| Avenger of the Green |
Avenger strikes out, channeling this unnatural fear into a solid blow.
Elemental blast, 2A, melee, agile: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30
damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23
Elemental blast, 1A, melee, agile: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
| TechoWrath |
Avenger is able to blast Nulkineth. Nulkineth reacts to the damage, and takes a bit less than expected.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Nulkineth’s Quarters, Round 5 & 6
Party Conditions: 10:30 am, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Delay 5, Fort 23 vs 10 void
Shadow AC 22: Fort 23 vs 10 void
──────────
Character in ➤ BOLD can act!
──────────
Round 6 (- HP)
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
➤ Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
➤ Merlin Brokencrown AC 24/26 (75/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration on (H 8, 52/73), Hastened, Frightened 1
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up. Frightened 1,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,Frightened 1
Nulkineth (-101 HP) │ 28 < AC <= 29, shield 8 (7 damage), resistance to physical damage? Enfeebled 2
Round 5 continued (- HP)
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Frightened 1 .
──────────
AFTER YOUR TURN:
──────────
Nulkineth: 2 persistent fire,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Merlin Brokencrown |
Merlin Reacts by Shield Blocking!
Merlin Raises his Shield and....
Melee(M) +1 Striking Cold-iron Longsword, inspired , Frightened 1, flank: 1d20 + 17 + 1 - 1 ⇒ (14) + 17 + 1 - 1 = 312d8 + 4 ⇒ (1, 2) + 4 = 7 S Traits Versatile P, magic
Flanking not included
Melee(M) +1 Striking Cold-iron Longsword, inspired , Frightened 1, flank, map: 1d20 + 17 + 1 - 1 - 5 ⇒ (9) + 17 + 1 - 1 - 5 = 212d8 + 4 ⇒ (1, 6) + 4 = 11 S Traits Versatile P, magic
Flanking not included
Hasted! Melee(M) +1 Striking Cold-iron Longsword, inspired , Frightened 1, flank, map: 1d20 + 17 + 1 - 1 - 10 ⇒ (8) + 17 + 1 - 1 - 10 = 152d8 + 4 ⇒ (1, 1) + 4 = 6 S Traits Versatile P, magic
Flanking not included
The Fighter seems to be in a frenzy...still!
| TechoWrath |
Merlin raises his shield, and in a blur of strikes manages to do a small amount (but, non-zero) of damage to Nulkineth.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Nulkineth’s Quarters, Round 5 & 6
Party Conditions: 10:30 am, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Delay 5, Fort 23 vs 10 void
Shadow AC 22: Fort 23 vs 10 void
──────────
Character in ➤ BOLD can act!
──────────
Round 6 (- HP)
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
➤ Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
Merlin Brokencrown AC 24/26 (75/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration on (H 8, 52/73), Hastened, Frightened 1
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up. Frightened 1,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,Frightened 1
Nulkineth (-108 HP) │ 28 < AC <= 29, shield 8 (7 damage), resistance to physical damage? Enfeebled 2
Round 5 continued (- HP)
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Frightened 1 .
──────────
AFTER YOUR TURN:
──────────
Nulkineth: 2 persistent fire,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Krakas |
Krakas, still empowered by his mythic rod, he launches another volley of three more force missiles at the creature.
Force Missiles + Mythic power: 3d4 + 3 + 1 ⇒ (2, 2, 3) + 3 + 1 = 11
His fingers smoking slightly as he he fires off this barrage.
| TechoWrath |
Krakas, glowing, damages Nulkineth.
Nulkineth looks... confused. Almost as if he doesn't understand why he is failing.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Nulkineth’s Quarters, Round 5 & 6
Party Conditions: 10:30 am, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Delay 5, Fort 23 vs 10 void
Shadow AC 22: Fort 23 vs 10 void
──────────
Character in ➤ BOLD can act!
──────────
Round 6 (- HP)
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
Merlin Brokencrown AC 24/26 (75/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration on (H 8, 52/73), Hastened, Frightened 1
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up. Frightened 1,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,Frightened 1
Nulkineth (-119 HP) │ 28 < AC <= 29, shield 8 (7 damage), resistance to physical damage? Enfeebled 2
Round 5 continued (- HP)
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Frightened 1 .
