
Angalia |

Long silent, Angalia watches as Eliva edges closer to Sevren, trying to win his confidence.
"We know of the laughing death and we survived without falling into the dark. Tell us what they are."
She keeps her voice quiet and steady.
Back. Still picking up the pieces, but now officially around.

Eliva Smith |

"They can be anywhere," Eliva agree in a soft, steady voice, "But they can't come through the walls. These are good, solid walls here. You know these walls, they are strong, yes? The sisters are helping those who laughed. We stopped the laughing, Sevren, and the monster that spread the evil laughter. We killed it, and it will harm no one else."
Eliva will keep reaching for Sevren, being sure to always allow him to retreat, and never to corner him. If possible, she would like to reveal to the party what she has seen by moving aside his collar, but she will stop if he backs away or pushes her away or reacts negatively, that she notices - she does not wish to traumatize him farther.

Celestial GM |

Sevren starts to grow uneasy at your examinations. "They grab you and you cannot escape." He tries to pull away.

Leandro |

Leandro pales at the sight of the man's neck and speaks gently to him. "Peace, my friend, we are not the ones who walk at night. Tell me... do they come here, to this sacred place? Or are you safe here?"
Diplomacy: 1d20 + 11 ⇒ (4) + 11 = 15

Leandro |

Leandro sighs with relief. "Then we are safe here? That is good. And running is all you can do. As far as if they puruse... who can tell?" He pauses a moment to take a deep breath and release it before continuing very gently. "Can you... can you give us the names of the ones who did this?"

Eliva Smith |

Knowledge (Religion): 1d20 + 11 ⇒ (11) + 11 = 22
Heal: 1d20 + 7 ⇒ (18) + 7 = 25
Eliva would be interested to know if she can tell how long ago this wound was inflicted.
when Sevren pulls away, Eliva lets go and lets him retreat, backing off herself. Still treating him as much like a skittish animal as a man, she speaks gently, in as soothing a voice as she can manage to him. "Peace, peace, they cannot come here. These walls are too solid to let them sneak in, and the holy sisters guard the grounds for you." Eliva searches the wall for the nearest scrawling of the strange word she didn't recognice, Tetslin. She points to it, worried saying it aloud might send the frightened man into a panic. "What does this word mean, Sevren? Can you tell us? We would like to defend against the darkness. We would like to defeat the darknesses here, much as we defeated the evil laughter. If you can help us, we will find it easier to defend you."

Celestial GM |

Eliva: The marks seem old, and largely healed over. It has been at least 2 weeks since they were inflicted.
Sister Cecile seems dismayed by the conclusion of what has happened to Sevren. She says to no one in particular, "We should have seen the signs. A dreadful thing..."
When Leandro asks for names, Sevren starts shaking his head repeatedly. "No. Can't say it. Can't. Won't speak it."
When Eliva points out the word Tetslin, his eyes open wide. He grows very still and his expression turns serious. "That's him," he says conspiratorily. "He is evil. Gilbraith works for him now." These statements are remarkably lucid.
Immediately after, he returns to shaking his head and pacing the room.
Filling in for Tiffana while Moorluck is getting his computer issues sorted...
Tiffana's eyes widen with realization. "That's him," she says. "That's the one I saw in the dream, before we came to the carnival. And again when we found the letter signed only 'T'. They are all one and the same."

Angalia |

"Sevren, we will do all we can to help the sisters here secure the building. And then we will hunt down this creature and destroy him."
Keeping her voice calm and authoritative, Angalia thinks about the building and considers how it might be secured. Unwilling to ask for too much of Sevren, she resolves to ask the others what they know of such horrors and their weaknesses at the earliest opportunity.

