Throne of Bloodstone (Inactive)

Game Master WhtKnt

The mission is simple: descend into the Abyss, steal the wand of Orcus, and bring it to the Seven Heavens for destruction.

Current map

Character Quickbar:
Amarilis Whitewolf HP 275/275; AC 32/23/24; F+24 R+19 W+16 (+2 vs. fear); Init +10
Cathryn Dayshaun HP 220/220; AC 39/20/36 (42/20/39 against evil outsiders); F+34 R+26 W+28 (+2 vs. death); Init +5
Cha'Tima Achak HP xxx/xxx; AC 44/33/28; F+17 R+31 W+26; Init +19
Landsknetch Doppel HP 305/305; AC 37/16/31; F+25 R+17 W+11 (+5 vs. charms/compulsion); Init +11
Valonzo Wescott HP 157/157; AC 38/21/32; F+14 R+16 W+23 (+7 vs. charm/compulsion); Init +6
Warlord of the Seven Armies HP 242/242; AC 30/21/25; F+19 R+25 W+21; Init +8


351 to 400 of 458 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"You know, I don't think the one hole was enough."

Attack 1 (Manyshot): 1d20 + 35 + 4 ⇒ (3) + 35 + 4 = 42
Damage: 2d8 + 40 + 8 ⇒ (8, 5) + 40 + 8 = 61

Attack 2 (Rapid Shot): 1d20 + 35 + 4 ⇒ (3) + 35 + 4 = 42
Damage: 1d8 + 20 + 4 ⇒ (3) + 20 + 4 = 27

Attack 3 (Hailstorm)): 1d20 + 35 + 4 ⇒ (13) + 35 + 4 = 52
Damage: 1d8 + 27 + 4 ⇒ (3) + 27 + 4 = 34

Attack 4 (Hailstorm 2): 1d20 + 35 + 4 ⇒ (14) + 35 + 4 = 53
Damage: 1d8 + 27 + 4 ⇒ (7) + 27 + 4 = 38

Attack 5 (Iterative 1): 1d20 + 30 + 4 ⇒ (1) + 30 + 4 = 35
Damage: 1d8 + 20 + 4 ⇒ (8) + 20 + 4 = 32

Attack 6 (Iterative 2): 1d20 + 25 + 4 ⇒ (6) + 25 + 4 = 35
Damage: 1d8 + 20 + 4 ⇒ (8) + 20 + 4 = 32


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Reflex Save: 1d20 + 25 ⇒ (18) + 25 = 43

Rowan will stagger a bit under the effects of the acid, the unleash a torrent of stones at the evil being.

Attack Rolls: 1d20 + 34 ⇒ (3) + 34 = 371d20 + 29 ⇒ (15) + 29 = 441d20 + 24 ⇒ (3) + 24 = 27

Damage (assuming I hit): 3d6 + 17 ⇒ (1, 2, 4) + 17 = 243d6 + 17 ⇒ (2, 6, 2) + 17 = 273d6 + 17 ⇒ (3, 5, 5) + 17 = 30
Holy Damage: 2d6 ⇒ (6, 3) = 92d6 ⇒ (2, 5) = 72d6 ⇒ (4, 5) = 9
Sonic Damage: 1d6 ⇒ 51d6 ⇒ 11d6 ⇒ 5


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Oh yeah, I forgot Undead Bane. So +2 to-hit on all of those, plus:

Damage Attack 1: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Damage Attack 2: 2d6 + 2 ⇒ (3, 3) + 2 = 8

Damage Attack 3: 2d6 + 2 ⇒ (3, 4) + 2 = 9

Damage Attack 4: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Damage Attack 5: 2d6 + 2 ⇒ (1, 1) + 2 = 4

Damage Attack 6: 2d6 + 2 ⇒ (2, 5) + 2 = 9


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Reflex Save DC 32: 1d20 + 23 ⇒ (17) + 23 = 40 +10 if this is a SLA, moot. Having saved against the effect, Amarilis also receives 1/2 the CR of the knight as temporary hp... I'm assuming a CR 20 but correct me if I'm wrong!