──────────
AFTER YOUR TURN:
──────────
Nulkineth: 2 persistent fire,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Perla Hidlkid |
To avoid void!: 1d20 + 12 ⇒ (20) + 12 = 32
To avoid void!: 1d20 + 13 ⇒ (7) + 13 = 20
to attack: 1d20 + 15 ⇒ (19) + 15 = 34
first arrow damage: 2d8 ⇒ (5, 4) = 9
to attack: 1d20 + 13 ⇒ (17) + 13 = 30
second arrow damage: 2d8 ⇒ (1, 6) = 7
to attack: 1d20 + 9 ⇒ (9) + 9 = 18
third arrow damage: 2d8 ⇒ (8, 4) = 12
Perla manages to avoid the 10 void, but Shadow does not.
With that, Perla will target the creature, then let go three shots, two at once followed by a third.
| TechoWrath |
Two of Perla's arrows hit Nulkineth, who, with an exasperated "!@#$%" falls to the ground, lifeless.
COMBAT OVER
On Nulkineth you find a +1 Striking Battle Aspergillum It is a 1d6 weapon, but, as a Deific Weapon in the hands of a Champion it becomes a 1d8
You also find:
An Unshining Religious Symbol (rather than a Shining symbol, an unshining symbol, if revealed makes bright light normal, normal light becomes low-light, low light becomes dark, and dark becomes greater dark within 20 feet)
It is a symbol of Kabriri
And, you find a chunk of silver and three Unholy Waters.
Near the pallet you find a strongbox that contains:
382 gp, 71 sp, 28 cp, gems worth a total of 80 gp, a gold holy symbol of Sarenrae worth 20 gp, a Knave's Standard, a +1 chain shirt, and a +1 returning striking dagger.
Shadow took 10, and Merlin is currently down 15. Assuming ten minutes to get them both full, and an hour thoroughly scouring the room, there is a door to your southwest.
| Tavos Alvaren |
Garden of healing, 30 Second: 3d4 + 3d4 + 3d4 + 3d4 + 3d4 ⇒ (1, 4, 1) + (3, 2, 2) + (1, 1, 1) + (4, 3, 1) + (2, 3, 2) = 31
Religion: 1d20 + 14 ⇒ (1) + 14 = 15
Tavos remains in place behind Merlin and Shadow as the demon collapses, the emerald glow of his gem pulsing in a slow, steady rhythm. He keeps the spirits gathered, letting another wave of healing wash outward from him. Grass and brief blossoms ripple across the cracked stone before fading again.
mend and rise… mend and rise… breathe again… the ground remembers…
He releases the stance only once his companions' wounds have closed enough for stability. The gem dims but stays green as he steps away from the fighter, surveying the room with quiet attention.
His gaze settles on the strange unshining symbol and the strongbox contents. Tavos lowers himself beside the strange unshining symbol, studying the shape a moment longer. The emerald light of his gem sharpens, catching faint edges in the metal. He doesn’t touch the symbol, but his posture shifts with a kind of restrained tension.
"This is not a symbol that I have seen before- though the spirits around it are unsettled"
The healing only takes 30 seconds of sustaining the spell, but then Tavos would need to refocus which may or may not overlap with some of the search of this room
| Tabil |
Religion: 1d20 + 10 ⇒ (4) + 10 = 14
Once things have settled down, Tabil walks into the room to inspect whatever he can and find out what actually happened here. Once Tavos is done with it, he reaches for the thing. He inspects the light-swallowing properties. Although he is unable to determine the iconography, the light-altering properties obviously intrigue the man."Curious. I have never seen something act like this." He covers and uncovers it a few times. "It could be useful for moving around undetected. Though I must say I am not sure what the symbol represents."
He looks at the other items in the room once his curiosity is satisfied. "Should we carry on? I can look at these later for any interesting properties, but I feel like we should explore the rest of this complex to make sure nothing wants to slice our throats."
| Merlin Brokencrown |
Merlin kicks the carcass of the demon, as he enjoys the landscape healing.
