Kern, Apprentice of Karzoug
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you could also 5 foot further into the room. then they can step up.
Guy du Loc
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Guy nervously takes the suggestion and scurry's past the shadows weaving through the others in the group. Once he gets to the end of his short but scary journey he attempts to release the CLW charge he pulled from his wand before he started moving.
To Hit Touch: 1d20 + 1 ⇒ (5) + 1 = 6
But the shadow almost mockingly avoids the graceless attempt.
"I told you I'm no good at this."
Kern, Apprentice of Karzoug
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ecclesitheurge trades it for a bonded item
Guy du Loc
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I would love for there to be a feat that buys that lost die back. I do so love to channel.
'Lizbeth'
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Rolling her eyes Lizbeth takes a step back and takes the Kukri from out of Kern's pack, the left most pocket. Taking a moment to balance the blade the Bloodrager strikes out in anger and frustration.
+1 Kukri, rage, inspire: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 for damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Z'hor'll B'bblebr'x
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Knowing full well his normal spells don't do well against incorporeal undead, Z'hor'll tries again with the wand, while continuing the line of jokes.
"I refused to believe my road worker father was stealing from his job, but when I got home all the signs were there."
UMD DC20: 1d20 + 11 ⇒ (13) + 11 = 24 Magic Missile at the blue shadow: 1d4 + 1 ⇒ (3) + 1 = 4
Phoebee
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Not much I can go from this angle
She will cast ghost sound to make it sound like there are thumping dwarves coming up behind the shadows as she plays a marching song on her mandolin
Will save dc 13
GM Sapphire Fox
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red: 1d20 + 4 ⇒ (12) + 4 = 16
blue: 1d20 + 4 ⇒ (17) + 4 = 21
the blue will reach out and touch Kern
touch: 1d20 + 4 ⇒ (18) + 4 = 22
touch: 1d6 ⇒ 2 Strength damage
low Lyrio High Guy: 1d100 ⇒ 73
the red just five foots over by guy and reaches out to touch him
touch: 1d20 + 4 ⇒ (13) + 4 = 17
touch: 1d6 ⇒ 6 strength damage
Z'hor'll
Lizbeth
Phoebee
Shadows
Kern
Guy du loc
Lyrio
Kern, Apprentice of Karzoug
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Kern reels a little at the blow. "ow... ugh..."
He grows his claw again while stepping back to flank the blue shadow.
battleshape claw, IC, flank: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
damage, magic claw, IC: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Guy du Loc
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That hurt. 2 strength left.
Guy makes a wordless moan and attempts to discharge his CLW with a touch and then back off.
To Hit Touch: 1d20 + 1 - 3 ⇒ (16) + 1 - 3 = 14
damage: 1d8 + 1 ⇒ (6) + 1 = 7
5' step back and draw a potion of lesser restoration.
Kern, Apprentice of Karzoug
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can we get more details on the results of our actions? the second shadow was removed.. did Kern kill it? did Guy?
GM Sapphire Fox
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Guy was using his wand on the red one next to him, the blue one Kern killed when he struck and was removed before guy took his turn, sadly Guy just barely missed on his attack before stepping away
Z'hor'll B'bblebr'x
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having a running track of damage taken, etc., is usually helpful as well...
Assuming there is only one left... so...
Z'hor'll continues his comedic performance, and tries to activate the wand again.
UMD DC20: 1d20 + 11 ⇒ (13) + 11 = 24 magic missile (force damage): 1d4 + 1 ⇒ (4) + 1 = 5
Phoebee
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Shadows are awful!
'Lizbeth'
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Wincing as Guy loses a lot of colour from the Shadow's touch, Lizbeth steps ahead to shield to the unhealthy Cleric as she strikes out once more with their liberated Kukri.
Kukri, inspire: 1d20 + 11 ⇒ (18) + 11 = 29 for damage: 1d4 + 2 ⇒ (2) + 2 = 4
Z'hor'll B'bblebr'x
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Wait, what? So, both shadows are gone now? The red one is still on the map
Phoebee
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Those things are just, just plain scary and mean says the bard.
