To Wear the Carrion Crown (Group 3) (Inactive)

Game Master Haldhin

Carrion Crown Adventure Path


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"No, they are not that close to me or I would feel them. They are inside the prison, and my husband only mentioned a 'safe closet'. Or maybe 'safest closet' - I can't be sure."

"Feel free, it leads into the prison laundry. The workers used it to move between these rooms without having to enter the hallway."


Male Human (Chelaxian) Oracle of Life 4

Alexei nods at the ghost, finally relaxing in her presence. He coughs into a gloved hand, and speaks, "We shall do all we can. The Dawnflower may offer redemption to these souls yet, but it is my sworn duty to send them to her."


Character Sheet

"Let's get moving. It sounds like our time, and that of the pretty ghost there, is short. With any luck, dealing with these four will let us learn more about what the damned cult wants down here", the big Northman says.

She could have been an Ulfen woman for how she'd shouldered her husband's burden.

"We'll make sure your husband's life, death, and sacrifice after death weren't vain", Bjorn offers the ghost.


Female

"I agree with the big guy, let's get moving. You said the workers used to laundry room to move between places while avoiding the hall. Which rooms does it connect?" While talking Asha moves to the secret door. The prisoners, including the undead ones, probably didn't even know of the place so chances were it would be a safer route.


"I said they used it to move from the laundry room to this room. It is simply a shorter walk through the secret door in the wall than to go out of the room, down the hallway, and back into the other room."

Anything else before heading through the secret door?


Character Sheet

I am good with moving on.


Male Human (Chelaxian) Oracle of Life 4

Likewise.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold bows his head at the ghost of the warden's wife, "We'll see deese murderers an' criminals back ter their slumber eternal, miss, then we'll find yaaahr 'usband so yew can be re-united. Dearf ought ter brin' love ones back together, not pull 'em apart." The half-orc lets out a sad sigh as he plods after Asha toward the secret door.


Male Half-Orc Fighter 1/Rogue 1

Also good.


Vesorianna bows her head deeply as she begins disappearing, "Thank you, and good luck."

-----

The secret door swings open to reveal several rusty iron tubs sitting in this room along with washboards, metal buckets, and heaps of moldy clothing.

As the group moves into the room, a small pile of clothes in the northeastern corner shifts slightly, drawing everyone's attention.


Character Sheet

Bjorn motions with a nod and reaches for his siphon.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold draws his sword as he nods to Bjorn and proceeds to cautiously step toward the pile of clothes. He extends the curve of his sword to snag under some of the pile and prepares to throw the fabric off whatever is moving under it with a loud yell.


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

Before Harold approaches the pile of clothes, Korvus taps the martial artist with one of his wands and conjures an invisible protective aura about him. Cast Mage Armor on Harold, granting him a +4 armor bonus to AC; since it is made of force, it cannot be bypassed by incorporeal creatures. Charges used: 3/50.


Male Human (Chelaxian) Oracle of Life 4

Alexei raises his shield before him, clutching his holy symbol in his right hand.


Female

Asha circles around the pile of clothes, making sure she's got a clean shot. She'd didn't want to end up making Harold's speech any worse than it already was.


Harold tenses his muscles as he prepares to throw the clothing aside. With a loud shout, he flicks his sword and the moldy remnants explode upward.

An empty straitjacket flies up into the air, twisting and writhing around itself, arms flailing wildly. A strangled cry emerges as it tries to wrap itself around Harold.

Because of your preparation, Harold gets an AoO on the straightjacket, then it will get its attack, then we'll go into typical combat rounds.

Please roll initiative and let me know what you want to do. Harold, please also roll an AoO as well as initiative and your first round actions.


Character Sheet

Bjorn curses loudly as the haunted clothing assaults them.

Init: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human (Chelaxian) Oracle of Life 4

Alexei grunts as he drops his holy symbol and reaches for his morningstar.

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Knowledge checks to determine if this is some type of undead or some type of construct.
Knowledge (religion): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (arcana): 1d20 + 11 ⇒ (6) + 11 = 17

Korvus prepares to cast Grease on Harold if it looks like the straightjacket is about to grapple him.

Korvus' AC: 15
Korvus' HP: 15/15


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold growls as the jacket flies up to reach for him with its empty sleeves. His sword cuts down at the jacket with a quick snap, trying to slice the fabric in twine.

Sorry guys, had Wingman day all this morning here at work. Lots of 'group bonding' activities going on.
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
AoO Attack, Temple Sword vs straitjacket: 1d20 + 4 ⇒ (8) + 4 = 12
AoO Damage, Temple Sword vs straitjacket: 1d8 + 3 ⇒ (6) + 3 = 9


Giving the others a chance to act, will post again this evening.


Character Sheet

I thought it was going to act before we did.

Bjorn rushes forward and tries to tear the animated jacket off of the orc.

