To Wear the Carrion Crown (Group 3) (Inactive)

Game Master Haldhin

Carrion Crown Adventure Path


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Character Sheet

"There's no telling how much time the pretty ghost has left and there's still some good daylight..

Is everyone tapped on resources?


Male Human (Chelaxian) Oracle of Life 4

I've only got one Channel left, and it sounded like we only had like an hour or so until sundown? I think most of us have burned our Haunt Siphons, too. If everyone wants to keep going, I won't argue, but Alexei is pretty perturbed at how Father Charlatan's holy symbols were making him act, so he's a little more worn out than usual.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

I have all my channels and spells left. I can pick up the cleric-ing slack.

"Kendra does make amazing meals. But I've been doing busywork all day, I want a little excitement."


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold nods in agreement with Bjorn and Lucius, "We're grown men, not mewlin' babes. If i' gets a bi' dark, we'll light some torches. When we grow tired enough, we'll 'ead back ter town. For now, I say we finish sweepin' da upper floor fer pesky dead blokes an' send 'em on their way ter Lady Pharasma's 'alls. Then come morning, all we'll 'ave left in da dank pi' what is da basemen' levels ter worry about."


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"What he said."


Character Sheet

Bjorn glances at the young priest.

"You understand him?" he asks in disbelief.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Yea, why wouldn't I?" Lucius looks back with a look of confusion.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

"Artists are never appreciated in their own time."


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Ain't that the truth."


Male Human (Chelaxian) Oracle of Life 4

Alexei nods to the other men. "Alright then, but I must stress caution." He moves up next to Bjorn, weapon and shield at the ready. "Let's move on, then."


New map uploaded in the shared folder. You were in T7 fighting against Father Charlatan. Just let me know which direction you want to go.


Character Sheet

Bjorn leads the way north.

Checking T4, T4a, and T4b.


As you head into the corridor, you see row upon row of ten-foot-square prison cells line the walls,each separated from the passing hallway by a series of iron bars fitted with a narrow iron door. Row upon row of ten-foot-square prison cells line the walls, each separated from the passing hallway by a series of iron bars fitted with a narrow iron door. Skeletons slump in many of the cells, the bones scattered where they lie and coated with a mixed layer of ancient ashes and fresh mold.

At the end of the corridor, a wood and iron ladder leads upward to a trapdoor in the ceiling (T4a).

Beyond the corridor is a room containing a reinforced steel door in the outer wall of the prison. It apparently leads outside (T4b).

You also notice a privy in a room north of the ladder (T3).


Character Sheet

Welp going in order...

Bjorn tries the trapdoor in the ceiling.


Male Human (Chelaxian) Oracle of Life 4

Alexei checks the surrounding area for danger, occasionally looking back to make sure Bjorn is okay climbing the ladder..


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

Korvus stows his wand of magical missiles back in his spring-loaded wrist sheath as he follows the group down the hallway of cells. The half-orc wizard warily watches the skeletons in the cells on one side of the hallway while the blackbird perched on his shoulder keeps its beady eyes trained on the skeletons on the other side of the hallway.

Wizard and familiar keep silent watch as Bjorn attempts to open the trapdoor in the ceiling.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Just hold on. Let me make sure it's on the level. After that I'll be out of your way."
Lucius walks up and attempts to check it for traps, assuming Bjorn lets him.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Disable if applicable: 1d20 + 10 ⇒ (10) + 10 = 20

He then retakes his place in the back rank.


Character Sheet

Bjorn takes a step back but grumbles the whole time.

"It's just a ladder. This place is full of ghosts, not traps!"


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Then there's no harm in me looking. Relax, what could go wrong?"


In this case, nothing has gone wrong. Lucius does not find any traps, and Bjorn is able to open the trapdoor with some effort. The trapdoor leads to a small balcony on the top of the prison.

Perception DC 20:
You hear a faint buzzing coming from the west. Unfortunately, it's too far away to determine the source.


