Kern, Apprentice of Karzoug
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Kern quietly listens to the bard as he moves slowly through the room... he casts detect magic at the water, before moving on.
Z'hor'll B'bblebr'x
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Mumbling about punch lines as he searches the room, Z'hor'll wonders what they will find next.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Guy du Loc
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Do you like my little song. she asks. I just made it up on the spot.
"Quite lovely. Did you borrow the melody from something? Sounds familiar."
Guy brings up the rear, fully expecting to be ambushed after all the others pass. A bit of a cynic when it comes to things like this.
GM Sapphire Fox
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Kern you dont notice any magic, but give me a perception check since you are looking at the water
Kern, Apprentice of Karzoug
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feel free to roll reactive checks for me.
percception, HA: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Guy du Loc
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Is anyone moving forward or saying anything? Guy is in back or I'd push the plot along myself.
Phoebee
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As she enters the next room the bard will cast detect magic.
Oh where oh where have the magic items gone, or where or where can they be? she sings
Z'hor'll B'bblebr'x
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Z'hor'll looks longingly at the water. His skin is all itchy and dry... it has been a long time since he has had a good soak. It was even warm in here, making him think that it would be just the thing to loosen up tight and sore muscles.
perception: 1d20 + 6 ⇒ (12) + 6 = 18
"Guys, would you mind holding up a bit. This pool looks quite enticing."
Phoebee
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We don't want to see what the stork saw comments the bard with a giggle.
'Lizbeth'
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Looking over her shoulder at the the still pool, Lizbeth shrugs at Z'hor'll's request. "It does look relaxing, though I hope there ain't no more of those shadows waiting for you to dip your toes in!" she says lightheartedly before making her way to the room's exit, ensuring nothing is ready to come charging at them.
Phoebee
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It might not be the smartest thing to do.... warns the bard.
Guy du Loc
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Or he could be under some kind of enchantment. Only one way to tell I guess. Wish I had a protection from evil memorized.
"By all means."
Z'hor'll B'bblebr'x
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"Hey, Guys. There is something in here! Not sure what it is, but..." says Z'hor'll cautiously, right before he was going to jump in. "Maybe we should prepare for a fight? Kern, what is this?"
He looks more carefully into the water, trying to figure out what the creature is.
knowledge(any): 1d20 + 2 ⇒ (15) + 2 = 17 +4 additional if Arcana, Dungeoneering, Geography, History, Local, or Nature
Kern, Apprentice of Karzoug
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Kern comes back in the room, casting bull's strength... "What is it..." and steps around the pool looking for whatever the undine sees....
i will use heightened awareness's +4 init next combat
kn:any: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Phoebee
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Do we have to fignt it? Maybe if we leave it alone it will leave us alone
Z'hor'll B'bblebr'x
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No, but we need to know what it is... don't want it following us or anything
Z'hor'll B'bblebr'x
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"Huh... lots of amoebas. Tiny little creatures. Guess we just leave it, and this lovely water, alone." says the bard. "Let's go south, like Kern said."
The undine looks a little forlorn a the loss of a chance to take a nice, warm bath.
Kern, Apprentice of Karzoug
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Kern moves on, annoyed, to the next room. three arrows for our next path.
Guy du Loc
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Guy scurries past the water as fast as he can but bumps up against Phoebe abruptly as the line of adventures comes to a halt to prepare for the next room.
"Sorry about that," he murmurs distractedly as he cranes his head backward to make sure nothing comes at him out of the water.
Phoebee
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The bard will skip along, following the rest of the group.
Z'hor'll B'bblebr'x
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"Lets move on!" says Z'hor'll as he follows Kern
GM Sapphire Fox
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Lizbeth: 1d20 + 4 ⇒ (19) + 4 = 23
Guy: 1d20 + 1 ⇒ (6) + 1 = 7
Kern: 1d20 + 3 ⇒ (10) + 3 = 13
Phoebee: 1d20 + 3 ⇒ (13) + 3 = 16
Z’hor’ll: 1d20 + 3 ⇒ (9) + 3 = 12
michiko: 1d20 + 6 ⇒ (6) + 6 = 12
armors: 1d20 + 5 ⇒ (15) + 5 = 20
lizbeth
R, B
Phoebee
Kern
Michiko
Z'hor'll
Guy
Z'hor'll B'bblebr'x
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The phantom mount is medium?
