Thod runs Carrion Crown - The Haunting of Harrowstone

Game Master Thod

Carrion Crown Part I
Current Trust level: 37 - Admired
Current XP: 5137


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Female Human (Mixed race) Hedge Witch 5 (favoured class)

Ward Hex lasts until I cast another one or Kevin is hit or fails a save so he is still +2 AC, +2 to all saves at the moment

Andrea watches Galadan's new found abilities with interest.

And we pass the magical 1000 post mark

Grand Lodge

Galadan motions Wren to better go to explored areas first. So Wren only gets a brief glance behind the door. But it seems this route is blocked anyhow.

First door on the right in long corridor:

Collapsed Stairway

This flight of stairs once led down toward what must be a lower level, but it's now filled with a mess of large stone blocks and shattered timbers.

Grand Lodge

Andrea Greenholt wrote:

Ward Hex lasts until I cast another one or Kevin is hit or fails a save so he is still +2 AC, +2 to all saves at the moment

Andrea watches Galadan's new found abilities with interest.

And we pass the magical 1000 post mark

And the curse of the witch named Andrea is broken. Yes - great to reach the 1000.

How many attempts did you have with Andrea that folded ?

Grand Lodge

Galadan

You try at the safe for a while - but then you give up. Your are proud of your new skills - but you feel this safe is still beyond what you have learned. If you could find a mentor to show you one or two tricks or who could assist you.
You also feel that you would need the right tools of the trade. something that might be difficult to find in such a small town.
Then you remember Kevin and that he opened the book. You reckon that lock must be similar difficult.

Galadan and Kevin:

I don't want to make it impossible - but Galadan's Dex isn't the highest. And as I said - even with tools I would need some assist to get it opened. Well - Kevin knows someone with tools and maybe if he takes a liking to Galadan he can be convinced to sell on his MW tools. After all - he is retired and he has nobody in the family to pass them on.
No - don't expect to get them free :) but this could be a unique opportunity for someone to part with his tools of the trait.
Just play it out as I lovingly generated the old halfling to enable you to get the book open.

Grand Lodge

Nym tries an Acid Spray on the safe.

The damage is minimal and pretty uneven. He might manage to break in by slowly weakening the iron like termites eating through wood.

Surely any glass potions will survive - any paperwork likely will fall victim to the acid before you will be able to open the safe.

Nym:

Great idea and I don't want to foil you. I would let it fly if this would be the only way to get it open. It has some advantages towards brute for e - but also some disadvantages.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan is alarmed by the use of acid on the safe.

"While I can appreciate the skill involved in conjuring such a force, I fear that it may harm some of the safe's contents. My own skills are insufficient in this matter. If only I had the proper tools!"


Female Human (Mixed race) Hedge Witch 5 (favoured class)

This is my 4th try with her..my first was in the RoTL game I was forced to take over when the DM vanished..the second was a second Darkness game that never got started..then there was the Last Baron game that got 2/3d's of the way through the module and died from the DM disappearing again.Mind you Andrea's record is nothing compared to to that of my Girl posing as a Boy Rogue Melissa Evendale..Three failed Second Darkness games in a row(totalling only about 1100 posts between them) and then a home brew Taldor game which fell apart mainly due to the fact that the players had different expectations than the Gm and we didn't really connect..


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

Not a big deal as I don't think it did anything to what's inside the safe, but I only brought the idea of using acid up, I didn't mean to give the impression I was going forward with it yet.

Grand Lodge

Someone picking another door?

The stairs down seem unpassable.

Thod


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1
Nym Vallidorn wrote:
Not a big deal as I don't think it did anything to what's inside the safe, but I only brought the idea of using acid up, I didn't mean to give the impression I was going forward with it yet.

I didn't mean to give the impression that I thought you were... lol

"We shall come back to the safe, again, later. Mistress Wren, lets get back to that creepy corridor."

Galadan listens to the next door on the right.

