Tomb of Horrors? (Inactive)

Game Master leinathan

The PCs are drawn together to tackle the most impenetrable tomb known. Will they survive its deadly traps and find its incredible reward?


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HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

Quickly scanning the room Isletta doesn't notice anything weird or magical offhand.. "I don't see anything magical in the general area.. Be careful guys.."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Okay, I apologize, I didn't remember that you have constant detect magic.. The altar and the archway radiate overwhelming magic, and the very walls themselves radiate faint magic as well.


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

No worries..

"My bad I somehow missed that the Altar over there is radiating like the sun.. I would be wary of it.."

She'll study it.. What schools of magic?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Isletta Spellcraft: 1d20 + 20 ⇒ (15) + 20 = 35

The altar radiates evocation and evil, CL 20th.


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"That Altar is a piece of work.. Whoever wove that magic is of the highest tier and possibly beyond.. It radiates strong evocation and evil.. I would not touch it, or even get close to it for that matter.."

Any idea what it does with that spellcraft?

Know Arcana: 1d20 + 20 ⇒ (11) + 20 = 31


Female Merfolk Oracle of Flame/L9

Shadassa prepares Protection from Evil, Communal, ready to release it at the first sign of active evil.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Detect Evil. 60' range. Looking at the alter and for any other sources. Detect Evil penetrates most barriers short of lead or more than 3 feet of stone.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The very first thing that Garret notices when he activates his evil detection is the presence of evil in literally everything around him except for the holy symbols of the beneficent dieties. Then the aura of the altar grows in magnitude in his vision, until finally it eclipses all else. The detection spell shuts off and Garret has no choice but to stand in shock for a few moments.

Garret is stunned for 1 round.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret closes his eyes, turns around and rubs his temples, looking shocked, horrified and a little sick.

Pull it together, Ravencourt. This is your job. Dealing with this sort of thing is why you came here. It's why you're alive. Breath. Turn back around.

Go to work.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek looks from the drow to the human and frowns. "Avoid the altar. Check. Don't want to have my eyes boil in their sockets. That would be bad." He glances over the rest of the room, the motions to the skeleton. "That thing. Will it stand up and take a swing at us?" He observes what he can from just inside the doorway, but does not yet move further into the room.

A note on perception: I have 90' darkvision, 20' tremorsense, and get an automatic roll (by the GM) to notice any trap when I get within 10' of it, with at least a +30 to the roll (see the top of my profile for specifics)


Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours,

"Well I certainly wouldn't put it past this place, but I suspect that the skeleton in there is someone unfortunate who died in there. I hate to say it but we aren't likely to learn too much more by standing in here."


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret turns back around looking a little wan, but with steel in his eyes. "I can usually tell when a corpse has ben animated. Undead are nearly universally evil, and I can sense that."

"In this place, it would be like trying to look at something that had the sun behind it."

"So..." he said, drawing his bow and notching a blunted arrow.

Attack skeleton: 1d20 + 13 ⇒ (12) + 13 = 25
Damage, Bludgeoning: 1d8 + 5 ⇒ (6) + 5 = 11


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"Well i think the room should at least be searched for other doors before we move on.." She'll pull out her wand and hit the Sir Garret with Detect Secret Doors again..


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Garret's arrow hits the skeleton's skull and smashes right through it, creating a large hole and destroying most of the skull's structure.

On the east wall, the outline of a "secret door" is illuminated by Isletta's wand.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"You take that side, I'll take this one." Garret says to Ferrek. "Looks like there's a hidden door over there." he points.

Moving in, looking for traps as we go. I'll Take 10 to give Farrek a +2 Aid Another bonus on his Search.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek jerkily nods to Garret's suggestion and starts to turn towards the wall. He suddenly stops, turns back, and adds, "Uh, nice shot." He nods once again, then quickly faces the walls and begins searching the disturbing paintings for anything noteworthy. He makes sure to steer clear of the altar as he does.

Perception (base), +2 aid another: 1d20 + 22 + 2 ⇒ (9) + 22 + 2 = 33
For secret doors/panels, that's a 37.
For traps, that's a 41.
Add +4 if this counts as underground terrain (I doubt it), +2 if the door/trap is metal, and +4 if it's stone.


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

Dungeons count as underground for purposes of a ranger's favored terrain.. We're in a dungeon.. Just Sayin..


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps
Isletta the Grey wrote:
Dungeons count as underground for purposes of a ranger's favored terrain.. We're in a dungeon.. Just Sayin..

Ooh, excellent. I think I knew that when I originally built the character, but had forgotten it in the meantime. Thanks for pointing that out!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Feeling his way around the room, Ferrek discovers a few interesting things:

-the pews in the chapel are all hinged, and can be opened fairly easily.
-the final pew is trapped
-the altar is set with double magical traps
-along the wall, where Garret's indicated that there's a secret door, Ferrek notices a small divet in the stone, carved in the shape of an "O".


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"Sounds like a place to put the ring.. Can you disarm them traps Ferrek?"


Female Merfolk Oracle of Flame/L9

"And perhaps we can have an Unseen Servant place that ring," says Shadassa, still ready to unleash her spell.


