Throne of Bloodstone (Inactive)

Game Master WhtKnt

The mission is simple: descend into the Abyss, steal the wand of Orcus, and bring it to the Seven Heavens for destruction.

Current map

Character Quickbar:
Amarilis Whitewolf HP 275/275; AC 32/23/24; F+24 R+19 W+16 (+2 vs. fear); Init +10
Cathryn Dayshaun HP 220/220; AC 39/20/36 (42/20/39 against evil outsiders); F+34 R+26 W+28 (+2 vs. death); Init +5
Cha'Tima Achak HP xxx/xxx; AC 44/33/28; F+17 R+31 W+26; Init +19
Landsknetch Doppel HP 305/305; AC 37/16/31; F+25 R+17 W+11 (+5 vs. charms/compulsion); Init +11
Valonzo Wescott HP 157/157; AC 38/21/32; F+14 R+16 W+23 (+7 vs. charm/compulsion); Init +6
Warlord of the Seven Armies HP 242/242; AC 30/21/25; F+19 R+25 W+21; Init +8


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Senses Perception +13;arcane sight 120', blindsight 60'; see invisibility; DR 5/-; SR 30;immune: criticals, flanking, sneak attack; contingency (time stop, reduced to 1/2 HP or less)

Valonzo, who spent the entirety of the "combat" flat on his wings, says a low "Very impressive indeed." and glides forward with the party.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, we're moving on...

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yeah, just got delayed doing honeydo list this weekend. Will post something tonight.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Perhaps unsurprisingly, you encounter no other encounters on the way to the fortress and you are able to reach it unimpeded. A smooth-surfaced high wall runs through an apparently perfect circle around the castle proper. You can see no doors or gates on ground level, although two doors are visible in the wall, some distance above the ground. These doors are spaced about 60 degrees from each other along the circular wall. The top of the wall is protected by a steep overhang that is crowned by a studded parapet. No signs of life are visible either outside or on top of the wall, nor within the courtyard beyond.


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Seems a little too quiet. Let's move to that top wall and get a closer look. Quietly."

Tima moves ahead with all the stealth he can muster.

Anchoring Spirit plus Stealth:

Stealth: 1d20 + 35 ⇒ (11) + 35 = 46


Doppel remains at a distance, watching for a signal. Stealth was not his strong suite, nor did he use to wish it in any way. Where it he, the front doors would have served a much better entrance.

Of course the two tactics were mutually exclusive, hence his temporary restraint.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"Agreed. Let's go and take a look."

Stealth: 1d20 + 12 ⇒ (3) + 12 = 15


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Right behind you, Tima."

Stealth: 1d20 + 28 ⇒ (12) + 28 = 40
Perception: 1d20 + 27 ⇒ (7) + 27 = 34


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Yeah, I should probably percept too, eh?

Tima gives the castle a big one-eyed glare.

Perception: 1d20 + 37 ⇒ (7) + 37 = 44


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Cathryn hangs back with Doppel, keeping her distance.
For kicks here is my perception too.
Perception: 1d20 + 21 ⇒ (7) + 21 = 28


Senses Perception +13;arcane sight 120', blindsight 60'; see invisibility; DR 5/-; SR 30;immune: criticals, flanking, sneak attack; contingency (time stop, reduced to 1/2 HP or less)

Valonzo approaches into a range his Arcane Sight, etc. can detect any pesky abjurations or other defenses.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Reminder as well that I have true seeing up.

Perception: 1d20 + 27 ⇒ (15) + 27 = 42

Dark Archive

Maps: Car. Crown || Skull & Shackles

The whole of the complex seems to be deserted. The only entrances to the walls are the doors, inter-spaced every 60 degrees along it's length, at about 30 feet above the ground (the wall itself is 50 feet high). The wall is some 30 feet wide and the top forms a walkway and parapet from which defenders could resist a siege.

The courtyard within the wall is a moonscape of blasted dirt, barren of even a blade of grass or withered bush of thorns. The castle itself rises, more like a skeleton than a solid edifice, high into the air from the center of this courtyard. Its black stone walls are streaked with red, as if countless gallons of blood have been spilled across them.

Each of the four towers flanking the castle has a slender and unprotected stairway climbing from the tower to the main castle, where it ends in a door. Doorways also lead from the stairways into the small towers.