Perception
1d20 + 12 ⇒ (4) + 12 = 16

Grand Lodge

Dead Silence


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren will spend a few minutes herself examining the lock and safe and trying out different feathers, fitting them in the lock and muttering to herself.

One of these dang feathers has the magic to open locks...

When we return to the hallway, Wren will cast a spell (as above).

Wren will open the 2nd door on right.

Grand Lodge

Stairway

A similar looking stairway. This time the stairway goes up. It looks dark and dusty but otherwise safe.

Wren:

Your first Mage Armour should still be fine for another 90 minutes


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

"A stairway up! Maybe my tower is up there. We should finish this level first, chirp?"

Thod: Wren will go to the door straight ahead but happy to let anyone else who wants to go first, go first.

Grand Lodge

A large room of 30*30 feet. 3 small doors on the west wall. One single door in the east.
I will update the map later.

Infirmary

Several moldy cots lay strewn around this room, while doors to smaller, more private sleeping cells hang askew to the west. Judging from the rest of this room's decor, this must have once been the prison's infirmary


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren will look around from the door.

"What do you see Plumie?"

Perception 1d20 + 6 ⇒ (19) + 6 = 25

Wren will also cast Detect Magic and scan a bit.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan follows Wren, also looking around the Infirmary, a hand on the hilt of his battle aspergillum.

Perception (Aid)
1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Here is an updated map:

Updated map with Infirmary

Grand Lodge

Wren

This room looks cluttered and long abandoned. But even from your vantage point you spot a healers kit and one vial that seems to have been left.
Your detect magic picks up four auras in a small case on the side.

Galadan

The moment you walk across the door step you feel like you are watched and you feel goosebumps developing.

All

Could you please all let me know if you enter. Right now Wren wanted to look from the doorway, it seems Galadan stepped in. I would like to know for everyone if you follow Galadan in.
So far nothing has happened.

Galadan

Please let me know if you want to pick up items of value. Wren can direct you if necessary.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

After my initial scan reveals no obvious threats (like zombies who want to eat her face, flaming skulls etc.) and after someone else had entered, Wren would go in especially after detecting magic therein.

Grand Lodge

The magic Aura guides you towards a set of 4 vials that glow with a magic aura.


Kevin enters behind Galadan with his crossbow leading the way.


Blessings: 3/3|
Spells:
oth: Detect Magic, Guidance, Read Magic; 1st: Bless, Summon Monster I
Human Traveler | AC: |HP: |Initiative: |Perception: |
Skills:
Acrbtcs +3, Lngsts +4, K geo +1, K hist +1, P guide +7, Swm +7

Nym will come in last, sword drawn and hand on his component pouch. He will help look around the room but he's keeping his hands to his self.
Aid Perception 1d20 + 2 ⇒ (6) + 2 = 8


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan clears his throat to speak to the empty air around him.

"Is there someone here? Someone who would like to communicate with us?"


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Plume squawks an answer to Galadan's question, undecipherable to anyone but Wren.

Wren responds, "Plumie, be nice!!! No, I'm not sure Galadan's rear end does that.", and attempts to hush the bird.

Wren looks embarrassed and apologies, moving back into a corner.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

Andrea goes to inspect the healers kit..if it is intact she will add it to her own.

I'm lost with the map..not sure where we actually are on it

Grand Lodge

Is it Kevin entering or Galadan speaking up. Afterwards you are not sure. Even your descriptions vary slightly. But all agree that suddenly a twisted, nearly skeletal ghost of a broken prisoner appeared in the middle of the room.
Spreading the arms wide he tries to scare you out of the room.

Will save DC14 please or be frightened for 1d4 rounds.

Grand Lodge

Andrea Greenholt wrote:

Andrea goes to inspect the healers kit..if it is intact she will add it to her own.

I'm lost with the map..not sure where we actually are on it

You walked through the long corridor in the middle of the prison and took the door at the end. This is the most northern room that I have added so far. If you look at the map before - it is the new room.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Will save
1d20 + 5 ⇒ (20) + 5 = 25

Galadan takes one look at the haunting prisoner and frowns in disapproval. "I'm sure this entity was expecting something more along the lines of screams of terror, but for now, I recommend that you rest in the Boneyards."

