he rats out a Graveknight." She shrugs and gives Michiko a kick at Zhor'll's invitation.
"Wait! The captain wanted the blade and remains for burial, well I guess we could drag it back in chains? They'd have to end it before burying it suppose..."
GM Sapphire Fox
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might want to ID the blade just a suggestion, and even though he SAID blade and body, you only need the blade for full points
Phoebee
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Despite fighting Queen Mean over there, that was kind of an exciting fight, don't you think? It was kind of fun remarks the bard
Phoebee
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Is there any more that we need to explore?
Z'hor'll B'bblebr'x
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"Lizbeth, maybe you should hack her despoiled body with the holy blade a bit? Then use it on whatever else we find in here."
What was the glow?
'Lizbeth'
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Looking over the Blade, Lizbeth shrugs. "Sure! How hard can it be?!" Taking her prize and unsheathing it from the weather scabbard, the Vishkanyya swings the blade poorly from no practice.
"Apparently, quite hard!" She laughs, swinging the blade nevertheless.
Katana vs corpse: 1d20 + 5 ⇒ (8) + 5 = 13 for Damage, holy: 1d8 + 1 + 2d6 ⇒ (1) + 1 + (2, 1) = 5
'Lizbeth'
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I wouldn't mind finishing up so I am definitely free Sunday, but will go with group consensus
Having hacked at the body to satisfy her annoyance, Lizbeth wipes the holy blade on decaying cloth before returning it to the scabbard. With a smile and a bow she sweeps her arm.
"Lead one Kern!"
Guy du Loc
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Guy will channel a little healing. Every little bit helps, right?
Channel: 1d6 ⇒ 4
"Well, that was one nasty lady. Sarenrae is proud of you all."
If we do continue, Guy will be a lot less useful. All he's got now are 1st level spells and a couple of low powered channels. Not that I would mind.
Phoebee
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If we have what we need we should leave