Throne of Night PbP

Game Master Reckless

Fire Mountain Games' Throne of Night Explorer (Dwarf) edition PbP.


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Cleric (Forgemaster) hp 9/9 | Ac 13 | T 11 | FF 12 | I+1 | F+3 R+1 W+5 | Perception +3 Sense Motive +7

I will be one day Grunyar, her help comes when you least expect it. She helps those who help themselves. She is not the Deity of weak-willed elves, that rely on their gods to help them. She is a Dwarven Deity, and we have to prove that we are worthy of her.


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Speaking in dwarven "Aye, Donagh my brother! Truer words were rarely spoken in these depths for a long time. Grunyar, what do you take Briggya for? A personal godess, at the back and call of ev'ry drunken longbeard from here to the moon and back? Leave that to the wimpy elves - you know the dwarven ways of yore. If you prove yourself worthy, then and only then can ya hope to enjoy her gifts. Show your steel and strength you shall find where you least expect it!"

"Now...shall we go finally and lead these gnomes back home? Elmador, Mirrin, Garnult - have you finished?!"

Liberty's Edge

Male Human Commoner 2

As Elmador uncorks the vial, the air is filled with an unusually pungent smell, deep and earthy, with a hint of garlic. Ivy's face contorts into a mixture of anger, disgust, and fear. "Gnome's bane." she whispers between clenched teeth.

Elmador (survival 1d20 + 8 ⇒ (15) + 8 = 23 ) notices that there is sufficient evidence that there have been many medium sized humanoids in the cache recently- removing a pretty good sized store of goods from the looks of it- sometime in the last week or so.

Ivy explains the gnome's bane "One o the filthy drow's 'gifts' to our world- if any but a svirfneblin drinks it, they become resistant to our magics. But to us it is a slow and painful death in liquid form. Destroy that foul concoction or I'll part my way wid you." she stands, hands on hips, bottom lip in fullness of pout.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Cousin, show this young gnome what the Dwarves think about poisons and the sneaky black elves that use them.

Garnult turns away and begins walking to the cart, rejoining the others and preparing to head to Fasturvalt. Let us make haste. The Drow are already ahead of us.


Male Dwarf Wizard (Earth) HP: 6/6 | AC:14 | T:14 | FF: 10 | F: -1 R: +4 W:+5| Init: +4 | Perception: +6 | Sense Motive: +11

"Aye Cousin, especially a poison such as this. Ivy, I'll destroy it, o'course, this...this is monstrous, a concoction that kills, and at the same time aids the killer."

Elmador pours the stuff on the floor but keeps the tiniest dribble at the bottom of the vial. "Is this amount enough ta harm ye or anyone else Ivy? he asks.

"If not then I'll keep it to show to Slowly as further proof that something awful is 'appening. If it is, then I'll smash the vial right here, right now. Someone came through here recently and if there was more o' this bane then..."

Elmador awaits Ivy's answer and either pockets the vial or smashes it depending on her reply.

"let's get back to the wagon. We have to move quickly"


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

As the others return Grunyar looks up from the spoils of war he was once again going through in the hopes of an undiscovered treasure. "There ye are, where did ye go?" he asks.

Liberty's Edge

Male Human Commoner 2

Ivy frowns, clearly reluctant to let even a drop of the stuff remain, but catching Elmador's reasoning. Still frowning, she says. "Ye have a point. But I'm na sure how much is a dangerous amount. If ye keep it, keep it well."

She and the other gnomes are as ready to hit he trail again as they ever will be. In fact, when told about the gnome's bane, Harvald curses, more certain than ever that Gunther was right about the drow, and pushes for haste.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

As the party travels Garnult tells stories of older times and the legends that made up his childhood.

Once, long ago the Dwarven Runelord Xyrin found the first mithril and used it to fashion a spearpoint with which to slay the Nightstalker a being so hideous and evil words fail to describe it...


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Being his usual self, tight-lipped and reclusive, Dain travells lost in his thoughts. He enjoys the story told by Garnult, although he heard it probably a hundred times before. Somehow this familiarity with the story and the events which unfold in it, help him find his inner peace in these trying times. They have barely started in the underworld when they run afoul of darkskinned elves and their trickery. Too many expeditions to reclaim Dammerhall have failed - they were not allowed another failure. Bryggya's will be done - we will Show our steel


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

While not paying particular attention Grunyar is please by the storytelling it brings some sort of comfort on their hasty travel. He can't help fiddling with the key thinking what it might open.