Galadan will attempt to attack the apparition with his battle aspergillum, or use gentle rest on it if it does not seem to be affected.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

Will save 1d20 + 6 ⇒ (7) + 6 = 13

1d4 ⇒ 3

Initiative1d20 + 2 ⇒ (13) + 2 = 15

Despite herself Andrea utters a squeak of fright and goes to hide behind Galadan.

Grand Lodge

Galadan, everyone else

Knowledge Religion to identify the apparition and maybe to be aware how best to defeat it.

Initiative: 

Galadan  1d20 + 1 ⇒ (13) + 1 = 14
Kevin 1d20 + 6 ⇒ (14) + 6 = 20
Wren 1d20 + 6 ⇒ (19) + 6 = 25
Andrea 15
Nym   1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Knowledge Religion 12 :

This is a Poltergeist

Knowledge Religion 17 :

A Poltergeist is incorporeal. Normal weapons are unable to harm it. Magic weapons, spells and spell- like abilities to half damage. Poltergeists tend to be invisible.

Knowledge Religion 22:

Force effects and incorporeal weapons, enemies do full damage on a poltergeist.
A poltergeist can manifest itself as a skeletal ghost-like skeleton to use it's frighten ability.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Knowledge (Religion)
1d20 + 6 ⇒ (7) + 6 = 13 +2 if undead +3 from monster lore

"I have seen a drawing of this poor soul in one of my books. It is a poltergeist. Normally they are invisible, and are only affected by magic. Normal weapons will not harm it. It is incorporeal."

Does it have any special attacks, other than being invisible?

Grand Lodge

Galadan Teresthin wrote:

Knowledge (Religion)

1d20+6 +2 if undead

Galadan:

indeed - the Poltergeist is an undead


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Okay, Galadan has taken 150 gp from our advance payment, who else has taken money? I'll try to get this recorded somewhere.


Will Sv. 1d20 + 1 ⇒ (17) + 1 = 18

"Fargin ghost, you can't swing a dead cat around here with out hitting one."


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Will save 1d20 + 3 ⇒ (20) + 3 = 23

Know(religion) 1d20 + 7 ⇒ (16) + 7 = 23

"SQUAWK!" Wren jumps at the sight of the skeleton, but regains her composure.

Wren will pull a black feather from his armor, enchants it with positive energy, and sends it streaking towards the ghost.

1d20 + 3 ⇒ (6) + 3 = 9 to hit;
1d6 ⇒ 4 damage

Thod or Spellcraft DC15:

Cast Disrupt Undead

Galadan, I've used 40gp.

Grand Lodge

Round 1 so far

Wren casts a spell at the Poltergeist but misses
Kevin stands around - helpless. His Sword unable to damage the creature
Andrea hides behind Galadan

Galadan and Nym still to act.

Galadan - Gntle Rest should work. And provided your battle Aspergillum is filled with some holy water I will allow it to be treated as magic for the purpose of damaging the incorporeal creature. After all - holy water probably will be worse as a +1 for this particular creature.

Nym - you still need a will save before you act.


Sorry to do this again, but my real life pretty much just unravled. As in I need to get ahold of a divorce lawyer on monday. I'm done for good this time. Realy sorry I was THE flakey guy.


Female Human (Mixed race) Hedge Witch 5 (favoured class)

Sorry to hear that man..best of luck to ya

Andrea cowers behind Galadan "just make it go away" she whimpers.


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

To make things fair, the aspergillum only deals 1 point of damage from holy water per hit. This is supposed to be a challenging encounter, so I would consider it fair, if you allowed 1 +2 from favored enemy +1 from trait damage on a successful hit with the aspergillum.

1d20 + 5 ⇒ (15) + 5 = 20 dealing 4 holy water damage.