Amarilis is quick to react and avoids a great amount of the enemy's attack. She then sidesteps, giving Cathryn an opportunity to flank the knight, and once more unleashes her attacks.

Combat Rolls:

Attack #1 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (1) + 32 + 5 + 4 + 4 - 0 = 46
Damage #1 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (2) + 14 + 5 + (4) + 18 = 43

Attack #2 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (11) + 32 + 5 + 4 + 4 - 0 = 56
Damage #2 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (3) + 14 + 5 + (6) + 18 = 46

Attack #3 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 27 + 5 + 4 + 4 - 0 ⇒ (15) + 27 + 5 + 4 + 4 - 0 = 55
Damage #3 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (6) + 14 + 5 + (1) + 18 = 44

Attack #4 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 22 + 5 + 4 + 4 - 0 ⇒ (16) + 22 + 5 + 4 + 4 - 0 = 51
Damage #4 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (4) + 14 + 5 + (1) + 18 = 42

Attack #5 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 17 + 5 + 4 + 4 - 0 ⇒ (18) + 17 + 5 + 4 + 4 - 0 = 48
Damage #5 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (1) + 14 + 5 + (1) + 18 = 39
Critical Attack #5? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 17 + 5 + 4 + 4 - 0 ⇒ (13) + 17 + 5 + 4 + 4 - 0 = 43
Critical Damage #5? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 54 ⇒ (4) + 14 + 5 + (5) + 54 = 82

Attack #6 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (17) + 32 + 5 + 4 + 4 - 0 = 62
Damage #6 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (7) + 9 + 5 + (4) + 9 = 34
Critical Attack #6? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (10) + 32 + 5 + 4 + 4 - 0 = 55
Critical Damage #6? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (1) + 9 + 5 + (1) + 27 = 43

Attack #7 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (17) + 32 + 5 + 4 + 4 - 0 = 62
Damage #7 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (5) + 9 + 5 + (1) + 9 = 29
Critical Attack #7? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (3) + 32 + 5 + 4 + 4 - 0 = 48
Critical Damage #7? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (7) + 9 + 5 + (3) + 27 = 51

Attack #8 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 27 + 5 + 4 + 4 - 0 ⇒ (13) + 27 + 5 + 4 + 4 - 0 = 53
Damage #8 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (2) + 9 + 5 + (3) + 9 = 28

Attack #9 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 22 + 5 + 4 + 4 - 0 ⇒ (17) + 22 + 5 + 4 + 4 - 0 = 52
Damage #9 (wolf's fang), greater rage, heroism, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (1) + 9 + 5 + (2) + 9 = 26
Critical Attack #9? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 22 + 5 + 4 + 4 - 0 ⇒ (19) + 22 + 5 + 4 + 4 - 0 = 54
Critical Damage #9? (wolf's fang), greater rage, heroism, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (1) + 9 + 5 + (1) + 27 = 43

LOL! 550 damage with a full attack is not so shabby at all!

Active Effects and Stats:

Inspire Courage +4
Inspire Greatness +2HD
Greater Rage
Heroism
Power Attack (Mythic)

AC 28
HP 365/395 (+66 Rage, +24 Inspire Greatness, +20 Heroism, +10 Eater of Magic)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-


Wow, I forgot Inspire Courage too apparently. So many bonuses.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Just remember that both Inspire Courage and Inspire Greatness give Competence Bonus so they do not stack... the highest of the two is the +4 from courage.


Yep. I know.