Grapple: 1d20 + 8 ⇒ (15) + 8 = 23


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Forgot to add normal round actions. If it doesn't grapple me or get through my CMD or doesn't go before me, I'll flurry of blows it. If it grapples, I'll try to counter-grapple and throw it off.
Flurry of Blows Attacks, Temple Sword vs straitjacket: 1d20 + 3 ⇒ (1) + 3 = 41d20 + 3 ⇒ (9) + 3 = 12
Flurry of Blows Damage, Temple Sword vs straitjacket: 1d8 + 3 ⇒ (6) + 3 = 91d8 + 3 ⇒ (8) + 3 = 11
Grapple: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human (Chelaxian) Oracle of Life 4

Alexei attempts to strike at the animated jacket.

Morningstar vs. Straight Jacket: 1d20 + 2 ⇒ (19) + 2 = 21
Morningstar damage vs. Straight Jacket: 1d8 + 1 ⇒ (5) + 1 = 6


Male Half-Orc Fighter 1/Rogue 1

Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Korthul advances into combat, readying his axe for a powerful downwards blow, but seeing his allies move into close quarters with the haunted restraining device, he decides to wait for the opportune moment to strike, rather than risk hitting one of his allies.

Korthul will move to within 5 feet of the jacket and, seeing as his initiative is quite low, wait and see what other actions take place before striking. If he gets a clean shot with the axe (i.e. no allies grappling with it), he will strike, two-handed.

Attack & Damage: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 4 ⇒ (5) + 4 = 9


Female

Initiative 1d20 + 6 ⇒ (14) + 6 = 20

What Asha does depends on what the jacket does. If it succesfully grapples Harold her actions will change.

If the jacket isn't grappling anyone
Asha pulls the trigger on her pistol. It was just a piece of clothing and she didn't know how much good putting a hole in it would do but it was worth trying.

Attack vs touch 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 ⇒ 7

Assuming the jacket is grappling someone:
Asha tries to get a good aim at the jacket but decides she can't take a shot without risking hurting one of her newfound comrades. Instead she decides to wait and see.

Readying an action to shoot the jacket when the grappled condition ends. Could use the rolls above


Round One

20 Asha
18 Harold
12 Alexei
11 Bjorn
09 Korthul
09 Korvus
06 Straitjacket

Harold reflexively lashes out with his sword and manages to tear a long gash across the chest of the jacket.

The jacket lashes out with its arm but fails to connect with the half-orc.

Asha pulls her gun and shoots at the jacket, blowing a hole through the leather.

Harold attacks in a rapid pattern, connecting with one blow on the right arm.

Alexei moves forward and smashes his morningstar down on the jacket, bashing it into the ground and leaving it motionless.

-----

Korvus:
From what you can gather, this was a jacket possessed by a minor spirit. For rules interpretations, it acted as an animated object

The group looks through the rest of the room but doesn't find anything of value or interest. A doorway to the south leads back into the large area, and toward the staircases.

Sorry for the delay in getting this resolved. This is one of those fights that can either go really well for the characters, as this one did, or go really badly if the jacket manages to grapple a character.


Character Sheet

Bjorn watches the 'slain' clothing for a moment longer.

"Uh... let's move on."


Male Human (Chelaxian) Oracle of Life 4

Alexei nods, storing his weapon. "This whole place is becoming stranger and stranger..."


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

"Well done, all. From what I can determine, that straightjacket was possessed by a minor spirit. I suspect the outcome would have been more dire if it had managed to wrap itself around Master Grimsley."

Note: Harold has the benefit of the Mage Armor spell for the next hour. Korvus can renew it when it expires if Harold wishes.


The group moves out of the room, leaving the destroyed straitjacket in a crumpled heap on the floor.

Another door to the north leads to a privy. After several seconds, the heroes are able to determine that nothing of interest lies that direction.

Moving forward, the group once again reaches the hallway with stairs leading upward, and a door to the south heading back to the entry vestibule.

Choices at this point are to head up via the stairs or continue exploring this level. If you want to continue on this level, there are two options, both leading east. A set of double doors heads northeast, while a single wooden door opens to a long hallway leading due east.


Character Sheet

Harold wanted to clear this level first so let's do the NE double doors.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

I want to avoid a House on Haunted Hill (remake) style situation say if the floor caves in under us on the floors above and we find ourselves in a room filled with killer ghosts. And NE doors are fine.


Male Human (Chelaxian) Oracle of Life 4

Another vote for northeast doors!


Female

A vote for clearing this floor first


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

Double doors make for a wider opening through which to flee. In other words, another vote for the NE doors.


Opening the double doors, you see several rows of wooden benches, all spotted with mold and sagging with neglect. The benches face a stage separated from the rest of the room by a wall of iron bars.

Another set of double doors lies across the room.