Male Human (Chelaxian) Oracle of Life 4

Perception check: 1d20 + 3 ⇒ (20) + 3 = 23

Still carefully checking the area, Alexei notices a buzzing coming from the west. "What is that sound?", he asks, looking in the direction of the noise, but not seeing any source. "Some kind of buzzing? Do any of you hear that?"

Can't hit things to save my life, but I can hear ALL the things... not sure if okay with this.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"Nope. Maybe you're hearing things? I hear a knock on the head causes a ringing in the ears."


Character Sheet

Bjorn looks around for a moment before quickly becoming bored.

"Nest of bees on the roof somewhere probably. Everyone back down", the big ulfen orders.

Once the party is down, Bjorn secures the trapdoor again and checks the mentioned privy.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold sticks a finger in his ear to clear out any blockages as he listens to nothing but the normal creaks and groans of the abandoned prison, "Nope, I 'ear nothin' as well. I'm sure da Ulfen is right an' dis place is filled wiv mawer van one nest ov flyin' pests since it's been deserted fer years now." While Bjorn is checking the privy, Harold moves over to the reinforced door leading outside, trying to pry it open.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human (Chelaxian) Oracle of Life 4

Alexei frowns as they dismiss his claim, but climbs back down and pulls out his morningstar, ready to move on.


Bjorn investigates the privy, finding it devoid of anything interesting.

Harold puts his shoulder to the door, forcing it open after a few determined shoves. The door opens to a wide balcony that everyone recognizes as the location of Gibs' defeat.


Character Sheet

At least we have an easy way out.

I can't see the map right now but we continue exploring eastward.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"I could see that Harold." Lucius keeps his crossbow drawn as he follows.


Further east is a large open chamber full of long tables and benches. From what you can see, it appears to be a mess hall of some sort - probably for the guards who worked in the prison.

Another item of interest is the far wall has completely collapsed, leaving the chamber open to the elements. Beyond the chamber, you can see the large murky pond covering the eastern side of the prison courtyard. It would be a pleasant sight, if not for the location, and the haunts, and the undead roaming the grounds.

Perception DC 10:
You hear a loud buzzing sound, but you cannot see what causes it.

If you got the previous Perception spoiler, this is the same sound.

Knowledge (nature) DC 10:
You hear the buzzing of an insect, but the volume is entirely too loud. The insect making the sound would have to be several feet long, with a wingspan over six feet in length!


Character Sheet

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Kn: Nature: 1d20 ⇒ 11

Bjorn slows down a step.

"Wait. I hear it now", Bjorn warns with a raised hand.

"Whatever it is, it's big and close. Be ready!"


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Knowledge(Nature): 1d20 ⇒ 17

"Yea, I'm hearing that buzzing sound too. Did I get hit on the head too? I don't remember that, though that may be a sign that I did.."


Male Human (Chelaxian) Oracle of Life 4

Perception check: 1d20 + 3 ⇒ (9) + 3 = 12

"Yes, see? I told you!" Alexei seems enthusiastic, until he hears Bjorn's warning. He hefts his shield in front of him, morningstar at the ready.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold cocks his head to the side as he listens with the others. The buzzing goes from barely audible to loud, as if a swarm of bees were buzzing right next to his ears, "Oy, so yew was right, Alexei. Noisy buggers i' sounds like."

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Character Sheet

"I don't suppose the ghosts could have killed those before we got here", the ulfen growls in annoyance.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"What, and have us miss out on this fun?"


Character Sheet

Bjorn raises an eyebrow.

"Boy, have you ever had an encounter with bees, or rather giant bees, that was fun?"


Male Human (Chelaxian) Oracle of Life 4

Alexei almost snorts at the statement, hiding his face behind his shield until he can compose himself.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"No, but that just means that I'm due for one, right?"


Character Sheet

Bjorn glares at the youth and coughs.

1d20 - 1 ⇒ (16) - 1 = 15

Sense Motive - DC:15:
Bjorn hid a slight chuckle.