Reflex: 1d20 + 17 ⇒ (14) + 17 = 31

First Attack: 1d20 + 34 ⇒ (7) + 34 = 41
Damage: 3d6 + 45 ⇒ (6, 5, 2) + 45 = 58

Second Attack: 1d20 + 34 ⇒ (6) + 34 = 40
Damage: 3d6 + 45 ⇒ (5, 6, 6) + 45 = 62

Third Attack: 1d20 + 29 ⇒ (14) + 29 = 43
Damage: 3d6 + 45 ⇒ (1, 1, 5) + 45 = 52

Fourth Attack: 1d20 + 24 ⇒ (2) + 24 = 26
Damage: 3d6 + 45 ⇒ (5, 2, 2) + 45 = 54

Fifth Attack: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 3d6 + 45 ⇒ (3, 3, 5) + 45 = 56


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Reflex Save: 1d20 + 26 + 4 ⇒ (17) + 26 + 4 = 47 I also have Evasion.
Cathryn moves quickly out of the way of the acid, aided by magic, before resuming her own onslaught on the creature.
"Well, if one isn't enough, let's see how you fare against the powers of good, vile creature. Die!"
Swift Action, Smiting Evil on the Grave Knight

Attacks:

All using Mythic Power Attack w/ Smite Evil
Attack 1: 1d20 + 36 - 6 + 5 + 5 + 10 ⇒ (6) + 36 - 6 + 5 + 5 + 10 = 56
Attack 2: 1d20 + 31 - 6 + 5 + 5 + 10 ⇒ (8) + 31 - 6 + 5 + 5 + 10 = 53
Attack 3: 1d20 + 26 - 6 + 5 + 5 + 10 ⇒ (3) + 26 - 6 + 5 + 5 + 10 = 43
Attack 4: 1d20 + 21 - 6 + 5 + 5 + 10 ⇒ (13) + 21 - 6 + 5 + 5 + 10 = 48
Damage: 1d8 + 21 + 27 + 5 + 5 + 28 + 2d6 + 1d6 ⇒ (3) + 21 + 27 + 5 + 5 + 28 + (1, 6) + (3) = 99
Damage: 1d8 + 21 + 27 + 5 + 5 + 28 + 2d6 + 1d6 ⇒ (1) + 21 + 27 + 5 + 5 + 28 + (5, 4) + (6) = 102
Damage: 1d8 + 21 + 27 + 5 + 5 + 28 + 2d6 + 1d6 ⇒ (7) + 21 + 27 + 5 + 5 + 28 + (1, 1) + (1) = 96
Damage: 1d8 + 21 + 27 + 5 + 5 + 28 + 2d6 + 1d6 ⇒ (4) + 21 + 27 + 5 + 5 + 28 + (1, 1) + (4) = 96
First 2d6 is Holy, 2nd is Sonic

[ooc]Final Note: Since I'm Smiting the Knight, my AC is 46 vs it.[ooc]

Dark Archive

Maps: Car. Crown || Skull & Shackles

With an evil hiss, the graveknight succumbs to the overwhelming onslaught by the group. For a moment, it glows with an unholy light until, at last, the armor collapses to the ground.


Doppel checks for anything worth taking as trophy from the body.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Destroy the armor. And nobody even TRY to put it on unless you feel like exploding and resurrecting this guy sounds like a good idea. Seen it before, it's a gruesome way to go."


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

"I agree, this armor needs to be disposed of.

So anyone know a safe way to destroy it. Would a Dispel work, smashing it with a weapon, or something else?

Breaking magic items is, something that I have, surprisingly not done much. Killed a minor Lich once, but he wasn't such a smart guy for one who spent so much time to put his soul into a container. Ended up passing his Phylactery over to a local Temple for them to deal with it."

Cathryn waits with a patient look of fiery doom as she gazes upon the armor.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Depends on the armor. There's a specific spell that can sanctify it. Or we could just toss it into a volcano or leave it on the Positive Energy Plane or something."


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"Fortunately, we have a couple of destruction specialists with us." Gesturing to the armor, Rowan says "Doppel? Amarilis?"


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Yeah... I think it is not that simple... I indeed have destroyed a couple things... items I want to mean... but I think this is not a simple armor, is it? Some magical items or artifacts have a special way to destroy them... at least this is what I heard..."


