Racial Traits
Ancient Enmity Gain a racial bonus (+1) to attacks vs Elves.
Craftsman Gain a racial bonus (+2) on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training Gain a dodge bonus (+4) to AC vs monsters of the Giant subtype.
Hardy Gain a racial bonus (+2) to saves vs Poison, Spells and Spell-Like effects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability Gain bonus (+4) to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Cleric (Forgemaster) Abilities:
Artificer's Touch (1d6+0) (6/day) (Sp):[/b] Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Aura The Cleric has an aura corresponding to his deity's alignment.
Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Runeforger (8/day)(Su) A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier. These runes last 1 round per cleric level, but inscribing the same rune twice on an item increases this duration to 1 minute per level, three times to 10 minutes per level, and four times to 1 hour per level. Erase affects runes as magical writing. A forgemaster learns forgemaster's blessing at 1st level and may learn one additional rune at 2nd level and every 2 levels thereafter. Only one type of rune marked with an asterisk may be placed on an item at any given time. This ability replaces channel energy
Runes known
- Forgemaster's Blessing: The inscribed nonmagical item functions as a masterwork item.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Traits:
Anvil Heart You receive a +2 trait bonus to one craft skill involving metal-working (Craft: weaponsmithing). That skill is always a class skill for you.
Eldritch Smith Whenever you use the Craft skill or a crafting feat to make a stone or metal item, you reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears.
Feat:
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.