Tome of Righteous Repose table 2 (Inactive)

Game Master GM Sapphire Fox

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Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

you could also 5 foot further into the room. then they can step up.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+21, Heal+11, Kn Arc/His/Nat/Nob/Pln+6, KnRel+16, Ling+6, Perc+12, SMot+21, SCft+7 | Active Conditions: hunters blessing (?;?), ant haul, mage armor, sanctuary

Guy nervously takes the suggestion and scurry's past the shadows weaving through the others in the group. Once he gets to the end of his short but scary journey he attempts to release the CLW charge he pulled from his wand before he started moving.

To Hit Touch: 1d20 + 1 ⇒ (5) + 1 = 6

But the shadow almost mockingly avoids the graceless attempt.

"I told you I'm no good at this."

Sovereign Court

Map

Guy at lvl 3 dont you channel at 2d6 instead of 1? If so give me another 1d6 roll

-Posted with Wayfinder

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

ecclesitheurge trades it for a bonded item

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+21, Heal+11, Kn Arc/His/Nat/Nob/Pln+6, KnRel+16, Ling+6, Perc+12, SMot+21, SCft+7 | Active Conditions: hunters blessing (?;?), ant haul, mage armor, sanctuary

I would love for there to be a feat that buys that lost die back. I do so love to channel.

Sovereign Court

Map

Z'hor'll
Lizbeth
Phoebee
Shadows
Kern
Guy du loc
Lyrio

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Rolling her eyes Lizbeth takes a step back and takes the Kukri from out of Kern's pack, the left most pocket. Taking a moment to balance the blade the Bloodrager strikes out in anger and frustration.

+1 Kukri, rage, inspire: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 for damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Knowing full well his normal spells don't do well against incorporeal undead, Z'hor'll tries again with the wand, while continuing the line of jokes.

"I refused to believe my road worker father was stealing from his job, but when I got home all the signs were there."

UMD DC20: 1d20 + 11 ⇒ (13) + 11 = 24 Magic Missile at the blue shadow: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Not much I can go from this angle

She will cast ghost sound to make it sound like there are thumping dwarves coming up behind the shadows as she plays a marching song on her mandolin

Will save dc 13

Sovereign Court

Map

red: 1d20 + 4 ⇒ (12) + 4 = 16

blue: 1d20 + 4 ⇒ (17) + 4 = 21

the blue will reach out and touch Kern

touch: 1d20 + 4 ⇒ (18) + 4 = 22
touch: 1d6 ⇒ 2 Strength damage

low Lyrio High Guy: 1d100 ⇒ 73

the red just five foots over by guy and reaches out to touch him

touch: 1d20 + 4 ⇒ (13) + 4 = 17
touch: 1d6 ⇒ 6 strength damage

Z'hor'll
Lizbeth
Phoebee
Shadows
Kern
Guy du loc
Lyrio

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

Kern reels a little at the blow. "ow... ugh..."

He grows his claw again while stepping back to flank the blue shadow.

battleshape claw, IC, flank: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
damage, magic claw, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+21, Heal+11, Kn Arc/His/Nat/Nob/Pln+6, KnRel+16, Ling+6, Perc+12, SMot+21, SCft+7 | Active Conditions: hunters blessing (?;?), ant haul, mage armor, sanctuary

That hurt. 2 strength left.

Guy makes a wordless moan and attempts to discharge his CLW with a touch and then back off.

To Hit Touch: 1d20 + 1 - 3 ⇒ (16) + 1 - 3 = 14
damage: 1d8 + 1 ⇒ (6) + 1 = 7

5' step back and draw a potion of lesser restoration.

Sovereign Court

Map

Z'hor'll
Lizbeth
Phoebee
Shadows
Kern
Guy du loc

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

can we get more details on the results of our actions? the second shadow was removed.. did Kern kill it? did Guy?

Sovereign Court

Map

Guy was using his wand on the red one next to him, the blue one Kern killed when he struck and was removed before guy took his turn, sadly Guy just barely missed on his attack before stepping away

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

having a running track of damage taken, etc., is usually helpful as well...
Assuming there is only one left... so...
Z'hor'll continues his comedic performance, and tries to activate the wand again.
UMD DC20: 1d20 + 11 ⇒ (13) + 11 = 24 magic missile (force damage): 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Shadows are awful!

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Wincing as Guy loses a lot of colour from the Shadow's touch, Lizbeth steps ahead to shield to the unhealthy Cleric as she strikes out once more with their liberated Kukri.

Kukri, inspire: 1d20 + 11 ⇒ (18) + 11 = 29 for damage: 1d4 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Map

As the undine lets loose his volley of magic missiles, it hits the shadow and it is visible to everyone that the shadow just melts away

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Wait, what? So, both shadows are gone now? The red one is still on the map

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Those things are just, just plain scary and mean says the bard.

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

"Nice aim there fishboy! I really should get me one of them." Lizbeth smiles and pats Z'hor'll on the back hearily, breathing heavily as their adrenaline rush leaves them fatigued for a time.

"Well, it would seem whatever is going on here wasn't cricket. Hope the Orc up there didn't die to these or that will get messy!"

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

so.... its dead?

Kern's anger subsides... he tilts his head to the left and right... cracking his joints a little before turning to the room and casting detect magic.