Liberty's Edge

Male Human Commoner 2

You travel for a few more days. Somewhere along the line, Harvald overhears Elmador refer to the gnomish lord as 'Lord Slowly" and has this to say.

"I would recommend against developing Knivy Ivy's habit of calling Lord Geirni Speaks the Truth but Slowly as 'Lord Slowly', my dwarven friend. Especisally if you wish to have him listen to what you have to say. Ivy is not popular with many of my kinsmen, and Lord Geirni least of all."

Soon, you reach a crossways with a sign written in gnomish which indicates 5 ½ days east and north to Fasturvalt. 9 days west to Kladdenvalt and 32 days east to Vondehammer.

" Another five days to home." Harvald sighs. Nearby, there is a rustling sound as something moves....


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult overhears Harvald's counsel and agrees Aye, lets not antagonize. We need allies to restore the Dammerhall.

Later on...
Hearing sounds Garnult calls out Who is there. Make yourselves known.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

IS anyone keeping track of our food stores?

Drawing his axe Mirrin motions the others to stay silent as he creeps forward to investigate the noise.

1d20 + 5 ⇒ (11) + 5 = 16 Stealth
1d20 + 7 ⇒ (7) + 7 = 14 Perception


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

OH! Ninjaed by the paladin of all thigns.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult keeps his smoke bombs close, and his enemies smited... Smote? one of those.

Liberty's Edge

Male Human Commoner 2

Spoiler:
Dain Initiative 1d20 + 2 ⇒ (3) + 2 = 5
Donagh Initiative 1d20 + 2 ⇒ (14) + 2 = 16
Elmador Initiative 1d20 + 4 ⇒ (13) + 4 = 17
Fandall Initiative 1d20 + 1 ⇒ (15) + 1 = 16
Garnult Initiative 1d20 + 2 ⇒ (15) + 2 = 17
Grunyar Initiative 1d20 + 6 ⇒ (10) + 6 = 16
Harvald Initiative 1d20 + 1 ⇒ (5) + 1 = 6
Ivy Initiative 1d20 + 3 ⇒ (12) + 3 = 15
Jesper Initiative 1d20 + 1 ⇒ (3) + 1 = 4
Kerret Initiative 1d20 + 1 ⇒ (12) + 1 = 13
Lucioun Initiative 1d20 + 1 ⇒ (6) + 1 = 7
Mirrin Initiative 1d20 + 4 ⇒ (19) + 4 = 23
Wendell Initiative 1d20 + 1 ⇒ (5) + 1 = 6
Wrex Initiative 1d20 + 1 ⇒ (12) + 1 = 13

Darkmantle #1 Initiative 1d20 + 6 ⇒ (2) + 6 = 8
Darkmantle #2 Initiative 1d20 + 6 ⇒ (3) + 6 = 9
Darkmantle #3 Initiative 1d20 + 6 ⇒ (9) + 6 = 15
Darkmantle #4 Initiative 1d20 + 6 ⇒ (5) + 6 = 11
Darkmantle #5 Initiative 1d20 + 6 ⇒ (8) + 6 = 14

Initiatives:
Group One: Donagh, Elmador, Fandall, Garnult, Grunyar,Ivy, Mirrin
Enemies: Darkmantle #3, #5
Group Two: Kerret, Wrex
Enemies(2) Darkmantle #1, #2, #4
Group Three: Dain, Harvald, Jesper, Lucioun, Wendell

Map: Darkmantle clutch

A clutch of darkmantles has moved into the cave system and they smell lunch!


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

1d20 + 6 ⇒ (6) + 6 = 12 Know dungeoneering on darkmantles.

Liberty's Edge

Male Human Commoner 2
Mirrin of The Deep wrote:
1d20+6 Know dungeoneering on darkmantles.

You know they're flying underground creatures who cling to ceilings to appear as stalactites and can cover an area with darkness. They usually squeeze their prey to death.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

good enough.

"Cover the entrance! Cut them down as they come through adn don't let them get a hold of ye!"

Mirrin Moves to M11 and readies an action to smack the first squid that trie to cross K10.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Aye! Garnult says in reply to his cousin as he steps forward to block the cave exit with his longaxe ready.