Much appreciated, Tavos.
The Fighter then begins Repairing his damaged Shield while he waits....
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 2415 = 15 Item bonus for Repairs)
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Item bonus for Repairs)
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Item bonus for Repairs)
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 102d6 ⇒ (2, 5) = 7 Item bonus for Repairs)
Doesn't get through Hardness
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 1915 = 15 Item bonus for Repairs)
The Fighter then stands by the SW door, ready to proceed....
Exploration mode Defend
| Krakas |
Krakas watches Merlin struggle with repairing his shield, before Krakas jumps into lend his help, "Ooo ah, yeah, ya see, what you're doing there, oo yikes, okay, let me just help you a bit,"
I have a +15 crafting, can I help him?
| TechoWrath |
Let's assume that Krakas helps
Krakas aid: 1d20 + 15 ⇒ (6) + 15 = 21
That simple success still doesn't allow for repair of the shield
Now, Merlin is neither a narcissist nor stupid. We will assume that he will ask Krakas to repair his shield, while Merlin assists.
Second attempt, Merlin aid and Krakas repair: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 101d20 + 15 ⇒ (9) + 15 = 24
Merlin actually got in the way, but, Krakas was able to do 10 HP (assuming Krakas is trained)
Third attempt, Merlin aid and Krakas repair: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 231d20 + 15 ⇒ (8) + 15 = 23
10 HP (assuming Krakas is trained)
Shield now has only a 1 HP nick. Of course, if Krakas is expert in crafting, the shield is fully repaired.
| TechoWrath |
The door to the west leads to an unexplored room.
It leads into the kitchen.
The ripe stench of decay chokes the air of this room, emanating from the bodies of two deceased soldiers hanging from the rafters. Various cabinets and tables stand around a fireplace in the south wall, and doors lead east, west, and north.
The door in the west of the kitchen leads to a dining hall.
Three stone tables stand in this room, and their wooden benches lie broken and half-rotten around them. Leather straps with restraints stretch across their surface, buckled tightly in place.
Nearby, a knotted rope descends through a tiny hole in the ceiling.
Is there anything you want to do before you leave the Lost Chapel?
| Tabil |
"Probably the belfry." Tabil thinks out loud when he sees the rope and Avenger inspecting it. "If you want to ring it, I would suggest not standing there. Who knows whether it's structurally sound."
If anyone wants to inspect the rooms, Tabil will sit down and look at some of the interesting items the group found here.
Crafting, Identify Magic 1 minute: 1d20 + 15 ⇒ (1) + 15 = 16 Knave's Standard
Crafting, Identify Magic 1 minute: 1d20 + 15 ⇒ (15) + 15 = 30 +1 chain shirt
Crafting, Identify Magic 1 minute: 1d20 + 15 ⇒ (5) + 15 = 20 +1 returning striking dagger
Crafting, Identify Magic 1 minute: 1d20 + 15 ⇒ (14) + 15 = 29 Unshining Religious Symbol of Kabriri
Please let me know which ones we can consider identified, and I will mark them in the inventory. TY!
| Merlin Brokencrown |
Merlin stares in wonder at the Expert craftsmanship displayed by Krakas.
Much appreciated. May we make this a traditional methods of spending time together after battles from now on?
| Perla Hidlkid |
" Is the belfry not the place used to ring the bells? Should we not let evil know that Desna guides us to remove them from the lands?" Perla questions as they move around the rooms.
| Krakas |
Finishing up with Merlin's shield, "Ah well you're too kind, on the farm we had to fix all sorts of our own equipment, now I feel like I've uncovered even the secrets to fixing and crafting magical items,"
Nodding to Perla, "It is not a bad idea, though we should be prepared first for a fight that I'm sure such a ringing announcement would make,"
| TechoWrath |
"Probably the belfry." Tabil thinks out loud when he sees the rope and Avenger inspecting it. "If you want to ring it, I would suggest not standing there. Who knows whether it's structurally sound."
If anyone wants to inspect the rooms, Tabil will sit down and look at some of the interesting items the group found here.