There is a parapet surrounding the base of the castle’s high tower. This is simply a platform of smooth stone—; there are no visible doors leading into the castle from the parapet. Below this parapet is another platform. This one supports the bases of the many buttresses that curve upward to support the midsection of the castle. This platform also does not show any signs of doors into the
castle.

Warlord and Valonzo ONLY!:
Atop each of the towers, watching you with unblinking eyes, is a creature that resembles a stag's body, a hawk's wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

GM:

Knowledge check 30 to id

Dark Archive

Maps: Car. Crown || Skull & Shackles

Warlord:
These are perytons. They are deadly with their horns, and are known to devour the hearts of those they slaughter. They can shift their shadows to match the shadow of their prey, and this grants them advantages against that particular prey.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Speaking in hushed tones, Rowan will say "Be careful. There are some creatures on the towers, called Perytons. They have the ability to manipulate people's shadows, and they will probably alert others to our presence. Valonzo, can you cover our appearance with a veil so we can proceed please?"

While Rowan is talking, he will point out the Perytons to the members of the group.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Do these guys have the best Stealth ever or something? I should have at least known there were invisible creatures here, that's only a DC 20.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

You only get a chance to notice active invisible characters. Beings that are doing anything don't grant the DC 20 check.


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs
The Warlord of The Seven Armies wrote:
You only get a chance to notice active invisible characters. Beings that are doing anything don't grant the DC 20 check.

Ah.

"Any of you have something that would let me see invisible things from further out? This is going to be a pain."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yeah, they aren't attempting to hide, but neither are they moving about. Rather, they are as still as statues. However, Tima and Amarilis can read the initial spoiler. Cathryn, your roll still isn't enough, even with the bonus because they are so still.

Sorry, folks. Still getting used to play at this level. Most of my experience is considerably lower.


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Cathryn stands there looking about, somewhat frustrated with being unable to find them.
"We should rid this place of those creatures."


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Do they appear to have noticed us yet?


Senses Perception +13;arcane sight 120', blindsight 60'; see invisibility; DR 5/-; SR 30;immune: criticals, flanking, sneak attack; contingency (time stop, reduced to 1/2 HP or less)

"Shades of night, shadows from the nether-realms, drinkers of essence and of light, let us appear this way in everyone's sight." Valonzo casts a silent veil spell, making everyone in the party appear to all senses to be shadows. "I don't think they have spotted us yet. If they do now, we'll appear as shadows to their senses."

Dark Archive

Maps: Car. Crown || Skull & Shackles

They are making no indication that they have seen you. though they are looking at you.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"We should make our way to the castle proper as soon as possible. Stick together and we should be okay."


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Let's go."


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Cathryn shrugs, clearly a little displeased but accepting of the matters.
"I Suppose Tis for the best then, Let's get along then."

She gives one last look in the direction the creatures are apparently in before focusing on more important current tasks.


Doppel joins the returns to the rest of the group as the move onwards.

Dark Archive

Maps: Car. Crown || Skull & Shackles

As you approach the castle proper, the creatures take flight, assuming an attack pattern. The map has been updated and Amarilis and Cha'Tima are up.

Reminder: All of the perytons are invisible.

INITIATIVE
Amarilis
Cha'Tima
Enemies
Doppel
Cathryn
Valonzo
Warlord

Dice Rolls:
Amarilis Init: 1d20 + 10 ⇒ (16) + 10 = 26
Cathryn Init: 1d20 + 5 ⇒ (7) + 5 = 12
Cha'Tima Init: 1d20 + 19 ⇒ (6) + 19 = 25
Landsknetch Init: 1d20 + 11 ⇒ (3) + 11 = 14
Valonzo Init: 1d20 + 6 ⇒ (5) + 6 = 11
Warlord Init: 1d20 + 8 ⇒ (1) + 8 = 9
Enemies Init: 1d20 + 9 ⇒ (9) + 9 = 18


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

How long has it been since the last combat? A minute or more and I have my Maneuver back (not that I need to use it here). Also, how far away are they? If 30 feet or less, I see them. If further, I shouldn't know they're attacking at all. Well, unless they're making no effort at Stealth and I can hear them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, more than a minute has passed since the encounter with the dragon. They are no longer making any attempt at silence, but all are within 30 feet anyway.