5'step southwest into L11 Move Action [free]
Ready attack at incoming monsters. Full Round Action

Readied Attack: 1d20 + 6 ⇒ (20) + 6 = 26Damage: 1d12 + 7 ⇒ (3) + 7 = 10
Confirm: 1d20 + 6 ⇒ (4) + 6 = 10

Also, Garnult has combat reflexes as a feat so can take 3 AoO's per round.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

That makes 2 of us on the combat reflexes deal.


Male Dwarf Wizard (Earth) HP: 6/6 | AC:14 | T:14 | FF: 10 | F: -1 R: +4 W:+5| Init: +4 | Perception: +6 | Sense Motive: +11

a quick post from my phone to say I will post once I get home from work


Cleric (Forgemaster) hp 9/9 | Ac 13 | T 11 | FF 12 | I+1 | F+3 R+1 W+5 | Perception +3 Sense Motive +7

Donagh touches his holy symbol and mutters some divine phrases. Bryggya's blessing washes over all allies. Donagh then draws his crossbow

Casts Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

At bit unsure about what is to happen next Grunyar moves to Garnult's side. This is properly a very bad idea, the young dwarf contemplates as he is unsure of what they are facing.

Moves to K 11 and readies an attack.

Readied attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Human Commoner 2

Mirrin, if you could roll your readied attack, please...


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15 Attack
1d10 + 6 ⇒ (6) + 6 = 12 Damage

Liberty's Edge

Male Human Commoner 2

Ivy moves behind Mirrin and shoots her crossbow into the room at Darkmantle #1.

1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 for 1d6 + 1d4 ⇒ (1) + (1) = 2

Fandall, behind the wagon, draws and loads his crossbow.

Darkmantle #3 moves forward to attack and gets a couple of weapons slashed at it, bringing it down before it can attack.

Darkmantle #5 moves (-J9-K10 Apply any AoOs you get if you have reach that reaches J9) and attacks Grunyar.

1d20 + 3 ⇒ (16) + 3 = 19 slam for 1d4 ⇒ 1 and Grab 1d20 + 5 ⇒ (7) + 5 = 12 the tentacles flop against Grunyar, hurting him slightly but finding no purchase.

Liberty's Edge

Male Human Commoner 2

Wrex moves slick up from behind the wagon. Kerret, behind the wagon, draws and loads his crossbow.

Darkmantle #4 moves forward (-K8-K9) and attacks Grunyar.

1d20 + 3 ⇒ (14) + 3 = 17 for 1d4 ⇒ 2 and grab 1d20 + 5 ⇒ (17) + 5 = 22 Grunyar this time is grappled by the dark, squid-like monstrosity.

Darkmantle #2 flies up over your heads (-J9-K9-K10-K11 but within reach of your weapons, so AoOs from Garnult, Mirrin) and attacks Garnult if it survives the trip.
1d20 + 3 ⇒ (1) + 3 = 4 misses.

Darkmantle #1 flies up over your heads (-J8-K9-L10-M10 but within reach of your weapons, so AoOs from Garnult, Mirrin) and attacks Mirrin if it survives the trip.
1d20 + 3 ⇒ (1) + 3 = 4 also misses.

Group 3 up, updated map

and that will cycle us back to group 1 once Dain makes his move. (the gnomes will be preparing their crossbows; they're not all as quick/ready as Ivy.)

EDIT: also, I seemed to have skipped Elmador's round 1 action.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Attack on Darkmantle 2 AoO: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d12 + 7 ⇒ (8) + 7 = 15
Attack on Darkmantle 1 AoO: 1d20 + 6 ⇒ (14) + 6 = 20Damage: 1d12 + 7 ⇒ (3) + 7 = 10
Attack on Darkmantle 5 AoO: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d12 + 7 ⇒ (6) + 7 = 13

On Garnult's turn he will shout Brygga! drop his longaxe and draw his Heavy Pick and attack whichever Darkmantle is still nearby Pick: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d8 + 7 ⇒ (6) + 7 = 13
only get the three aoos so chose the three obvious ones.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Darkmantle 5: Can't reach.