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Just smashing it doesn't work. If it worked that way I would have just said "Crush it" instead of "Teleport it to another plane of existence." Tima says, mildly annoyed.


"I do have a gate scroll."

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is nothing left of the body, but the armor is intact, as is the weapon it carried; a greatsword. The knight also wore a fine black cloak, an amulet, and a gold ring. There is little else here of interest.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

I'm somewhat peeved our only full caster bailed since it feels like such a waste to use Gate on this.

"Grab the armor and let's go. We can keep the Graveknight pacified for days if need be when we're done here and can drop it elsewhere."


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Lol, rather amusing that we are so low on magical might. At least UMD "is" a thing.
Cathryn nods in agreement
"Let us not noddle, there are more important things to be done than dealing with this armor for the moment."

Dark Archive

Maps: Car. Crown || Skull & Shackles

The map has been updated.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Next door.

Percept: 1d20 + 37 ⇒ (12) + 37 = 49

Assuming nothing nasty jumps out at him, Tima opens teh door.

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is another door in the righthand wall of this large room. The near side of the chamber is empty, but many objects are piled on the floor and against the wall on the other side.

Small mountains of gold coins are heaped across the floor. Brilliant gems gleam from these piles. Swords, shields, several long staffs, and shirts of plate armor can be seen—. The piles are so high that there is no telling what might lie under the surface.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"It's a good thing that doesn't scream 'trap!'" says Rowan when he sees the large pile of wealth.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Tima closely inspects the piles with his mind's eye and real eye, searching for illusions or traps.

Illusions within 30 feet should be visible as fake.

Perception: 1d20 + 37 ⇒ (5) + 37 = 42

Dark Archive

Maps: Car. Crown || Skull & Shackles

You would notice two things that are out of place within the room.

First, there is an invisible net on the ceiling. It looks as though it is designed to fall on anyone and everyone entering the room.

Second, the room itself detects as magical (transmutation). Not just the objects in the room (several of which are magical), but the area of the room itself.

Warlord, through his true seeing, can also tell you that several of the gems are fakes.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Tima enters Phantom Sun Stance and fires some phantom arrows at the net moorings.

Do I need an attack roll? Inanimate objects are usually like AC 5.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Nah, you can bring it down pretty easily.

The net drops to the floor, covering the entirety of the room. Had you been beneath it, you would surely have been entangled. Closer inspection shows many tiny hooks embedded in the net.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"Let's move through here quickly." Tima makes sure to do so while Incorporeal.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"We might want to grab the magic items out of the room, but I fear setting off a trap."


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

"It's not so much the traps I'm worried about is the treasure being somehow cursed or fake, wasting our time. Better to check it when we have more time to spare."


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"Fair enough. We should keep moving then."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Am I to assume that you are headed to the door across the room or back out into the hallway?


Across the room.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The room beyond the door is cloaked in blackness. From within, you can hear a whooshing sound that occurs with regularity.


Supernatural blackness I'm assuming? I have Darkvision. And Blindsight.

Dark Archive

Maps: Car. Crown || Skull & Shackles

No, it's a darkness spell.

Those able to penetrate darkness:
You see a blade barrier across the doorway, behind which are three figures. One is a large, snake-like woman with six arms, each of which holds a weapon. One is a hulking being with a flaming whip and sword, and the third, barely visible behind the other two, is the witch-king Zhengyi.


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Cha'Tima relays this as quietly as possible.


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

"We need to focus fire on Zhengyi. Now. Since they can probably see us just fine."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Initiative
Cha'Tima
Warlord
Balor
Amarilis
Doppel
Cathryn
marilith
Zhengyi

REMINDER: The blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it. They are also shrouded in darkness (50% miss chance for those unable to see through it). Finally, Zhengyi is provided cover (+4 AC) from the two in front of him.