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Okie doke.

Cha'Tima, seeing that these creatures can also see him, goes into combat mode.

Swift enter Solar Hailstorm Stance.

His spirit eye flares purple and his limbs speed up as he locks onto each Peryton, firing arrows into them with unparalleled swiftness.

I move on to the next if I happen to kill one, and so on until I'm out of attacks.

Attack 1 (Manyshot): 1d20 + 35 ⇒ (2) + 35 = 37
Damage: 2d8 + 40 ⇒ (5, 5) + 40 = 50

Attack 2 (Rapid Shot): 1d20 + 35 ⇒ (16) + 35 = 51
Damage: 1d8 + 20 ⇒ (3) + 20 = 23

Attack 3 (Hailstorm)): 1d20 + 35 ⇒ (4) + 35 = 39
Damage: 1d8 + 27 ⇒ (2) + 27 = 29

Attack 4 (Hailstorm 2): 1d20 + 35 ⇒ (14) + 35 = 49
Damage: 1d8 + 27 ⇒ (8) + 27 = 35

Attack 5 (Iterative 1): 1d20 + 30 ⇒ (16) + 30 = 46
Damage: 1d8 + 20 ⇒ (1) + 20 = 21

Attack 6 (Iterative 2): 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d8 + 20 ⇒ (5) + 20 = 25

If they have Fire Resistance 25+ or Immunity, remove 10 damage from Attack 1, and 5 from all subsequent.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis closes her eyes for a moment, knowing she could not trust them to find their attackers.

Perception (Pinpoint Peryton) (DC 30): 1d20 + 27 ⇒ (3) + 27 = 30

Her sharp ears are able to detect the location of the creature, just in time for her to charge in its direction.

"Gotcha!"

Concealment (1-50): 1d100 ⇒ 29
Attack (Wolf's Fang), charge, greater rage, mythic heroism, power attack: 1d20 + 34 + 2 + 5 + 4 - 6 ⇒ (4) + 34 + 2 + 5 + 4 - 6 = 43
Damage (Wolf's Fang), greater rage, mythic heroism, power attack: 1d8 + 18 + 5 + 4 + 27 ⇒ (6) + 18 + 5 + 4 + 27 = 60

Since it is flying, there is a good chance it'll need to move, provoking an AoO (any move will trigger thanks to her Unexpected Strike ability).

AoO:

Concealment (1-50): 1d100 ⇒ 23
Attack (Wolf's Fang), charge, greater rage, mythic heroism, power attack: 1d20 + 34 + 2 + 5 + 4 - 6 ⇒ (11) + 34 + 2 + 5 + 4 - 6 = 50
Damage (Wolf's Fang), greater rage, mythic heroism, power attack: 1d8 + 18 + 5 + 4 + 27 ⇒ (3) + 18 + 5 + 4 + 27 = 57

Active Effects and Current Stats:

Fly
Mythic Heroism
Greater Rage
Charge
Power Attack

AC 28
HP 355 (+60 Rage, +20 Heroism)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-
Speed Fly 60 ft.

Dark Archive

Maps: Car. Crown || Skull & Shackles

In a flash, Cha'Tima looses six arrows, dropping two of the creatures in their tracks, and badly wounding a third. In the same instant, Amarilis charges another, bringing it low before it can move.

The remaining peryton, seeing it's fellows fall, gives a hideous, ear-splitting screech and charges at Warlord, its horns slashing only empty air.

The rest of the party is up!

Peryton vs. Warlord: 1d20 + 11 ⇒ (3) + 11 = 14


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Cathryn searches the area around to figure out where the nearby creature that just shrieked is at. Move Action
Perception to Pinpoint: 1d20 + 21 + 4 ⇒ (13) + 21 + 4 = 38
Cathryn moves towards the location of the creature.

Buffs:

Mythic Heorism
Golden General's Attitude
Mass Fly


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Rowan will step back and unleash a flurry of slingstones on the peryton while shouting out encouragement and instructions to the group.