'Lizbeth'
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"Nice aim there fishboy! I really should get me one of them." Lizbeth smiles and pats Z'hor'll on the back hearily, breathing heavily as their adrenaline rush leaves them fatigued for a time.
"Well, it would seem whatever is going on here wasn't cricket. Hope the Orc up there didn't die to these or that will get messy!"
Kern, Apprentice of Karzoug
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so.... its dead?
Kern's anger subsides... he tilts his head to the left and right... cracking his joints a little before turning to the room and casting detect magic.
GM Sapphire Fox
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Yes, its dead and I am updating the map when I can, usually on my tablet when a i have connection out on the road
after the undine kills the shadow, you see some other paths out in front of you
Kern, Apprentice of Karzoug
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after searching the room for a minute... "Cleric - can you heal your strength?"
after he answers and/or lesser resto's...
Kern leads the group to the north east.
Phoebee
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The bard will cast detect magic
Z'hor'll B'bblebr'x
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GM can you mark the rooms we have been
In? That would help a lot. Thanks.
GM Sapphire Fox
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The stone visage of a horrifying creature with several tentacles for
a face sits in the corner of this room. The creature appears to be
rearing back in preparation to strike.
Z'hor'll B'bblebr'x
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Z'hor'll moves into the room, wondering what's going on. He then sees the tentacle creature's statue, and tries to mimic its stance with his arms.
Kern, Apprentice of Karzoug
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Kern is taken aback at the sight of the creature... but realizes quickly it is not alive... He looks carefully at it and then around the room..
knowledge (all) take 10: 10 + 8 + 2 = 20
Z'hor'll B'bblebr'x
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Yeah, good idea. Activate Bardic Knowledge!
kn:planes: 1d20 + 2 ⇒ (19) + 2 = 21 If Geog, local, history, nature, add +4
Z'hor'll B'bblebr'x
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Impulsive as a gnome, Z'hor'll moves up without waiting for others, babbling about Toe-Rag fighting the vile seven-tentacled flumper-rumpers from the darklands.
Phoebee
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You should be careful, Bubbles warns the half-elf We don't know what is here
Z'hor'll B'bblebr'x
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Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Z'hor'll B'bblebr'x
|
"Oh, can I have the elixir of firebreath? I have just the joke for that!" asks Z'hor'll aka 'Bubbles'
Kern, Apprentice of Karzoug
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Kern takes a potion of cure moderate wounds, and hands the other to Lizbeth. Handing the remaining potion of lesser restoration to Guy, he turns "Let's keep moving"
And heads south
Z'hor'll B'bblebr'x
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Z'hor'll follows
'Lizbeth'
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Taking the potion absent-mindedly, Lizbeth examines the room and admires the crude workmanship of the tentacled statue. Shrugging as there is little else to discover, the Pirate saunters out of the room with her fellows.
"Well, this is all right ain't it? Two creepy shadows and a veritable hoard!"
Phoebee
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I think we need to be very careful here. If this holy place has shadows who knows what else is here. says the half elf.
Guy du Loc
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after searching the room for a minute... "Cleric - can you heal your strength?"
"I do have a potion that should help - some. I'll take the one we found though. Before I take both, does someone have the spell?"
lesser restoration: 1d4 ⇒ 4
"Ahhh. Much better."
GM Sapphire Fox
|
A rectangular basin of clear, warm water fills mkst of this room, leaving only a five foot walkway around the edge. The humid air rising from the pool keeps plants, including forms of moss and fungi, alive along the rooms walls and ceiling
this room will need an acrobatics check or 1/2 movement thorugh it
-Posted with Wayfinder
Phoebee
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1d20 + 2 ⇒ (15) + 2 = 17 acrobatics check
The bard begins to sing a little tune
Oh she floats through the air with the greatest of ease, That daring young bard on the flying trapeze.
Her movements were graceful, all boys she could please
And my love she purloined away.
Phoebee
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Do you like my little song. she asks. I just made it up on the spot.