Die Rolls:
Amarilis Init: 1d20 + 10 ⇒ (5) + 10 = 15
Cathryn Init: 1d20 + 5 ⇒ (4) + 5 = 9
Cha'Tima Init: 1d20 + 19 ⇒ (16) + 19 = 35
Landsknetch Init: 1d20 + 11 ⇒ (2) + 11 = 13
Warlord Init: 1d20 + 8 ⇒ (19) + 8 = 27
Marilith Init: 1d20 + 4 ⇒ (5) + 4 = 9
Balor Init: 1d20 + 11 ⇒ (8) + 11 = 19
Zhengyi Init: 1d20 + 6 ⇒ (1) + 6 = 7


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Tima, wary of any forcefield shenanigans this time, simply teleports to be directly above Zhengyi.

Swift action teleport up to 60 feet to the space directly above his head. My next action now depends on whether my blindsight reveals him to be an illusion or some other trick.


Doppel swings his sword around and points it at the creature with the sword and whip. "I'll take your head as a trophy!" he shouts defiantly.

Entering a Bloodrage, applying Burst of Speed to myself using Mighty Bloodrage. Swift action to activate my Quick Runner's Shirt to move (doesn't provoke AoO).

Reflex: 1d20 + 17 ⇒ (16) + 17 = 33

Doppel powers through the whirling wall of blades, letting them score across his flesh with little concern. His blurred form quickly weaves around the snake woman and he places himself between the demon and the witch-king. A second surge of arcane energy crackles in the air around him.

Free action to end Bloodrage. Free action to begin second Bloodrage, applying Dimensional Blade to myself using Mighty Bloodrage. Designating blur and haste on myself as my bloodline effects. Full-Attack Action vs Balor (these are all Touch Attacks). The Heartseeker enchantment on my greatsword should ignore the miss chance from Darkness against the Balor.

Greatsword: 1d20 + 38 ⇒ (9) + 38 = 47
Damage: 3d6 + 2d6 + 53 ⇒ (2, 3, 2) + (4, 5) + 53 = 69

Haste Attack: 1d20 + 38 ⇒ (13) + 38 = 51
Damage: 3d6 + 2d6 + 53 ⇒ (4, 6, 5) + (6, 2) + 53 = 76

Itterative Attack: 1d20 + 33 ⇒ (13) + 33 = 46
Damage: 3d6 + 2d6 + 53 ⇒ (5, 2, 5) + (2, 2) + 53 = 69

Itterative Attack: 1d20 + 28 ⇒ (13) + 28 = 41
Damage: 3d6 + 2d6 + 53 ⇒ (1, 1, 4) + (2, 6) + 53 = 67

Itterative Attack: 1d20 + 23 ⇒ (4) + 23 = 27
Damage: 3d6 + 2d6 + 53 ⇒ (5, 5, 5) + (5, 4) + 53 = 77

Doppel lands a withering hail of blows on the demon, hacking off chunks of flesh with each strike while his greatsword jumps in his hand as it hungrily tears away at its favored victim. Further blasts of arcane energy erupt, buffeting the snake woman in their wake.

Each hit that lands against the Balor gives it a -2 save again spells and SLAs for 1 round thanks to Riving Strike. The snake-like woman takes 25 points of slashing damage due to my Gloves of Arcane Striking.

As his final strike lands Doppel throws his arms wide, inviting retaliation. "Show me what passes for fury among your misbegotten kind!" he shouts in his deep, monotone voice.

Activating Come and Get Me, enemies receive a +4 to attack and damage rolls against me. If they attack me using that bonus I receive an AoO against them.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Zhengyi does appear to be real, Tima. Not an illusion or otherwise a fake.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Crap! I can't see a damn thing! Any one of you can get rid of this?"

Amarilis focuses her rage. She then assumes a stance, one that should make her more focused in combat.

"Come Cathryn, lets face these cursed creatures together!"

Entering Greater Rage as a free action and designating Cathryn as her Chosen Ally (if she remains adjacent to Amarilis she gets Improved Uncanny Dodge and might get +3 AC and Ref). Entering Accurate Stance as a move action.