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17

Lucius just lets Bjorn know that he's on to him by cracking a big smile.


Character Sheet

Frustrated at getting caught, Bjorn rolls his eyes, raises his shield, and steps further into the chamber.

"Keep an eye out..."


Resources:
1st: 8/8 2nd: 8/8, 3rd: 7/7 4th: 5/5 5th: 4/4 Sacrificial Boon: 9/9 Rallying Cry: 1/1
Dashing Ex-Con 10 (HP 62/62; AC:18, T:12, FF:14; Fort:+9 Ref:+11 Will:+10; Init+4; Perc+0) (Effects: Mage Armor)

"Heh." Lucius replies with a mock salute while trying keep his laughter to a minimum.


As you move around the large chamber, you spot a kitchen to the south. From the scorched walls and furniture, you can tell it was the scene of an intense fire - not a surprise given what's usually kept in a kitchen.

Each of you pauses as something else catches your attention. The buzzing sound has completely stopped. In its place you can hear music. Somebody, somewhere, is playing a slow dirge. As you listen, the music begins to get louder and louder, and you can tell it seems to come from a wind instrument... most likely a flute.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold scratches his head for a moment, "A flute? Is somebody playin' what one we picked up down below? Cause they could 'ry playin' a bi' mawer upliftin' tune, ya know?"


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

Holy Cow! I fall asleep, and you guys put up almost a page of posts! I'll work harder at keeping up.

In the former mess hall:

Korvus' DC 10 Perception check: 1d20 + 6 ⇒ (19) + 6 = 25
Maximus' DC 10 Perception check: 1d20 + 6 ⇒ (14) + 6 = 20

DC 10 Knowledge (nature) check: 1d20 + 8 ⇒ (9) + 8 = 17

Korvus and Maximus share a look upon hearing the buzzing sound. "Indeed," Korvus agrees with his companions' assessments. "Whatever type of insect that is, it would have to be quite large - several feet long with a wingspan over six feet in length, if I'm not mistaken!" Korvus exclaims.

In the former kitchen:

"Yes, Master Grimsley, I hear the flute as well. But didn't Master Korthul take the flute we found below?" Korvus asks, glancing around for the party's third half-orc companion. "If Master Korthul is not the source of the music, then I would hazard a guess that the sound may be coming from the ghost of the Piper of Illmarsh. According to the files, the Piper was accompanied by pet stirges," the wizard warns.

Korvus takes this opportunity to attempt to cast a protective spell on himself. DC 12 Will save to successfully cast: 1d20 + 5 ⇒ (9) + 5 = 14 - cast prepared Protection from Evil on self.


Korthul looks around, pats his vest, then pulls out the flute, "Not me, friends."


Male Human (Chelaxian) Oracle of Life 4

"I don't like the sound of that..." Alexei stores his weapon in order to recast a spell upon his shield, providing more light in the dim surroundings. He then pulls the weapon again, holding his makeshift torch ahead of him.

Alexei casts Light.


Character Sheet

Can we get an updated map? I have no sense of direction, so without a visual I get super lost quickly.

Bjorn cocks his head at the music.

"Where's it coming from?"

If nothing presents itself, Bjorn will head towards the kitchen to search it.


The sound of the flute seems to come from all around you, even from outside.

*Here* is the latest version. You came up the stairs at T1a, went south, then fought Father Charlatan in T7. You then went north into T4, T4a, and T4b, and the group is currently in T2. The kitchen is T5. Please let me know if I need to provide better explanations.

Also, let's go ahead and roll initiative with two Perception checks. Feel free to continue taking actions until combat begins.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold finds himself humming along to the tune as he lifts his new handaxe up in a ready pose for someting to jump out and get a faceful of blade.

Perception #1: 1d20 + 7 ⇒ (1) + 7 = 8
Perception #2: 1d20 + 7 ⇒ (9) + 7 = 16
Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

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