Sovereign Court

Map

Yes, its dead and I am updating the map when I can, usually on my tablet when a i have connection out on the road

after the undine kills the shadow, you see some other paths out in front of you

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

after searching the room for a minute... "Cleric - can you heal your strength?"

after he answers and/or lesser resto's...
Kern leads the group to the north east.

Sovereign Court

Map

The two rooms here are more storage areas, though nothing of note with in them

-Posted with Wayfinder

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard will cast detect magic

Sovereign Court

Map

You detect no magic in either room

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

GM can you mark the rooms we have been
In? That would help a lot. Thanks.

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

Kern pushes on south to the next room.

Sovereign Court

Map

The stone visage of a horrifying creature with several tentacles for
a face sits in the corner of this room. The creature appears to be
rearing back in preparation to strike.

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Z'hor'll moves into the room, wondering what's going on. He then sees the tentacle creature's statue, and tries to mimic its stance with his arms.

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

Kern is taken aback at the sight of the creature... but realizes quickly it is not alive... He looks carefully at it and then around the room..

knowledge (all) take 10: 10 + 8 + 2 = 20

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Yeah, good idea. Activate Bardic Knowledge!
kn:planes: 1d20 + 2 ⇒ (19) + 2 = 21 If Geog, local, history, nature, add +4

Sovereign Court

Map

This room once contained two statues depictibg Torag about to land a killing blow on a darklands creature, bit the orcs destroyed Torag and left the monster. Fragments of the statue of Torag lie strewn about the room

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Impulsive as a gnome, Z'hor'll moves up without waiting for others, babbling about Toe-Rag fighting the vile seven-tentacled flumper-rumpers from the darklands.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

You should be careful, Bubbles warns the half-elf We don't know what is here

Sovereign Court

Map

Z'hor'll and Kern, give me a perception check while lookimg at the statue

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

perception: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Sovereign Court

Map

Z'hor'll you notice a wrapped bundle behind the legs of the statue

It contains the following:

1 elixir of firebreath
4 shadow essence poison
2 potion of cure moderate wounds
Potion of lesser restoration

-Posted with Wayfinder

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

"Oh, can I have the elixir of firebreath? I have just the joke for that!" asks Z'hor'll aka 'Bubbles'

Dark Archive

Male Human Wizard [ShapeChange] 3 | HP: 23/23 | AC:[13]15 (11 Tch) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +5 (+1 will vs illusion) | Init: +3 | Perc: +1, SM: +1, Diplo: -1 | Speed 30ft | Spells: In Profile | Dailies: 0/7 BattleShaping | Active Conditions: none

Kern takes a potion of cure moderate wounds, and hands the other to Lizbeth. Handing the remaining potion of lesser restoration to Guy, he turns "Let's keep moving"

And heads south

Grand Lodge

Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2

Z'hor'll follows

Liberty's Edge

Female, Vishkanya Bloodrager (Urban,Dragon) 4 / Monk (Scaled Fist) 2 | HP: 54/54 | AC: 21 [26] (23 Tch, 21 [26] Fl) | CMB: +6, CMD: 26 | F: +10, R: +10, W: +4 | Init: +5 | Lowlight ; Perc: -1, SM: -1 | Speed 40ft |Blood Rage: 10/14 ,Stunning Fist [DC 17] : 2/3, Toxin [DC15] : 2/2 | Spells: 1: 1/2 | Re-roll (+2) 0/1 | Active conditions:

Taking the potion absent-mindedly, Lizbeth examines the room and admires the crude workmanship of the tentacled statue. Shrugging as there is little else to discover, the Pirate saunters out of the room with her fellows.

"Well, this is all right ain't it? Two creepy shadows and a veritable hoard!"

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I think we need to be very careful here. If this holy place has shadows who knows what else is here. says the half elf.

Scarab Sages

Male N/G Human Cleric (Ecclesitheurge)/11 | HP: 117/117, ER 10 fire | AC/FF/Tch: 13/13/9 | CMD: 15 | F/R/W: +14/5/16 +14/5/16 | Init: +1 +1 | Speed 30 ft | Init:+1 | Diplo+21, Heal+11, Kn Arc/His/Nat/Nob/Pln+6, KnRel+16, Ling+6, Perc+12, SMot+21, SCft+7 | Active Conditions: hunters blessing (?;?), ant haul, mage armor, sanctuary
Kern, Apprentice of Karzoug wrote:
after searching the room for a minute... "Cleric - can you heal your strength?"

"I do have a potion that should help - some. I'll take the one we found though. Before I take both, does someone have the spell?"

lesser restoration: 1d4 ⇒ 4

"Ahhh. Much better."

Sovereign Court

Map

A rectangular basin of clear, warm water fills mkst of this room, leaving only a five foot walkway around the edge. The humid air rising from the pool keeps plants, including forms of moss and fungi, alive along the rooms walls and ceiling

this room will need an acrobatics check or 1/2 movement thorugh it

-Posted with Wayfinder

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

1d20 + 2 ⇒ (15) + 2 = 17 acrobatics check
The bard begins to sing a little tune
Oh she floats through the air with the greatest of ease, That daring young bard on the flying trapeze.
Her movements were graceful, all boys she could please
And my love she purloined away.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Do you like my little song. she asks. I just made it up on the spot.

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