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Darkvision here.
"It would be my pleasure, Amarilis,follow me, I will lead us into the fight. There are two demons and the Witch-King!"
Cathryn bleeds righteous power to the Warlord, Amirilis, and herself, Activating Powerful Justice as a free action, burning a use of smite before unleashing that might upon the Marilith Swift Action to Weak Smite it..

Cathryn will then move up, through the blade barrier, and through the Marilith's space. Definitely provoking. Also I have SR 26 vs Blade Barrier and other spells, and so does anyone within 10 feet of me.

She initiates a powerful strike against the Marilith while generating an opening for Amirilith to move up to it.Initiating Strategic Blow as a Standard Action, allowing Amarilis to move. (see below)
Strategic Blow with MPA: 1d20 + 36 - 6 + 1 + 5 ⇒ (12) + 36 - 6 + 1 + 5 = 48
Damage: 1d8 + 21 + 27 + 5 + 56 + 8d6 + 2d6 ⇒ (1) + 21 + 27 + 5 + 56 + (4, 3, 6, 1, 5, 5, 3, 5) + (6, 3) = 151

Powerful Justice Bonuses:

At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin’s bonus to damage, not her smite’s attack bonus or ability to bypass DR.
So: +28 (+56 for first attack against the Evil Outsiders) to damage.
+10 Deflection bonus to AC

Strategic Blow:

With a tremendous strike, the disciple confuses the enemy and creates an opening for an ally to reposition himself. The initiator makes a melee attack inflicting an additional 8d6 points of damage; additionally an ally within 10-ft. of the initiator that he chooses may immediately make a move action as if i t were a free action taken on the initiator's turn.

Against the Marilith my AC is 49, against the Balor it's 42, against Witch-King it's 39. Those aren't counting Amirilis's bonuses.
I also have Blur (20% Miss chance) and 50% Crit Negation (Moderate Fortification).


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Cathryn, Amarilis has the Tight Follower ability that would already allow her to move after you (since you are her chosen ally). So perhaps you could chose Warlord as the beneficiary of your Strategic Blow.

Acrobatics: 1d20 + 31 ⇒ (9) + 31 = 40 To negate AoO.

If the Marilith and/or the Balor attacks Cathryn:

Attack (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 6 + 5 + 4 + 2 - 6 ⇒ (18) + 34 + 6 + 5 + 4 + 2 - 6 = 63
Damage (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 1d8 + 18 + 5 + 1d6 + 27 + 56 ⇒ (3) + 18 + 5 + (6) + 27 + 56 = 115

Critical Attack? (wolf's fang), accurate stance (deadly accuracy), greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 12 + 5 + 4 + 2 - 6 ⇒ (5) + 34 + 12 + 5 + 4 + 2 - 6 = 56
Critical Damage? (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 2d8 + 36 + 10 + 2d6 + 135 + 112 ⇒ (3, 1) + 36 + 10 + (4, 6) + 135 + 112 = 307

Attack (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 6 + 5 + 4 + 2 - 6 ⇒ (20) + 34 + 6 + 5 + 4 + 2 - 6 = 65
Damage (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 1d8 + 18 + 5 + 1d6 + 27 + 28 ⇒ (7) + 18 + 5 + (3) + 27 + 28 = 88

Critical Attack? (wolf's fang), accurate stance (deadly accuracy), greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 12 + 5 + 4 + 2 - 6 ⇒ (10) + 34 + 12 + 5 + 4 + 2 - 6 = 61
Critical Damage? (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 2d8 + 36 + 10 + 2d6 + 135 + 56 ⇒ (4, 8) + 36 + 10 + (6, 3) + 135 + 56 = 258

This is caused by Amarilis' Reactive Strike and triggers once for each creature that strikes Cathryn (probably when she receives her AoOs). In total, the first to attack (probably the Marilith) would take 422 damage and the second (probably the balor) would take 346 damage.