[dice=Crafting, Identify Magic 1 minute]1d20 + 15 Knave's Standard
[dice=Crafting, Identify Magic 1 minute]1d20 + 15 +1 chain shirt
[dice=Crafting, Identify Magic 1 minute]1d20 + 15 +1 returning striking dagger
[dice=Crafting, Identify Magic 1 minute]1d20 + 15 Unshining Religious Symbol of KabririPlease let me know which ones we can consider identified, and I will mark them in the inventory. TY!
So far, only the Knave's Standard is not recognized. You can try tomorrow
| Tavos Alvaren |
Religion, Identify Magic, Standard: 1d20 + 14 ⇒ (17) + 14 = 31
Tavos steps closer to where Tabil has set the recovered items, his attention settling on the folded banner. He studies the stitching and sigils for a moment longer than seems necessary, then nods once.
“This is a Knave’s Standard,” he says. “A banner meant to reward guile over valor. It strengthens those who strike from advantage over the weakened.”
He straightens, leaving the flag where it lies.
“Useful, but it may tell us something about the people who gathered here. They seem to have favored cleverness over open war.”
When the talk turns to the rope and the bell above, Tavos hesitates. The emerald glow at his brow fades, replaced by a deeper, molten amber as he shifts his spirits inward, trading gentler voices for heavier ones.
The whispers swirl
stone remembers… fire answers… stand ready… stand ready…
“If the bell is to be rung, I am willing do it,” he says, without enthusiasm. “But we should not do it unguarded. The spirits will be prepared for what answers.”
He turns slightly toward the others, stance more solid now, the weight of earth and heat settling around him as they decide their final steps before leaving.
| Tabil |
"The undead were performing some sort of ritual. Perhaps we should consecrate the place?" Tabil looks at Jarlgrum. "I mean, if you want to. I am not a temple man."
| TechoWrath |
As you exit the chapel, a bat-winged creature swoops in and lands. He starts talking to himself...
, : 1d20 ⇒ 4
Merlin Brokencrown , Defend: 1d20 + 12 ⇒ (3) + 12 = 15
Tabil, Investigate: 1d20 + 13 ⇒ (4) + 13 = 17
Jarlgrum, Defend: 1d20 + 12 ⇒ (19) + 12 = 31
Perla Hidlkid, Scout: 1d20 + 15 ⇒ (9) + 15 = 24
Krakas Grimbane, Detect Magic: 1d20 + 10 ⇒ (17) + 10 = 27
Avenger of the Green, Search: 1d20 + 12 ⇒ (1) + 12 = 13
Tavos, Search: 1d20 + 16 ⇒ (11) + 16 = 27
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up.,
➤ Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Bat-winged Fiend (- HP) │ 0 < AC <= ♾️
Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
Merlin Brokencrown AC 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73),
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Krakas |
Looking aghast at the winged creature, "The bell did work! Now what manner of Demon, Daemon or Devil are you creature?"
First action to recall knowledge, Religion +9, Arcana +16, Occultism +13, Nature +9
Will post other 2 actions based on if we get any knowledge on this thing
| Krakas |
Unsure what manner of creature it is, "It's probably a Demon, its speaking Demonic, besides that I don't know, I think it may be that creature we killed's boss!"
Krakas then runs back inside the church to view the fight from the window, trying to get a better angle and avoid the bottle neck.
| Perla Hidlkid |
Perla moves forward, targeting the creature as her prey, and has Shadow move to get closer with her, to avoid being in the back and the creature having any cover to her.
" It speaks of evil acts yes? Then we remove it from this plane. Even I seek redemption for my evils."
She will shoot her bow twice, but that is all for now with Hunted Shot
to hit first: 1d20 + 15 ⇒ (14) + 15 = 29
damage first shot: 2d8 ⇒ (1, 6) = 7
to hit second: 1d20 + 10 ⇒ (9) + 10 = 19
damage second shot: 2d8 ⇒ (1, 3) = 4
Move, Designated prey, and Hunted shot. Shadow can move independently one action a turn, and I figured staying close for now is how our tactics have been used anyways, until others line against the creature.
| Tavos Alvaren |
Tavos moves forward, then steps aside to line up his approach. The gem on his mask deepens to molten amber as he draws the spirits in close and settles into Channeler’s stance, his posture tightening as the power locks into place.