Entering the Room:
As you approach the other doors, you notice the air becomes significantly colder, as if you have suddenly walked into the middle of winter. After walking a few feet, the temperature abruptly returns to normal.

Opening the other double doors:
The northeast wall of this room has partially fallen, revealing the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hint that this room may have once been a training area for the guards. In the northeast part of the room, the floor around a dark, jagged hole is surrounded by black scorch marks.

Please let me know if/when you want to proceed into this room


Character Sheet

Bjorn grunts in growing concern as the temperature falls and then rises again.

He starts undoing the stopper on his siphon as he nods towards Harold and then to the dark hole in the floor.


M Half-orc Brawler 1 {HP 12/12; AC16, T12, FF14; F+4 R+4 W+1; Init+2; Perc+5} {Effects: none}

Harold tugs his jacket tighter at the sudden temperature shift as he trudges into the ravaged training room, "Mit' chilly". He nods to Bjorn as he slips his sword free again, carefully circling around toward the dark hole in the floor. The half-orc creeps slowly toward the edge, trying to get a good view of what lies below without falling in due to rotting, damaged floorboards.

Acrobatics (if needed): 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human (Chelaxian) Oracle of Life 4

Feeling uncomfortable due to the change in temperature, Alexei begins to incant something quietly. Gesturing softly, he finishes the orison, before moving to follow Bjorn and Harold.

Alexei casts Detect Magic.


Alexei:
You don't detect any auras in the room

Harold:
You edge closer to the hole in the floor. As you get to the edge, you look down into a darkened room, but due to your heritage, you can make out some details.

This cavernous chamber may have once been an underground cellblock, but it has long since collapsed. The crumbled walls are thick with mold and stained with soot, and heaps of fallen stones and charred wooden beams line the area. Water drips and seeps along the walls, collecting in a dark, murky pool in the middle of the room. To the north, the twisted remains of a wood and iron lift lie in a heap in a shallow portion of the pool. A jagged hole in the roof yawns twenty feet above this ruin. To the west, a partially blocked opening seems to open up after several feet into a dark but stable tunnel.

Korvus:
You begin noticing something very ... strange. You watch as Bjorn moves forward, and as he walks, bloody footprints are left where he stepped.

Bjorn:
Harold moves forward, edging cautiously toward the hole in the floor. As he does so, you see small dark specks appear on his cloak. As you watch, the specks begin getting larger, until you recognize what they are... spots of blood have appeared on Harold's cloak, and they appear to be growing.


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

As he crosses the room with his companions, Korvus shivers as he passes through the area of unnatural chill. Once beyond the chilly spot, the half-orc wizard pauses and turns to study the area, casting the minor spell that allows him to perceive magical auras. Casts Detect Magic to study the chilled area.


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

"Master Stonehand? It appears as if you have stepped in something," Korvus calls out to his Ulfen companion. "You are leaving bloody footprints wherever you step."


Male Human (Chelaxian) Oracle of Life 4

Sighing quietly, Alexei begins a different incantation and series of gestures, before tapping his shield with his right hand, causing it to illuminate the room. He steps towards the hole in the floor, shield held forward like a torch.

Alexei casts Light on his Shield.


Character Sheet

Bjorn points at Harold and is about to say something when Korvus speaks up.

"What's that?" he asks as he looks down.


Bjorn:
You don't see anything on the floor. Will save please

Korvus:
The footprints are still there, and what's more, they appear to be getting larger, with blood flowing all over the floor. Will save please

Alexei:
This cavernous chamber may have once been an underground cellblock, but it has long since collapsed. The crumbled walls are thick with mold and stained with soot, and heaps of fallen stones and charred wooden beams line the area. Water drips and seeps along the walls, collecting in a dark, murky pool in the middle of the room. To the north, the twisted remains of a wood and iron lift lie in a heap in a shallow portion of the pool. A jagged hole in the roof yawns twenty feet above this ruin. To the west, a partially blocked opening seems to open up after several feet into a dark but stable tunnel.


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}

DM Haldhin:
Will save: 1d20 + 5 ⇒ (15) + 5 = 20 - please add additional +2 from Korvus' Stoic Opitmism trait if this is a fear effect.


Character Sheet

"I don't see anything", the Ulfen grunts in confusion.

Will: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human (Chelaxian) Oracle of Life 4

Alexei pauses in observing the hole to look at Korvus and Bjorn. "Is something wrong?"


Male Half-Orc Wizard (Conjurer) 5 {HP 34/34; AC 15, T 11, FF 14; F+3 R+3 W+6/+8 vs. fear effects; Init+1; Perc+12} {Effects: Mage Armor}
Bjorn Stonehand wrote:
"I don't see anything", the Ulfen grunts in confusion.

"Can't you see them? They're getting larger. Why, blood's flowing all over the floor!" Korvus exclaims, his voice rising in alarm.

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