Active Effects and Stats:

Accurate Stance
Inspire Courage +4
Inspire Greatness +2HD
Greater Rage
Heroism
Power Attack (Mythic)

AC 30 (32 base, -2 greater rage, -3 chosen ally, +5 powerful justice)
HP 385/385 (+66 Rage, +24 Inspire Greatness, +20 Heroism)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-


Fire Resistance 20, Negative Energy Resistance 10, 25% chance to negate a negative level, Continuous True Seeing, +4 to save vs. sonic effects.

Rowan will begin giving orders and then attempt to drop the snake demon.

Attack Rolls: 1d20 + 34 ⇒ (11) + 34 = 451d20 + 29 ⇒ (5) + 29 = 341d20 + 24 ⇒ (10) + 24 = 34
Damage Rolls (Including Bane and Holy Damage): 5d6 + 17 ⇒ (1, 3, 3, 4, 6) + 17 = 345d6 + 17 ⇒ (4, 5, 1, 4, 1) + 17 = 325d6 + 17 ⇒ (4, 4, 5, 2, 3) + 17 = 35
Sonic Damage: 1d6 ⇒ 51d6 ⇒ 61d6 ⇒ 4


Female Aasimar (Angel Blooded) Paladin | Marshal/Hierophant | Perception +21 (Darkvison 60) | Anchoring Aura: DC 30 Will Save at 20 Feet
Current Buffs:
Golden General's Attitude (+5), M Heroism (+4), Mass Fly, Death Ward
Defense:
SR 26 | DR 10/Evil and 2/- (vs. Evil Outsiders) | Resistance 15 vs Effects that Deal Damage to Good Creatures | Immune: Fear, Disease, Compulsion | 20% Miss Chance | 50% Negate Crit | Freedom of Movement | Evasion

Yeah, sorry, not familiar with all the PrC does, I will remember that for the future. Also forgot about Reflex save for Blade barrier in case it beats my SR.
Reflex vs Blade Barrier: 1d20 + 26 + 4 + 3 ⇒ (14) + 26 + 4 + 3 = 47 I also have Evasion


Perception +37, Sense Motive +34| Uncanny Dodge, Blindsight 30 feet| Resist Negative Energy 5, +2 saves vs Death/Neg.Levels/Energy Drain/Necromancy spells and SLAs

Tima just pumps arrows into Zhengyi from point blank range.

Attack 1 (Manyshot): 1d20 + 30 + 4 + 4 + 1 ⇒ (10) + 30 + 4 + 4 + 1 = 49
Damage: 1d8 + 16 + 4 + 4 + 5 ⇒ (5) + 16 + 4 + 4 + 5 = 34

Attack 2 (Rapid Shot): 1d20 + 30 + 4 + 4 + 1 ⇒ (4) + 30 + 4 + 4 + 1 = 43
Damage: 1d8 + 16 + 4 + 4 + 5 ⇒ (4) + 16 + 4 + 4 + 5 = 33

Attack 5 (Iterative 1): 1d20 + 25 + 4 + 4 + 1 ⇒ (1) + 25 + 4 + 4 + 1 = 35
Damage: 1d8 + 16 + 4 + 4 + 5 ⇒ (4) + 16 + 4 + 4 + 5 = 33

Attack 6 (Iterative 2): 1d20 + 20 + 4 + 4 + 1 ⇒ (1) + 20 + 4 + 4 + 1 = 30
Damage: 1d8 + 16 + 4 + 4 + 5 ⇒ (5) + 16 + 4 + 4 + 5 = 34

Holy shitty dice Batman

Well anyway as always the +5 is Fire damage. Tell me if Zhengyi resists it. BTW if he tries to teleport away he needs to make a Caster Level check opposed to my own Initiator Level check, rolled below:

IL Check: 1d20 + 20 ⇒ (15) + 20 = 35

So, DC 35 CL check to cast any teleportation effect due to my ghostly presence anchoring him to this plane.

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