He extends his hand and sets the spell. Stone at the chosen point fractures and heats, molten earth pushing up in a slow, churning surge as Earth’s Bile takes hold.
stone holds… fire answers… stand firm… stand firm…
Tavos plants his feet and holds position, ready for what comes next.
* Stride
* Channler's Stance
* Earth's Bile
Fire: 2d4 + 3 ⇒ (3, 1) + 3 = 7 Bludgeoning: 2d4 ⇒ (4, 1) = 5 DC 22, Basic Reflex + Persistent Fire :2
HP: 74/74
Focus: 2/3
Hero Points: 1
Mythic Point: 1
Active Apparitions: Custodian of Groves, *Steward of Stone*
Spell DC 22 (standard) + Charges (apparition DC)
Mask Charges: 1/1
Animist Spells
Cantrip: Divine Lance (+12 vs AC), Shield
1st: Bless , Command
2nd: Blood Vendetta, Faerie Fire
3rd: Circle of Protection, Fear (heightened)
Apparition Spells:
1st: (1/1), 2nd: (1/1) 3rd: (1/1)
Staff of Control:
3/3 charges
Apparitions (all signature spells)
Cantrip: Ignition, Tangle Vine
1st: Heal, Harm, Interposing earth, Protector Tree
2nd : Exploding Earth, Gentle Breeze
3rd : Fireball, Safe Passage
Focus Spells:
Steward of Stone: Earth’s Bile
Garden: Garden of Healing
| TechoWrath |
Krakas retreats to a better position.
Perla, with Shadow in tow, moves into position, and hits the demon with a single arrow.
Tavos brings molten stone from the earth.
GM: 1d20 ⇒ 20
But, the demon is able to avoid any damage from it completely.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up.,
Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,
Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀Shadow AC 22 (60/60 HP)
Bat-winged Fiend (-7 HP) │ 19 < AC <= 29
Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
Merlin Brokencrown AC 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73),
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Tabil |
GM, I will also use one of my actions to Recall Knowledge. +15. In case you want to get ready for that.
| TechoWrath |
Jarlgrum mounts his horse, draws Radiance, and expands his aura.
The demon moves, and casts Grim Tendrils, striking Shadow, Perla, Avenger of the Green, Tabil, Jarlgrum, and Jarlgrum's horse.
Each must make a Fort save DC 28 vs: 8d4 ⇒ (4, 3, 2, 2, 1, 2, 1, 4) = 19 void damage (and 4 persistent bleed on a failure) doubled on a critical failure
GM: 1d20 ⇒ 2 Assuming that Tabil uses Mythic Recollection, Tabil is unable to determine exactly what kind of demon this is.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 1 & 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort Save DC 28 (horse also)
Perla AC 23: Fort Save DC 28
Shadow AC 22: Fort Save DC 28
Tabil AC 23: Fort Save DC 28
──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up.,
➤ Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Bat-winged Fiend (-7 HP) │ 19 < AC <= 29
Round 1 continued (- HP)
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
➤ Merlin Brokencrown AC 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73),
➤ Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Krakas |
Can Krakas use his mythic spell recording to identify how the demon casts that spell, so I can learn it later. It uses my reaction to identify and memorize the spell so I can learn it later! Its normally a secret roll, though as an Expert in Arcana I can auto succeed on recognizing spells up to Rank 4. If you want to roll though I am a +15 to Arcana!
Krakas looks at the window, and tries to punch a hole through it so he can target the demon with spells.
Athletics to punch the window?: 1d20 + 10 ⇒ (14) + 10 = 24 feel like that would be a success?
Then he climbs through and launches a tiny force dart at the creature.
focus spell force dart: 2d4 + 2 ⇒ (3, 4) + 2 = 9
If I wasn't able to punch through the window, let me know, I'll figure something out
| Tabil |
Fort: 1d20 + 10 ⇒ (17) + 10 = 27 So close.
