Tome of Righteous Repose table 2
(Inactive)
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GM Sapphire Fox
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Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
Guy entering melee range is a BAD idea with an AC of 13. It would be better (at least in my mind) if we kept a nice secure battle line. We have too many squishies in this party. 1 @AC13, 2 @AC15, 1 @AC18, and a barbarian that is partially squishie. It would be far better to use the choke points to minimize attacks on the squishies. Healing for 9 is NOT what Guy would be better off doing; I'd really prefer if he could cast a Burst of Radiance but because the battle field is so mixed up and because after one round of fighting we have someone who could die with one lucky strike he can't.
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
Do what you want to do - if you want Lizbeth to withdraw while you ready a burst - do it and call it out. You aren't being forced to take an action you don't want to.
edit: also - that sounds like a really good plan.
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
I just don't want anyone to die. That would suck.
Just to be clear, I am NOT criticizing anyone, I'm simply stating that our party makeup is more squishy than normal and a change in normal tactics is called for. Our ACs are frighteningly low.
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
Word - i agree we are going to need careful tactics to survive - let alone stand a chance of taking this... undead thing... down.
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
Guy has a bad feeling about this.
Pay no attention to the mousy little cleric. That big burly barbarian, she's the real threat!
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
sorry lizbeth.. i didnt expect the undead to step into a flank.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Ok, first, the rust monster is only available on the raiders set, as a sealed monster. This is not used for undead crusaders. As such, it is supposed to be sealed behind a locked and magically sealed door.
Second, even if it were, the first hit causes half damage to the item, giving the broken condition. It is not destroyed with one hit
Third, as a design desicion, it should not be in the position to be easily drawn into this fight. Adding a CR4 creature to a fight that is already APL+4 is a bad choice, especially when the party is already struggling.
Remember we are an APL3 group that lost its heavy hitter when the Druid quit.
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
Do we know how close we are to being done? I have Paizocon this weekend and am down to play Lizbeth Sunday. If nowhere near not too much of an issue just wondering.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
I think that this is the last encounter.
Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none
We can certainly try to push - Phoebee is up.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Giving our front-liner(s) +2 AC and +2 Resistance to saves cannot be a Bad Thing, if you don't have anything more direct to do, Guy.
We need to pull out all of the stops on this one!
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
I agree, a PfE would be beneficial. It's just a matter of weighing the possibility that someone with 8 hitpoints taking 18 points of damage vs. a protection spell. When I'm seeing hits doing that kind of damage and someone around the threshold where a better than average hit puts them near -con I get real nervous. In that case I would normally go for the healing spell or a quick KO if I'm sure of the KO. If they are not in danger of being outright killed then a protection spell makes more sense. I think that I would have done the same thing had I remembered the PfE, but was interested in hearing alternative reasoning.
Do you really think this is the final encounter? Guy is pulling his punches and saving his Bonded Holy Symbol spell for the final encounter when he could probably finish this guy off with another 5d4 burst.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Guy, even if it isn't, blow everything you have. Worst case, we find a place to hole up and rest.
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This is the MAIN boss, but not the last encounter there is one or too but not mandatory, its if you were to get to her a different way
-Posted with Wayfinder
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
Question: Would Burst of Radiance do full damage/blindness in a fog cloud? It doesn't say anything about that in the spell description but I'd hate to blow the spell for nothing.
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Burst of Radiance would have to have a target to be used, but anything with a 10' radiance would be hit as normal
so for example if you Target Kern or Phoebee anything with a 10' radiance would be affected as normal
if you were to target Michiko, you would have an issue trying to land it directly on her due to the fog cloud
does that clear it up at all?
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Don't blind the people that are hitting this thing.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
It is a burst, so is not targeted. You need line of effect tot the point of origin, but pinpointing will be harder.
We need Kern ASAP, with the the cmw wand.
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
Thanks for the save there guys.
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
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Chronicle Sheets are up, feel free to DL them and enjoy, this has been recorded as well
FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep
Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:
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it is recorded in, and if you look and it says that you have already played it, don't worry, it IS an evergreen, and it will count reguardless
Male N/G Human Cleric (Ecclesitheurge)/9 | HP: 97/97| AC/FF/Tch: 13/13/9 13/13/9 | CMD: 14 | F/R/W: +13/5/15 +13/5/15 | Init: +1 | Speed 30 ft | Init:+1 | Diplo+19, Heal+9, Kn Arc/His/Nob/Pln+6, KnRel+12, Ling+6, Perc+11, SMot+18, SCft+7, Surv +6 | Active Conditions: mage armor, heroism (extended, 3 hours), hunter's blessing (underground, elemental (earth))
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