Darkmantle 4: 1d20 + 6 ⇒ (12) + 6 = 18 damage 1d10 + 6 ⇒ (2) + 6 = 8 damage
Darkmantle 2: 1d20 + 6 ⇒ (9) + 6 = 15 damage 1d10 + 6 ⇒ (3) + 6 = 9 damage
Darkmantle 1: 1d20 + 6 ⇒ (17) + 6 = 23 damage 1d10 + 6 ⇒ (8) + 6 = 14 damage

Have 4 AoO's but that's all the valid targets I got.


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

Quick question why am I not in K 11 instead of L 10?


HP 11/11 AC:19 F:17 T:12 Save F:+4 R:+2 W:+3 Init:+2 Perc:+6(+8)

Moving quickly between Elmador and Ivy, Dain readies his weapon and brings it down to one of the creatures.

Move to L12
Pick attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Versus Darkmantle #2, if alive (not killed by Mirrin). If not, Ready action to attack whichever enemy comes first
Potential damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male Dwarf Wizard (Earth) HP: 6/6 | AC:14 | T:14 | FF: 10 | F: -1 R: +4 W:+5| Init: +4 | Perception: +6 | Sense Motive: +11

apologies I ended up not actually finishing work at all and staying all night, lovely

Elmador after feeling fairly inept in his last battle has prepared burning hands and snowball every day since. "See how you like a taste of this!" he says moving out L13 and casting snowball at Darkmantle #5

ranged touch: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d6 ⇒ 3 fort save or staggered for 1 round

earlier conversations:

"I'll watch my tongue Harvald, thanks for the warning. Why isn't Ivy too well liked, I saw you frown at her as she entered the cavern when we first met"

Asks Ivy the same thing about the look Harvald gave her.

Liberty's Edge

Male Human Commoner 2

Adjusting for Grunyar's actual stated position, the AoOs on 1, 2, and 5 knock them out of the air.

Then I applied Dain and Garnult's attack to #4, the last remaining Darkmantle, and it too is ko'd.

Grunyar was only hit by #4 for 1 damage, as the guardians killed #5 before it could attack.

The gnomes stand in awe of your prowess.

Elmador:

Spoiler:

Harvald "She's got a bit of a rebellious streak to her, and doesn't fit in too well with polite company. For instance, her nickname for the King. Did I frown? Huh. Guess I didn't like that she hid while my friend's throat was being sliced by the skis'raal."

Ivy "Eh, he's got a stick up his arse about something. Probably the money he lost ta me playing the bones."


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HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Mirrin picks up one of the chopped up bodies.

"Good eating on these. Not poisonous, jes tough 'n rubbery."


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

Freeing himself from the Darkmantle's deadly embrace Grunyar check the many bruises he recieved assuring himself nothing is wrong. He looks to the others, "Thanks for the help, I almost had it right where I wanted," he says smiling. Then takes a piece of cloth to wipe his blade. "I wonder what might be in here?" he asks himself peaking into the cave the Darkmantles came from.


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Heh, that fight almost wasn't fair. If Garnult cared about such things.

The prisoner. Garnult states realizing that Mirrin is standing beside him. Garnult goes to check on the Skis'raal

Liberty's Edge

Male Human Commoner 2

Grunyar sees large, broken egg shells and a fair amount of white, grey-speckled dung.

The skis-raal remains bound in the wagon.


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

A tiny bit disappointed Grunyar turns his back to the cave. "Nothing here neither dead or alive," he proclaims and returns to the wagon and their leader. "Impressive," he says with a hint of respect in his voice nodding back towards the now dead Darkmantles before he prepares to continue.


Cleric (Forgemaster) hp 9/9 | Ac 13 | T 11 | FF 12 | I+1 | F+3 R+1 W+5 | Perception +3 Sense Motive +7

Donagh packs his crossbow again and nods at Grunyar. "Impressive indeed"

Liberty's Edge

Male Human Commoner 2

After a few more days' journey, including a shortcut through the narrow passage called "The Needle's Eye" where you had to unhitch the mules, disassemble the wagon, and squeeze it to force it through (taking about an hour to do so) you finally arrive at the Svirfneblin town of Fasturvalt.

The town is a masterwork of crafted marble. The light from inside the building plays off several waterfalls, and reveal the caps of expansive mushroom gardens.

Fasturvalt Map

Harvald's face lights up, as do the faces of the rest of the Svirfneblin travellers, with the exception of Ivy's.

