Rotrovio

The Warlord of The Seven Armies's page

73 posts. Alias of Vrog Skyreaver.


Full Name

Rowan

Race

Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Languages

All Core Rulebook plus Thayan

Strength 20
Dexterity 20
Constitution 20
Intelligence 14
Wisdom 12
Charisma 26

About The Warlord of The Seven Armies

Combat Stats:

HP 242
AC 30 T 21 FF 25
BAB 15
INIT +8
FORT +19
REF +25
WILL +21

Speed 30'/60' fly (good)

Sling: Normal +27/22/17 to hit; 1d6+10 +2d6 holy damage; x2 crit
Bane +29/24/19 to hit; 3d6+12 +2d6 holy damage; x2 crit
Inspire Courage +32/27/22 to hit; 1d6+15 +2d6 holy damage
+1d6 sonic; x2 crit
Inspire Courage + Bane +34/29/24 to hit; 3d6+17 +2d6 holy damage
+1d6 sonic; x2 crit

Skills:

Escape Artist r20 +31
Knowledge (All) r0 +20
Linguistics r20 +28
Perception r20 +27
Perform (Act, Dance, Oratory, Percussion, Sing) r20 +34
Spellcraft r20 +28
UMD r20 +34

Acrobatics r0 +34
Bluff r0 +34
Diplomacy r0 +34
Disguise r0+34
Fly r0 +34
Handle Animal r0 +34
Intimidate r0 +34
Sense Motive r0 +34

All other untrained skills 7+attribute bonus

Feats:

Discordant Voice, Fast Learner, Improved Improvisation, Improvisation, Improved Precise Shot, Lingering Performance, Point Blank Shot, Precise Shot, Rapid Reload (Sling), Sling Flail, Weapon focus (Sling)

Class Features:

Bardic Knowledge +11, Bardic Performance (50 rounds/day; Countersong, Deadly Performance, Dirge of Doom, Distraction, Fascinate, Frightening Tune, Inspire Competence +6, Inspire Courage +5, Inspire Greatness, Inspire Heroics, Mass Suggestion, Soothing Performance, Suggestion), Jack of All Trades, Loremaster 3/day, Versatile Performance (act, dance, oratory, percussion, sing), Well-Versed

Spells:

Spells/day: -/7/7/7/7/6/6; DC 18 + Spell Level

0: Detect Magic, Know Direction, Message, Prestidigitation, Read Magic, Summon Instrument

1: Command, Cure Light Wounds, Detect Secret Doors, Featherstep, Liberating Command, Saving Finale, Solid Note

2: Blistering Invictive, Cure Moderate Wounds, Gallant Inspiration, Heroism, Tactical Acumen, Versatile Weapon

3: Cure Serious Wounds, Good Hope, Haste, Purging Finale, Reviving Finale, See Invisible

4: Cure Critical Wounds, Dimension Door, Echolocation, Freedom of Movement, Heroic Finale, Wall of Sound

5: Mass Cure Light Wounds, Resonating Word, Shadowbard, Song of Discord, stunning Finale

6: Getaway, Irresistible Dance, Mass Cure Moderate Wounds, Sonic Form, Sympathetic Vibration

Gear:

Permanent: +5 Cloak of Resistance, +5 Deathless, Determination, Mithral Shirt of Improved Fire Resistance, +5 Holy, Bane (Evil Outsider), Bane (Undead), Seeking Sling, +5 Ring of Protection, +6 Belt of Physical Perfection, +6 Headband of Aerial Agility (Charisma), Jingasa of the Fortunate Soldier, Luckstone, Necklace of Adaptation, Pale Green Prism Ioun Stone, Truesight Goggles

Consumables: First Aid Gloves, Scroll of Raise Dead, Wand of Cure Moderate Wounds, Wand of Lesser Restoration

2175 gp

Mythic:

Path: Marshal

Mythic Power: 5
Surge: 1d6

Marshal's Order: Decisive Strike (As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.)

Path Ability: Inspired Defense (Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus.)

Feat: Mythic Spell Lore

Mythic Spell: Mythic Heroism

Background:

The man who would come to be known as Warlord of The Seven Armies began life as a shepard, raised by shepards, and descended from a long line of shepards. All of that changed, however, when an army of murderers sworn to the service of Cyric moved through his lands, ravaging the people and sacrificing those who they captured to their insane god. Finding himself one of the few survivors of his small town, banded together the survivors and set out to rescue those captured by the Cyricists. While he had always had a mind for tactics, Rowan put his year of militia training to good use, preparing ambushes for the patrols around the camp and whittling down their forces, before using a distraction to sneak in and free the captured people, arming them with the weapons of the cultists.

Realizing that he had a gift for leading people in battle, applied at several different military academies, trying to put his ability to use. As he was a shepard, none of the academies were willing to take him seriously. With no other options, Rowan hit the road as an adventurer, eventually helping to found the Seven Armies adventuring company, which throughout it's storied existence, was always composed of exactly seven members, and always had Rowan as it's warlord (a title that he was given by his fellow members after the battle of raining limbs). What made the Seven Armies different is that they specialized in taking on "impossible" or "suicidal" missions, but always chose to move on, regardless of the offers that they received to stay and join the side that they helped. This went on until a particularly intelligent and ruthless orc warlord decided that their refusal was an insult and ordered them captured/killed. While they made the cost of their capture astronomical, in the end they were whittled down until only Rowan was left. Enslaved for several years, Rowan eventually guided the warlord into being overly aggressive, which led to his downfall. Finally freed, Rowan decided to retire. Opening a bar for adventurers in Baldur's gate, which had been open less than a year when a massive outpouring of undead from an abandoned manor resulted in most of his clientele disappearing from the city, which resulted in him having to close his bar. That left him retired with too much time on his hands, so he started teaching young adventurers the trade, including such things as teamwork and learning how to work with their group strengths and weaknesses. When the invitation comes, Rowan is ready, having had the itch to relive his glory days rekindled.

Appearance::

Dark haired and skinny, Rowan looks more like a scribe than a master tactician. He wears wire-rim glasses and seemingly perpetual smirk. He is of average height, and has a mix of features that makes it hard to tell what nationality he is descended from.