Kern, Apprentice of Karzoug
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any knowledge checks we should roll for information?
Kern, Apprentice of Karzoug
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KN: Religion, second check if necessary: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Phoebee
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Know religion 1d20 + 9 ⇒ (18) + 9 = 27
Phoebee
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The medium size creature I think that needs the Know Religion to identify, not the mount
Phoebee
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The mounted creature please
'Lizbeth'
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Looking over Kern's shoulder, Lizbeth sighs at the transluscent figures, glad she kept the Kukri upon her person. Rushing along the back wall, the Pirate draws the curved dagger and pushes off striking the blue armour with the enchanted blade.
Kukri vs blue: 1d20 + 8 ⇒ (10) + 8 = 18 for Magic, slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6
GM Sapphire Fox
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they are not incorporeal
As lizbeth tries to hit the blue armor she at the last moment pulls back and misses the armor
The blue swings back
assuming the 18 hits
vs lizbeth: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d8 + 2 ⇒ (7) + 2 = 9
The red moves over and slashes at lizbeth as well
vs lizbeth: 1d20 + 5 ⇒ (1) + 5 = 6
lizbeth
R, B
Phoebee
Kern
Michiko
Z'hor'll
Guy
GM Sapphire Fox
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Phoebee you ID the mounted creature as Michiko.
What 2 things do you want to know
Kern you recognize it as well what 2 things do you want to know
And kern you also know the creatures attacking with michiko are phantom armors what 3 things do you want to know about them
Kern, Apprentice of Karzoug
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give me anything you think is worthwhile. basic description... traits, resistances, defenses, special attacks etc. I am fine with being given whatever
Phoebee
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What hurts it
Anything special it can do?
Z'hor'll B'bblebr'x
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Identifying what the creature is would be helpful... not just its proper name!
Phoebee
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Phoebee lets the party know what she knows.
Phoebee
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The bard begins an inspiring song:
Looking in your eyes I see a paradise
This world that I've found
Is too good to be true
Standing here beside you
Want so much to give you
This love in my heart that I'm feeling for you
Let 'em say we're crazy, I don't care about that
Put your hand in my hand baby
Don't ever look back
Let the world around us just fall apart
Baby we can make it if we're heart to heart
And we can build this dream together
Standing strong forever
Nothing's gonna stop us now
And if this world runs out of lovers
We'll still have each other
Nothing's gonna stop us
Nothing's gonna stop us now
Kern, Apprentice of Karzoug
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Kern looks at the situation... and casts Glitterdust DC 16 on the undead before stepping into the room. 5 feet only unless red is blind, in which case i will move 5 more feet into the flank.
GM Sapphire Fox
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will red: 1d20 + 3 ⇒ (13) + 3 = 16
will michiko: 1d20 + 12 ⇒ (5) + 12 = 17
will blue: 1d20 + 3 ⇒ (3) + 3 = 6
kern takes a 5' step in after glittering everyone and blinding the blue armor
Michiko takes a 5' step and swings at kern for the glitterdusting
vs kern: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 1d8 + 10 + 1d6 ⇒ (2) + 10 + (5) = 17
1d6 is cold damage
lizbeth
R, B
Phoebee
Kern
Michiko
Z'hor'll
Guy
Guy du Loc
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Guy responds by cannibalizing a Burst of Radiance to spontaneously cast a CMW, then rushes forward to touch the hapless Kern.
CMW: 2d8 + 4 ⇒ (2, 3) + 4 = 9
Z'hor'll B'bblebr'x
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4d6 ⇒ (2, 1, 6, 1) = 10 dc13 reflex half
Just saw we knew she was immune to fire. If the GM allows, I would like to change our action. Not that it matters, since she is extremely OP for 3-4, and we are not a group of heavy hitters. In fact, she is way more powerful in comparison at 3-4 than at 6-7.
Z'hor'll casts hydraulic push, spitting a gout of water at the phantom armor.
trip vs red: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
"Guys, I think we should run."