Attack Rolls: 1d20 + 32 ⇒ (3) + 32 = 351d20 + 27 ⇒ (12) + 27 = 391d20 + 22 ⇒ (13) + 22 = 35

Damage Rolls: 1d6 + 15 ⇒ (2) + 15 = 171d6 + 15 ⇒ (4) + 15 = 191d6 + 15 ⇒ (4) + 15 = 19

Sonic Damage: 1d6 ⇒ 41d6 ⇒ 61d6 ⇒ 2

Holy Damage: 2d6 ⇒ (5, 1) = 62d6 ⇒ (5, 2) = 72d6 ⇒ (5, 3) = 8


I'll delay my turn to see how that attack resolves before I start burning rage rounds/spell slots

Dark Archive

Maps: Car. Crown || Skull & Shackles

Warlord's attacks strike with unerring accuracy, eliminating the threat before it can so much as react. The way into the palace now stands unopposed. Entries can be seen on each of the four smaller towers. Each is connected by a stairway to the main tower, which puts each of the smaller towers about 90 feet below the level of the corresponding doors on the main tower. The stairways to the outside towers climb upward to the main tower at a 45-degree angle. A quick survey of the area indicates a pair of great bronze double doors at ground level entering from the south.


Doppel makes for the double doors on the south, apparently intent on storming the castle directly now that the sentries had been disposed of.


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Figuring there's no way to stop him anyway, Tima shrugs and follows, checking the doors for threats.

1d20 + 37 ⇒ (17) + 37 = 54


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Cathryn begins to talk "Maybe we shouldn't...

Realizing Doppel and Tima have started to move already. She grumbles to herself a little before following after them.

"Really? We are just going to go in through the front? Now look, I consider myself an honorable fighter but there's a difference between honor and, well..."

She cuts herself off.


Doppel responds with a grunt and a few pointed words:

"Take yourself, then, and skulk through the halls to your hearts content. Leave the glory for me."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis sighs and follows.

"Now I remember why I decided not to work with him again... too much power for too little brains... it is like a goblin holding Elmister's staff..."


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs
Cathryn Dayshaun wrote:

Cathryn begins to talk "Maybe we shouldn't...

Realizing Doppel and Tima have started to move already. She grumbles to herself a little before following after them.

"Really? We are just going to go in through the front? Now look, I consider myself an honorable fighter but there's a difference between honor and, well..."

She cuts herself off.

"If you think about it, this probably isn't any more or less dangerous. Only guarding the front door is a rookie mistake. It's very possible that those defenses are even MORE dangerous, since it's expected that invaders would hace a natural aversion to the front entrance."

Funny thing, when I typed "front" my phone suggested that I actually meant "wrong".


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"It seems that Doppel and Tima have an idea. Let's run with it and see where it takes us."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Cha'Tima:
The doors are definitely trapped. You can feel a slight tingle of electricity and you sense the presence of magic.


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Doors are trapped. Something electrical. Magic, I can't fix it."

"Anybody have a way to remove it, or should we try to set it off from a distance?"

"I could phase through the door and see if there's a shut-off on the opposite side, or try to Dispel it. I can only do the dispelling thing a few times though."


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

"I can Dispel Magic at will with my sword. Might be best to stand back though in case something happens when we try."


Stalker 20/Trickster 1|Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"On it. Come on, Doppel."

Tima backs off, and fades into the Ethereal again.

"Best blast protection I know of, don't even be on the same plane of existence as the trouble."


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Cathryn will wait for everyone to back up, before backing up herself to about 300 feet The max range of spell. She then holds Sacred Avenger out, using it to cast Mythic Greater Dispel Magic, targeted at the door.
I can dispel up to 5 spells at once.
Dispel: 1d20 + 20 ⇒ (17) + 20 = 37
"Someone want to check the door? I'm no good at actually picking up on magical auras."

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Hey sorry guys. This game wasn't updating in my campaigns tab for some reason. I'm catching up right now.


Sorry, why did the Balor get an AoO against me? My movement doesn't provoke thanks to Burst of Speed.

Dark Archive

Maps: Car. Crown || Skull & Shackles

My bad. Ignore that one, then.


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Did my token get moved? Also, does that damage count my DR/2- (I realize the DR/Evil doesn't apply) and the Corruption Resistance (Resist 15) against the Unholy damage. Not really a big deal either way, just checking.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Yeah, was also wondering why Cathryn moved, since Amarilis would have followed with her ability...

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