Full Name |
Shadassa Nal'p |
Race |
Merfolk |
Classes/Levels |
Oracle of Flame/L9 |
Gender |
Female |
Size |
Medium |
Age |
23 |
Alignment |
Neutral Good |
Deity |
Gozreh |
Location |
heading towards the Tomb. |
Languages |
Aklo, Aquan, Common, Ignan |
Occupation |
Firestarter. |
Strength |
13 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
11 |
Charisma |
22 |
About Shadassa Nal'p
Shadassa Nal'p #2
Female merfolk oracle 9 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Advanced Race Guide 194)
NG Medium humanoid (aquatic)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 23, touch 15, flat-footed 20 (+5 armor, +1 shield, +3 Dex, +2 natural, +2 deflection)
hp 73 (9d8+33)
Fort +8, Ref +8, Will +8
Resist oracle's curse (tongues), fire 10
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Offense
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Speed 30 ft., fly 60 ft. (average), swim 30 ft.
Melee mwk morningstar +8/+3 (1d8+1)
Ranged +1 bane underwater light crossbow +10 (1d8+1/19-20 plus 2d6 vs. )
Oracle Spells Known (CL 9th; concentration +15):
. . 4th (5/day)—cure critical wounds, restoration, summon monster iv, wall of fire
. . 3rd (7/day)—create food and water, cure serious wounds, fireball (DC 19), remove curse, remove disease
. . 2nd (8/day)—communal protection from evil{super}UC{/super}, consecrate, cure moderate wounds, delay disease{super}ARG{/super}, lesser restoration, resist energy
. . 1st (8/day)—bless water (DC 17), burning hands (DC 17), cure light wounds, divine favor, hide from undead (DC 17), obscuring mist, remove fear
. . 0 (at will)—create water, detect magic, detect poison, guidance, mending, purify food and drink (DC 16), read magic, spark{super}APG{/super} (DC 16)
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Statistics
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Str 13, Dex 16, Con 16, Int 10, Wis 11, Cha 22
Base Atk +6; CMB +7; CMD 22 (can't be tripped)
Feats Extra Revelation[APG], Fleet, Nimble Moves, Opening Volley[UC], Quicken Spell, Warrior Priest[UM]
Traits armor expert, classically schooled
Skills Diplomacy +18, Intimidate +18, Knowledge (religion) +6, Perception +9, Spellcraft +13, Swim +9
Languages Aklo, Aquan, Common, Ignan
SQ amphibious, mystery (mystery [flame]), revelation (cinder dance, gaze of flames, molten skin, wings of fire)
Combat Gear potion of cure serious wounds, reach metamagic rod (lesser), runestone of power (2nd level), scroll of make whole (x2) (CL 7th), scroll of remove paralysis (x3), selective metamagic rod, wand of summon monster ii, alchemical solvent; Other Gear +2 studded leather, mithral buckler, +1 bane underwater light crossbow, crossbow bolts (40), mwk morningstar, cloak of resistance +2, headband of alluring charisma +2, incense of meditation, incense of meditation, incense of meditation, ioun torch ioun stone, ring of protection +1, ring of protection +2, diamond dust (100 gp) (6), silver dust (3), vial (6)
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Armor Expert -1 Armor check penalty.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Flight (60 feet, Average) You can fly!
Gaze of Flames (Clairvoyance 90 ft, 9 rounds/day) (Su) See through fire, fog, and smoke, or use a flame within 90 ft for clairvoyance.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scroll of make whole (x2) (CL 7th) Add this item to create a scroll with spells on it.
Scroll of remove paralysis (x3) Add this item to create a scroll with spells on it.
Swimming (30 feet) You have a Swim speed.
Tongues (Ignan, Aquan) You can only understand and speak two languages in combat.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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Description
Shadassa Nal'p is a sea creature dipped in fire. The otherworldliness of her compelling personality and beauty belie the fierce loyalty and the curse that grips her in the heat of battle. Her hair is the red of burning metal and her eyes are pools of fire. A tail able to convey her through water and upon land alike merges with her human torso. Shadassa is haunted by the deaths of her long time adventuring companions. She is equally content to gently nurture the sick, command a diplomatic situation, or unleash unforgiving gouts of flame.
Background
"By Gyronna's wrath, you'll pay with one more child--your own," gasped the priestess as her lifeblood leaked out of her from the grievous wounds dealt by the merfolk ranger. Niwraysse did not think much of the curse at the time; she was too busy rescuing children of Outsea stolen by the Gyronna cultists. Some years later, though, when she bore her first child, she learned the truth of those dying words. Shadassa was born with the coloration of fire, and worse, spoke the tongue of the fire elementals when in great distress. The many arcanists and priests of Outsea could not remove the curse, but they were able to redirect it, giving Shadassa the gift of controlling fire and flame. A curiosity within the already curious community, she studied with these arcanists as a child, and then, too soon, set out into the world on her own, feeling somewhat like a self-imposed exile from a place of exiles.
The oracle soon found herself adventuring with Seldren, a hard-bitten fighter, and Corvilien, an elven mage, throughout the River Kingdoms and beyond, making a name for themselves as rescuers, liberators, and general heroes-for-hire. This all came to a sudden brutal end in the dark forest of Nidal. They had been chasing a cabal of undead who operated a network stretching up to Ustalav, and upon reaching Nidal, found themselves outgunned and outnumbered. As Seldren and Corvilien perished under the fangs of vampires, Shadassa had to incinerate friend and foe alike, weeping tears of flame.
In the ashes of the battlefield, she discovered artifacts worn by the vampires and a name inscribed on several: "Acererak, The Deathless." Determined to find the creature behind the name, Shadassa pursued myth and rumor in musty tomes and decaying tombs, burying her grief in her quest, until she found herself in the wilds of Cheliax, facing a lonely hill and holding a map in her hand.
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