Tabil goes into his mind palace to recall information on the creature, but is interrupted by a burst of pure darkness. He grunts in pain and considers his next move. In a burst of preternatural speed, he dashes across the courtyard to scatter the formation.
◆ Recall Knowledge, ◆◆ Warp Step
AC 23, HP 45, persistent bleed 4
| TechoWrath |
Krakas looks at what the demon cast, and recognizes the mystical energies involved You can learn it later
Krakas then sends a barrage of force at the demon.
The demon glances at Krakas. Krakas must make a Fort Save DC 25 or become Drained 1
The void pulls at Tabil. Tabil then teleports beyond the demon.
The demon glances at Tabil. Tabil must make a Fort Save DC 25 or become Drained 1
Tabil Persistent bleed: 4 = 41d20 ⇒ 7
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 1 & 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort Save DC 28 (horse also)
Krakas AC21: Fort DC 25 vs Drained 1
Perla AC 23: Fort Save DC 28
Shadow AC 22: Fort Save DC 28
Tabil AC 23: Fort DC 25 vs Drained 1
──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up.,
Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Bat-winged Fiend (-16 HP) │ 19 < AC <= 29
Round 1 continued (- HP)
Tabil AC 23 (45/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
➤ Merlin Brokencrown AC 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73),
➤ Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
──────────
AFTER YOUR TURN:
──────────
Tabil AC 23: Persistent bleed 4
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Tabil |
Fort: 1d20 + 10 ⇒ (9) + 10 = 19
Give me some of that that drained 1 action. So I should lower max hp by 6 and then take 6 damage.
HP 39/62, AC 23, Drained 1
| Avenger of the Green |
fort save vs grim tendrils: 1d20 + 15 ⇒ (12) + 15 = 27
missed it by that much
He will then step and release a hail of splinters. One good bleed deserves another. It should just miss shadow and peter out before reaching Tabil.
Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow
| TechoWrath |
Reflex: 1d20 ⇒ 3
The demon seems not to have been expecting the hail of splinters from Avenger of the Green.
Splinter damage: 3d6 ⇒ (3, 6, 6) = 15
The demon glances at Avenger of the Green. Avenger of the Green must make a Fort Save DC 25 or become Drained 1
Avenger Persistent bleed: 4 = 41d20 ⇒ 4
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 1 & 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort Save DC 28 (horse also)
Krakas AC21: Fort DC 25 vs Drained 1
Perla AC 23: Fort Save DC 28
Shadow AC 22: Fort Save DC 28
Avenger of the Green AC 23/25: Fort DC 25 vs Drained 1
──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up.,
Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Bat-winged Fiend (-31 HP) │ 19 < AC <= 29
Round 1 continued (- HP)
Tabil AC 23 (39/62 HP) │ ☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
➤ Merlin Brokencrown AC 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73),
Avenger of the Green AC 23/25 (59/82 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Drained 1 (6 HP)
──────────
AFTER YOUR TURN:
──────────
Bat-winged Fiend: 3d6 Persistent Bleed
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: 4 Persistent Bleed
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Merlin Brokencrown |
Merlin (feeling like he took quite the vacation) attempts to Inspire the troops!
Diplomacy(E) DC easy does it: 1d20 + 13 ⇒ (3) + 13 = 16
Hero Point! Diplomacy(E) DC easy does it: 1d20 + 13 ⇒ (4) + 13 = 17
Not really feeling it, the disappointed, not inspired Marshal shrugs.
Can't be that bad...
Merlin then does a Sudden Charge at the demon!
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (4) + 17 = 212d8 + 4 ⇒ (6, 4) + 4 = 14 S Traits Versatile P, magic
He sighs.
| Tavos Alvaren |
Tavos shifts his grip, drawing the staff forward as the gem on his mask keeps its molten amber glow. He channels power through the wood and releases it in a focused pulse, directing the spell toward the demon as Stupefy takes hold.
thoughts slow… edges dull… fire waits… fire waits…
Without breaking his stance, Tavos turns his attention back to the ground. He sustains the spell, and the cracked earth pulses again with heat as Earth’s Bile continues to churn where he set it.