Ivy whispers to Elmador "Remember, friend, the only dwarves these people have seen are ye deep kin. Expect whispers and odd looks to follow youse. Don't expect the welcome ye've earned."


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult walks straighter, his gait showing a confidence he wishes he felt. Will these gnomes help us or stand in our way, Dammerhall may not be remembered


Cleric (Forgemaster) hp 9/9 | Ac 13 | T 11 | FF 12 | I+1 | F+3 R+1 W+5 | Perception +3 Sense Motive +7

Deaglan eyes light up at the wonderful craftsmanship. He moves over to Jesper and tells him

"Your stone-working kinsmen are marvellous indeed. Such a wonder of marble craftsmanship I have never seen!"


HP 9/10 ⎢ AC 17 ⎢ T 14 ⎢ FF 13 ⎢ CMD 15 ⎢ F +1 ⎢ R +6 ⎢ W +0 ⎢ Init +6 ⎢ Per +4

"This better be worth it," Grunyar grumbles seeing the town.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Mirrin ignores the stairs. He was no diplomat, nor a complete stranger to such places.


Male Dwarf Wizard (Earth) HP: 6/6 | AC:14 | T:14 | FF: 10 | F: -1 R: +4 W:+5| Init: +4 | Perception: +6 | Sense Motive: +11

Elmador's engineer's eyes take in the sight of Fasturvalt and he grunts with appreciation and no small amount of awe.

"Thank ye for th' warning Ivy, I'll be on me best behaviour. Can't make no promises for the rest o' em but this expedition is important to all o' us, they'll do what they feel is right."

He moves over to Garnult and tells him of Ivy's warning "I know you have reservations about the gnomes and their view of us. Ivy just confirmed tha' they might not see us as more tha' bloody duergar. But then, why would they? Hopefully news of how we rescued these others will do us some small good"

Elmador tries to put on a smile but it looks more like a fixed grimace as he travels through the town. I don't think that 8 charisma is going to do him much good at making an impression! (until he starts talking and can use his int bonus to talk)


Male Dwarf Wizard (Earth) HP: 6/6 | AC:14 | T:14 | FF: 10 | F: -1 R: +4 W:+5| Init: +4 | Perception: +6 | Sense Motive: +11

"Ivy, Harvald, could you fill us in on who're the most important people around here other than Lord Geirni? Who's going to be the most sensible about the drow b*stard now that Gunther is no longer with you?

Liberty's Edge

Male Human Commoner 2

Harvald leads you into the town, returning the stares of any who dare gape at you. Most turn their attentions elsewhere at Harvald's reproachful gaze. Harvald explains the town's layout and his intentions as he leads you onward.

"To your right is the quarry the town was founded on, the pride of Fasturvalt, the marble depths. The first row of builkdings here is called Stonecutter's row. I'm sure you can guess who lives there. Ahead and above, we have the Snabbinflod, whose waters feed the fertile ground of our mushroom fields. Bridging the Snabbinflod, we'll enter the town square and then climb the natural staircasing to home. It's pretty close to the Gallery of the Gods, so not far from Lord Gierni's Hall." He pauses to respond to Elmador's inquiry.

"Well, probably the most important man in town besides the King is Tammar Even-The-Stones-Listen, the quarry's foreman..." he begins.

Ivy interrupts "Aye, an tha most important woman in town is Miatha-Song."

Harvald frowns at being interrupted "Sure, Knivey Ivy, I was going to mention her. In any case, Miatha Always-A-Song-Follows runs the Blue Bat, which is the only place in town that can comfortably fit people of your stature. Miatha is the person in town you go to if you want to get the townsfolks ears and hearts." Ivy seems pleased with this description, so Harvald continues. "But Even-The-Stones-Listen is the man with the King's ear. But Ivy mentioning Always-A-Song-Follows gives me an idea how to approach Tammar. He normally avoids political engagements, preferring real work as he calls it. But I feel the first thing that needs to be done is to vistit Gunther's widow..."


Spells and Consumables Dwarf Cleric 6 | Init -1 | HP 59 | AC 22 (20) |PP 13 ||

Garnult straightens up and says We should pay our condolences to the Widow.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Mrrin keeps an eye on the prisoner. Having fed it with a darkmantle he was confident it'd be in good health for its execution.

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