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

I might be able to mage hand it if its not to far.. Shall i try it? She can go 45' with the spell..


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"Sounds fine to me." Garret said, "Ferrek, does that sound dangerous to you?"


Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours,

"Let's not be too hasty, we should finish with searching the room, then we can my assistant place the ring."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Dangerous? This whole place sounds dangerous. Moreso than anything else? Not really. But lets make sure the traps we know about won't go off in our faces first." He moves towards the trapped pew. To the air (or probably to the party, since who else would be listening?), he says "We should check the other pews while I work on this one."

Disable Device: 1d20 + 31 ⇒ (2) + 31 = 33 The trap is only triggered if I failed by 10 or more, not the standard 5.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ferrek successfully disarms the trap! Sorry I don't have anything more detailed.


Female Merfolk Oracle of Flame/L9

Son of a trap, that's a high skill level.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret moves to the first pew and carefully opens it.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Inside the pew lie many piles of carefully stacked silver coins - thousands in total.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"Coins." Garret says. "I've learned not to trust anything in this place though. Can one of you magicy folks sweep for poison and curses?"


Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours,

"A wise decision Garret. I've heard some awful tales about cursed and contact poisoned coins in the past."

Aviel will quickly sweep for with Detect Magic. Didn't prepare poison today.


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"I have Detect Poison.."

She casts it and observes the coins..


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

"Coins. A pew full of coins. How oddly peculiar." He goes and starts opening the other pews, since no one else did so. If they're empty to a cursory glance, he recloses them and moves on.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The coins are neither magical nor poisoned, and the other pews contain coins as well. The second contains stack upon stack of gold, and the third contains quite a few stacks of platinum. The last, of course, is trapped and avoided.

All told, there's 8,000sp, 4,000gp, and 1,000pp here.


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

So the pew with silver coins was trapped, but the coins aren't, the pew with gold coins was not trapped at all, and the pew with platinum coins was not trapped but the coins are?


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"Well thats a haul.. Anyone have a bag of holding?"


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No. There are four pews. Three of them contain MONAYZ, and all are untrapped. The fourth is trapped.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret rolls his eyes. "This Ascerak fellow thinks he's a student of our natures."

"Each pew ramps up in worth, making people think that the last one must be full of even more valuables. Even if someone finds the trap, it would only serve to increase a person's curiosity or greed. Surely if the platinum wasn't trapped, whatever is beneath the trap must be a real treasure."

"But we aren't here for money. Once Ascerak is dealt with we can come back here and decide what to do with the money. For now it's just dead weight."


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret moved closer to the altar, steeling his resolve and fighting back waves of nausea and anger. He walked around it slowly looking at it from all angles.

Perception (search): 1d20 + 11 ⇒ (14) + 11 = 25

"Can someone give me a read on the enchantments on this thing?"

Garret is trying to figure out what might trigger the traps, and what spell effects are attached to the altar.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Proximity triggers the traps.


Female Merfolk Oracle of Flame/L9

Shadassa looks at the silver coins. "Pulverize those to dust, and I can use them to consecrate rooms. I have enough for three doses at the moment. If we can grind them down via magic, I'll go ahead and dose evil rooms...starting with this one."


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"That is a fantastic idea." Garret says with a nod. "Don't get too close here. I think I see where the circle was drawn to set the spells on the altar. Looks like a proximity trigger to me."


Male 66/66 HP | 16 AC | Fort +8, Ref +14 (+3 vs traps), Will +11 (All: -2 v light, +2 v poison, spells & SLA) | Per +27* (+12 vs underground traps, +4 vs stonework) | Auto perception roll against traps

Ferrek looks interested for a moment. "Those are always fun to try and bypass. Definitely the hardest kind. But I'm not sure I want to get too close to that altar. I would really prefer to not end up with fried eyeballs."


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"Perhaps we should leave it alone for now.. We can always come back before we leave and attempt to destroy it.. Im gonan mage hand the ring over to that slot in the wall.. Ready?"


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"No. There's a good chance we'll all die down here. If i'm going out, I'm going to make damn sure that this... filth is destroyed first."

Garret was normally one of the most relaxed and down to earth fellows around. This though, this brought out the zealot in him.

Sorry guys. Still a paladin.


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

"Well by all means master dwarf, do your thing.. Just let me step back over here first if you please" She steps as far away in the room as possible from the altar and watches what happens..


Female Merfolk Oracle of Flame/L9

Shadassa follows suit, counting silver grains mentally.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"I'll do it, Farrek. No reason for you to risk your life over my convictions." Garret says. "Can someone tell me what the spells attached to these triggers are?"


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Aviel, can you post rolls in the gameplay thread, please? Nontheless, that roll leaves you unable to determine its properties. Isletta or Shadassa?


HP 73/73(+11) | AC 18 | T 18 | FF 14 | CMD 16 | Fort +8 | Ref +9 | Will +10 | Init +8 | Perc +22
Active Spells:
Ant Haul(16 Hours), Extended Mage Armor(16 Hours), Extended Fly(16m), False Life(8h)

Spellcraft: 1d20 + 20 ⇒ (9) + 20 = 29 +2 for id items so a 31

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