Galadan swings the aspergillum with force, splashing a bit of holy water from its cell on the apparition.

I think the 1d6 damage is from the blunt force of the weapon, which would of course pass through the poltergeist, and a bonus from strength wouldn't help against the incorporeal either.


Kevin will move between the poltergeist and Andrea and fight defensively against anything he is able.
I really need a weapon to fight ghost!


Male Elf (Current Health 25 / 28) Inquisitor of Pharasma 4 / Urban Ranger (Falconer) 1

Galadan notices the frantic look on Kevin's face and hands him a few of the enchanted bolts they found in the cache.

"These should work. Use them judiciously"

Grand Lodge

The Poltergeist gets hit by the holy water and you hear a wailing scream.

Item to pick - 1d100 ⇒ 74

Character to pick 1d5 ⇒ 1

1 Andrea (as she is hiding behind Galadan this will be Galadan as well)
2 Galadan
3 Kevin
4 Nym
5 Wren

You see a bench lifted into the air and being hurled towards Galadan

Bench attack 1d20 + 3 ⇒ (7) + 3 = 10 Damage 1d6 ⇒ 2

The bench misses Galadan and disintegrates into splinters.

Grand Lodge

Galadan Teresthin wrote:

To make things fair, the aspergillum only deals 1 point of damage from holy water per hit. This is supposed to be a challenging encounter, so I would consider it fair, if you allowed 1 +2 from favored enemy +1 from trait damage on a successful hit with the aspergillum.

1d20+5 dealing 4 holy water damage.

Galadan swings the aspergillum with force, splashing a bit of holy water from its cell on the apparition.

I think the 1d6 damage is from the blunt force of the weapon, which would of course pass through the poltergeist, and a bonus from strength wouldn't help against the incorporeal either.

Sounds fair to me. Actually 1 + 2 + 1 is more as the average of 1d6. I should have been aware of all your bonuses against undead. I just wanted to ensure it isn't impossible to damage the Potergeist.

Grand Lodge

Start of round 2:

The Poltergeist has taken 4 points of damage.

You managed to retrieve a set of 4 Healing Potions as well as 1 Healers Set. Characters not attacking (and not frightened) can do a Perception check and on 10+ they are able to find and pick up something useful / valuable (no magic potions anymore but mundane items).

There is a chance (d100 rolls when the Poltergeist attacks) that he throws something you mind want to use later. These items won't survive if thrown.


Kevin franticly takes a magical bolt, loading it into his light crossbow and takes aim at the ghost.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage:1d8 + 1 ⇒ (8) + 1 = 9

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Thod: Is the undead visible right now?

If visible, Wren will try again with a black feather:

1d20 + 3 ⇒ (9) + 3 = 12 to hit;
1d6 ⇒ 1 damage

As a move action, she will unload the normal bolt from her crossbow.

* * *

If invisible, Wren will search for it or anything of use to the party in the room.

Perception 1d20 + 6 ⇒ (13) + 6 = 19

If she finds anything, she will move to pick it up.

Wren stats:

AC: 17
HP: 13/13
Weapon: light xbow
Status: searching
Effects:

Spells:
0: Detect Magic, Prestidigitation, Disrupt Undead*2
1: Burning Hands (DC 16), (ColorFowl Spray (DC 16)-used), Identify (school), Grease (DC 18), (FeatherMage Armor-used)

Diviner's Fortune (1/8 used)

Grand Lodge

The undead is (still) visible.

Kevins bolt hits the Poltergeist and you hear it screaming.

This is followed by a magical attack from Wren. Wren also hits but her damage seems a lot less.

Kevin, Galadan - I probably should have asked before - which bolt. You got 10 +1, 5 Ghost touch and 2 +1 undead bane. I would rule out the undead bane. But please let me know which of the two other types of bolts it is.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren lets out an excited chirp as her feathermagic proves it can work against these ghosts!

Wren fingers her armor, awaiting another chance to let loose with the feather of war.

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