** Stupify (from staff of control)
DC 22 Will Save
* Sustain Earth's Bile
Fire: 2d4 + 3 ⇒ (1, 4) + 3 = 8 Bludgeoning: 2d4 ⇒ (1, 4) = 5 DC 23, Basic Reflex + Persistent Fire :2
HP: 74/74
Focus: 2/3
Hero Points: 1
Mythic Point: 1
Active Apparitions: Custodian of Groves, *Steward of Stone*
Spell DC 22 (standard) + Charges (apparition DC)
Mask Charges: 1/1
Animist Spells
Cantrip: Divine Lance (+12 vs AC), Shield
1st: Bless , Command
2nd: Blood Vendetta, Faerie Fire
3rd: Circle of Protection, Fear (heightened)
Apparition Spells:
1st: (1/1), 2nd: (1/1) 3rd: (1/1)
Staff of Control:
1/3 charges
Apparitions (all signature spells)
Cantrip: Ignition, Tangle Vine
1st: Heal, Harm, Interposing earth, Protector Tree
2nd : Exploding Earth, Gentle Breeze
3rd : Fireball, Safe Passage
Focus Spells:
Steward of Stone: Earth’s Bile
Garden: Garden of Healing
| TechoWrath |
Merlin is unable to inspire his compatriots.
He moves in and whiffs his attack.
The demon glances at Merlin. Merlin must make a Fort Save DC 25 or become Drained 1
Tavos intends to control the demon. Will: 1d20 ⇒ 5 The demon appears taken aback by the spell.
Tavos sustains the prior spell. Reflex: 1d20 ⇒ 9. This time some of the damage from the fire and rock hurt the demon.
The demon glances at Tavos. Tavos must make a Fort Save DC 25 or become Drained 1
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Final Confrontation, Round 1 & 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Jarlgrum AC 24/26: Fort Save DC 28 (horse also)
Krakas AC21: Fort DC 25 vs Drained 1
Tavos AC 22: Fort DC 25 vs Drained 1
Perla AC 23: Fort Save DC 28
Shadow AC 22: Fort Save DC 28
Merlin Brokencrown AC 24/26: Fort DC 25 vs Drained 1
──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up.,
Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Bat-winged Fiend (-37 HP) │ 21 < AC <= 29, Stupefied 1 (1 round)
Round 1 continued (- HP)
Tabil AC 23 (39/62 HP) │ ☘️ ☼ ☼ , , Low light vision, Drained 1 (6 HP)
Merlin Brokencrown AC 24/26 (90/90 HP) │ ☼ ☼ Shield not up, inspiration not on (H 8, 73/73),
Avenger of the Green AC 23/25 (64/82 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Drained 1 (6 HP)
──────────
AFTER YOUR TURN:
──────────
Bat-winged Fiend: 3d6 Persistent Bleed
Tabil AC 23: Persistent bleed 4
Avenger of the Green AC 23/25: 4 Persistent Bleed, Fort DC 25 vs Drained 1
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Merlin Brokencrown |
Merlin stares intimidatingly at those eyes....
Fort(E) DC 25: 1d20 + 13 ⇒ (7) + 13 = 20
The intimacy Drains from his face!
| Tavos Alvaren |
I just wanted to confirm that the DC of this effect doesn't change with stupify, or that it doesn't require a flat check to be able to perform the action
Fort, DC 25: 1d20 + 15 ⇒ (19) + 15 = 34
| Perla Hidlkid |
Perla sends Shadow forward to bite the demon, while she takes three shots with her bow at the enemy, one with her hunted shot. We will see how this goes.
to bite: 1d20 + 12 ⇒ (1) + 12 = 13
bite damage: 2d8 + 3 ⇒ (7, 6) + 3 = 16
to bite: 1d20 + 15 ⇒ (17) + 15 = 32
bite damage: 2d8 ⇒ (6, 2) = 8
to bite: 1d20 + 10 ⇒ (15) + 10 = 25
bite damage: 2d8 ⇒ (8, 7) = 15
to bite: 1d20 + 5 ⇒ (5) + 5 = 10
bite damage: 2d8 ⇒ (3, 2) = 5