Celestial GM |

"One does not go hunting for such things," Sister Cecile chimes in incredulously. "But perhaps you are a different sort. Blessings upon you in any case."
Sevren continues pacing nervously.
You hear a commotion out in the hallway. It is Sister Nadine and she is running. "He is gone!" She exclaims. "One of the patients is gone. I heard a sound of voices from his room and called out. There was a noise of a scuffle but by the time I got there, the room was empty. It looks like whoever it was went in the direction of the East Wing."
"Who is gone?" Sister Cecile asks. "Which patient."
"One of the new ones. Sergei."

Celestial GM |

"Where is Sister Jacinthe?" Sister Cecile asks of Nadine. "She was supposed to be with those patients today."
"I looked everywhere and could not find her," Sister Nadine says, shaken. "So I came to find you."
Sister Cecile leads you out of Sevren's room and secures the door behind her.
I assume your gear is in your rooms. It would be odd to tour a hospital armed for battle.

Leandro |

Leandro darts to his room and unlocks it. He slips the cestus onto his hand, pulling it tight and flexing his fingers to get it settled, then retrieves Thorn, his longbow, and a quiver of arrows. He takes up the holy symbol of Shelyn and kisses it reverently.
"If speed is needed, I have no time to don armor. You, lovely goddess, must be my guardian. I place my trust in thee."
He darts into the hallway and locks the room door behind him. "Be calm, Sister Nadine, and lead on. We will follow you."

Leandro |

That is a relief. If anybody does not have to don armor, assisting others will cut the time in half.
"If Sergei is dangerous, we should all protect ourselves. If anyone has time to assist me, it will go quicker."

Celestial GM |

You hastily prepare yourselves to explore the East Wing. When you have done so, Sister Nadine leads you quickly in the direction of Sergei's room, which is on the way to the entrance to the East Wing. There, Sister Claudette stands by the doorway looking concerned.
"The bed has been upset, and things strewn about his room. I think there was a struggle," she says quickly.
Behind her, a Vistani man stands beside her, armed with a sword he clearly knows how to use.

Andrzej Plamen |

"I am here to help find Sister Jacinthe. Andrzej Plamen at your service," he adds with a bow. With the poise and athleticism of a dancer, the vistani performs a neat bow. He returns to an erect back. Barely concealed under the red jacket and white shirt is the glint of chainshirt.

Andrzej Plamen |

Ramrod straight, Andrzej turns and offers a similarly gracious but fast bow, "Angalia, a pleasure to meet you. Sergei is the patient that took her, yes?"
He will give each of the party a curt bow too. "Can we walk as we talk?"

Leandro |

Giving Andrzej a brief bow, Leandro nods acquiescence. "We should make haste. I do not know this Sergei, but my friends' worry is sufficient evidence for his menace. I am happy for your aid, Sir Andrzej, though I fear we may encounter foes for which a sword is little use. Still, you are very welcome. And now... onward!"

Eliva Smith |

Eliva looks over the new arrival, briefly, but her impatience to be off after Sergei makes her a little curt. "Pleased to meet you. I am Elive, and we searchy for the good sister as well. May Erastil bless our mission!" She moves on ahead, looking for signs of Sergei's passage.
I don't know if you want perception or survival to see where he went:
Perception/Survival: 1d20 + 11 ⇒ (20) + 11 = 31 (-3 for Survival: 28)]

Celestial GM |

Examining the room and the corridor, Eliva sees many signs of a struggle as of someone being abducted. Given the marble floors of the hospital and the fact that most everyone is wearing shoes, there are no tracks to speak of, but she does see some markings on the wooden door frame. They are scratches that look like claw marks, and the claws resemble those of a rodent, only quite a bit larger than the ordinary variety. She notices additional scratch marks in the corridor, heading to the double doors of the East Wing. That door is slightly ajar, which is notable because every other time you have seen a doorway to the East Wing it has been securely locked.
"I hope he has not harmed Sister Jacinthe," Sister Nadine says woefully.

