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About Rilee StormbornFemale Aasimar Druid 14
Spd 30 ft. (20 ft in armor)
cougar:
bite +15 (1d6+5), 2 claws +15 (1d3+5)
AC 20 t15 ff17 dire tiger:
bite +16 (2d6+6 plus grab), 2 claws +16 (2d4+6 plus grab), pounce, rake (2 claws +16, 2d4+6)
AC 20, t13 ff18 Earth elemental:
2 slams +16 (1d8+6), earth glide, AC 23, t14 ff20 ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 25 (+7), Cha 9 (-1)
Traits: Into Enemy Territory (+1 Fort), Reactionary
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. Resist Death's Touch (Ex): At 4th level, a reincarnated druid gains a +4 bonus on saving throws against death effects, energy drain, and necromancy effects, and on stabilization checks when dying. This ability replaces resist nature's lure. Many Lives (Ex): At 5th level, if a reincarnated druid is killed, she may automatically reincarnate (as the spell) 1 day later. The reincarnated druid appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated. Wild Shape (Su): A reincarnated druid gains this ability at 6th level, and it functions at her druid level – 2. (6/day, huge, large, medium, small, tiny, diminutive animal; huge, large, medium or small plant; huge, large, medium or small elemental) Cheat Death (Ex): At 9th level, once per day, a reincarnated druid may reroll a save against a death effect, energy drain, or necromancy effect before the result of the roll is revealed, or reroll a failed stabilization check while dying. She must take the result of the second roll, even if it is worse than the original roll. This ability replaces venom immunity. A Thousand Faces (Su): At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form. Gear: +1 agile dragonhide breastplate, masterwork scimitar, light darkwood shield, holy symbol, component pouch, druid's kit headband of inspired wisdom +4, belt of physical perfection +2, druid's vestment, +1 amulet of mighty fists, cloak of resistance +1, wand of cure light wounds (48 charges), ring of feather falling, pearl of power (2nd), lenses of detection, ring of protection +2,, tanglefoot bag x3, alchemist's fire x2, holy water x4, acid vial x2, handy haversack, staff of heaven and earth, cracked dusty rose prism ioun stone, waters of transfiguration
Staff (5 charges):
gust of wind -- 1 charge stone shape -- 1 charge air walk -- 2 charges control winds -- 2 charges spike stones -- 2 charges Druid's kit:
DRUID'S KIT Price 14 gp; Weight 44 lbs. This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), 500 gp worth of diamond dust, 1,000 gp diamond, and a waterskin. GP: 2,494.83 Spells:
Summon Natures Ally:
A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower. Augment Summoning Your summoned creatures are more powerful and robust. Prerequisite: Spell Focus (conjuration). Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. Sunlight Summons Your summoned minions shine with the power of the sun. Prerequisites: Spell Focus (conjuration), able to cast summon nature's ally. Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction. Superior Summoning You can summon more creatures. Prerequisites: Augment Summoning, caster level 3rd. Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned. Animal Companion Roc: "Olympus" N Large animal Init +6, Perception +13, low-light vision ------------------------------------------ DEFENSE ------------------------------------------ AC 37, touch 16, flat-footed 30 (+5 armor, +6 dex, +1 dodge, +16 nat, -1 size) hp 107 (12d8+48) 107/107 Fort +12, Ref +15, Will +7 ------------------------------------------ OFFENSE ------------------------------------------ Spd 20 ft. Fly 80 ft. Melee: 2 talons +16 (1d6+7 plus grab) Melee: bite +15 (1d8+7) ------------------------------------------
7th-Level Advancement Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Under animal growth:
History:
A young boy of ten was found wandering, confused, by the Grovefather Tobias in the wilds of Varisia. The wizened druid saw that the young boy had already lived many lives and was fresh returned after riding the Great Wheel once again. He adopted the boy, giving him his last name, and trained him to be a druid. How this being received the blessing -- or curse -- to be reborn every time he died, the old druid did not know. But he helped guide him and showed him that through the powers of nature he could actually perceive the Great Wheel and use each life to enrich the next. For too long -- centuries, perhaps even millennia -- each life moved into the next and was forgotten. But now, trained to remember more and more of his past lives, the being known as Rilee now must bear the strain of the lives she has left behind, and their legacies as they influence the present. |