Eliva Smith |

Elive points out the scratches as she finds them to her companions. "These look almost like rat claw marks, but much too large. And see, they go to that door. Isn't that always locked?" As the words leave her mouth, Eliva is already heading for the door to the East Wing. "We will do everything we can to bring Sister Jacinthe back to you safely," she says as she rushes past Sister Nadine on her way to the door.

Celestial GM |

Leandro, it appears dim beyond the door, but not entirely dark. (Low light conditions.)
Sister Cecile responds quickly to Andrzej, "The others have heard the tales. This was not always a place of healing. The activity that went on in that wing under this hospital's previous... management... must have been unspeakably terrible."
"Keep your wits about you," Sister Claudette says. "Many people experienced dreadful horrors in that place. Now it bears the imprint of that terror, like so many scars. I was in the wing once, but briefly. I do not envy this task."

Andrzej Plamen |

"Svjetlo!" spits out Andrzej as he draws his scimitar. Then he waves a hand casually over the flat blade above and below and it warms to the brightness of torchlight.
The magus then pokes the light through the doorway and pushes it open wide stepping through slowly.

Leandro |

If Angalia says the door looks safe, Leandro moves with Andrzej through the door, walking side-by-side with the swordsman. Thorn is held at the ready.
Looking and listening for any sign of the missing: Perception: 1d20 ⇒ 14

Celestial GM |

Angalia notices nothing amiss about the door, apart from it being ajar. There are no signs of it being forced open, so if it was locked previously, someone unlocked it with a key. No traps.
The hallway beyond the door is lofty like the others, but the air is stale and musty. Occasional patches of light shine through from adjacent rooms where windows were covered hastily, intermittently illuminating the dusty, bare floor. Much of the corridor lies in shadow.
All is quiet.

Leandro |

Leandro smiles grimly. "Let us have a little light in this place, eh?" He murmurs a few words and flicks his fingers and four lights appear in the corridor ahead, illuminating their way.
Casting dancing lights with four lanterns in a 10' radius. They shed 20' of bright light and an additional 40' radius of increased light, so he'll conjure them right next to him and send them 60' down the hallway before them, if the hallway is that long. If not, he'll stop them wherever the corridor ends or turns. Let's get a look at this place!

Eliva Smith |

Eliva sighs a little as the lights brighen the corridor. "There's no help for it, I suppose. It'd be dangerous if none of you could see." Eliva readies her bow and steps forward, looking around for more evidence of recent passage by the clawed creature, either on the walls or in dust disturbances on the floor, trying to step as lightly as possible.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Stealth: 1d20 + 10 ⇒ (15) + 10 = 25

Leandro |

"Not all of us have your advantages, Lady," Leandro murmurs, "My apologies if the lights discomfit you. We have not your keen eyes."
Perception: 1d20 ⇒ 8
Clanky fullplate stealth: 1d20 - 6 ⇒ (1) - 6 = -5
With that roll, everyone else should get a bonus. Leandro is drowning them out.

Andrzej Plamen |

"We must accept that he will know we are coming. But someone quiet could travel ahead and be masked by the clumsy armour."
Perception 1d20 - 1 ⇒ (9) - 1 = 8, Stealth 1d20 + 4 ⇒ (1) + 4 = 5
As Andrzej says this he scrapes the scimitar down one wall by mistake. "Apologies. I am so clumsy too."
Useless dice roll.

Angalia |

1d20 + 17 ⇒ (19) + 17 = 36 - Stealth
1d20 + 15 ⇒ (12) + 15 = 27 - Perception
Angalia drifts quietly, hidden behind her cloak, her own abilities and the astonishing clanking of her companions. She exchanges a small glance with Eliva, wondering if there is any real point in the exercise. She watches her surroundings with a suspicious eye.

Res Thannq |

Stealth: 1d20 - 4 ⇒ (4) - 4 = 0
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Res attempts to follow the expert lead of his compatriots and likewise, stumbles into a sconce along the wall. Alert to the noise the group is making, he strains to hear or see anything amiss.